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AliasSheep

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Everything posted by AliasSheep

  1. Yes. It was a mistake. I also happen to be the person who pointed it out. So. I don't see how having a confirmed villager for a single cycle is useful. Joe knows about as little as we do about what's going on this game, just because he's confirmed good doesn't mean he can provide any insight the rest of us couldn't or that any insight he does provide is right. And having a clear target for a day 3 Lynch isn't a good thing if it's Joe, because it means that our first day lynch was wasted. I agree with Kas in this regard. There's no point in bringing Joe back since there's not a lot of benefit to having a confirmed villager and even if Joe was confirmed villager he would be converted almost immediately by one of the 3 different conversion roles. A... 1/5 chance? Where is that number coming from?
  2. A quote from Joe in this post: "I literally have in my notes that I trust Master Elodin because of the threnody pun he made. That's the level of trust I have for people on day 1, but I'm passing a shard to someone I trust that much, because I'm being lynched. " I think that this implies that he passed the Shard onto Elodin.
  3. I don't think becoming a Champion of Honour changes one's alignment. That being said, no one has come forth to claim to be invested by Cultivation. That, however, is not necessarily total proof. Say, for example, Cultivation wants to protect their identity because if they reveal it then Odium would know who they are and could shatter them. Regardless, assuming Joe has this night and Day 2 in the Cognitive realm, then I think a good course of action would be to have an Awakener scan Elodin. If the scan shows that he has Shardic Investiture then Endowment can return Joe we will know that Joe was innocent. EDIT: This won't work since Endowment's ability is night turn based. Another thought. It perhaps a good course of action that Elodin pass on his Shard to someone else that he trusts. This is because The 17th Shard and Odium both know that he now has Cultivation which puts him at a fairly high level of risk and so passing the Shard would help protect him. Did Joe say that he was going to pass his Shard to anyone other than Elodin?
  4. While this is true, did you see how many votes inactive players were getting? It would have been very easy to turn any one of those into a lynch. Not necessarily, this is about building up information about patterns and whatnot over multiple cycles. This is a good point, but I still think that the information is useful so that we can figure out when someone is breaking pattern (which is the main way of figuring out if someone's been converted). As an example, if a person consistently disagrees with another person and then suddenly one turn starts agreeing with them then we have reason to be suspicious. There's like half an hour left of the turn. That is hardly enough time for a bandwagon to develop. Given people's reluctance in voting so far, the chance of it turning into a bandwagon is really low. The bandwagon comment just seems like a cop out.
  5. Of the things you mentioned, this is the only actual contradiction, which I brought up myself. The point is that if we are lynching, the chance of lynching a villager is not nearly as high as people are making it out to be. Which isn't mutually exclusive. Both of those things can occur. Everyone who's mentioned it has encouraged passing shards anyway. Given how little we know about what's going on right now, I don't see how that's any different to the Shard being passed on for someone who dies. That is incredibly unlikely. As someone pointed out earlier, Hoid would have started out with at least one or two other members on their team just to avoid the chance of us lynching Hoid by luck turn one and winning the game before it's even started properly. I mean, I'm definitely interested in knowing whether you're an eliminator or not, given my concerns over your comments, which I have expressed already. Also, about Lopen. Rereading your last post, I have some concerns: This seems.. out of nowhere. Lopen voted for you as his biggest suspicion because of the reason you provided. Yet, you take from this that Lopen knows you're a shard? I don't see how that follows. If Lopen admits that his reasoning was tenuous, then he's not exactly making the strongest case for that lynch. He's also made like, one or two posts about it? All before I put my vote on you. So his lynch wasn't very strong at the beginning. And then, a bandwagon? The two votes on you, Joe, are from me and Lopen, for two entirely different reasons. How is that a Bandwagon. And then the claim. On its own it's not a lot, but this quote just seems like a lot of things that bundle together to push suspicion off you.
  6. I don't see how that's so. Over the course of the game we can figure out who's voted for who, the ways in which they've voted, who they've voted with, who they've agreed with, disagreed with, backed, bandwagoned, defended etc and use that to determine whether they're an eliminator or not. This isn't just about lynching an eliminator now, it's about setting the groundworks for the later turns when we can analyse people better. There are at least 4 non-villagers, taking the 17th Shard at two members as a minimum. Which is, what, 1/6 of the players? Which isn't bad odds, if you ask me. Plus, taking into account that lynches aren't random. There is reasoning behind them based upon discussion that occurs in the day. Successfully making that lynch seems like a decent way of evaluating ones reasoning if you ask me. Would be great if you could point them out, because you don't in your post. What does this mean, exactly? ... and then the shard passes to another player, and given that everyone seems so insistent that the 17th Shard is so small as to be incredibly unlikely to hit. And none of the information provideable through roles can supplant the information gained through a lynch. All the scans are involved in determining role, for example. None of the roles can give us information about who's working together or how people react under pressure, which is information we need to make successful lynches. What you've mentioned about Lopen is interesting Joe. I want to hear your responses to what I've said and then I'm seriously considering switching my vote to Lopen.
  7. And that is always the case in every game and it never outstrips the fact that a day one lynch is incredibly useful. And then, consider this. If the lynch doesn't go through, what do we discuss on Day 2? We can garner no information from the lynch since none has occurred. We don't know who supported the lynching of a villager, we don't know who opposed the lynching of an eliminator, we don't know who worked together to get the wrong person lynched or who tried to stop the lynch from occurring when it was an eliminator. That is all incredibly useful information and all information that is vital for continuing our investigations into the eliminators. Consider something else. How does the lynch not going through hurt the village? We don't get the aforementioned information, we don't get the chance of hitting an eliminator. How does the lynch not going through hurt the elims? It doesn't. Preventing a lynch, day one at least, is better for the eliminators than it is for the village. Why would that be a good thing. Consider a third thing. The debate about whether to lynch day one has been done over and over and over again. It has already wasted over 12 hours of this game. That's what the eliminators gained from bringing up this debate (which Joe did). They wasted 12 hours of our discussion which has been dedicated to this matter. The thing about the debate is that every time the conclusion has been that a first day lynch is good because no matter how many eliminators there are, not doing it always benefits the eliminators more than the village. See LG22, LG12 and probably many more games on the forum.
  8. Lynching inactives helps the elims and doesn't help the village, at least day one. We're not stalling for time on Day one, we're looking for information. Incative players have said nothing and so by lynching them we gain no information. See this: We're not lynching to get someone we think is an eliminator. We're lynching someone we think is the most suspicious so we can gain more information and evaluate the claims they've made which helps us later lynch an eliminator.
  9. Putting my vote back on Joe again. Your argument for us not having a lynch doesn't really make a lot of sense. Sure, there could be very few people on the 17th Shard, but we don't know that. And, regardless of how many there are, they still get a convert next cycle whether we lynch or not. Which means we need to do a lynch so we don't get behind the curve. And putting the 17th Shard aside, we still need to find and get rid of maybe Odium if not Autonomy as well. That's like 3 or 4 "eliminators", which means the lynch is totally worth it. And then you also have the fact that the lynch will help us evaluate our information, which it always does. Second, something several people in LG22 brought up when @Sart tried to start discussion about whether or not we should have a lynch - that discussion has been done a thousand times and it's generally accepted that it's a good idea to have a day 1 lynch; in fact, it's like, statistically proven to be better (give me a bit for me to find the actual citation for this - if I don't find it, you can discard this specific point, but my others still stand). In addition, it was mentioned that bringing up this specific discussion is a great way off putting off actual discussion about who we should lynch, which, as aforeshown, is incredibly important. As it happens Sart was an eliminator and putting off discussion was exactly what he was doing. In fact, this whole discussion in LG22 covers some of my points wonderfully. In summary, I don't think anything in this game reduces the importance of the day one lynch. The hypothetical smallness of the 17th Shard team doesn't really change that, in fact, if we do actually manage to lynch an important member of the team, that would be even better for us. A more interesting and fruitful discussion is what the village should do about Odium and Autonomy. I actually disagree with myself earlier on about finding and getting rid of Odium - their win condition is definitely more in line with the village's win condition than the Shard's win condition, and if necessary I would be willing to cooperate with them. I'm not, however, too sure about Autonomy. Autonomy's win condition would require some tricky timing to get working, unless of course they did something along the lines of tagging everyone but the last member of the 17th Shard, at which point we kill them and both the Village and Autonomy win. It's definitely possible for all three to win, the question is, is it worth trying?
  10. Oh I just wanted to clarify that that was all you wanted sharing. Joe "Oh it's true, I am, and so is Mist here. It seems oddly observant for someone not from those parts, is all." Kelen turned to face Farallen, "How much experience do you have on Roshar? In need of a guide?"
  11. I've made... one, maybe two posts arguing for my point? How is that pushing too hard for the lynch? Sorry for doubleposts - I'm still not clear on the actual context in which posts should be edited or doubleposts should be made >> If this needs to be merged with the previous post, if someone lets me know then I'll do so
  12. I agree with you on the information on planets, since aforementioned I don't see the harm of it outside of Ruin's ability, I was just wondering about what other information you might want to know about. Is that all you want to be shared? Hmm. Fair enough. And as I said, if you had knowledge of the shards and there was a shard on Scadrial, it might be advantageous to roleblock them whilst hampering Ruin's ability for later - but as you've cleared my misunderstanding, that point is no longer valid. "And what gives you that impression?"
  13. Honestly, if there were lots of shards on Scadrial (which is more than likely - there are at least some worlds with more than one shard, and Scadrial is one of the worlds with bigger numbers) then I would want to roleblock them. They're a risk. I'll admit that that's my weaker point. While they're not incredibly strong points, they're something. The first day lynch is almost never strong points. I'm not saying I definitely think Joe is a member of the 17th Shard, but if we had to lynch someone, he's the one who's striking me as the most likely to actually be an elim.
  14. Forming a mob sounds like a great idea actually. Which reminds me, we need to start getting some sort of lynch together. So far we've only got poke votes, which aren't particularly useful. I guess I'm going to put my vote on Joe. His comments about information sharing have made me suspicion (see my previous comments on the matter) and he seems a little too enthusiastic to be blowing up Scadrial (or did before someone pointed out the fact about Endowment's ability), which made me think he had reason to believe he needed to roleblock one of the members on Scadrial. Of course, I'm waiting for him to reply to comments I made early before I press this further. Elbereth, Metacognition and Seonid are the three non-players who should be in your world PM. Were those the additional people?
  15. Kelen pulled over a seat and sat himself down. "Kelen Taldar. Pleasure meeting you. Have either of you visited Roshar before?" -- Destroying Threnody doesn't seem like too bad an idea. @Master Elodin @Sart If either of you are planning important actions and object to the plan then I suggest bringing them up now. I'm really indifferent on which planet gets destroyed. I also agree with the Shard-passing plan. I was worried about the possibility of passing a shard to the 17th Shard, but as Lopen pointed out, there won't be that many members of the 17th Shard, so the risk is minimal at best. With that out of the way, I'd like to bring something up that Joe said earlier: I'm sceptical as to the usefulness of this. Joe mentioned that it would be useful for helping people make more informed decisions, but from what I can see, it's just putting more information in the hands of the 17th Shard who are able to use it much more effectively than any village due to their ability to cooperate and coordinate effectively. That being said, I'm interested in knowing what kind of information you were thinking of, Joe?
  16. Kelen's ears perked up. "Did you hear that, Mist?" "I did hear what?" "Roshar. Somebody mentioned Roshar." "That is why strange?" "Because why would people be talking about Roshar on Scadrial?" "You are not only traveller the." "I haven't met any yet, though. This seems like a perfect oppurtunity to get started though. Do you think they'll know anything about Shadesmar here?" "I would not know" "Might as well ask them." He put away his book, placing it in a bag he'd purchased recently. It was a shame he couldn't have brought anything over from home but he had left in somewhat of a hurry. The book was titled 'A Study On The Realmatic Implications of The Metallic Arts'. It apparently wasn't very popular. The people he'd overheard were sitting a table near to his, up on the balcony in this palace of building, modelled on the apparently much grander keeps in Luthadel, the old capital. The country seemed to be in somewhat of a state at the moment, similar to Alethkar in that sense, he supposed. He walked over to them. "Excuse me, but was I correct in hearing someone mention, Roshar?"
  17. "Mist, for the sake of the Stormfather shut up." "My good lord, what... what is that?" "Wait, you can see her?" "Yes, my lord." "Well at least I don't look completely insane." "No, my lord." "We are why here?" "Have you seen the state of me, Mist?" "I understand not." "You have coats, yes?" Kelen said, turning towards the shopkeep. "Of course, my lord, right this way." - "This ash, it's disgusting." "I like it." "Well of course you would. Storms, I wish there was a highstorm right now, even if it did bring that damned crem with it. Anything to clear out all this disgusting ash." "I disagree." "Again, of course you would. Regardless, you said something about a scholar, yes?" ----- @Conquestor and @A Joe in the Bush, mind if I join in your Fadrex City RP? Anyway. Man, lots of votes being thrown around. @Arinian, I'm interested, what compelled you to vote for Stick? Were they looking at the thread at the time or did you just want to place a random vote? Myself, I don't think I want to put a vote on anyone yet. I do want to talk about worlds though. So far a few people have shared who is on which world, though if I understand correctly, a lot of that has been from people requesting the world they wish to That being said, it may be useful to assess whether or not we should share this information. It's a topic that came up in LG21 as well, and if anyone remembers (which I don't expect you to), I was of the opinion that it was best to share the worlds people were on the cycle before. I'll explain why now. First, the reason we would want to know this information, is to track the movements of everyone. This is of course useful when we need to analyse the transmission of information across the game. Suppose, for instance, you tell someone in a PM some secret, and then suddenly you find that being discussed in your world, despite no one on your world being a part of that PM. You can use the information of where people have been to determine who has been spreading the information (and whether or not it was the person you confided in). In addition, something which is dependent on a clarification from @Seonid, it may be that certain actions only affect players on a given world. Seonid, is this the case. Is it possible for, a Mistborn say, to attack someone on a different world from them? Second, the reason we wouldn't want to know this, is primarily, I think, Ruin's ability. If we know where everyone is and what world they're on, then Ruin also knows. If the 17th Shard have Ruin (which will happen eventually, I think), then that means that the 17th Shard knows where everyone is, which means they have a free roleblock for a lot of people, especially people they're targeting (and since they know their location, they can choose the planet accordingly). This, imagineably, can be a massive pain. So, that's why we wouldn't want to share that information. So, the best option I think is to share who is on which world the cycle after that is true. Since people worldjump between day cycles, Ruin cannot target accurately, while we still get the information that we need to track players which can help us catch elims. I can't say anything about Scadrial, since that information is already out there, but Day 2, I encourage people to share who was on their world on Day 1.
  18. Each day turn, you can put a name in red and that counts as your vote. At the end of the turn, the GM counts up all the votes and whoever has the most votes, dies! If, during the turn, you for whatever reason regret your vote, you can put the same name in green and your vote is retracted.
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