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Trusk'our

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Everything posted by Trusk'our

  1. Agreed; the Spikes wouldn't be able to accomplish what I suggest unless they had at least a simple mind to carry out the Commands. It's funny though- I doubt that you'd be able to make an Identityless spike (to counteract Identity contamination) without forgoing the more complex Commands. Maybe you could still combine Identityless charges with a single charge that had a strong Identity, but more complications would still arise, I'm sure. In any case, I wish we knew more about the medallion creation, as those seem closest to what I hypothesize with the spikes. Perhaps in era 3 we'll learn more.
  2. Well, it appears that my Soulstamp that turned me into an Elantrian wore out, but on the other hand I have been elected in Fjorden to be a semi-divine figure that basically has complete control over a sizable empire.
  3. It's all good, I'm just impatient to hear your thoughts is all True, but the spike is effectively inside the person's Spiritweb already, which is how others are able to control them- they manage to push through the cracks of the Spiritweb made by the spikes and wrestle control over them. The spike is already in there, and therefore could influence them in some way. Now, I don't think that a regular spike, even with a specialized Command, could fully control the person it's embedded in. It's just too weak an influence. What I propose is that the spike could weaken the bearer's resistance to resist its creator's already established control, sort of like a constant flux of Emotional Allomancy. Maybe it could reinforce the Connection between the bearer and the controller as well, but that sounds more like Hemalurgic duralumin than a Command (possibly; there's too much we don't know yet about Hemalurgic Connection and Identity taken by all spiking for me to say for certain). Yes, indeed it does. That's the idea No, I don't mean that the spike physically moves itself, I mean that it shuts down its purpose of acting as a Linchpin to all the other spikes, which would then kill the bearer by causing their Spiritweb to collapse. Basically, it's a continuation of the idea of the spikes being able to shut down their powers, just used in another way. Sounds reasonable. I just remember it being made a big deal in TLM that the Cycle could regenerate with F-gold even though he wasn't a Compounder or a Savant. That suggested to me that the spikes may hypothetically be able to achieve such effects if created correctly (which of course I then extrapolated the crap out of, cause that's what I do). Fair enough, I respect your opinion. I will say that I disagree with this though; Hemalurgy may not be Awakening, but they have a lot of similarities, most fascinatingly is that of being able to use Commands to achieve far more complex and diverse effects than would normally be achievable through the majority of Invested systems. There are even ways that Breath can be utilized beyond the standard format of Awakening (such as storing memories in the Breaths), which suggests to me that Hemalurgy may be able to do the same. Basically what I'm trying to say is that I think (as of right now) that you could pseudo-Awaken a spike via normal Hemalurgy, similar to how the Malwish medallions are able to automatically function- they have more of an Identity and "life force" than normal Metalminds, which allows them to do things that aren't normally allowed via Feruchemy (WoB), such as functioning in a more automatic fashion. As for what the medallions (and by extension Hemalurgic spikes) could do, we don't know yet, but I think that some cool things might be able to be done.
  4. I completely understand Take your time, there's no rush.
  5. From what I remember in HoA, yes, they should be able to by distinguishing the metals in the ink from that of the page it's written on. I believe that Marsh even mentions that he can distinguish colors if he chooses to (when spiking the Smoker nobleman). They cannot, however, read a digital cellphone screen;
  6. I second this; while it would be possible to detect Lightweaving via A-bronze, it would be probably prove to be just as difficult to detect as Feruchemy- it's meant to be difficult to detect.
  7. Interesting. I think that it would be less of a possession and more of a temporary mental overwrite, similar to- The Emperor's Soul spoilers;
  8. Hey @Koloss17, I haven't heard from you in a while! Good to see you again
  9. The way I see it, the medallions provide the part that's needed for the person to Tap into their power. They're semi-aware and can therefore "choose" to grant power to someone based on their Intent, somewhat similar to how Spren work with Radiants. It's different from what we've seen on Scadrial before, but not all that new to the Cosmere as a whole.
  10. People have suggested that A-bronze could be used to help counter a Lightweaver's ability to hide, but what about Steelsight? Would, say, a Steel Inquisitor be unable to see a Lightweaving and therefore ignore it? Or, assuming that isn't possible, could they learn to have a sort of x-ray vision due to learning to ignore certain stimuli (more info on this topic here), therefore allowing them to automatically tell if a something is a Lightweaving or not? What are your thoughts on this matter?
  11. Mistborn normally don't have noticeable Resonances due to the large number of powers they have- such Resonances effectively get washed out of their system. But what if you non-lethally spiked a Mistborn of all but two or three of their powers? Would they then develop a Resonance between multiple Allomantic powers? Perhaps if they found a way to heal their Spiritweb (ahem, F-gold Hemalurgy) they could experiment and discover some new Resonances that wouldn't normally exist (the cost wouldn't be worth the benefit really, but hey, hypothetically I think that it'd work).
  12. The immune system of someone holding a large amount of Breath is magically enhanced, allowing said system to slack off. Because of this, if the Breath is ever given away they almost certainly get ill soon afterwards. This suggests that this lack of immunity is not something that was evolved, but is a more individual case where such a weakness is developed by those who once carried large amounts of Breath. (very) Mild Mistborn spoilers;
  13. We've learned from TLM that Hemalurgy is actually a lot like Awakening, especially in that they both can use Commands to achieve better results. But what could those Commands actually do? Well, here's a few ideas I came up with. Let me know what you guys think 1. Command to take more: apparently, the creation of Kandra Blessings is a bit different that the creation of Koloss spikes, mostly because Kandra spikes take more from the donor and different portions of the Spritweb as well; This also may be why Chimera were able to be made; a single Trellium spike took more from the donor and grafted it onto the recipient, causing a larger change than would normally happen (there may be more to it as well, but I'll leave that for another time). This suggests that a Hemalurgist could learn to take more or different things using a certain metal through the use of Commands and Intent. 2. Command to take less: Just as a Hemalurgist could learn to take more, they could potentially learn to take less. Perhaps this would leave a non-lethal spiking having less of a harmful impact on the donor (though it would be impossible to fully remove). If the creation of the Chimera did involve taking more Spiritweb chunks than normal, perhaps a Hemalurgist could learn to make Blessings that work on humans by mitigating or fully removing the flesh-warping aspect of the spikes (I have another thread that talks about this one in particular). 3. Command to control host: Perhaps a spike could be bestowed a Command to impose a measure of control on the bearer, causing the spike to directly force the bearer to follow the Hemalurgist's commands. Perhaps this could also be used to make it more difficult for other Metalborn to steal control of the Hemalurgist's constructs. 4. Command to selectively grant powers(s): If the spikes could be given the correct Command, they might be able to selectively grant powers to their bearer. The spike(s) would read their bearer's Intent and deprive said bearer of their power should they go against the Intent that the original Hemalurgist encoded into the spikes. Any other ideas for Hemalurgic Commands, or comments on the ones I've come up with? (I'm especially asking you @alder24, @Koloss17, @Quantus, @therunner, @Tamriel Wolfsbaine, and @Treamayne. Anybody else who I forgot can join in too ) EDIT: here's a few more. 5. Programmed death: Perhaps a Hemalurgist could Command a Linchpin spike to fail if its bearer had an undesirable Intent, such as if they every tried to kill the Hemalurgist who made the spike. 6. Autonomous spikes: We actually may have seen something like this already with Trellium spikes- spikes that can more autonomously activate powers, such as when the Cycle Marasi shot in the head was still able to heal despite not having the cognitive functions to do so. Such spikes could perhaps be made with Commands, allowing for similar effects. Additionally, you could possibly create autonomous spikes that forced their Bearer to Feruchemically store certain attributes, such as having a someone store all their non-essential strength away so that they could be apprehended more easily. Maybe you could force the bearer to store something like Identity, making it easier to spike them for Identity-free spikes. Or maybe you could selectively steal somebody's memories via F-copper and Identity blanking.
  14. Awesome! Glad to see a new Sanderson fan here! Hope to see what you think of some of my ideas
  15. Glad to see I was able to inspire somebody else with a great idea Fascinating. Yes, I think that this could work. I think you'd need more than one bead though, as you'd need to burn a layer of steel and a layer of duralumin simultaneously. But yes, it should work. This would be pretty interesting to see if the Misborn (or Hemalurgist) got the amount of metal in each layer just right they'd effectively be able to use multiple duralumin blasts without needing to replenish their metal reserves. It would give them a massive advantage against their opponents, as one of the biggest weaknesses of A-duralumin is that it wipes out your entire metal reserve, but someone using this method would have effectively removed it. I honestly wish I could give you more than one reputation for this
  16. Yup, that would certainly do it. That or claiming to be a Terrisman.
  17. Trusk'our

    Hero of Ages Ending

    Now this looks pretty good (way better than mine). Nice job
  18. Exactly; Steel Inquisitor spikes are meant for intimidation, which is the primary reason they're so big. Having small spikes is also good if you want to be able to swap them out without dying too (and of course keeping people from asking too many questions).
  19. I wonder if the system will be equatable to the Fabrials on Roshar or the Spores in ToES; there would be little direct magical effect with people, but in contrast there would be opportunity for intelligent beings to harness the natural interactions to create magical phenomenon. That would be the closest thing to Invention's Intent, I would think.
  20. Sweet! Another person to read all my meticulously crafted hypotheses! I look forward to your comments and opinions new friend!
  21. Soooo, like, some of mine, or some in general (I can't tell human intentions over text- just doesn't work well )?
  22. Thanks. I do try to make all of them that way, but I suppose even the master can't win every time.
  23. I wonder, could you spike an unwilling individual and then use the Spike's Investiture to teleport? Then you wouldn't need a willing sacrifice (which I believe is necessary normally).
  24. Trusk'our

    The Good Hemalurgist

    Could pull a Wax and Wayne and tell half a man's life just from rummaging around his trashcan Yeah, it would have to take place either before TFE or somehow right after the Catecendre (with him somehow managing to avoid being killed by Vin, but that's a real stretch).
  25. Another picture of the Good Hemalurgist (I'm gravitating towards the name Gulav, but am undecided until I find some other good Scadrien ones to compare it with). I tried to use some more subtle shading in this one.
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