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Weltall

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Everything posted by Weltall

  1. It means that there is not one 'lavis' but a whole spectrum, which in turn means that something could be affecting that particular strain that they're growing. I refer you to the Irish Potato Famine for a historical example of something that can hit a specific strain of food crop especially hard. It's entirely possible that something like that but more subtle is affecting the crop they're growing in Hearthstone, which you'll note I specifically commented on in my initial post. But like I said, that's just one option out of several.
  2. The Japanese translations stopped with Way of Kings (and skipped Warbreaker) so very few of the Shards actually got named in that language. In the case of WoK they're written with kanji featuring furigana that gives the approximate English pronunciation (in parenthesis here) while in Mistborn they're written with the suffix 神 ('God') and no furigana to give the English pronunciation. Romanizations in brackets. Preservation: 保存 [Hozon] Ruin: 破壊 [Hakai] Honor: 誇り (オナー) [Hokori] Cultivation: 養成 (カルティヴェイション) [Yousei] Odium: 憎悪 (オディウム) [Zouo] The translation isn't consistent about Honor; the honorblades and honorspren are written with 名誉 (which literally means 'Honor') while the name used for the Shard is 誇り ('Pride'). There's no official translations for any of the other Shards. Someone seems to have taken it upon themselves to make names for them on the Japanese wikipedia page, but these aren't anywhere in the actual books and the ones for Mistborn/SA conflict with the names that are in the books, and several of them aren't even real words to boot. As mentioned, the names for Preservation and Ruin mean those things in Japanese (well, the word for Ruin ls literally 'Destruction' but close enough) and so does the translation for Cultivation. The word for Odium means 'Hatred' in Japanese. That leaves Honor as the only one that's kinda weird from a translation perspective. I can check some of the other things like misting/Radiant names later.
  3. 1) This has already been confirmed 2) Kelsier already has a way back into the Physical Realm via some application of hemalurgy. We've known this since Bands of Mourning. His problem isn't a need to get back to the Physical but to find a way to leave Scadrial. 3) As mentioned, all the evidence is that the Ghostbloods are interested in Kalak's research (which is directly related to what we know Kelsier wants to be able to do, namely leave the system he's bound to) while having no demonstrated interest in Ishar's work. EDIT: Oh, and he wouldn't say that Kelsier and Ishar have similar goals, per a recent WoB.
  4. You're getting hung up on the terminology here while failing to understand that the word does not mean the same thing to Zemurians that it does to us and also failing to recognize that the term does not have one universal meaning in English either. While we're at it, a sylphid is an air-spirit and not a teenage girl, Vulcan was a god of crafting rather than a mercenary with a big gun and Merkabah is a complicated concept in Jewish mysticism and not a series of airships.
  5. While lavis isn't planted in the same way that grains are on earth, there is still some form of fertilization that they undergo during the process. We also know there are different strains of lavis that may be larger or smaller and better suited to certain environments. There's any number of factors that could be in play that would affect overall production of a field. Maybe the fertilizer they're using isn't delivering the same nutrients, maybe the crem from the stormwater isn't, maybe there's something subtle happening with the particular strain of lavis they're growing...
  6. Those numbers come from Khriss, who is obsessive about researching this kind of thing and is a huge neeeeerd. She may be exaggerating the rarity of mistings for emphasis or be slightly off due to a lack of information (something she admits, especially given the infant mortality rate) but her numbers aren't likely to be wildly off. Certainly her number of Crashers should be correct, barring a situation where someone was born with that power combination but died before snapping or left no record of their powers.
  7. Kuro's full OP movie has dropped and it's a doozy. I stuck it behind the spoiler tag as well as my thoughts because the thumbnail is a (minor) spoiler for Reverie.
  8. Tomatonio reincarnates into Stick, Eluvianii said it first. xD EDIT: Oh yeah, it's two weeks until Kuro releases and we've had a decent bit of info drop. Probably the most interesting thing mechanically is the confirmation that boss fights are Command Battle-only, which might be why they renamed Action Battle to Field Battle a while back. There will be another livestream next week.
  9. Based on a comment by Brandon on how Elantrians aren't Cognitive Shadows because they didn't 'die' first, you could argue that becoming one counts as death, but that gets into the question of 'Is the Shadow the original person or not?' debate that Brandon doesn't want to answer so whether it's really death or not is probably up to interpretation. For Ascension, we know that you can give up a Shard voluntarily and that doing so returns you to how you were prior to Ascending, but you'll be a Sliver and that means some sort of permanent changes due to all the Investiture expanding your soul. So I'd probably say that Ascension doesn't count as death in a meaningful sense. Brandon has said we'll eventually learn the purpose he was Returned for and the most obvious way that would happen is if we get to see it from his perspective like we did with Lightsong and it turns out that Endowment's plan for him was really long-term. That said, it's entirely possible that through one method or another Vasher has sidestepped whatever was 'supposed' to happen and is making his own destiny, but we'll find out what was intended to happen some other way. I do expect him to die eventually but since sacrifice via Divine Breath healing was such a big part of the climax of Warbreaker, I expect things will happen differently in Vasher's case.
  10. This bears noting, because Sazed is clearly aware of Odium at the time he and Hoid are exchanging letters, yet he doesn't know who's trying to meddle on his world. If the letters are roughly contemporaneous to the books then whichever Shard it is, they're doing it before the end of the first half of SA, at a point when Odium is definitely not free to act because getting that freedom is part of what Rayse wants to get out of his bargain with Dalinar. If they're not, we'd still be left with the question of why Sazed assumes that the force encroaching on Scadrial is from one of the other Shards he hasn't contacted (a list that prominently includes Autonomy) and not, say, Odium. Actually, we can reasonably assume the letters are contemporaneous because Sazed cautions Hoid about the danger of a Vessel and Shard in better alignment than Rayse/Odium were (which hadn't happened yet when we read that letter) and Brandon said that the change in Vessel is something the other Shards will notice very quickly. He also describes how Ambition, Devotion and Dominion are dead in the present tense in the RoW letter and we know that Trell is associated with a Shard we knew at a given date so between the Shards that are splintered/otherwise dead at the time (Ambition, Devotion, Dominion and Honor) and the ones we know aren't Trell (Endowment and Sazed's not attacking himself) or aren't free to act (Odium per his own words) that narrows down the field of suspects to... Autonomy. Okay, Autonomy and maybe Cultivation via some kind of crazy Book 5 twist but she seems like she'd have been too busy worrying about Rayse up until the end of RoW to be messing around with other worlds even if she had a reason to do so.
  11. One of the points of savantism is that it's supposed to have consequences. It wouldn't fit to make all the consequences of allomantic savantism something you can avoid by just not burning the metal any more. We see what another type of savant looks like in Stormlight Archive and they definitely have consequences even when they aren't actively using the power that expanded their soul. Also, Spook himself thinks that his senses become dull when he's not burning tin and that his entire body lacks sensation to the point that he runs through fire without feeling pain. That's not baseline sensation, that's definitely weaker than what someone would normally experience.
  12. It's during the Weeping when Kaladin notes that he always struggles mentally, he's having an especially bad day on top of that because of what his actions have done to Syl and the moral dilemma he's wrestling with and he's got an injured leg on top of it all. It's literally that he's having one of the worst days of his life, nothing supernatural. See Rhythm of War for plenty of examples of how Kaladin can do just fine without his powers when he's not going through a horribly depressive phase. Oh, and you might want to check your auto-correct because you managed to spell 'Syl' wrong every time.
  13. This is one of those 'gameplay and story segregation' things. Canonically the events of Chapter 8 span three or four days and the finale takes another three based on some mentions of time passing in-universe and much later the Black Records which say the Orbal Shutdown lasted about a week. That's still a lot of walking but Liberl's a relatively small country so it's not quite as nuts as doing the whole thing in a day. Likewise the events of FC as a whole spans roughly six months, since the Liberl News mentions at the start of the game that the Queen's birthday celebration is about that far away away and the celebration happens at the very end of the game. Yeah, the back half of Cold Steel is explicitly the culmination of stuff that's been building up for the whole series and CS3 throws you right into things. xD
  14. Szeth's breakdown at being forced to confront the fact that he had been right the whole time and could have stopped doing all the horrible things he'd done as the Assassin in White loses a lot of force if you go back later and say 'No, he was magically compelled to obey', especially since we've spent four books being told that there's literally nothing special about an oathstone. It's also part of Nale's rationale for why Szeth is such a perfect Skybreaker candidate, for another reason why changing things now wouldn't make sense. Also, this is confirmed by WoB: Nothing magical about them whatsoever. The reveal at the end of RoW makes some of their actions look better (maybe) and other things make them more questionable. Keeping the honorblades but not to return them could be seen as good, since the Heralds are literally insane and the Honorblades are extremely powerful and dangerous. Think of it like keeping a known lunatic away from sharp, shooty or explody objects. The way the conversation goes, it sounds like the Stone Shamans are aware of some of the Heralds' dirty secrets and have been staying quiet about them. The possible counterargument is that they're keeping them with ulterior motives, which may or may not be related to the fact that the Shin tried invading the rest of Roshar at least once in the past. The other part of the conversation with Ishar gave us the whole 'Your people tried to make gods of the Unmade' thing which doesn't look good for the Stone Shamans at all. However, that's assuming the claim is even partially true. Brandon has told us that we shouldn't ever trust what the Heralds say so... Seeing how with a bit of thought you can twist both those things into arguments for 'the Stone Shamans are doing Good Things' or 'the Stone Shamans are doing Bad Things' just goes to show that we really need more information before we can understand things. For future reference, we have WoBs (like this one) confirming that Hoid didn't do it.
  15. I wouldn't be surprised if Vasher has obtained a perfect gemstone for use during the Weeping so as to not slowly drain his Breath reserve on an annual basis. Assuming a gem capable of being easily concealed among an ardent's possessions without attracting notice can store the equivalent of at least three Breaths (Returned need one every seven/eight days and the Rosharan week is five) he can make it through an even-numbered year's Weeping without losing any Breath. Seems like it would be really handy for him to have. Related to the idea of perfect gems, we know that synthetic gemstones can work for holding Light and a perfect one should hold it for, if not forever, at least a comfortably long time. I suspect that those are going to become a very popular trade item in the future.
  16. There's no need to double-post. Also, he definitely wants off Scadrial; Brandon has described the fact that he's currently stuck there as being 'really annoying' to Kelsier. The more information he gets on moving various manifestations of Investiture around, the more likely it is that he'll figure out how to overcome his current limitations.
  17. We're not dismissing it out of hand, there are serious issues with the idea of anyone not from a given world taking up not just one but two Shards of that world and most of those things you cite in support of your position are either incredibly vague or just don't fit. For example, Dalinar left ruin in his wake, true, but it most certainly has not been forgotten. Squint hard enough and you could make most of those same conditions apply to Vasher, just as Sazed himself assumed they once applied to Vin Also, Brandon has already more or less confirmed that Discord is another name that Scadrial's dual-Shard could have gone by if things had been different:
  18. You need a certain degree of Connection to a Shard in order to Ascend and we have an idea what the limits of that are thanks to Secret History. If you're not native to a world, you almost certainly don't have it and need to find a way to hack it and even if you are native to that world you might not have what it takes. The odds that Dalinar (who has extremely strong Connection to Honor and Odium) also has a really strong Connection to two non-Rosharan Shards is... minimal. Maybe he could temporarily steal someone else's sufficient Connection to hack things with his Bondsmith powers but that still requires him to figure out how to get to Scadrial, learn how it all works and be there at exactly the right time and place to pick up Sazed's Shards.. which would also require Sazed to either die or willingly give them up, neither of which seems terribly likely at this point.
  19. I'll withhold final judgment until we've seen all of the Shards but at this point Harmony seems to be in the running for the best, insofar as he's trying to guide his world without acting to the point that the world gets dependent on his constant intervention, he's actively protecting it against some sort of outside influence, he's actually worried about Odium while most of the other Shards apparently are not and he's willing to admit at least to some people when he's made mistakes. Also, he's the only Shard who has a regular communication line open to his followers that we know of, though Honor apparently used to before he was killed. Autonomy might be more communicative via different avatars but she probably covers every possible case in the book due to her modus operandi. You're assuming that worship has to 'get' you something after death. That's not nearly as universal a belief as you might think. Most ancient civilizations for example either didn't believe in an afterlife or thought that everyone was going the same place anyways, so worshipping the gods was done to either 1) not get smote or 2) to gain their favor while you're still alive. Judged by that standard, acting in accordance with the intent of your world's Shard(s) can get you access to storming awesome magic, even if the form doesn't follow any special rituals. Follow the general ideals associated with Honor? You get to be a surgebinder. Act in accordance with Preservation's intent (or Harmony's) and you can be an allomancer, assuming the genetic lottery also favors you. You don't even need to do anything on Nalthis because Endowment will gift you a Breath that keeps you magically healthier than normal (and gives you the potential to Return) as long as you're born there. Likewise the less personal influences a Shard can have on your world are things that the ancients would have appreciated, like Honor doing what he could to guide the planet through the cycle of Desolations, or everything Harmony is doing for Scadrial even if you personally never speak to him or get anything directly from him or one of his agents.
  20. I mean, that's actually been confirmed for some time now, this was just the last step. xD We now have all the characters we've seen in promo material formally introduced.
  21. My gut reaction is 'probably not' on general principle since Brandon generally wants there to be consequences to becoming a savant and being able to bypass the negative effects that way would seem to be cheating. However, I think I can articulate a reason why in this case it wouldn't necessarily work regardless, at least not in the way I think you mean it to: Since Spook's senses were dulled when he wasn't burning tin, my suspicion is that would be the baseline for feruchemical storage purposes rather than the enhanced senses you experience while burning the metal. Hence even if you store to whatever the lower limit of F-Tin is, the stored senses would be really weak and it wouldn't counteract the downsides of your savant-enhanced senses all that well. Let's say for purposes of easy math that a tin savant who's not burning has senses a half as good as normal, while burning your senses are twice as good as normal and you can store half of what you have to give sense-wise. IE if you're storing to the max you see half as well as you would normally. Since a savant's baseline is already low, they'd be storing what amounts to one-quarter the sensory strength of whatever a typical person experiences in their daily life (50% of the 50% baseline, or 25%) and using that to counteract the doubled sensory strength they experience while burning. That would mean that they'd reduce their sensory strength by one-eight if they tried storing to the max while also burning tin. That would reduce the downsides of their enhanced senses by fraction, maybe enough to be helpful but certainly not enough to completely sidestep the downsides associated with being a tin savant. Brandon suggests that compounding can get you to savanthood for the feruchemical power, bypassing the mechanical differences that normally make it really hard to hit that point. If you could figure out how to use feruchemy to enhance allomancy in a similar way (or use some other Invested Art in a hack to get more power out of allomancy than you should be able to for a given amount of metal) you could probably push yourself to savanthood in the allomantic power without having to burn nearly as much, but that's not how compounding as we understand it now works.
  22. Welcome to the Shard! The short answer is that Brandon will most likely do an Arcanum Unbounded 2 and Dawnshard would be part of it, but it won't happen until he has enough material to build a full book around.
  23. Nah, we need Brandon to finish what RJ jokingly started. The final Stormlight book should be so big it comes with its own cart.
  24. The key word here is really 'imagined'. Hoid has no particular reason to suspect that the Shard of Odium will change hands so it's not something he would have specifically planned for. We know from both his own admission and WoB that Hoid's use of Fortune is not very clear; it tells him where he needs to be but not why he needs to be there. There's absolutely no indication that it could tell him 'Oh by the way, Taravangian is now Odium, you might wanna adjust your plans accordingly'. This is also a situation where we shouldn't assume that Renarin's own futuresight might have helped because the scrambling effect works both ways and we know that Taravangian was spending a lot of time looking into the possibilities of the future after his Ascension (and he knows about Renarin and just how dangerous that effect can be). In Hoid's first run through the conversation he's clearly surprised when he puts the pieces together and realizes that 'Odium' and 'Rayse' are no longer synonymous. He imagines the conversation going a certain way and the first time through it does not. The second time, T-Odium is much more careful and doesn't say the thing that made Hoid suspicious, hence the conversation that time went as Hoid expected it to have gone the first time. Now, I do think that Hoid planned for some possible contingencies and the fact that he had exactly enough Breath that any meddling dropped him below the Second Heightening is highly suggestive, but that does not make 'Hoid obviously tricked T-Odium' canon. It just means that at the very least Hoid has a way to figure out that something happened, even if he can't know exactly what it was.
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