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Mailliw73

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Everything posted by Mailliw73

  1. Thanks! It negates the Rioting completely, so if the Smoker was either the first or the second person with the most votes, they wouldn’t die. But the other person with the most votes would. So lynch immunity when there’s a Riot. @Gammalv Fiend I actually changed my mind on this. Burning Zinc will be a night action, that way everyone knows there is a second lynch and kill.
  2. Oh, good point. I’d probably say they can submit 2 during the day on the off chance of a Riot.
  3. Most of these confusions come from me posting only the metal mechanics, not the rest of the rules for the game, so sorry for that. Concerning Soothing, that is a good point that I didn't consider. PMs are completely open in this game, so they would still have interactions that way. Maybe I would change it to only last for the turn, either day or night, depending on when the Soother used it. So, the first turn a Seeker burned bronze, they'd learn which players burned metals at all. The second night, they'd learn which burned physical and which burned mental metals, and so on, getting more specific each night they burn their metal. I left it ambiguous on purpose, since I haven't exactly decided how the progression will work, but the example here should suffice for now. Maill is a Seeker and burns Bronze N1. He gets this as a result: Fifth, Alv, and Wilson burned metals. N2, he's more practiced with his metal and gets something like: Fifth and Alv burned physical metals, Wilson burned a mental one. N3: Fifth and Wilson burned a pushing metal, Alv burned a pulling metal. N4: Fifth burned Steel, Alv burned Tin, and Wilson burned Brass. Does that make more sense? So the part I neglected to put in is that the eliminators would submit their kill during the day, but the action wouldn't take place till the night. Flavor-wise, they deliberate and then make the decision during the day so that the assigned killer can use the night to make the kill. At the beginning of the night, the Coinshot would be told who was being attacked and then could choose to not affect the kill, move it up the player list, or down, with the current rule. I think Iron/Steel need the most finetuning, but I want to do something along these lines. Their abilities would only affect the eliminator kill. I've also had the idea(thanks to Lum) that Lurchers might choose to switch places with someone else on the player list and affecting the elim kill and coinshots in that way. Good point concerning Tineyes. Maybe they can alternate nights between observing a specific player to see who they target and from being on alert themselves to evade attacks. I also like the idea of them being tired from being on guard all night so they fail to vote. Yep, typical village/eliminator game. There will be open PMs. Yes, if two Rioters used their abilities on the same cycle, up to 6 people could be attacked that cycle. Thanks for the feedback as well as the compliment! It helps to have people like you to analyze the rules as well.
  4. Figured I’d throw these here as well to get some more feedback. I wanted to play with the 8 basic Allomantic metals, but in a different way from Meta’s classic rules for them. I’ll probably run this as a Long Game. Soother: A Soother can burn brass and Soothe a player each night, causing their zeal for justice to diminish. During the next cycle, the Soothed player cannot post in thread or use abilities. Rioter: Once per game, a Rioter can burn their zinc during the day to encourage a second lynch. That day, the two players with the most votes will be lynched. The Eliminators will also get a second kill due to their anger being rioted. Seeker: A Seeker is told which players used abilities that night. The more they use their ability, they grow in skill and the more information they’ll receive. Smoker: Smokers interfere with Seeking. At night, a Smoker can choose a player to Smoke. When they do this, it distorts the information the Seeker receives about that person. If a Smoker is one of the two most voted for players up for a lynch when the Rioter uses their ability, the Smoker will not die. Coinshot: As a Coinshot flies around the city at night, they spot any attacks. When they do, they have the ability to Push on the weapon and deflect it to the player above or below the intended target on the player list. Lurcher: A Lurcher can choose to Pull attacks toward them and their protective shield, bringing the kill one person on the player list closer to the Lurcher’s own position. Tineye: Tineyes have enhanced senses that they use to observe at night. To them, the city is an open book. Their senses enable them to evade any actions taken against them while burning tin at night. They’ll be told what action(s) were taken against them. Pewterarm: When a Pewterarm is attacked, they will fight for their survival. They will stay alive for one turn after being attacked or lynched. During that turn, they can choose a player to kill. If they kill their attacker, they will survive. https://docs.google.com/document/d/12aSHFZDQ1AQJnYEOcSFvHHRioHHypWSBuAagcvFTVB4
  5. Thanks Kidpen for the fun game! Thanks to Eternum for having me step in, I had fun! Bravo to the southern Scadrians. I almost had you. But your constant steeling me and drought’s pewter cinched it for you. I really should’ve gone after Steel, since I was positive on him, before I tried to figure out the Drought/devotary thing... thought we’d have another cycle but then none of us really suspected 5 elims. How did that whole Ark thing start up? I’m still confused by that. I never did understand why everyone wanted to lynch him.
  6. Yeah, I didn’t know what else to reference aside from golden bananas and was hoping maybe someone would pick up on the mail and pinecone comments to see that I’d replaced Shqueeves. But it was a long shot and I didn’t know where you were anymore once Dingo died.
  7. Well, I only managed to play the game for one cycle, but it seemed like it was a lot of fun. Lots of great mechanics here that definitely could be explored more. Pinch hitting was hard because I had no way to communicate with my team or figure out what to do. Good job Sart!
  8. One/both of you and Steel are my top suspicions. Then Snipe. Everyone else I'm willing to clear for now, except maybe Itiah. And since we have 3 elims probably, I have a decent chance at getting it mostly right.
  9. Oh right. XD I was thinking that 7-3 had been my estimate this turn, but you’re right, that was last turn.
  10. Same. Not sure what that means. Well, Drought, should we use another lynch on you next cycle?
  11. Storms, you’re right. Kidpen worded it differently than he did when someone used Bendalloy.
  12. @Droughtbringer any confessions? I’m inclined to think Steel is the next elim. At that point, I’d be a little bit more stumped, but it’d be down to Snipe/Xino/Ark in that order for me. Mayyyybee Devotary pulling a long con.
  13. He didn’t. Once I shared that Eternum had had 2 Bendalloy medallions, Roadwalker clarified his scan to include me and Itiah.
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