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About The Unknown Character
- Birthday December 26
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Jragofire
Profile Information
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Member Title
Formerly The Unknown Novel
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Pronouns
he/him
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Location
Inbetweenthehill, Shire
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Interests
Wrestling, Jiu-jitsu, reading, writing, drawing maps, and reading some more
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The Unknown Character started following MR77: Cycle One: Diamonds , MR77: Cycle Four: Why Exe? , MR77: Cycle Three: Weike Up Dead Man and 1 other
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So there's too options here: The elims didn't put in a kill because of inactivity We roleblocked the killer Anyone have a roleblock to claim? Edit: I know a lot of you don't trust me because of the exchange with Illwei, but I remind you all that Illwei said they trusted me other than that exchange, and Illwei isn't even here to explain the convo anymore.
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MR77: Cycle Three: Weike Up Dead Man
The Unknown Character replied to Archer's topic in Sanderson Elimination
I'm guessing that was why Coder was pressing so much asking about people in our PM. He was kinda mining me for info, which I thought was kinda weird at the time but didn't follow up on it because PMs closed. He could have also explained it differently than it happened to Illwei, that would explain the discrepancies Illwei saw, though that feels a bit too crafty for Coder (sorry).- 50 replies
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- what a weiste
- wei too many dead
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(and 1 more)
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MR77: Cycle Three: Weike Up Dead Man
The Unknown Character replied to Archer's topic in Sanderson Elimination
Yeah, there's no way e!Hoid makes this claim right now. This has to be village. Coder it is.- 50 replies
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- what a weiste
- wei too many dead
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MR77: Cycle Two: See an Enemy
The Unknown Character replied to Archer's topic in Sanderson Elimination
Hey! Qian was indeed an elim in LG112. At least, they were a metaelim, which was as close to a normal elim as that game got -
MR77: Cycle Two: See an Enemy
The Unknown Character replied to Archer's topic in Sanderson Elimination
I'm not really seeing what people are saying about Hoid. Qian's behavior was definitely odd. Self pressing that early is definitely a weird decision, and it is interesting to me that they joined the train that formed more recently. In general, I'm more suspicious of a later train being a countertrain rather than the ones that have been around longer. It doesn't mean much on its own, but it is a factor. Qian cause I don't really have any better leads. Edit: I forgot to respond to Illwei. I wasn't saying that Coco actually seems more suspicious when village (though she definitely does seem more villagey when elim imo). She's just been on the wrong end of huge trains three times across two games, and we were wrong all three. I also didn't realize we could get items with our bonus action, so I didn't use my bonus action. -
MR77: Cycle Two: See an Enemy
The Unknown Character replied to Archer's topic in Sanderson Elimination
Illwei's eyes only -
MR77: Cycle Two: See an Enemy
The Unknown Character replied to Archer's topic in Sanderson Elimination
@Illwei since we're doing this For Illwei's eyes only: Also acknowledging this and considering it mostly resolved I didn't finish reading up in time to change my action, so my item got used -
@Illwei since I'm responding generally I don't know what more you want. I'm explained myself twice, and you haven't actually responded to my points You're just repeating the same things you said when you first voted me. Your only new point is disliking my summary of player experience because... it didn't have reads? Like, what? It wasn't a reads list, it was a summary of player experience for people who aren't familiar with the player list/you and Grub. You also said that you think we can't discuss coordination without first deciding on a type. That's just not true. We can include them in the discussion if you stop stonewalling saying that coordination gives the elims targets, which isn't even true because everyone is more or less equally powerful here. Since both you and Grub seem to want me to give a proposal, here it is. We should have Favor+1 or 2 people come forward every turn saying they can supply at least one favor. That will cover it without revealing people. They don't need to say how, just that they will. If favor isn't met, we have a suspect pool. In fact, I'll come forward and say that I have a preexisting item that I can use to deal with the favor today.
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Not many. I don't like Grub's post which I'm about to respond to, but it could just be newbie sheeping the high actives. You may recall that I'm not great at early suspicions. I'm better than I used to be, but I'm still not going to have much at this level of activity after half a cycle This is crazy I'm the only person who is pro-coordination. Hoid is wishy-washy, leaned anti but seems to be leaning pro now. Illwei is anti, and you are too now. Meeting favor is the entire point of this game, are we going to leave it to random chance? To use Illwei's own argument against them, not coordinating favor is like not voting. You're leaving it either up to chance, or to the people who do coordinate. You're the only confirmed Villager, don't let potential elims decide the game for you. If we don't coordinate favor, there's two worlds. 1. Random chance leads to more players raising favor. We will run out eventually. Illwei seems to doubt this, but it was 100% a problem in the Rithmatist games that this is based on. Even if the supplies run out, action economy will. The favor will rise and the amount of players with actions will decrease to the point where random chance doesn't cut it anymore. We have to coordinate then 2. Random chance leads to not enough players raising favor. I doubt it will happen this cycle, and maybe not c2, but I think this is a real danger c3. If players already used their favor items and didn't grab more, or they're saving for later, we could not make it, especially with elim sabotage in play. If we coordinate, we can account for sabotage with numbers, account for sabotage by knowing everyone's actions, and account for sabotage by holding players accountable. If we don't coordinate, we're vulnerable to all three, and any one of them could lead to us missing the mark. I'm not advocating for coordinating this turn, we don't even need to mass coordinate next turn, but some people need to step forward every turn so there's accountability and a buffer for sabotage of all kinds. The Shardblade is probably the only Rare item the Thief wouldn't bet on. They don't win if they die, unlike villagers and elims. I should also note for the newer players, generally pokes are on players who haven't posted or only made "I'm here" posts. Hence "poking" the sleeping person.
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Ah I remember the hundreds of notifications days, back when I did things other than SE and didn't wrestle all day Yeah, I considered mentioning that, but deciding not to
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I mean For you
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Hi Illwei, I missed you I just reread to check, there were definitely less people than I thought, but I interpreted Hoid as being anti-coordination, and no one was pro-coordination. That is also exactly the same as the number of people against the exe (Grub and kinda Hoid) I think we're both fixating, you just chose to fixate on something different so you inflated your fixation's importance mentally I chose not to engage with the exe discussion cause it always goes the same way and I wouldn't have been saying anything new I'm going to include a profile of what comes to mind for all the players at the bottom of this post Especially after last game, I don't think lack of coaching is a good reason to derp clear. Elim docs just be inactive sometimes. He also could have already decided to do something else with his action but still be an officer. It's unlikely but possible Wouldn't it just be one this cycle? Cause no one is dead? @Archer? Or is it calculated after the exe for some reason? Player profile (this is just what comes to my head immediately, sorry if I forget something) 1. @Hoid Slayer as Y, an inexperienced sailor with a positive attitude and a secret. Nicknamed Hoid (or Slayerman ) has been around for a decent bit, knows what he's doing. 2. @Stardust Nicknamed Star, was Through the Living Star until recently. Pretty new but is getting into the swing of things. People don't seem to care as much these days, but Star is about at the point where we'd stop being worried about killing them early. 3. @The Unknown Character Incredible at the art of deduction, never an elim, and I hear he's devastatingly handsome In all seriousness, I'm probably less active than you (Illwei) would remember, though that might change after I leave for Fargo. 4. @Wahrheitswächter as Ralm the Thaylen Merchant, and Babsk of Essyn, bearing a mistspren, trinkets, and secrets. Pretty medium experience for this crew I think. And an excellent co-GM I should add 5. @coco.pudding as Essyn, a Thaylen apprentice looking to prove herself worthy of her family name (which is secret). A bit more experienced than Wahr (I think), and has scared me with her elim skills a few times. More likely to be an elim when she seems village than the other way around tbh 6. @Mystic as Fickle A bit less experienced than Wahr I think, pretty solid grasp of the game though 7. @Through the Living Hopper as 1. Hopper (formerly That One Worldhopper) is getting fairly experienced. He knows what's going on 8. @Ascended Grubberfly as Darak the Reshi returning home who secretly helped draft pre-written boasts. Brand new to SE, first game 9. @Mint11 as Shejun Returning player as you've noted, joins fairly inconsistently so has only been back for a handful of games 10. @Qianweilian Generally called Qian. A bit less experienced than Myst I think, just came off an elim game where they did will but not particularly notably so 11. @CoderDrag0n8 as X, the retired sailor brought along for his experience and his secret weapon. Normally called CD or Coder. Probably a few games past when we historically would have been worried about exing him early 12. @Illwei Illwei is a very experienced player, has been in and out of SE, but plays(played?) a lot on Mafia Universe, which is much more hard core than here, hence the intensity 13. @|TJ| Experienced player, has been around longer than me (my first game was run by him actually) This was nice, helped me sort out my own thoughts about everyone Edit: Very ninja'd but tbh I don't really have anything to say in response to any of that so see you in the morning
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Everyone saying not to coordinate is crazy to me. Sure, we probably don't this turn (if you're a Officer, you should probably go for a key and use the Treasure option), but why we would leave our lose condition up to fate? I'm really sad there isn't a Shardblade, I came up with a whole plan for a reaction test while reading the rules. I call dibs if it does show up though
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Hi I'm here I nust read the rules but haven't digested them yet and I have Jiu-jitsu practice so see you after that
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LG112 - Aftermath: At What Cost?
The Unknown Character replied to The Unknown Character's topic in Sanderson Elimination
You're still a baby, but you're pretty close
