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Mailliw73

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Everything posted by Mailliw73

  1. Wow. That’s insane. I remember trying to spectate a game once and I couldn’t keep up. But it sounds like a great experience. Who has all played before, aside from Aman and Rand?
  2. I appreciate the nomination, Straw! I definitely won’t have the time for this, so you’ll have to count me out. Thanks though!
  3. I’m not sure who’s gone in the years that I’ve been gone, but I support Fura’s nomination and also propose @Elandera and @Devotary of Spontaneity
  4. Here's an updated ruleset for the Mistborn game. Lurchers are the role I'm least satisfied with. Does anyone have any other ideas for how we could use iron? I'm not attached to the player list idea for it. Soother: A Soother can burn brass and Soothe a player each cycle, causing their zeal for justice to diminish. During the next turn, the Soothed player cannot post in thread. Brass can be burned either turn of a cycle. Rioter: Twice per game, a Rioter can burn their zinc. If burned during the night, it will encourage a second lynch the next day. That day, the two players with the most votes will be lynched. If burned during the day, players will get two actions the following night. Seeker: A Seeker is told which players used abilities that night. The more they use their ability, they grow in skill and the more information they’ll receive. Each turn that bronze is burned, the Seeker will learn a new piece of information. For example, N1, a Seeker could learn that 3 players burned metals. N2, they could learn that Wilson and Meta burned metals. N3, they could learn that Wilson and Gamma burned a mental metal, and that Meta and Seonid burned a physical metal. And so on. Smoker: Smokers interfere with Seeking. At night, a Smoker can choose one player to Smoke. When they do this, it distorts the information the Seeker receives about that person. If a Smoked player is one of the two most voted for players up for a lynch when the Rioter uses their ability, the Smoker will not die. Only one lynch will happen that day, either the first or the second most voted for player, whichever is not the Smoked player. Coinshot: As a Coinshot flies around the city at night, they spot any attacks. They will be told who is being attacked that night by the eliminators. They have the ability to Push on the weapon and deflect it to the player above or below the intended target on the player list. Lurcher: A Lurcher can choose to Pull attacks toward them and their protective shield, bringing the kill one person on the player list closer to the Lurcher’s own position. -Switch positions? Tineye: Tineyes have enhanced senses that they use to observe at night. To them, the city is an open book. They can either go on alert at night and evade any actions that target themselves or they can sneak around, following a player to see who they target. A Tineye cannot take one of these actions two nights in a row. Being on alert all night causes them to sleep through the voting the next day; any vote they take will be negated. Pewterarm: When a Pewterarm is attacked, they will fight for their survival. They will stay alive for one turn after being attacked or lynched. During that turn, they can choose a player to kill. If they kill their attacker, they will survive. Eliminators: The Eliminators get a group kill each cycle. This kill must be decided on during the day turn and one player on the eliminator team must use their action during the night to go out and make the kill. Messengers are easy to come by and as such, PMs are open. Please include me in all PMs. Day turns are 48 hours and will include a lynch. Nights are 24 hours. @Straw I think this new one answers your questions. If not, let me know.
  5. I am sorry, Devotary, if you aren’t evil. Today has confused the storms out of me. I’m hoping the some roles can clear up a couple of these people for us tomorrow. I swear to use your death for good if you are good.
  6. It does and in no way did I mean to diminish your efforts or expecting you to know their roles/that they had claimed. Just an interesting observation I had. One that led me to distrust you just a bit more and, well, I partly want to see if you’re actually willing to lynch yourself. Being the first or second vote on yourself is easy; it’s when it gets to four or more that it’s hard.
  7. PMs get you far if you use them right and they’re my favorite tool in any game, so I’ve got lots of practice with them. @High Priest of Lord Tekiel Any chance you can clear up anything related to CadCom’s claim? Before the night is over, I’ll be sure to make sure that any information I have is spread among those who have proven a role to me.
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