Welcome to Frustration's Firepower Index, a collection of threads giving a comprehensive analysis of each cosmere world's combat capabilities. This thread will focus on the world of Lumar, as it appears in Tress of the Emerald Sae.
Shards: None 0/3
Dawnshards: None 0/0
Defenses: Lumar has no known perpendicularity, making it only accessable from the CR, additionally it is covered in massive spore oceans that are increadibly deadly to most forms of life. Additionally a naval force must be assembled in order to control any significant area, which severely hinders the ability of any invading forces. 3/5.5
Offenses: Lumar has no known perpendicularity, however Zephyr spores can be used to effectuate space travel, however they are impractical for reaching other planets.
-2.5/1
Natural Advantages: Lumar has no natural advantages 0/2.5
Armed forces: There are several kingdoms on Lumar, but the only one we see is the one in the Emerald sea, which has it's own fleet, and Zephyr cannons and guns, as well as a standing army, and other seas have developed other spore weapons, including the ability to fire spores and have them detonate near the enemy.
4/12.5
Economics and Technology: Lumar has well developed trade routes, mining equipment, spore guns, as well as interplanetary trade to a small degree. Additionally they have industrial mining equipment, and probably some near or post industrial technology as well. 5/7.5
Logistics:
On World: Lumar has well developed shipping lanes, and with the Sorceress gone they have opened one of the most important shipping lanes on the entire planet. 2/10
Off World: Lumar lacks the ability to transport supplies to other worlds. -5/2.5
Inteligence: Midnight Aether allows users to spy on others. 1/10
Counterinteligence: Lumar has no special counterinteligence: 0/9
Allies: Lumar has no allies 0/1
Notable uses of investiture: Spore eaters are largely protected from all forms of attack, and Xisis can provide boons to the natives as they are the only ones who know about him. +2
Overall ranking: 9.5/65.5
Recommended stratigies: Lumar is a relatively weak planet, that would likely be more trouble than they are worth to subjugate. However, if the people of Lumar could get to their moons, and collect the more useful aethers that are there, they could turn into a valuable trading planet, while still remaining potent defensively. This places them in the unique position of being the strongest of the minor shardworlds, likely able to retain independece even against larger threats if they play their cards correctly.