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Quantus

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Everything posted by Quantus

  1. Not anywhere at all, just any functional bind point to get H-Aluminum's single and fairly absolute effect. Which means mostly means you have to hit a lot of the same vital areas as a kill shot (either eye, the heart, etc) but also at most major joints, between most ribs, a huge cluster around the heart and out to the sternum, and a trail of them down every limb. Technically a shot to the earlobe will do it, though you're more likely to rip through on that one. In era1 they were aware of something between two and three hundred of them, and there are likely to be more once they study it with modern everything.
  2. I mean, the Hemalurgic Chart. An Aluminum Spike "Removes All Powers". That makes it unique in two ways: It has a single, absolute effect with no logical room for variation, and it's the only spike that doesnt "Steal" anything so a 2nd implantation is pointless, and it is still an open question of whether aluminum Spikes (or metalminds, for that matter) actually get Invested, or if they just continue to blank, block, and/or ground out Investiture.
  3. Not With Aluminum. It only does one thing, and it does it no matter which Bind Point is used. It's cool that way. And because of that, it becomes well within the capabilities of atium , there are hundreds of Bind points with several clusters of them (around typical vital areas, mostly). That does require there to be some visible effect and/or reaction from the target when their powers are suddenly removed. But assuming they are moving and fighting and not standing stoically still (like a shooting target) their will inevitably be some effect from the sudden loss of all a Radaint's stormlight.
  4. Yes it does (or close enough for this purpose) and yes it is. Atium grants you both the view of the shadows and the mental abilities needed to process the information in real time. The same ability that lets them dodge attacks from behind will let them choose the perfect moment to aim and fire to hit the shadow that get's their powers blanked and falls over. It's not the same long odds as actually doing "real" Hemalurgy this way, since any Bind point will do the same thing and there are hundreds if not thousands of them. Atium was specifically his first foreshadow of a Fortune effect. That why in the WOB I posted earlier, when asked about Atium he replies that any Fortune effect will help with placing Spike, because Atium is a specific example of one.
  5. True, though he's put it on a scale of 1-30 not including Old Magic a time or two, and recently clarified that into Three Sets of Ten. That definately makes me think "One" means "Surgebinding", and the three sets of ten are 10 surges for each of the three Shards. Odium simply may not have been capable of granting his own "Pure Surge" back when he made the Fused but had not yet Invested enough for his own Tone to arise. Especially if the Everstorm Spren = UnMade theories prove true, it means Odium is thematically due to loose one. On the other hand, perhaps now that Odium is under new management and not in active conflict with any of the other resident Shards, whatever misalignment that caused him to be Nine while Honor and Cultivation were manifesting the full Ten theme of the system could now be gone.
  6. It was first actually shown in RoW Ch15. The way singer's use Emeralds for food isnt Soulcasters; they grow crops in the light of infused emeralds, and by drumming the correct rhythm it attracts lifespren, who take Stormlight from the gem and sort of pollinate the crops with it. And Oh Yes, and in this dark ritual they'd probably have to use a gem-trapped spren, so it was so happy to get out that it tripped and fell into the nearest gemheart. The best part is they might still need to do it that way, even in era4 on a spaceship.
  7. It does, per WOB (as will anything that gives you a glimpse of the Spiritual realm). In the case of Atium Shadows you are aiming for the temporal path of the shadow that goes down, same as how it helps find killshots generally. I was thinking of Amaram, but I looked back and he got hit in the inhuman spots, not through any plate. That means it'll take more hammering in a single spot, more heavily relying on the Atium Fortune aiming to get it right: single small piece of the plate, repeatedly, to expose a bind point.
  8. That's a good example with the Phantoms, it just took more Breaths to let them handle the weight. And in terms of the general realmics behind the Command, you could probably choose whether that comes from increased Strength or Decreased Weight (F-Iron tyle). We do have that one example where the Rhythm was provided externally to attract the relevant spren: the Singer's Drum Farming Rhythm. So maybe a group effort could supplement the cognitive aspects of the Spren attraction in the same way? I suddenly love this image of a space era that still has a dark ritual somewhere with a circle of singers chanting at the sky in Rhythm, attempting to raise the dead. OK, whomever gets the chance next: Ask Brandon about a Lifeless Singer's Form capabilities.
  9. Am I correct that Animal Lifeless are like Human Lifeless where there is the original (one-breath?) Awakening Command, and thereafter they can utilize skills from their life and take new complex Commands at least to the level of what they could have understood in life. At that point, lifeless hunting animals should be up to anything they could be trained to in life plus the advantage of getting a nice specific Mental Image with the Commands (as seen with Lightsong's Squirrel, I think). They can talk, so they are pretty far along the Sapience progression, at least once they are old enough. By that point, would a Lifeless Larkin be able to move without a Luckspren bond, if the living version couldn't? Or even weirder, what would the effects of having a Lifeless with a Gemheart Spren Bond, be that Larkin or Singer? Would a Spren even be willing? Could it be trapped like in Fabrial?
  10. Not really, but that is a fair point: I immediately go for extreme overkill from a distance, especially when the Metallic Arts are the attacker starting point. So let's recast the conversation a bit, What's the Minimum it would take to take out a 4th Order Radiant? And the Corollary, which order is the Least suited for Combat? Radiants in general have three main advantages: Plate, Shardblades, and Healing. Plate is pretty damn strong for stopping Investiture attacks, but easy enough to hammer through with basic physical attacks, and can then become a stormlight liability as it tries to repair. Shardblades are devastating without F-Gold, and can cut a bloodmaker off from them easier than anything but explosives. Healing is costly and somewhat slow compared to Compounded Gold, but otherwise great. Both Plate and Shardblades will be mitigated by Steel Compounding, both to dodge the shardblade and hammer through the plate. Then its either Leeching or pour on the damage so they cant do anything but heal until their Light runs out. If we are using modern weapons this is where Id get a Modern World Smite, perhaps an explosive or a chemical weapon they cant heal from fast enough. Decent F-Gold Stores will mitigate the attrition damage fighting a shardweilder. From there, increased Strength, Mental Speed, Senses, or Precognition etc will all increase odds of getting the Radiant on the ropes enough to finish it. AonDor or Bondsmith abilities might be able to shut down the Radiant's powers directly. Or Shardbow plus Aluminum Arrows plus Hemalurgic Intent (plus Atium to lock in the odds). Powerful enough Shardbows can kill through plate, and Atium aiming will insure you hit a bind point. If you are lucky the Plate goes inert and the radiant gets stuck in it (as if it ran out of stormlight), but regardless they can no longer hold stormlight, heal, or use surges. I think the least combat Order is probably the Truthwatchers. They can heal better and faster then the rest, but otherwise have no unique offense, defence, or Mobility. Their Lightweaving will not fool anyone with Life Sense, Steel Sight (assuming the illusions arent naked), or maybe an observant (or mentally augmented) person with A-Tin. Not to say he radiant package itself itsnt formidable, it's just that the Truthwatcher combination of Surges doesnt offer as much in a fight as the other Order's surges and/or Resonances.
  11. Oh lord, because of course we made mortar nukes... Yup, back to the Holy Trinity of F-Gold to Survive, A-Atium for precog aiming, and Twin-Steel to just be overall OP. Everything else is your preferred flavor of Smiting.
  12. This is a cool idea, I like it. For Symmetry if nothing else, it makes sense for there to be three more Bondsmiths now that Odium's invested enough for his Pure Tone. One to be the Voidlight rep (BAM most likely) and one each for hybrid Lights, "Warlight" and what may or may not eventually be called "Freedomlight" (which has textual support but still sounds like it belongs on a line of Red,White&Blue 'Merica-theme fireworks or some such non-sense).
  13. They just have to be able to "survive" enough to maintain some threshold biological contact with their Metalminds to Heal back. I dont know the modern sizes, but the closest known survivor of Hiroshima was 170 meters away from ground zero (with heavy cover and other factors like the bomb's air detonation) and (according to shallow wiki level research) the fires afterward that spread through the wood structures only hit a radius of 1.2 miles. So with a planned bunker the blast could be survivable for a Bloodmaking attacker, to survive the blast and later heal the radiation damage.
  14. This is the logical leap that I dont understand. The Leecher is force activating the Burn Metal ability of their Target, as part of Allomancy's unique Non-Invested Matter Conversion Investiture effect. But without the Spiritweb circuitry for Metal Burning in the target the Leecher has no way to make that Matter Conversion happen; they can flush out Investiture and prevent certain effects, but they themselves only have the circuitry for burning Chromium. Im not saying the target has to be actively Burning their metals for them to be Leeched away, Im just saying the target has to have the ability to Burn the Metal in question before a Leecher can force the Process to activate. If Wayne ate Bendalloy, Gold, and Steel, a Leecher would only destroy the Bendalloy in his belly and leave both the Gold and Steel untouched, and the reverse would be true for a coinshot like Wax. A Leecher likewise could not feed a random non-Scadrian, non-Allomancer full of Aluminum or Iron or Gold and make it disappear (say, to hide evidence or whatever).
  15. A-Pewter to carry the Nuke, A-Atium to Aim it, (Twin) Steel to launch it, F-Gold To survive any fallout that reaches a mile off.
  16. I dont think this part is true, I dont think Leechers are able to grant the ability to Burn Metals to their targets, just forcefully trigger it. Otherwise Aluminum Gnats should logically be able to (uselessly) burn any viable metal they ate. Or if they are granting the ability to burn metals externally, a Leecher Misting shouldnt be able to grant the ability to burn Metals that they cannot themselves Burn.
  17. So if Im reading the above references and WOBs correctly on Leeching effects: Leeching Effects can force an Allomancer to burn the metal, regardless of whether it's invested as a metalmind or spike, though the target still needs to have the ability to Burn Metals and the less Invested metals go first. If the target does not have the ability to Burn Metals, a Leeching effects can drain a Feruchemist's metalminds only while the Investiture is Kinetic. Leeching alone will not be able to permanently Drain a Spike, for Doylistic reasons. Instead you'd still have to remove (or Allomantically Burn) the Spike. Follow-up question: Does the Tapping part of the statement only apply to Chromium, as in you cannot use Chromium to Super-fill a Metalmind? Or is it saying you can only use leeching to Empty a Metalminds while the Ferring has gotten the Investiture flowing in the outward direction specifically? If the later is true, would Leeching a Ferring prevent them from Filling metalminds, by shunting the "saved" investiture away before it could be stored and becomes static.
  18. So far it takes Ettmetal to create any effect independent of a feruchemist's conscious Intent, otherwise evidence suggests they have to be awake (other than storing wakefulness) and know what attribute they are Tapping or Storing. So in the future they might work out some complex MetalArts device that is built to be stuck in "Drain-mode" (I picture their space ships needing adapted F-Bendalloy in place Toilets in their life support systems), but it will likely involved multiple metals and far mroe advanced realmic understanding than what Era2 had. With "normal" UnKeyed and/or UnSealed Metalminds as we've seen, all the Intent involved still needs to come from the user, so there is no way for it to "get stuck" in an active state.
  19. That begs the question, with Allomancy being the only confirmed Investiture effect I can think of that actually manipulates Aluminum, are there any others? Soulcasting cant do it, even treating it as a blood poison or whatever, since it cant affect Aluminum. Pewter and Gold cant do it while the aluminum is still present, and Regrowth also probably cant for the same reason. At best they help you survive the battle-field surgery. Forgery may or may not have the same issue. Ditto AonDor and all other Selish magics. Maybe a Selish potion that manipulated the surrounding flesh to force out the aluminum, then heal after? Awakening is off the table, but could a Divine Breath Healing remove aluminum shrapnel? That's about as top-tier as we've seen in terms of powerful healing magics. EDIT: That's also a fair read of it, given the compounding context of the WOB. I want to say there's another WOB that supports the "no actual Charge" interpretation but I cant seem to find it.
  20. Yes if it were just shoved into their body, No if it where done with Hemalurgic Intent and happened to hit a Bind Point, because that would shut down the Allomancy. Side Note: Per WOB in Compounding the Aluminum would go away but there wouldnt be any effect. This strongly implies that even Feruchemy and Hemalurgy dont actually Invest the Aluminum itself:
  21. If there isnt an Ode to the Superiority of Dogs, Tensoon and I will be sad...
  22. With the caveat that Oathgates and some similar Teleportation effects are very likely to go through the Spiritual Realm, it's just not a "place" that you can stop and exclusively exist in. But anything that Exists at all has some level of Spiritweb in the SR and that sort of emits the rest of the spiritweb pattern into existence. Honestly, Stormlight has better examples of the distinction between Peering into the Cognitive realm and bodily travelling there, but this is the wrong board for that. Becoming a Shard makes the person collapse all three realms into a conglomerate perpendicularity, where they exist in all of them. It's just that the vast majority of their new Self is just that big ball of Power which itself naturally exists in the Spiritual Realm. But it gets pulled into the Physical Realm wherever the Shard is physically residing, which is the core of what a Shard "Investing" in a world is.
  23. Nah, it's an admin thing, I put the report in so I think they'll see it soon.
  24. Yup, there's a couple new novels in his Year of Sanderson kickstarter and a short list of Novella's and Short Stories you'll want to pick up too. But otherwise Yes, there's a whole bunch that is only known from WoB's and a few non-canon "Prime" versions of novels (that each have varying availability). Frost has been mentioned in actual canon just once, but there's a semi-canon conversation between him and Hoid (Found HERE). Yolen has been mentioned in a lot of WOB's as the original world that all the original Shard holders came from. The eventual "Dragonsteel" prequel series will be set there and cover the Shattering. But that wont come out until just before the Cosmere finale which will be the Mistborn Space Age (planned as Era4). Aether's had until very recently been a big mystery he'd been teasing but never explaining, only calling it another prime magic system of the cosmere. They were mentioned by the Ghostbloods once, but were only confirmed on-screen in and where only really showcased in Tress of the Emerald Sea (released this year but not in the normal ways). https://coppermind.net/wiki/Cosmere#Bibliography_of_the_Cosmere EDIT: Also, Welcome! Since this jumped right into Cosmere spoilers and discussion, this should probably be moved to the Cosmere Discussion.
  25. For what it's worth, there are some instances where the type of spren makes less of a difference in the actual effect while still being important. Spanreeds, for example, will totally function if made from a variety of spren, but Flamespren are the easiest to divide and provide the fastest response time, making them the gold standard. An example given in RoW (opening of Ch.9) is that a spren in a Pewter cage will cause the Spren to express itself in a Physical force, Heat from a Flamespren, for example, and in that case you'd need a ruby for the Gem to attract and hold a Flamespren.
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