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Long Game 15: ...The Shards Themselves...
Amanuensis replied to Wyrmhero's topic in Sanderson Elimination
Basically, the win condition for the traitors was to get the Captain lynched, not simply out number the village, to encourage people to vote a lot on one person every day so the traitors couldn't just overpower with their votes. Alvron realized that we could end the game D1 if we waited until the very last minute to throw votes on him, and after a lot of debate we ended up doing it. This is the result.- 1686 replies
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- night 6
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- arent we all asking that
- i find this hilarious
- captain on deck!
- file this
- shardblade beats screwdriver
- day4
- the greater good
- voidbringers die a lot
- anyone finding the references
- night 2
- heron industries returns
- sanderson elimination
- gigo
- the answer is yes
- day1
- me too
- i am so disappointed
- day 3
- infinite cosmere crisis
- all i know is dystopia
- how could you let me die?
- lets try this again
- wish i had foresight
- mister wyrms wild ride
- groundhog day go
- now you can pm
- better than you did last game
- how could i forget tags?
- day2
- alas poor wilson
- almost said she was village
- also the arm and leg
- night 3
- night 4
- so much for that theme
- day 6
- no apologies given
- day 5
- may need to use fantasy
- day 7
- night 7
- more feruchemist deaths
- no food is being served
- day 8
- lasted longer than firefly
- to scadrial; who can tell?
- night 8
- maybe well come back
- day 10
- lg15
- ending
- couldnt resist re
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Long Game 15: ...The Shards Themselves...
Amanuensis replied to Wyrmhero's topic in Sanderson Elimination
I was very apprehensive about ending the game this way, but knowing that a brand new player is now able to join along with Kas and Ripple, I'm a bit happier about it. Yay more people!- 1686 replies
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- glitter makes death fun!
- night 9
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(and 59 more)
Tagged with:
- glitter makes death fun!
- night 9
- day 9
- running out of titles...
- one feruchemist leaves
- two feruchemists enter
- spooky scary skeletons
- night 6
- lg15night 5
- arent we all asking that
- i find this hilarious
- captain on deck!
- file this
- shardblade beats screwdriver
- day4
- the greater good
- voidbringers die a lot
- anyone finding the references
- night 2
- heron industries returns
- sanderson elimination
- gigo
- the answer is yes
- day1
- me too
- i am so disappointed
- day 3
- infinite cosmere crisis
- all i know is dystopia
- how could you let me die?
- lets try this again
- wish i had foresight
- mister wyrms wild ride
- groundhog day go
- now you can pm
- better than you did last game
- how could i forget tags?
- day2
- alas poor wilson
- almost said she was village
- also the arm and leg
- night 3
- night 4
- so much for that theme
- day 6
- no apologies given
- day 5
- may need to use fantasy
- day 7
- night 7
- more feruchemist deaths
- no food is being served
- day 8
- lasted longer than firefly
- to scadrial; who can tell?
- night 8
- maybe well come back
- day 10
- lg15
- ending
- couldnt resist re
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Long Game 15: ...The Shards Themselves...
Amanuensis replied to Wyrmhero's topic in Sanderson Elimination
At least everyone in the game can say that they all survived to the end of this one.- 1686 replies
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1
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- glitter makes death fun!
- night 9
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- day 9
- running out of titles...
- one feruchemist leaves
- two feruchemists enter
- spooky scary skeletons
- night 6
- lg15night 5
- arent we all asking that
- i find this hilarious
- captain on deck!
- file this
- shardblade beats screwdriver
- day4
- the greater good
- voidbringers die a lot
- anyone finding the references
- night 2
- heron industries returns
- sanderson elimination
- gigo
- the answer is yes
- day1
- me too
- i am so disappointed
- day 3
- infinite cosmere crisis
- all i know is dystopia
- how could you let me die?
- lets try this again
- wish i had foresight
- mister wyrms wild ride
- groundhog day go
- now you can pm
- better than you did last game
- how could i forget tags?
- day2
- alas poor wilson
- almost said she was village
- also the arm and leg
- night 3
- night 4
- so much for that theme
- day 6
- no apologies given
- day 5
- may need to use fantasy
- day 7
- night 7
- more feruchemist deaths
- no food is being served
- day 8
- lasted longer than firefly
- to scadrial; who can tell?
- night 8
- maybe well come back
- day 10
- lg15
- ending
- couldnt resist re
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Long Game 15: ...The Shards Themselves...
Amanuensis replied to Wyrmhero's topic in Sanderson Elimination
We asked Wyrm, and he said he will redistribute roles and alignments. EDIT Ninja'd- 1686 replies
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- glitter makes death fun!
- night 9
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(and 59 more)
Tagged with:
- glitter makes death fun!
- night 9
- day 9
- running out of titles...
- one feruchemist leaves
- two feruchemists enter
- spooky scary skeletons
- night 6
- lg15night 5
- arent we all asking that
- i find this hilarious
- captain on deck!
- file this
- shardblade beats screwdriver
- day4
- the greater good
- voidbringers die a lot
- anyone finding the references
- night 2
- heron industries returns
- sanderson elimination
- gigo
- the answer is yes
- day1
- me too
- i am so disappointed
- day 3
- infinite cosmere crisis
- all i know is dystopia
- how could you let me die?
- lets try this again
- wish i had foresight
- mister wyrms wild ride
- groundhog day go
- now you can pm
- better than you did last game
- how could i forget tags?
- day2
- alas poor wilson
- almost said she was village
- also the arm and leg
- night 3
- night 4
- so much for that theme
- day 6
- no apologies given
- day 5
- may need to use fantasy
- day 7
- night 7
- more feruchemist deaths
- no food is being served
- day 8
- lasted longer than firefly
- to scadrial; who can tell?
- night 8
- maybe well come back
- day 10
- lg15
- ending
- couldnt resist re
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Long Game 15: ...The Shards Themselves...
Amanuensis replied to Wyrmhero's topic in Sanderson Elimination
Captain Wurum Heron, AKA Wyrmhero.- 1686 replies
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6
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- glitter makes death fun!
- night 9
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- night 9
- day 9
- running out of titles...
- one feruchemist leaves
- two feruchemists enter
- spooky scary skeletons
- night 6
- lg15night 5
- arent we all asking that
- i find this hilarious
- captain on deck!
- file this
- shardblade beats screwdriver
- day4
- the greater good
- voidbringers die a lot
- anyone finding the references
- night 2
- heron industries returns
- sanderson elimination
- gigo
- the answer is yes
- day1
- me too
- i am so disappointed
- day 3
- infinite cosmere crisis
- all i know is dystopia
- how could you let me die?
- lets try this again
- wish i had foresight
- mister wyrms wild ride
- groundhog day go
- now you can pm
- better than you did last game
- how could i forget tags?
- day2
- alas poor wilson
- almost said she was village
- also the arm and leg
- night 3
- night 4
- so much for that theme
- day 6
- no apologies given
- day 5
- may need to use fantasy
- day 7
- night 7
- more feruchemist deaths
- no food is being served
- day 8
- lasted longer than firefly
- to scadrial; who can tell?
- night 8
- maybe well come back
- day 10
- lg15
- ending
- couldnt resist re
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Long Game 15: ...The Shards Themselves...
Amanuensis replied to Wyrmhero's topic in Sanderson Elimination
Thanks for answering me, Wyrm. @Araris, if someone messages you claiming they are a Hemalurgist and you scan them to confirm, do not assume they are on your side. If you ever get in contact with a kandra you could have him/her scan the Hemalurgist for your own piece of mind, but I wouldn't recommend it (Hemalurgists, apart from being a target of the traitors, are essentially a vanilla role, thus wasting a turn that the Kandra could use to find a more dangerous bad guy). So long as their identities are kept secret from the masses we are safe from them gaining another (extremely useful) member (aka you). In other words, if you ever find one of them, don't reveal it in thread or to anyone via PM in order to prevent it from getting leaked. Even if you tell someone who is confirmed good, they might let that information slip or blab to someone they trust, but isn't confirmed, and so on until it reaches one of their ears. I honestly think it's better to keep their names between you and the individuals (don't let them know who their Eskirole Brothers/Sisters are), but knowing their total numbers would be useful to the village as a safety measure, as aforementioned by Elbereth. I want to bring up a second subject, but some work stuff came up so I won't be able to tack it on to this post. Will this up now and will post once I'm done.- 1686 replies
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- glitter makes death fun!
- night 9
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(and 59 more)
Tagged with:
- glitter makes death fun!
- night 9
- day 9
- running out of titles...
- one feruchemist leaves
- two feruchemists enter
- spooky scary skeletons
- night 6
- lg15night 5
- arent we all asking that
- i find this hilarious
- captain on deck!
- file this
- shardblade beats screwdriver
- day4
- the greater good
- voidbringers die a lot
- anyone finding the references
- night 2
- heron industries returns
- sanderson elimination
- gigo
- the answer is yes
- day1
- me too
- i am so disappointed
- day 3
- infinite cosmere crisis
- all i know is dystopia
- how could you let me die?
- lets try this again
- wish i had foresight
- mister wyrms wild ride
- groundhog day go
- now you can pm
- better than you did last game
- how could i forget tags?
- day2
- alas poor wilson
- almost said she was village
- also the arm and leg
- night 3
- night 4
- so much for that theme
- day 6
- no apologies given
- day 5
- may need to use fantasy
- day 7
- night 7
- more feruchemist deaths
- no food is being served
- day 8
- lasted longer than firefly
- to scadrial; who can tell?
- night 8
- maybe well come back
- day 10
- lg15
- ending
- couldnt resist re
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Long Game 15: ...The Shards Themselves...
Amanuensis replied to Wyrmhero's topic in Sanderson Elimination
@Creccio: I just want to confirm, because up until now I had assumed they were all good, but after rereading that I realize it’s worded rather ambiguously which makes me think that not even Araris can trust a player just because they tell him he's a Hemalurgist and he scans them to see they weren't lying. EDITED for justification, because it really drives me crazy.- 1686 replies
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- glitter makes death fun!
- night 9
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(and 59 more)
Tagged with:
- glitter makes death fun!
- night 9
- day 9
- running out of titles...
- one feruchemist leaves
- two feruchemists enter
- spooky scary skeletons
- night 6
- lg15night 5
- arent we all asking that
- i find this hilarious
- captain on deck!
- file this
- shardblade beats screwdriver
- day4
- the greater good
- voidbringers die a lot
- anyone finding the references
- night 2
- heron industries returns
- sanderson elimination
- gigo
- the answer is yes
- day1
- me too
- i am so disappointed
- day 3
- infinite cosmere crisis
- all i know is dystopia
- how could you let me die?
- lets try this again
- wish i had foresight
- mister wyrms wild ride
- groundhog day go
- now you can pm
- better than you did last game
- how could i forget tags?
- day2
- alas poor wilson
- almost said she was village
- also the arm and leg
- night 3
- night 4
- so much for that theme
- day 6
- no apologies given
- day 5
- may need to use fantasy
- day 7
- night 7
- more feruchemist deaths
- no food is being served
- day 8
- lasted longer than firefly
- to scadrial; who can tell?
- night 8
- maybe well come back
- day 10
- lg15
- ending
- couldnt resist re
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Long Game 15: ...The Shards Themselves...
Amanuensis replied to Wyrmhero's topic in Sanderson Elimination
You did just fine, El. That strategy actually works out just fine. The only risk would be if Araris (accidently or intentionally) leaked their names in thread or to a traitor. Unless. Wyrm! I have a question. In the Hemalurgist description, it says "when all loyal Hemalurgists are dead or have had their abilities removed by Forgery, the HI will go rogue and join the Traitor team." That doesn't confirm or deny that one of the Traitors might begin as a Hemalurgist. In other words, are they, like the HI, confirmed good too, or is it possible one of them might be evil? EDITED for justification, because it really drives me crazy.- 1686 replies
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- glitter makes death fun!
- night 9
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(and 59 more)
Tagged with:
- glitter makes death fun!
- night 9
- day 9
- running out of titles...
- one feruchemist leaves
- two feruchemists enter
- spooky scary skeletons
- night 6
- lg15night 5
- arent we all asking that
- i find this hilarious
- captain on deck!
- file this
- shardblade beats screwdriver
- day4
- the greater good
- voidbringers die a lot
- anyone finding the references
- night 2
- heron industries returns
- sanderson elimination
- gigo
- the answer is yes
- day1
- me too
- i am so disappointed
- day 3
- infinite cosmere crisis
- all i know is dystopia
- how could you let me die?
- lets try this again
- wish i had foresight
- mister wyrms wild ride
- groundhog day go
- now you can pm
- better than you did last game
- how could i forget tags?
- day2
- alas poor wilson
- almost said she was village
- also the arm and leg
- night 3
- night 4
- so much for that theme
- day 6
- no apologies given
- day 5
- may need to use fantasy
- day 7
- night 7
- more feruchemist deaths
- no food is being served
- day 8
- lasted longer than firefly
- to scadrial; who can tell?
- night 8
- maybe well come back
- day 10
- lg15
- ending
- couldnt resist re
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To the residents of the Villa the Hunters are not considered an underclass, but highly respected / revered as the communities protectors, despite their unnerving appearance. This is actually an instigator in the conflict between Elahk (the main character) and Khael (his older brother / the Wisdom's Heir). It's just when they get introduced to other communities that the prejudice surfaces (though it's more of a "Kill the abomination!" than anything else. Not particularly invested in the term. If anything I might throw it in there on seldom occasions, but I typically refer to them as Hunters. Unhuman is probably a more common insult I'd use for them, to prevent the obvious racial implications, due to them being deprived of a lot of physical human-like qualities. Freshwater fish and creatures that resemble chickens, rabbits and rats are the staple of most Duskland settlements. The Villa relies on abominations mostly, however, and Dawn has a much larger quantity and variety of things to eat. A: It's very much possible that some people have already figured out how to do this, though it isn't much of a solution in the long run. B: I'm trying to imagine how such a feat could be accomplished. C: Unless a society from another system (or systems) comes to their rescue (which would be a very unsatisfying ending), this doesn't seem lucky. D: Actually never considered that, and would actually be interesting. Every Unhuman born so far has been male, but if an Unhuman female were ever to be born, could they breed? That's the kind of question I want people to ask after the story is said and done. I already have the ending / solution to this problem figured out, but one would wonder... That is actually something I did not consider. I mean, I knew not all of them landed on Sefont, but I had forgot to think about the stellar implications of them floating around too. To the Hunters and the Wanderer who venture the Dusklands, they'd probably recognize the difference as the shards would look like shooting stars while the actual stars are stagnate. They would certainly interfere with navigation, which I can use as a plot device at some point. Another thing I didn't consider is the possibility one of these falling onto Sefont much later than the rest. Will have to see if I can do something with that. Also, "Stars and Shards!" is a very fitting exclamation; I went with the term Remnants to avoid seeming too cosmere-influenced, however this would be a nice way for me to reference Brandon's work.
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Long Game 15: ...The Shards Themselves...
Amanuensis replied to Wyrmhero's topic in Sanderson Elimination
Alvron, I understand where you are coming from, but I have to disagree. There are far too many risks than there are rewards (if there are any) involved in this scenario. ADD IN: Now that I understand your plan, that actually would be a clever way of drawing them out, but still too risky. However, at the same time, I do not agree with the points Orlok, PK and Steph have made. You three are talking about Araris as if it is a guarantee he will turn evil, whether he does it intentionally or not. If I was in his position and came online to read all of this I would be insulted and would consider turning on the village just in spite. That puts into question of whether or not one of you are a very clever eliminator trying to manipulate him into doing just that by expressing your distrust of him out in the open so vehemently. I don’t think that’s the case, but I’m frequently paranoid at the start of these games, and that little conspiracy theory couldn’t help but pop up in my head. I think you guys are failing to realize that while the HI is one of our biggest potential threats, he is also one of our most valuable assets. Not only can is his vote the only one that can’t be altered by a Feruchemist, but he can also discover a single player’s role every night without fear of being blocked or assassinated. Depending on how Wyrm distributed the roles, this could be essential in us catching the traitors or discovering valuable roles for us to protect. Hypothetical Scenario: N1, HI scans a player, is told they are a Forger. Traitors kill a Loyal Forger the same night. Day 2 Araris reveals his results, bringing into question what are the chances of there being multiple Forgers on the side of good. A discussion then ensues, which depending on the village’s opinion and the Forger’s defense, will either result in him/her being lynched, protected by an anonymous Elantrian, or left alone for further observation. No matter the end result, the HI contributes to the progression of the game therefore preventing it from stagnating. While it may be unpopular because of the potential of Araris turning evil, I am going to invest my trust in him (at least until he says or does something that might actually suggest him turning) as he is the only player that we all know is good right now. I don’t know him as a player right now, I just know how I would play that role if I were him (which is to do everything in my power to ensure the majority wins, including preventing myself from being turned) so I will assume that he will be doing the same until I have reason to believe otherwise. EDITED 'cause my thought wasn't finished- 1686 replies
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- glitter makes death fun!
- night 9
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(and 59 more)
Tagged with:
- glitter makes death fun!
- night 9
- day 9
- running out of titles...
- one feruchemist leaves
- two feruchemists enter
- spooky scary skeletons
- night 6
- lg15night 5
- arent we all asking that
- i find this hilarious
- captain on deck!
- file this
- shardblade beats screwdriver
- day4
- the greater good
- voidbringers die a lot
- anyone finding the references
- night 2
- heron industries returns
- sanderson elimination
- gigo
- the answer is yes
- day1
- me too
- i am so disappointed
- day 3
- infinite cosmere crisis
- all i know is dystopia
- how could you let me die?
- lets try this again
- wish i had foresight
- mister wyrms wild ride
- groundhog day go
- now you can pm
- better than you did last game
- how could i forget tags?
- day2
- alas poor wilson
- almost said she was village
- also the arm and leg
- night 3
- night 4
- so much for that theme
- day 6
- no apologies given
- day 5
- may need to use fantasy
- day 7
- night 7
- more feruchemist deaths
- no food is being served
- day 8
- lasted longer than firefly
- to scadrial; who can tell?
- night 8
- maybe well come back
- day 10
- lg15
- ending
- couldnt resist re
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Korean/Japanese Hip Hop: Specifically a song called It G Ma (which means Never Forget). Been listening to this genre all day, and I can't help but love it.
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I can't say that I know you Chaos, but that doesn't mean I can't wish you a happy birthday! Thank you for helping administrate this wonderful community
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Humans on Sefont worshiped the sun, believing that it was the physical manifestation of their god, for his its presence was what allowed life to begin in the first place. They consider their survival post-Schism a miracle, the result of a last ditch effort for their god to preserve existence, and therefore pray at the Remnants (fragments of his corpse) by extension (similar to how we go to an ancestor's gravestone to speak to them). All of the industrialization occurred pre-Schism; though Sefont is mostly wetlands, it has enough mountains scattered about (and one rather massive range, though that's been lost beyond the Veil) to support the rapid development of technology upon their colonization many millennia ago. While the Villa is an exception because it was built pre-Schism, a vast majority of the other settlements required the humans to traverse the darkness to get there and build homes anew from what resources they could safely access in the area. Because of how dangerous it is to explore the Darkness as an ordinary human (and how rare Halfwights are) not much has been salvaged. Because you mention this, I might make bringing something of worth to bring back to the Villa from the nearby metropolis a part of the initiation. This story takes place in a shared universe - one that, in a similar vein to the Cosmere, has its own rules when it comes to subjects like astrophysics). I want readers to think this way when first being introduced, however, because when how things actually work is revealed in other stories it'll help them understand what's going on here. As a result, just know I've got it covered. Thanks. I used the phrasing more or less an undead hivemind as a way to drastically simplify what's going on here. I say undead because these abominations don't have heartbeats (their blood actually dries up over time), nor do they require air or food to survive. They simply continue to move, as if they were corpses being manipulated by a intangible force. At the same time, their bodies don't deteriorate over time like a corpse would. Besides minor mutations for non-Humans and the drastic physiological changes that go into making a Wight, abominations pretty much stay in the same physical state that they were when they became corrupted by the Plague. The main issue is the mind; that's what's lost. They become feral and zombie-like, in that they can only groan (or in this case, rattle), have a horde mentality and their only purpose seems to kill everything that isn't already dead/undead. The hivemind part of it comes from the intangible force aspect of it, in that after fighting the abominations for so long, the Hunter's have realized that they are capable of tactical coordination without any form of sensory communication. Really, only the mother is sacrificed, as the child/Halfwight certainly possesses all of the mental/emotional qualities that makes a human, well, human. It's just the physical aspect of them that's different (which becomes rather important to the theme later on when they come in contact with humans from other places than the Villa). There's a pseudo-scientific reason as to why the creation of a Halfwight can only occur during pregnancy. And while it is certainly considered a sacrifice for a mother to do this, it is never forced upon them; it is actually considered an honor that only they can choose (though I'm sure some women may have been heavily pressured by their society in the past), as through their sacrifice they have a chance to ensure the survival of their kin. That is exactly the problem with the Remnants; all of them have been draining, albeit painfully slow, over time. The Dusklands themselves have been shrinking, even, though no one but those that exist on the vary outer edge realize this (the Veil used to be a lot further than the Villa). This detail becomes particularly relevant in the second half of the story. In regards to the knife-sized Remnant, that is actually a very good guess. Considering how aware the residents of the Villa are of the Remnants, it's very likely the Wisdom - if not the another - would ask the wanderer the same question. In a sense, you are right (Remnants naturally reabsorb some of the energy they let out, so having it in close proximity to another would help recharge it a little - this also contributes to how slowly the leak), but there is a different reason as to why it continues to work. Essentially the character who wields it can channel a portion of his soul through it, causing it to light up - the more he concentrates, the brighter/warmer it gets). Most settlements have enough land/water to farm resources, and plenty of animals survived the Schism, as in terms of where they fell there was much more wildlife close by to flock to it before the Dark Plague could take hold of them. Halfwights are not commonly known through the Dusklands (I haven't necessarily decided whether or not the Villa is the only place to have discovered them / integrated them into their mini society), but for them they are particularly important do to the fact that the Villa was walled off, thus preventing more creatures from fleeing there. Besides the already domesticated animals that were kept there prior to the Schism, most of their meat is obtained from hunting abominations. Because this isn't necessary in most of the settlements, they are considerably more ignorant of the outside world compared to the residents of the Villa. In regards to the Wights, the Hunters avoid killing them (because one of the goals of the Wisdom is to find a cure for someone whose been taken by the Plague fully) and refuse to eat (because everyone considers that cannibalism despite their current state). Fortunately, at least where the Villa is, most Wights are confined with the walls of the nearby metropolis. The natural wildlife of Sefont is not necessarily the same as Earth's, so there may exist creatures (haven't decided yet) who might burrow through stone, and therefore would populate the dark regions of the mines. However, assuming that I don't introduce something like that, they don't HAVE to be crewed by Halfwights to be mined; the miners would just have to change shifts frequently enough that they heal up from any exposure to the Dark Plague, which they would be susceptible to even in that environment. So a society like that could function without the need of Halfwights. It was. You gave me a few solid ideas for the direction I want to go with settlements they might run into during their pilgrimage and a couple scenes that I absolutely need to include to foreshadow future events, both in this story and those that take place on other worlds.
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10/10 I'm a sucker for super heroes, and Oliver Queen / the Green Arrow is among my favorites. Plus, the Arrow is an awesome show and your avatar fits your alias perfectly.
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Still Having a Bad Day? Exchange Your Rants For Hugs Here!
Amanuensis replied to Silverblade5's topic in General Discussion
Malnourished is probably the word you were looking for, Mestiv. Either way, I am very sorry to hear that :[ please give the cat many cuddles for me. Terminal illnesses are both incredibly tragic and super stressful for everyone involved. I pray that the diagnosis is wrong, but if not, that he spends the rest of his time as happy and comfortable as possible. -
Long Game 15: ...The Shards Themselves...
Amanuensis replied to Wyrmhero's topic in Sanderson Elimination
13 hours is much too long to wait. Any Pulser's around who would care to share their bubble with me?- 1686 replies
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While that is a fair point, I think with Marsh vs Kelsier battle in particular it is difficult because of the circumstances following Kelsier's death. One could argue that the height of his power is when he held on to Preservation, but as of right now we can't really fathom what kind of affect that would have on him / if he could even battle Marsh in that state, so to not unbalance it in Marsh's favor I'm aligning this fight in my mind to when they were both alive, as I severely doubt Kelsier could beat Marsh after he obtained the last of his spikes. Hope that makes sense.
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As someone who is also debating whether or not I will participate in NaNoWriMo this year, and who is fervently trying to work out all the kinks for what I want to be my debut story, I appreciate your making of this thread very much. So, depending on whether I make this a standalone novel or turn it into a duology, the tentative titles (for now) are From Dusk to Dawn and DUSK / DAWN, respectively. It is a Third-Person Dystopian Fantasy that takes place on a world whose star was destroyed in an event known as the Schism a long time before the story’s beginning. Instead, Solar Remnants (the crystalline fragments of the sun’s core) are scattered across the surface of Sefont, allowing life to flourish within their divine aura. Beyond their light, abominations lurk in the darkness that divides Humanity’s remaining settlements. These abominations were once the mortal creatures that inhabited the world before the Schism but have long been corrupted by a phenomena the survivors refer to as the Dark Plague, which more or less turns them into an undead hivemind. Humans that become abominations are called Wights and are characterized for being hairless, having colorless, scale-like skin, venomous fangs, sharp claws that never seem to stop growing, vertical-slitted pupils and eyes that shine red when exposed to light. They're malformed, akin to Lord Voldermort in Harry Potter (though more reptilian) and communicate with deep, guttural rattles. Sefont is almost entirely a wetland. Apart from the occasional mountain/range, it is comprised of swamps, bogs, marshes and fens. As a result, the world’s ecology evolved into fish, amphibians, reptiles and insects, with an occasional family of mammals/monotremes. The Dark Plague affects the flora as well as the fauna, twisting the plant life until they are just as dangerous as the abominations. Supposedly there is a place in the world where a massive Solar Remnant called the Beacon with an aura so powerful that an entire kingdom fits within it. This utopia is referred to as Dawn to those who live in the Dusklands, the general name for the haunted regions of the world that have minimal light. Whether or not people actually believe this correlates with how close they are to the Veil - the border between the “mortal realm and the infernal” (aka absolute darkness). The story itself begins in a settlement completely isolated from any other in the furthest reaches of the Dusklands (maybe 100 klicks from the Veil, at most). Their Remnant is small (compared to most others) only standing 23 feet tall and producing a life bubble of approximately 7 square miles. When the Schism occurred Humanity had recently undergone an industrial renaissance, so their technology had progressed enough to produce proto-skyscrapers and automobiles. Because of the world’s environment, their vehicles are amphibious (think boats with tank treads). This settlement is unique in that it technically existed before the Schism, as the Remnant fell within close proximity of an estate that belonged to a wealthy scientist. For simplicities sake, I will call this settlement the Villa. The Villa is led by a descendent of the estate’s original owner, to which the residents refer as the Wisdom. When the Schism occurred, this scientist dedicated his life to studying the Dark Plague and the abominations it produced. Throughout his lifetime and that of his descendents, they performed a wide variety of experiments (some more amiable than others). One such result of these experiments were the creation of the Halfwights - the product of a pregnant woman, who at a certain stage of fetal development, became infected with the Dark Plague, thus creating a mutated baby; sapient, but possessing many Wight-like qualities. Much like the spartans would train their children into warriors at very young ages the Halfwights would be trained to explore the land beyond the Villa. Because one of their primary duties was to track and kill / capture the abominations, they were given the title Hunters (Halfwight is seen as an insult to their humanity nowadays). Because of the Hunters, the Wisdom / inhabitants of the Villa were able to learn a lot about their new world and find prosperity in it. However, after *an immeasurable amount of time because there’s no night or day*, their prosperity is coming to an end. Over time, the Solar Remnants have been leaking/losing energy. It was hard to notice at first because of how slow/gradual the changes were, but at the time of the story’s beginning it is clear that their Remnant is on its final stretch, Its light is growing dimmer (shrinking their border) and it is producing less heat, weakening their crops and making them susceptible to illness. Based on their research, they fear they might only have couple more years to live before they can no longer support themselves, and only a few after that until it runs out entirely. They have no choice now but to start killing off the old to preserve resources or attempt a pilgrimage towards Dawn with hopes of finding a new place to call home, a subject which is causing a lot of heated debate at the beginning of the story. I have a lot of plot elements worked out already, including a man with a Remnant no larger than a knife who traverses the Dusklands in search of people to save, and that the main character is a young Halfwight who has yet to have undergone his “initiation” which involves a trip to a nearby metropolis populated by swarms of Wights (and is also the son of the current Wisdom). He has a human brother and a love interest, both of which will provide their own drama to the tale. On top of hearing your gut reaction and any questions / concepts you might have to offer, a few things I would like help on deciding are how many Hunters I should have currently (besides the main character, I only have one other fully developed, who is essentially his Obi Wan - either way I think there should be less of them that is typical, due to aforementioned weakening of their Remnant and the abominations becoming increasingly more aggressive). I have several humans in mind already but I would also like some help figuring out the types of characters that would develop in a society / situation like this, as well as interesting ideas for abominations. There’s another extremely big detail I’m leaving out, but I almost entirely have that aspect figure out and will keep it to myself for spoiler reasons. But yeah, absolutely any input you (or anyone) can provide for me would be extremely useful.
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In that case I'll have to vote for Kelsier, because I don't believe there's any evidence that a Cognitive Shadow could participate in a material battle, so I will assume this fight would have taken place towards the end of TFE, where Kelsier has a lot more experience with his abilities than the recently Hemalurgified Marsh.
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Did Marsh already have all of his spikes before Kelsier's battle with the Lord Ruler?
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Mid-Range Game 9: The Steel Ministry
Amanuensis replied to Gamma Fiend's topic in Sanderson Elimination
Hope it's alright for me to post the up-to-date playlist and nothing else, since I'm just an observer at this point. Player List Wyrmhero - Wyrm Heron IrulelikeSTINK - No Name Alvom Halbin - Andierre Reynaud - Inquisitor Pewterarm RippleGylf - Marie Lepinceau - Inquisitor Soother Venture Mistborn - Maxisum Orlok - Locke Tekiel - Inquisitor Pewterarm Winter Cloud - Sophia Erikell Mailliw73 - Milon Bulvier - Inquisitor Rioter Araris Valerian - Arad Penrod - Inquisitor Seeker Alvron - Jak - Inquisitor Lurcher Creccio - Inor Haze The Honey Badger - Dagbert Honerion TheMightyLopen - Kellam Lyre - Skaa Seeker polkinghornbd - Elijah Nicocoberru - Coco Alfa - Ashbringer Fadraux Kasimir - Koschei Jerzy Phattemer - Axies Kipper - Kipper Clanky - Lan Sart - Mar - Inquisitor Lurcher Shallan - Citona Vinid - Skaa Coppercloud The Only Joe - Joel Tormander - Inquisitor Tineye Zephrer - Serech of House Huxer Meandbooks - Ailyth Deathclutch10 - Shi Kuratchi- 755 replies
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Long Game 15: ...The Shards Themselves...
Amanuensis replied to Wyrmhero's topic in Sanderson Elimination
Guess I have no choice but to sign up for this to sate my SE fix, even though I had every intention to play even before the recent death of Andierre.Put me down as First of the Dawn.- 1686 replies
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- glitter makes death fun!
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- glitter makes death fun!
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- running out of titles...
- one feruchemist leaves
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- night 6
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- arent we all asking that
- i find this hilarious
- captain on deck!
- file this
- shardblade beats screwdriver
- day4
- the greater good
- voidbringers die a lot
- anyone finding the references
- night 2
- heron industries returns
- sanderson elimination
- gigo
- the answer is yes
- day1
- me too
- i am so disappointed
- day 3
- infinite cosmere crisis
- all i know is dystopia
- how could you let me die?
- lets try this again
- wish i had foresight
- mister wyrms wild ride
- groundhog day go
- now you can pm
- better than you did last game
- how could i forget tags?
- day2
- alas poor wilson
- almost said she was village
- also the arm and leg
- night 3
- night 4
- so much for that theme
- day 6
- no apologies given
- day 5
- may need to use fantasy
- day 7
- night 7
- more feruchemist deaths
- no food is being served
- day 8
- lasted longer than firefly
- to scadrial; who can tell?
- night 8
- maybe well come back
- day 10
- lg15
- ending
- couldnt resist re
-
Mid-Range Game 9: The Steel Ministry
Amanuensis replied to Gamma Fiend's topic in Sanderson Elimination
Unfortunately life is getting rather hectic over where I am, so I'm afraid I won't be able to participate much, if at all, over the next couple days. I hate that I said I would post my analysis but was unable to get to it. I will try to make up for my absence upon my return. At the very latest I should be back at Day 4. EDITED FOR COLOR- 755 replies
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- steel ministry
- hemalurgy
- inquisition
- mr 9
- eager recruits
- late cycle is cycle
- timepasses
- thatwasalmostthewriteup
- whyonekill?
- #spoilers
- #kashastagideas
- montypython
- sorry gamma
- wasnt she dead already?
- did it anyway
- you can have the next one
- same old new gm
- guess what?
- oh before i forget
- grimmdark
- wouldnt you say?
- #funwithtags
- theres another grimm?
- earlyend
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- coinshot died
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Mid-Range Game 9: The Steel Ministry
Amanuensis replied to Gamma Fiend's topic in Sanderson Elimination
Before I tackle analyzing all of Day 1 there's a couple things I want to bring up regarding Joe's most recent post. Considering he was targeted but is still alive and burned his metal, that means he was either targeted by a Lurcher, Seeker, Smoker or Rioter. @Gamma: The first clarification in your second post of the original thread says that if a Rioter targets someone who can't target another player, they will just make them burn their metal "fervently." Given the definition of that word, does that mean if Joe had already sent in the command to burn his metal that it would force him to waste a second charge, or was that word simply used for flavor? When realizing this, I remembered that a coppercloud could prevent a player from being affected by emotional allomancy, which was the supposed big fault in Joe's plan that Kipper insisted he was referring to. I will have to go back and read his posts regarding that subject as my memory might be off, but how did we not realize this before, and if he was to criticize Joe and not reading the rules correctly, how did he miss this fact?- 755 replies
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- steel ministry
- hemalurgy
- inquisition
- mr 9
- eager recruits
- late cycle is cycle
- timepasses
- thatwasalmostthewriteup
- whyonekill?
- #spoilers
- #kashastagideas
- montypython
- sorry gamma
- wasnt she dead already?
- did it anyway
- you can have the next one
- same old new gm
- guess what?
- oh before i forget
- grimmdark
- wouldnt you say?
- #funwithtags
- theres another grimm?
- earlyend
- #tiredgm
- new gm
- brothers grimm
- coinshot died
- watch out!
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Mid-Range Game 9: The Steel Ministry
Amanuensis replied to Gamma Fiend's topic in Sanderson Elimination
Thank you, sir. With that squared away, I will begin working on my day 1 analysis.- 755 replies
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- hope theres no mistakes!
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- cycle almost on time
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- mistborn
- steel ministry
- hemalurgy
- inquisition
- mr 9
- eager recruits
- late cycle is cycle
- timepasses
- thatwasalmostthewriteup
- whyonekill?
- #spoilers
- #kashastagideas
- montypython
- sorry gamma
- wasnt she dead already?
- did it anyway
- you can have the next one
- same old new gm
- guess what?
- oh before i forget
- grimmdark
- wouldnt you say?
- #funwithtags
- theres another grimm?
- earlyend
- #tiredgm
- new gm
- brothers grimm
- coinshot died
- watch out!
