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Everything posted by Rasarr
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Heal Edgedancer, hurt Shadows for Silence. 4. The Final Empire--8 6. The Hero of Ages--15 8. Shadows of Self--12 13. The Way of Kings--11 14. Words of Radiance--10 15. Edgedancer--21 16. Warbreaker--11 17. Shadows for Silence in the Forests of Hell--7 Actually, why is it called Shadows for Silence?
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Heal Edgedancer, hurt Shadows for Silence. 4. The Final Empire--8 6. The Hero of Ages--14 8. Shadows of Self--12 13. The Way of Kings--11 14. Words of Radiance--11 15. Edgedancer--20 16. Warbreaker--11 17. Shadows for Silence in the Forests of Hell--8
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@Hemalurgic_Headshot, I'm curious, how does the Vanadium reversal work? Does everything turn upside-down, inside-out, do blue objects become orange and vice-versa? I'm genuinely curious. Um, and it seems like I forgot to actually write alloys and just took two random metals instead. Therefore: Bismanol - a Bismanol Misting, or a statue, keeps their appearance instead of changing it. While burning bismanol, a statue cannot be wounded, their hair can't be cut, and they're otherwise literally unbreakable, as well as completely immovable - a statue who starts burning bismanol in mid-air will literally freeze in place. They cannot move themselves while burning either, and all bodily functions, like breath and heartbeat, are frozen. If a statue was mid-movement, the motion resumes after the Misting stops burning the metal. Feruchemically, a voicecaster can store their voice - while storing, they can barely whisper, but while tapping, their voice is very loud. A Bismanol spike steals a person's memories. Argentan - a Misting burning Argentan, or a breaker, becomes aggressively tangible, and their body pushes any non-living matter away from them when they get close to it, similarily to how a regular human pushes water away when they jump into a lake. The ability is just as dangerous as that of a fader, albeit instead of becoming one with the rock, a careless breaker will instead be trapped in a perfectly breaker-shaped hole. However, a trained breaker can easily tank bullets and walk through walls (though they're more conspicuous in it than a fader would be). Argentanminds store focus - while storing, your mind will wander, but you will notice more of your surroundings; while tapping, you will become very focused on the task or object at hand, but your perception of everything not pertaining to it will become limited. An Argentan spike steals an active Investiture skill that works on self, such as any form of self-healing. Fader and breaker savants both gain the ability to limit their effect to only parts of their bodies.
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Oh, this is a fun thread (and I've already ran out of upvotes, of course ). I'll give it a try. Bismuth - Allomantically, Bismuth allows a Misting (called a shaper) to change their appearance to some extent, ranging from swapping the eye colour to, if you flare it for a longer time, changing your biological sex. Every change is permanent (at least until the shaper burns Bismuth again), and returning to one's "natural" shape is no easier than taking on any other form, so it's pretty common for shapers to lose track of what they've looked like originally. A Bismuth spike steals another person's appearance. A shaper with a Bismuth spike can assume the shape of the spiked person without consciously focusing on what they want to change about their body. Feruchemically, Bismuth allows storing colour perception. A painteye Ferring can store their perception of one hue, and everything of this hue becomes grey from the painteye's perspective. When tapping bismuthmind, the painteye sees this hue more vividly and gains what Nalthians would call Perfect Colour Recognition, albeit limited to this one colour. ...I've just noticed I've copied allomantic Bismuth from Gizmosowner's allomantic lead. Sorry! Nickel - A Nickel Misting, called a fader, becomes intangible while burning the metal. This ability requires a certain level of skill to use safely - many a beginner fader found themselves plummetting towards the planet's core until they ran out of nickel and merged with rock - and a fader can be recognized on the street by moving in short hops out of habit. In Feruchemy, nickelminds store charisma. When storing, a Nickel Ferring (called shepherd) will be ignored by those around them, up to people flat out not noticing they exist. When tapping, a shepherd has a very commanding presence and people are far more inclined to agree with them and follow them. A Nickel spike steals a passive Investiture-based skill (such as Nalthian Heightening abilities or Lift's ability to touch spren).
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Heal Edgedancer, hurt Shadows for Silence. 4. The Final Empire--8 6. The Hero of Ages--12 8. Shadows of Self--13 13. The Way of Kings--11 14. Words of Radiance--11 15. Edgedancer--19 16. Warbreaker--12 17. Shadows for Silence in the Forests of Hell--9
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His skin is noticeably darker than that of his fellow Daysiders, but he is still blonde and blue-eyed. This being said, we've seen on Roshar that genetics can work weirdly in the Cosmere (like blonde+brunette = two hair colours on a kid), so I guess that might be the same principle in action (which would suggest that Bavadin might've done some meddling in Taldainian genotype, perhaps to help Darksiders adapt to their star's light more easily).
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Hm. There are a few possibilities. Dayside's sun emits far less UV light than it would in our world for some reason Bavadin has tinkered with Daysider and Darksider genomes to keep one light-skinned and the other dark-skinned (maybe she finds it aesthetically pleasing or something) Dayside has not been inhabited by people for long enough for genetic changes to occur (though it's still odd that they only people we see with a tan are a half-Darksider and a guy who's been to Darkside very recently) I have this feeling that there might be a WoB that explains it, but I can't remember if it actually exists and what it says.
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I believe Brandon has confirmed that Ryshadium are, indeed, bonded with spren. As for the future importance, there's been a theory going around that they're part of Radiant Advanced Pack along with the Shardblade and Shardplate, because of Brandon's comment that a knight has a sword, a plate and a horse. Personally, I don't find it super probable, as it seems to me like it implies that a Ryshadium will spawn into existence when a Radiant says the appropriate oath, but it's possible that Ryshadium bond with their riders similarily to how spren bond with their Radiants.
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Heal Edgedancer, hurt Emperor's Soul. 3. Emperor's Soul--2 4. The Final Empire--8 6. The Hero of Ages--10 8. Shadows of Self--13 13. The Way of Kings--11 14. Words of Radiance--12 15. Edgedancer--18 16. Warbreaker--11 17. Shadows for Silence in the Forests of Hell--10
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I like your choices for the series-specific cards, though I wonder if there couldn't be a replacement for Book 1 Vin (then again, the thieving crew had only one woman, so there's that). Not sure about Zahel's place in the "Potential Radiants" club, he's something different altogether. Instead of him, maybe Taln? I'd also replace Telsin with MeLaan, seeing how (BoM)
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This is a super cool idea! I like most of the choices, though I feel like four Hoids would be better as the Joker cards (some decks have 4 Jokers, I believe, plus that's Hoid in a nutshell). For Aces, I'd go with Shards - Aona, Edgli, Tanavast and Leras or Sazed.
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Heal Edgedancer, hurt Emperor's Soul. 3. Emperor's Soul--4 4. The Final Empire--8 6. The Hero of Ages--9 8. Shadows of Self--13 13. The Way of Kings--11 14. Words of Radiance--12 15. Edgedancer--18 16. Warbreaker--10 17. Shadows for Silence in the Forests of Hell--10
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Heal Edgedancer, hurt Hero of Ages. 3. Emperor's Soul--5 4. The Final Empire--8 6. The Hero of Ages--8 8. Shadows of Self--13 13. The Way of Kings--11 14. Words of Radiance--12 15. Edgedancer--18 16. Warbreaker--10 17. Shadows for Silence in the Forests of Hell--10
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I think I'd pick being the Returned. I'm still worshipped and have everything provided for me, after all, and I don't have to kill any friends to get what I want. Would you rather be dropped on Scadrial with a bag of spheres, but no coins, or dropped on Roshar with a bag of coins, but no spheres?
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Shard of Autonomy. Seems like this is the Shard to have if you want to have fun with your powers. Would you rather have all the powers of Hoid or all the powers of the Lord Ruler?
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Heal Edgedancer, hurt the Hero of Ages. 3. Emperor's Soul--5 4. The Final Empire--8 6. The Hero of Ages--8 8. Shadows of Self--13 13. The Way of Kings--11 14. Words of Radiance--13 15. Edgedancer--17 16. Warbreaker--10 17. Shadows for Silence in the Forests of Hell--10
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Who is part of a secret society?
Rasarr replied to Toaster Retribution's topic in Stormlight Archive
Shardcellist made a really comprehensive one a few months back, here. -
Heal Edgedancer, kill Bands of Mourning. 3. Emperor's Soul--6 4. The Final Empire--8 6. The Hero of Ages--9 8. Shadows of Self--13 9. The Bands of Mourning--0 13. The Way of Kings--11 14. Words of Radiance--13 15. Edgedancer--16 16. Warbreaker--10 17. Shadows for Silence in the Forests of Hell--9
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I'd say Cosmere as a whole is a good example of science fantasy.
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Hm, Elhokar has been seeing Cryptics too, though. While there are some (me among them) who suspect that he might become a Surgebinder in the future, he doesn't seem to be one so far (unless we're up for another Renarin-style reveal in Oathbringer). I'm guessing that having affinity for Surgebinding might make it easier for one to see Cryptics, but now we could argue whether Elhokar really has any Radiant potential in him.
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Heal Edgedancer, hurt Bands of Mourning. 3. Emperor's Soul--5 4. The Final Empire--8 6. The Hero of Ages--9 8. Shadows of Self--13 9. The Bands of Mourning--3 13. The Way of Kings--11 14. Words of Radiance--12 15. Edgedancer--15 16. Warbreaker--10 17. Shadows for Silence in the Forests of Hell--9
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@ccstat, it looks much better, and I like this version a lot. I kind of see jowfu's point, though, that this orange might be a bit too strong. Maybe you could mute it slightly, so it's just a shade darker than the blue of "Shard", because as it is, it feel a bit like we're looking at something that's lit up by a spotlight from behind.
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Heal Edgedancer, kill Sixth of the Dusk. 3. Emperor's Soul--4 4. The Final Empire--8 6. The Hero of Ages--9 8. Shadows of Self--13 9. The Bands of Mourning--5 13. The Way of Kings--11 14. Words of Radiance--12 15. Edgedancer--14 16. Warbreaker--10 17. Shadows for Silence in the Forests of Hell--9 18. Sixth of the Dusk--0
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The Splintercast Reads Edgedancer, Episode 2
Rasarr commented on FeatherWriter's article in Shardcast
I am now really curious what your opinion about the ending will be. I'm guessing Tashi's Ishi. The names sound similar, plus Western Roshar seems big on the whole "one super-Herald and 9 underlings", while East is more "all Heralds are equal".- 14 comments
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