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Ixthos

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Everything posted by Ixthos

  1. Because the power doesn't want EVERYTHING to change. When you tell something to change you are also simultaneously saying to everything else around it they are not to change - the Dawnshards empower someone to be selective in what they apply the power to, to choose which things should be affected and which things should not. Or to put it this way, Sazed could be considered a shard of change, because he is the harmony between what is and isn't to be changed - when Ruin and Preservation created, it was because they selectively Ruined some things and Preserved others, and in so doing changed things. Another reason is Odium - Odium is about passion and feeling, yet Odium also drained Moash's emotions, and this didn't seem to be something Odium had to fight against. If the Dawnshards are indiscriminate in how the power is applied, there need not be a mind to say work on this, and don't work on that. Thus the Dawnshard of change must also say to one thing "change", and to another, by implication, "remain".
  2. Live probably would be the most likely one for Hoid to be or have been - indeed, Live or Be could explain not being able to harm things, or "unmake" them. Ahhh, I want to get more into that later - I have been thinking on this some more and I want to make a slight revision to the theory, which I will explain at the bottom - but in general Ruin is about destructive change, that is making things not. In the revised version of the theory Ruin actually would still be associated with the Live or Be Dawnshard, but as the "selective" portion of it, that is, Ruin has an opinion on things Living, being a negative one. Challenge ACCEPTED The reason I chose Live (or Be), Think, Change, and Feel, is because they tie to certain elements of my own religious views, and also as they are complimentary elements, with implications in what Brandon has said before. Change is a given, and there are at least four shards with a strong association with change (both positively and negatively - Ruin, Culitvation, Preservation, and Endowment) and Honour is in a sense "change to this point and then hold firm / bind something, so change it and then keep it in that changed state". Odium and Ruin both spoke of Passion, and Whimsy implies a degree of emotion, so Feel. Commands to Live or to Be are significant from religious stances, and compliments Change without being its opposite - you can Live and Change, but one is to start and the other is to progress. Thinking and Feeling likewise, and Invention, hypothetical Wisdom shard, Ambition, etc. are all about thinking and planning. I see what you did there I agree, I don't like the idea of a Destroy Dawnshard, especially as it can be subsummed into Change and Be-not or Live-not. I actually agree with @mathiau on this, that Autonomy is the shard closest to that idea, as it doesn't care if you Live or Live-not, Think or Think-not, Change or Change-not, Feel or Feel-not. Just don't do it near them or let anyone else influence what you do. I am refining the idea a little, but part of me thinks that ultimately that would be a shard that "cares" about all those traits - Living, Thinking, Changing, Feeling if those are the Dawnshards - but doesn't necesserily think they are all good things. Incidentally, I think this also could explain Odium's obsession with seeing itself as Passion - it is the shard that is ENTIRELY defined by the Feel Dawnshard. It doesn't care if you think, or live, or change, only that you FEEL! The part that was fully touched by Feel, but not by any of the others - the 1 or 2 or 4 or 8 values in the chart. Almost certainly I would say Ruin is in Change and Feel, if only because Ruin spoke of Passion and also is far more active than Decay - Decay would be Ruin without feeling, as Ruin is active and driven. Ruin CARES. Create I think ties to Live or Be, and to Change. One that sees both Live/Be and Change as having value. Preservation in my revised version is actually under Change's influence, but as the "selective", oppositional element - Change matters to Preservation, but as something which SHOULDN'T happen. Therefore Preservation and Ruin together, with both views on Change and Live or Be, can create. Also, as I said above, I agree with that, Autonomy likely is the 0000 shard - and why Brandon could like it so much, its a shard that can in theory care or not care about anything. What I would like to do later is go through each shard and my list of Live / Be, Think, Change, and Feel, and see if they are [Strongly supportive], [Weakly supportive], [Neutral], [Weakly opposed], or [Strongly opposed]. There are several ways the Dawnshards could relate - does each shard have an opinion, or do only half the shards have an opinion? The breakdown of the relation of the shards to these could help establish if the Dawnshards split them into two along the lines of [Support] and [Oppose], or [Support/Oppose] and [Neutral].
  3. Very nice I would just note it should be "A Short Story", rather than History, but I really like the way you've made this
  4. I suspect yes. It really comes down to whether burning the metal as an act causes the sickness, or the attempt to burn the metal releases some toxic form of investiture, and so the more that is burnt the more toxic the effect.
  5. Marry me. Wait, no, sorry ... was I asking you or Shallan? I don't know anymore ....
  6. In brief, because it is late and I keep getting the urge to post these when I should be getting read to sleep, I think the Dawnshard-shard idea is a good one, that the Dawnshards defined the shards involved, but not in the sense of four shards to each Dawnshard, but rather four type of CATEGORIES, and each shard is either in one part of a category or the other. Let me explain what I mean. In binary, how do you count to sixteen (technically in this case how do you count from zero to fifteen)? Well, you count in 1 00 = 0 0 0 0 01 = 0 0 0 1 02 = 0 0 1 0 03 = 0 0 1 1 04 = 0 1 0 0 05 = 0 1 0 1 06 = 0 1 1 0 07 = 0 1 1 1 08 = 1 0 0 0 09 = 1 0 0 1 10 = 1 0 1 0 11 = 1 0 1 1 12 = 1 1 0 0 13 = 1 1 0 1 14 = 1 1 1 0 15 = 1 1 1 1 To make what is happening clear, binary is similar to counting in decimal, only the columns aren't multiples of ten, but of two. So in decimal 1032 is one thousand, no hundreds, three tens, and two ones. In binary the number 1101 is one eight, one four, zero twos, and one one, which totals 13. Why am I saying this? Because I propose the idea that it wasn't as though four people stood in a circle, each took a part, and pulled, levering against one another, but rather than four people each - with "two hands", grabbed the power and pulled. CHANGE wasn't pulling against anything else, but rather grabbing half of the power with one "hand", the hand of "you will change", and the other with "you will not change". Thus HALF the shards are related to change positively, and half are related to change negatively or indifferently. An example. Suppose there were only two halves to the power, and the change Dawnshard. Then Ruin would be the change half, and Preservation would be the don't change half. So: 00 = 0 (Preservation) 01 = 1 (Ruin) If there were four parts to the power, then we could have more components added. For example, adding Cultivation and 00 = 0 0 (Preservation - don't change and don't live) 01 = 0 1 (Honour / Valour - don't change and DO live) 02 = 1 0 (Ruin - change and don't live) 03 = 1 1 (Cultivation - change and live) With the first binary place for CHANGE, and the second for, and the second for LIVE. Note that these shard examples are just to highlight the core idea, each is actually "neighbours" with four, and more distant from another, and most distant from one other, which admittedly does introduce problems with Brandon saying no single shard is exactly the opposite of another aside from Ruin and Preservation, but I think that's mainly because there is a lot of fuzziness between the ideas of what is and isn't change, etc. (is a spinning wheel changing or in a constant state for example), and because Autonomy and Whimsy act as nodes where all the fuzziness can be gathered. Thus Honour, Preservation, Dominion, etc. can be DON'T CHANGE, and Cultivation, Endowment, and Ruin can be DO CHANGE. There also could be "indifferent" shards, so that for each Dawnshard it actually only did touch half, and Odium is thus indifferent to change, but I will have to think on this more later. I would like to go into this in more detail later, but in this I will say I think there are possibly: LIVE, THINK, CHANGE, and FEEL. I might update that view, but I think, by looking at each shard and seeing how they fit this, I think we might find interesting patterns. This does relate to my old idea on the original breakdown.
  7. I rather like that idea, and it has some interesting implications depending on how skilled or strong one can get, and if when you move something you are using your own mass as an anchor or it is grounded in something else. For example, it implies flight if you aren't the anchor, and the ability to move your friends, or prisons guarded by someone who spends time getting to know the prisoners habits to make sure that, if the prisoners escape they can contain them. A surgeon familiar with hearts in general might be able to perform surgery on ANY heart without needing equipment if they can use it to cut and to heal, and engineers could maintain or run machines they built, with their telekinesis as both power source and control. The idea that the four teens never knew the true nature of the world? That can work well and be very unique if you frame it right. For example, do the teens start as friends, or some as friends and others as enemies, or all as enemies, and what is their dominance heirarchy or views of each other? Did they stick together after leaving, or split up, or split into three groups, or two groups of two each, or three together and one apart. Do they each see the same sides of the world, or do some see poverty, one of the others industry, one of the others ended up in another nation, and another got caught by those who don't know who they are and was sent to prison. How do their natures interact with other teens or adults they meet, including friendships and new mentors, and those who only want to use them. If you can already think of a story which uses one of those branches, pick another, and go from there. Maybe one of the teens becomes the main villain of the series after what they've seen and what they now are motivated to do. Maybe one of them dies and completes a character arc doing so, so dying saving someone when before they would have refused.
  8. Then I have time to complete the game Good game :-) 0 0 0 0 0 0 0 0 0 O 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Good game :-)
  9. 0 0 0 0 0 0 0 0 0 O 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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  12. Perhaps. 0 0 0 0 0 0 0 0 0 O 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  13. 0 0 0 0 0 0 0 0 0 O 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  14. Please remember to quote me so I get notified. 0 0 0 0 0 0 0 0 0 O 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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  16. I like that you made the tattoo one of the symbols for one of the metals. Very well done picture!
  17. Awesome! :-) self publishing it would be helpful, I hope that works out, and when you do let us know! Good luck, and I'll ask you some more questions later - its a bit late here now. Hope your day or evening goes well!
  18. Hi @MasterGhandalf :-) What types of questions would you like in general - serious, silly, personal, opinions, etc.? Are you going to continue posting your Arthurian-inspired science-fantasy story? If you are taking personal questions, what is your background and life in broad strokes - so no need to go into details you don't feel comfortable sharing, just what can you tell us about your background and interests, etc. Hope you are having a great day!
  19. I believe these are natural consequences of rules being imposed, and Brandon applying the rules across a wide set of phenomena. I certainly agree it ties strongly into the concepts covered in science and the different branches of science, which should be very handy for Era 4 stories - indeed, I think a lot of possible subsets of the various magic systems aren't going to be explicitly explored, but rather the general idea behind them - so later stories can have someone with a hemalurgic spike for pewter, but applied in such a way that it enhances one particular trait over others, or alloys of metals being used in fabrials to produce more abstract but still related effects, so for example attractors for particular subatomic particles.
  20. I think the complexity is more closely linked to the idea in Dune, that multiple people seeing the future interfere with each other. For example, if I gave you the ability to predict the winner of a competition in order to win the most you can in a bet, you would know who to bet on. But if hundreds of people know, then suddenly even though that person will win you all won't get as much. And suppose the person you are betting on suddenly finds out lots of people are betting on them, so they become more uncertain and so now won't win - but you can now see they won't win, so you withdraw your bet ... as does everyone else, so now that person is more likely to win again, etc. Multiple people knowing how things will unfold suddenly means that no-one can know how they will unfold, because they will all take actions that are just as informed on the future as your own. Or, in other words:
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  22. To the best of my knowledge the only quotes about Taldain's reasons for being isolated is because of Autonomy, which actually suggests to me the cultures WANTED to be more Cosmere active, but Autonomy or an avatar of Autonomy felt this would be determental to either Taldain or other world's Autonomy - that is, it also could explain the desire to destroy Scadrial, any world that starts to travel to the stars becomes a threat to the idea of other's autonomy, so destroy them. Taldain was preparing to use their advanced technology to subjugate others, and so now they are cut off. A Truthsayer is someone in the Dune setting who can tell if someone is lying, but there are ways around it. The Baron made sure that he didn't know precisely where (and I think when and how) two of the main characters were to be killed, so that when the Emperor questioned him with his Truthsayer the Baron could truly say he had no idea what happened to them - I think political etiquette meant he couldn't be asked point-blank if he was trying to get around telling the truth while still orchestrating their deaths, but I would need to look that up again. Possibly, we will have to see. Still, if a spren can be imprisoned in a small enough gemstone, I image a proper arrangement could turn a single logicspren into an entire working CPU, so little waffers of gems rather than silicon. That does seem likely. It also, depending on the nature of the Dawnshard's powers, might be a significant cost in terms of power to make one. Well, we are slowly getting there - it probably will take them a long time in setting to go that far - I wonder if they already have the mathematical tools for this already?
  23. Hi guys. I've recently downloaded an app (... three apps ...) for internet dating, and I've gotten some mixed feelings about it so far. If anyone else here is using internet dating, or has used it, what were your experiences with it, both good and bad? There is more I want to say about this, but I'm still feeling very nervous about this right now, so maybe I'll elaborate on my questions and my situation - which is important to understand my hesitation - later, but for now, could you share your experiences? [Edit: made clear in the title this thread is mainly motivated by a need for advice]
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