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AliasSheep

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  1. Player List: Joe Bond - Magestar Jason Bored - DroughtBringer Fith Nameless - Ecthelion III 39214 - The Young Bard Doc Oleny and Joseph Busshu - A Joe in the Bush Dolan Mist - Conquestor Justin Time - The Mighty Lopen Desmond Isaac King - Amanuensis Niobe - Seonid Ryth - Silverblade5 John Marshall - Drake Marshall Stick Stick - I_am_a_Stick Arin "White Eye" - Arinian Alex Strider - Assassin in Burgundy Yiferien - Daniyah Loyde - Darkness Ascendant Rule Clarifications: No, because English isn't oligosynthetic. What is and isn't a word is generally to my discretion, but be warned that if you try something like this then I will just put spaces between them and treat them as separate words. In addition, words with hyphens will be treated as two distinct words. In general though, if I have an issue with your word count, I'll bring it up in PM so it can be worked on on a case by case basis. Interesting idea, but no. The PM that is closed is randomly selected from among A's PMs, both normal and contacts/elim. It can only work with existing PMs, since PM closure happens before any new PMs would be made. A random PM of A's is cut off if the Beauraucrat gets it wrong, and they are not informed of this. Sign ups end in:
  2. GM - AliasSheep Co-GM - Doc12 Smith slunk down the dark corridor, back against the wall, gun held in front of him. He was close now, he knew it. He could feel it in his blood. 15 years he had been tracking them, and now, he was going to find out, once and for all. He peeked around the corner. They were there, talking in hushed tones. “Smith knows.” “He shouldn’t be too hard to handle.” Peter. It was Peter. “Put in the call now.” The call? To whom? “Hello, chief. It’s Smith.” Him? That couldn’t be. What was Peter saying? He was the vole. He stepped out from behind the corner. “What are you talking about Peter?” Peter turned around, and pulled a pistol from his belt. “Smith, what a surprise seeing you here.” Smith’s eyes flicked from Peter to the other man, who was slowly moving up the corridor, his own gun drawn. “Stop moving. Drop your guns.” “Now Smith, why would we ever do that? You see, chief, threatening me, my colleague. He is obviously the traitor.” “No, Peter, you’re the traitor! The vole! I’ve been tracking you for years, I know it’s you.” “See, chief, he’s delusion. Barely functioning. Permission to take him out?” Peter raised his pistol towards Smith and then nodded to the other man. Three guns fired in a loud cacophony and all went black. --- *click* The agency has been infiltrated by Double Agents and it is up to you to work together with your fellow agents to find and eliminate them. Good luck, agent. *click* Rules Miscellaneous Each person starts with two PMs, each containing themself and another player, the links determined by RNG. Cycles are 24 hours long. Game-related is defined as "A post that causes or replies to Discussion and/or Mentions a Game Role.” Thread The main thread is solely for information from the GM which is shared with all players which includes write-ups, and if anyone wants to, RP. This means that there should be no game related talk in the thread. Write-ups Information included in the writeups will be: Who is lynched Who has been removed by the inactivity filter Missives Missives Every cycle, every player can write up to 100 words and submit it to the GM as their missive. The missives are then posted together in the following write-up, anonymously. Roles “Coffee” Roleless. “Contacts” Once per cycle, you can create a new PM between two players, one of which may be yourself, provided they are two different players. The PM will be created at the beginning of the next cycle. “C” Once per cycle, you can redirect someone’s PM to another player of your choosing, provided it isn’t the same player. You must specify both the player whose PM you want to direct and to whom you want the PM to be directed. “The Bureaucrat” Once per cycle, you can cut off one of a person’s PMs for the next cycle. If The Bureaucrat can name the recipient of the PM they want to be cut off, then that PM will be cut off, elsewise it is random. This counts as cutting off the Double Agents’ contact. “The Hacker” Once per cycle, you will have relayed to you all the messages exchanged in one of the PMs of the person you choose for the following cycle. Similarly to the Bureaucrat, if The Hacker can name the recipient they can select them, elsewise it is random. If the Hacker does make a guess, they are not told if they guessed correctly. You will not be told the second member in the PM, and the PM will be selected randomly. Order of Operations Voting Hacking PM removal PM addition Factions Spies The Spies make up the majority of players. Their job is to eliminate all the Double Agents by removing them from the agency. Once per cycle, every agent can cast a vote on who to kick out of the agency. This vote is cast by telling the GM who the agent would like to vote for. Whoever has the most votes, with a minimum of two votes, is sacked (removed from the game). In the case of a tie, the a coin/dice is tossed/rolled to determine who is sacked. Double Agents The Double Agents’ objective is to have at least one PM with all remaining players between them. They achieve this by using their Faction action, which allows them each cycle, to create a new PM between one of their members and another player. The Double Agents all have a doc to discuss in. The Double agents have a second win con, wherein if there are no more players other than Double Agents left in the game, the Double agents win. If at any time no Double Agent has a PM with a non-double Agent, the Double Agents lose the game. Inactivity Filter If an agent is inactive for an entire cycle, they are removed from the game. The two people they had PMs with (or the equivalent after being switched by an N) will gain a PM between them and lose the PMs with the inactive player. To be safe from the inactivity filter, a player must make at least one game related post. Quick Links:
  3. Do Wheel of Time games count as Sanderson or Non-Sanderson games given the announcement in the AG?
  4. Can I get another QF? I have some ideas I'd like to run and I figure signing up early is the best way to get them done eventually.
  5. I'm still in the process of reading back of the game (I might have slightly stopped when I died >>) but I figure I'm going to explain my actions as Devotion because I saw some people reading stuff into them when really they didn't make a lot of sense. Night one: I made a PM with myself, Mage, Kas, Jondesu, Lopen and and Bard because I thought making a PM with active people in the thread would be a good idea. I put too many people in it since I was trying to hide myself amongst the crowd. Night two: I forgot to make any PMs due to sleep. this is why sleep is bad Night three: I made a PM between Lopen and Len because Len asked me to. I then made a PM between myself and Kas because I wanted to give my shard away to someone, Kas seemed trustworthy and I figured that since I could pass during the day turn I would talk it over with him to see if he was okay with it and then if he wasn't, brainstorm some other possible vessels. Since I had 3 PMs I could make, I picked two people off the original PM, Mage and Bard, as I figured that even if I didn't know quite what it would be used for, they were both decent players and so could maybe make use of it better than I could. I also happened to die this night. The PMs I created were made, the players informed and then the PMs closed immediately.
  6. Possibly. But A) I'd like to put pressure on Magestar to defend himself and B ) Harambe is a newbie and I prefer not lynching newbies this early in the game and C) I find Magestar's actions more suspicious so I'd like to address them sooner since we have another 24 hours left in which to solidify a lynch.
  7. Mage, you seem to have directly contradicted yourself. And it's not like you've just changed your mind either, you've just said two contradictory things as if the others don't exist. Are you up for a harambe lynch or not? It's also interesting that you've tried to defend him in our World PM as well just as the heat's getting on is a little suspicious as well. I'm putting my vote on you because, honestly, I find your defense of him, especially given he's done the same thing by contradicting himself, to be more suspicious than him himself. If you are a Sharder, then I think I would have good reason to believe Harambe is as well.
  8. Yes, we don't have enough information to lynch inactives at the moment. At the very same time, lynching inactives also gets us no information which we can use to lynch usefully in the future. Lynching inactives is pointless except to waste time. Conquestor has brought up a valid reason, however. I am sceptical of it, but it is definitely a valid reason and definitely better than just wanting to kill time.
  9. Regarding killing Jondesu, I agree that Odium is the more likely option, mostly I think due to motivation which I think would be lacking for Ruin and a Voidbringer (unless they know something we don't). It'll be interesting to know if Jondesu did actually hold a shard. @Seonid, Odium would be told if they had a shard, right? Kas' plan for checking that Elodin is invested seems a lot better than the scanning. The only potential problem I can see with it is if Cultivation is held by the 17th Shard and so goes along with it. However, that is so contrived as to be ridiculously unlikely so it's better to just disregard it. Elodin, if you could change Kas' vote, that would be great. @harambe I'm interested in knowing what these "mutual docs" you speak of are. Care to explain? In addition, does anyone want to share who's on their world this turn? Joe said something about a pun, I think? shrugs
  10. Hmm, that's an interesting point. That being said though, if we actually decide as a village to go through with that plan in the thread, that would stop it from working because the Shard simply wouldn't convert him. (And then we could trust him. And then they'd convert him. And then you get an infinite regression of IKYKs and it's just easier to cut them off at the source and not bring him back at all.)
  11. You're missing out the possibility that they're both 17th Shard and so have a doc to communicate in. And like I said, whether or not Joe is innocent is irrelevant now. I've already argued, agreeing with Kas, that I don't think Returning Joe is worth even if he is innocent, because he's such a target for conversion. I also think you've really been overplaying the usefullness of having a confirmed villager this early in the game for a single cycle. I'd also like to point out that you didn't address any of my points or questions to you. If you could do that that would be great.
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