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Quantus

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Everything posted by Quantus

  1. Warbreaker, you'll understand why very quickly once you get into it... I think people recommend holding off on Secret History until after BoM, and I'd say before TLM. The Eleventh metal is a prequel to Era1 mistborn, but I think it does have some spoilery bits that could ruin some dramatic reveals in the main novels, so I would hold off. Kind of like how watching Star Wars prequels first (as is apparently possible these day....Humbug) can ruin the big reveal in Empire Strikes Back. It's also a lot more mechanically expository since it was written as a companion to the mistborn adventure game.
  2. I dont think Aluminum blocks effects that rely on crossing realmic boudaries, given that . If that's true but the Aluminum box indeed prevented the Decay, it might imply that the decay is leaking/dispersing the investiture into the Physical realm (initially, at least) before transitioning back into the SR and/or the general planetary ecosystem.
  3. Here you go: https://coppermind.net/wiki/Cosmere#Bibliography_of_the_Cosmere
  4. Maybe hold out for a bit? We did just get another Bondsmith, and we know all three will be as different as their spren. Otherwise, we can play a bit of the Oath Game and see if one of the other options resonates with your vibe for this particular tattoo. Start with "Why Not Bondsmith"? If you like the Self-Betterment theme, that's right in the Elsecaller Wheelhouse. EDIT: Or you can move on from the Order symbols entirely. Maybe go for your own Glyph set, also statements in Vorin script are popular, or Ive even seen some pretty elaborate color scene tattoos.
  5. Possibly, though I was imagining a group passing around a single UnSealed F-Aluminum medallion, rather than involving Hemalurgy
  6. Add a twist: Identity Blanking allows Many-to-One conversion in Metalminds, meaning a whole crew with matching powers wouldnt need anything UnSealed, they could all donate to a common UnKeyed metalmind and then have a chosen Champion to wield the reserve. (And eventually you get a ship-wide Feruchemical Life Support System shared by the entire Crew. Everyone Sleeping donates a little to those on Watch duty, things like Food and air are converted from raw Investiture, etc.
  7. Quantus

    Steel pushes

    Looking at the most basic example of Floating over an Anchor, it's known that you can get more force (or rather reach equilibrium at a higher altitude) with a more Massive anchor, so pushing on multiple objects (all the coins in the purse, etc) will have that much increase due to more Mass rather than any gains from separate Pushes. Separate pushes would qualitatively be a different things since it would allow two different vectors of Force (different direction or different target point, etc). But we have so little information on the relative Burn Rates that we cant say how the actual Investiture Balance will fall out. Maybe we'll know once it gets more mechanized and thus standardized, rather than being so varied by the individual.
  8. Im not sure I follow your full theory, but if it makes a difference you cannot Heal yourself with Breaths, as part of the fundamental nature of Endowment.
  9. I submit to you: Every single time we decide to just Nope Out on an unexplained instinct.
  10. I really like this concept! The examples of (non-Atium) Fortune that come to mind for me are both unconfirmed, but Wayne and are both ridiculously Lucky in an Intuition sort of way. Wayne will get some random ideas that turn out to be phenomenal Choices. his increased Luck manifested in him accidentally having great Aim. I see that as still just a mental effect, intuition that lets you aim and release at the perfect moment. Filling could be the opposite, making you twitch at the least opportune moments; everyone says you are clumsy or inattentive, but you swear you are just Unlucky. EDIT: Added Spoiler tags for what's outside Mistborn content, Sorry.
  11. Honestly me too. To the OP, Dalinar could become another Dual Shard and that could be cool. Short of that, though, I expect some other Spren (an UnMade most likely) to make a Bondsmith that can provide Warlight. Originally it was a Bondsmith for each Pure Tone and one for the only Hybrid. With a 3rd Pure Tone there should be one more "pure" light Bondsmith and another two Hybrid Light Bondsmiths. BAM seems the most likely/obvious for Voidlight since they already served that function. Sja-Anat might fit the personality of Freedomlight. Not sure on Warlight, Im personally holding out for an Everstorm Spren to fill that roll.
  12. For a more elaborate explanation of the classification as he see's it:
  13. Yes, precisely. It would require an equivalent amount of Investiture from a more abundant source like Stormlight or Allomancy, and convert it into what I believe is the most dense, stable, and versatile form of Investiture we've seen (not counting Shardpools). It stacks, sticks, doesnt leak or Bind you to a planetary system, turns Intent to Effect more directly than any other system, and can easily recalibrate its Identity. WOB says you can fuel surges just by having them, and I would not be surprised if you can just Command them to flush themselves out to charge other storage media like Gems or Metalminds (if you had the Heightenings). Agreed, the whole idea depends on the fundamental line between conscious Awareness and the whole Cognitive Aspect self image with it's weird feedback effect on the Platonic Idea. I fully believe that if the person is Realmically aware enough to consider their native Breath a separate thing, a ball of Energy or a Commodity or otherwise something they Have instead of something they Are, it would not work. But the court of gods regularly convinces Children to give up their Breath and I doubt they need or get much of an education on what's actually happening. If (Big If) they were ignorant enough of Breaths completely (no cultural reference at all) they might have internalized the heightened Investiture state as their native self. Then if they were talked through the Command to give away the Breath, but couched in terms of "Vitality" or something that by default would heal and/or regenerate, they might be able to give up a real Breath and then take in an equivalent amount of stormlight via ReGrowth to restore it. Basically convince the person that the act of giving away a Breath is a form of damage, akin to a classic Chi Vampire or something. A lot of things could go wrong with this theory. Giving it away is just a Command, and Commands take Intent. We dont know how much education is needed for that, but it's entirely possible that the Intent required to make the transfer work requires too much Understanding for this loophole to work. Or the understanding of the person might not play a role at all, and no amount of Self-Image will incorporate the Breath into the person's Platonic Ideal where Healing Magics could restore it.
  14. Hemalurgy is all about ripping off a functional chunk of spiritweb circuitry and splicing it into your own. And a single spike can hold up to a complete Spiritweb, though it cannot be charged twice so it cant really get more than that. All the actual effects will depend entirely on what the chunk is ripped off and where you splice it in. A koloss had four specific Physical spikes that caused a lot of physical changes, but Inquisitors could have a lot more and still be human-shaped. As far as I can tell, the dividing line between a Steel Inquisitor and just a Hemalurgist is that Inquisitors have enough Spikes to need a lynchpin Spike, and anything shy of that is still just a human hemalurgist. Im not quite sure what you are proposing? The Koloss re-used the spikes right after battles to keep their numbers, but those spikes still loose power exponentially (half-life style) any time they are outside a person thanks to Hemalurgic decay. Oh sure, in theory. The Lord Ruler didnt do it much that we saw, but per the published Hemalurgic chart, you could use copper to stack up your "Intelligence". In theory it should be possible to do it without unwanted physical side-effects if that's your question, but that's where the nuance of Intent and Bind Points come in to play, and only bloody experimentation or crazy Spirit Realm shenanigans) will tell us the truth. On the other hand, Two spikes could get you F-Zinc compounding which wouldnt have much of an upper limit compared to basic Intelligence theft.
  15. So far, no, Plate has shown no ability to shapeshift beyond basic fit. We've only seen the capabilities of a Windrunner's Living Plate, which can fly out and Protect Others, but the other orders may have unique abilities of their own. Even if some allow limited reShaping and you managed to make bladed weapons, they'd be a Godmetal but still weaker/destructible, and most likely would not gain the Spiritual Damage ability of Shardblades.
  16. Im not sure he intended to Confirm it initially, but Yes: Adonalsium was a sapient entity capable of having opinions and making decisions that are separate and distinct from the sort of hard rules that would bind an unthinking Force of Nature. By Cosmere rules Spren could have accessed surges with Fabrials, etc before the Shattering, but Adonalsium would not allow it. He Thinks therefore He IS.
  17. I think it's more that the chart is the general Bind points for a Human Subject, as opposed to Hemalurgic Contstructs (which by definition have warped bodies and different/moved/warped bindpoints). If a Human gets enough spikes to need a Lynchpin Spike, they can be called "Inquisitors" as we know it, though the argument could still me made that Inquisitor is an Organization term that died in Era1.
  18. I could also see it going in the other direction, and the Ascension could spin off her secondary persona's into their own separate Spren state. I dont think that would make her any better at holding two shards, though it might shortcut the Shard to gaining it's own independent Sapience if one of them Absorbed one of the them.
  19. "Spike Doubling" would have been a better term, along the lines of what Vin had. Any Mistings or Mistborn that also got the "standard" set of spikes would have had their natural abilities doubled. Between the mentions in the books and the clarifying WOB annotation, I think it's safe to assume so since it was part of his method to build the whole divinity reputation for him and his inquisitors. As you say they probably wouldnt have been wasted on increasing a Mistborn's Duralumin ability (which might not really Increase much by it's nature), but could definitely make any Misting Inquisitors capable of terrifying displays that the population would assume they could do at will (since both aluminum and Duralumin were secret).
  20. Double spikes Spike Doubling and Duralumin, mostly.
  21. This is fascinating. A couple datapoints that may lead to something: There are technically 17 mundane metals of significance in the Cosmere. The 16 allomantic 16 plus Silver. Shards have bumped metals into or out of the system before, implying they'd need to do that to maintain a 16 count on Scadrial, or at least that 16 pattern that time (by teh Shards internal logic that wasnt exactly sane, to be fair). He initially said Leras Bumped Chromium because it was hard to get, but then changed his mind to Aluminum with a very specific Asterisks that it wasnt for the reasons people were thinking. Because of the WOB that implies its not Natural in the Cosmere, lots of folks think Aluminum is Adonalsium's Godmetal, or some similar unnatural thing. He often reiterates that the Metallic Arts charts and tables are in-world constructs that can be flawed or incorrect. Possible Conclusion: There are in fact 17 "base" metals, Aluminum is the unnatural one and bumped Silver out of the 16th slot on Scadrial for Lategame purposes. Allomancy is the only confirmed Investiture effect that can mess with Aluminum, which I think will play a role at the end of things.
  22. Unnecessary, a Champion of Ire would have all the purified Dor they could carry, but would probably just mimic the best effect with AonDor and not need to involve Preservation at all.
  23. Sure, they could pick pretty much any Host. In theory though, an intricately designed AonDor Augmentation package, because it can be designed from the ground up, should be able to match and surpass any other Power or Ability in the Cosmere. They can have all the personal augmentations of a FullBorn and Heightenings plus any customized offensive and defensive capabilities you could think of. Dor Plate, Seonblade, Leeching Bubbles, various forms of energy manipulation, all powered by a Duralumin-sized Investiture Power Connection.
  24. After a lot of careful planning and Aondor Empowerment, the chosen Champion of the Ire.
  25. The personality of the shard affects the way the magic is Obtained rather than what it can do. "So, in Preservation's case, the magic is a gift--allowing a person to preserve their own strength, and rely upon the strength granted by the magic." Feruchemy is a blend of Ruin and Preservation, allowing a Ferring to Ruin themselves now to Preserve the Attribute as Investiture for later.
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