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Kasimir

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Everything posted by Kasimir

  1. I think he basically has to have had a Steel spike, because where else would it come from? He could be a natural Coinshot further enhanced by a Steel spike, is what I'm thinking. I don't see it as likely that they managed to make a spike from him—hitting the right bindpoint with Intent at the end of the fight? Eh, forget about it. I think you have to steal an attribute with a spike. I don't think we've seen a spike hold multiple Allomantic charges yet. There's a reason they comment about the Set bypassing conventional spike limits. I figure they're probably full metal mixtures. What's the harm if he doesn't burn them successfully? And Harmony was backing Wax. Last thing you want is for him to have anything but the right vial in a tight fix. Imagine if there was just one pewter and steel vial—"Wax will be fine as long as he's swallowed that one vial with pewter and not brass"? Edited to add: Returning to Vin, Harmony mentions that Ruin lucked on the right combination to make her earring, with her sister being a Seeker. If it's just the placement bindpoint, then it shouldn't really matter.
  2. Hundred Days and inbento. Chill game where you make wine and keep your winery producing (featuring a puzzle-fitting mechanic for how many activities you can do, e.g. harvesting the grapes, fermenting, suckering and trimming the vines...) with some fairly zen music. inbento's a game where you're a cat making bento sets with the bento being puzzles of increasing difficulty. Clearing a level unlocks a bit more story, told in images of a cat mother-and-child pair. I haven't really felt in the mood for anything more involved lately.
  3. Eh, I think that's subject to the fact the text references he has one spike, and we know it was the duralumin. Wax should also have been pretty aware he could burn pewter if he did in fact deliberately spike himself with Dumad's pewter spike, so the same objection applies to your theory as well. The only way the pewter spike theory works is if it's his Pathian earring. In the same way, the objection that Wax doesn't know he should be ingesting any is odd, because that's the same problem for Wax with a pewter spike: he'd still need to have ingested pewter. And we know where he got it from. Harmony tells Wayne that: So a pewter spike theory or a weak Mistborn theory will both agree that Harmony gave him a full metal mixture or something of that sort - with enough pewter that he could survive the blast. As long as he burned it. As long as he thought to burn it. Except that Wax doesn't consciously burn pewter. He doesn't go "oh, guess I better switch on my pewter." What he does think is: If he deliberately spiked himself with pewter, why doesn't he just say pewter? He knows he has pewter. And he sure knows this isn't duralumin. Harmony also agrees that Wax might have had a dose of lerasium, inhaled during the explosion, and we know that odd things have been happening to his metal sight, where he sees fleeting blue lines even though he's not burning steel, and the mists vanishing (possible tin use?) The weak Mistborn theory is that he's burning trace metals, e.g. iron, because of course, Wax wouldn't have figured he could burn other metals now, and so might not have checked his reserves. The first time he is conscious of it is in the water, and he doesn't mention it again. It's a similar deal to Vin, essentially. Vin burned trace metals, including pewter, fairly instinctively. You can dislike the reflexive burning without realising point, but your preferred theory still has to rely on that, because Wax put on his earring on the way up to the roof and never noticed, either. I prefer the weak Mistborn theory because it explains the oddities with the lines, and a few other moments that look potentially like weak, maybe even reflexive pewter use during the brawls with their doubles. I also think that it explains the "Wax has pewter now," emphasis mine. Maybe Harmony wasn't that sure until Wax spiked himself, or until Wax was actually burning. If Harmony has been giving Wax a pewter spike all along, then why 'now'? This wouldn't have been a new development, since Wax had been putting his earring on anyway. That being said, if the weak Mistborn theory fails, then IMO, the next most promising theory is definitely the Pathian earring pewter spike theory. Wax refers to himself consistently as having a single spike, and the better candidate is duralumin. It doesn't stand to reason he took Dumad's pewter too. (Also, just as an aside: given Wax's issues with Harmony, I'm not sure I can see Wax deciding to stab himself with one extra spike than he felt he needed.) Edited to add: You could argue Wax didn't know there was pewter in that vial, but then where does he get the duralumin from? If he gets it from Dumad's metals, then those are probably going to have pewter too because Dumad needs to reload, and Wax would've been aware of that. At the very least, it's odd to take Dumad's spikes, pewter included, and Dumad's metals, and not even think to check if there's pewter. What then, really, is the point of spiking yourself with pewter anyway if you're not even going to load up on it?
  4. I can neither confirm nor deny that I am apparently encouraging bad habits unbecoming of a good Villager in you >>
  5. Presume it's the line Harmony says: "Fortunately, this one will be channeled mostly upward—and Wax has pewter now." I read it as granted from the lerasium dust he inhaled, but I know some theorise it's either from his Pathian earring or Dumad's spike.
  6. You did not make your character Dooku and force me to figure out how the hell Dooku is still alive. (Cloning, but Aliens meme.) I am already sufficiently grateful Edited: More seriously, I think knowing Disney canon helps because the basics are the same. Lightsabers go brrr, Force goes whoosh, red = bad, good = many pretty colours, also droids and credits and stuff, what'd I miss. Disney doesn't talk about Korriban much but deserted Tyrian falling apart on Evil dust canyon world more or less works, and apparently it's infested by alien frog things thanks to Drake. That's about it, nothing too wildly off Edited to add 2: Hmm actually sabaac cards on the table. I hinted at this when responding to Turtle, but my view is that RP has gotten quite a bit sidelined in SE this year, and part of my focus in setting up this game was to sort of go back to something a bit closer to MR43 and to see if I could frame a game in a way that encourages players to RP. I'm mindful of Araris's feedback about LG85, which was that he often felt like he didn't know the world enough to be able to RP in it, so I picked a fairly basic setting and figured I'd throw out some setting notes as crutches for players who felt they didn't know enough to RP. I also set up cosmetic roles again, because I feel players seem to have responded better to those than not. Maybe because those are chosen? Not sure, we'll see as the game goes forward. I'm ok if SE really decides RP gets more sidelined as we go along. Maybe that's how it'll turn out - I'm probably part of the problem as well. I've definitely had games where I just am not in RP mode. But I'm not so sure this isn't also a GMing problem. So this MR is an experiment in two ways: I'm trying to fix the terribly broken MR2, which was so broken the Village won after a bloodless sweep. I'm also trying to see if a GM can do things to create an environment that encourages RP more, e.g. cosmetic roles with pencilled in interactions, a stronger-flavoured setting, a mechanic that explicitly involves RP, and a plot/write-ups that centre around player characters and in which the GM PC takes a very backstage role (at least, if it goes as planned) as the guy who sells drinks at the bar and who might have just fought in a couple of wars himself. Maybe it'll work. Maybe it won't but hey, that's why it's an experiment I'd say use the canon you know as a crutch. Ultimately the result will be a mix of Disney and Legends canon but frankly, in SE games, it's a mix of Sanderson canon and player canon anyway and no one's complaining.
  7. Fair - missed that, but I'd still say that the PMs could significantly make up for it as an info-gathering tool, so it's just as well the PMs are open. The info black hole problem is still something players are going to be thinking about how to work with, IMO, because you can't effectively strategise without at least something to go on.
  8. Seriously, I promise you you can RP a guy who swings around a giant Shardblade and summons random terentatek-eating chasmfiends when he burps and it will be okay This setting material I'm throwing out is a starting point, especially for those who know those stuff. I will absolutely go with what you guys give me, that's the point of how I'm aiming to set up the GMing this time around. I do ask y'all not murder Sajhe or something as I have something in mind for him, but other than that I'm fine. My canon/non-canon warnings are really more because I've been on a couple of sites where fans of different eras and continuities can't get along, so truth to be told, I wanted to nip that in the bud here Case in point: I currently have players signing up as, and yes I'm calling people out here :eyes: -A Gungan bounty hunter -A hunter-killer droid -A terentatek! A freakin' terentatek! This thing right here! I am going to have to figure out how a terentatek gets exed, how a blaster-wielding droid can use the Force, or how a Gungan bounty hunter is really a Jedi in disguise (ok I'll be fair, this one is not as hard.) Or what happens if a Jedi or a Reborn decides to duel a normal Settler/Cultist >> And this is fine. I have plans for each of those contingencies (I do have an inner Steris, I'll admit, though Wyrm accuses me of being spiritually Marasi ) - I'm your GM, it's my job to make it work. It does help if y'all help me by not picking really, really hard things, but Danex signed up as a horse before, it was fine, we've had players get exed by a horse before, also fine. If anyone gives you hell about picking non-canon things, @ my IM. @Elandera is good people and it will be Okay. Just have fun >>
  9. Yeah my policy for the game is that's no big deal. This period/setting is basically stripped from an amalgamation of KOTOR/KOTOR II (which Hael and Drake are referencing), Jedi Quest (which probably no one here reads ) and a side-story from the main quest of JK:JA where you raid the Valley of the Dark Lords with the other Jedi. It does immediately violate sequel lore since the Jedi Academy wasn't that successful and 14 ABY wasn't that clean, but hey, I liked JK:JA, it was a fun game, and MR2 rerun with lightsabers, c'mon I'm probably dropping lore easter eggs here and there for fans who are into deep cuts but other than that, my plan as far as I can get away with it is to go in the opposite direction of my GMing for the last couple games and make the events as player-directed as possible, or to use established player characters more - eh, you'll see. Part of this is some theories I have about player engagement and RP I'm testing out. Also part is I think the convo we had in LG90 about the RP being part of SE's DNA even if it's less emphasised recently. LG85 was exceptionally alienating for most players RP-wise so I am trying to go in the opposite direction here and see if I can help make things better/easier to work with. Edited to add: I will say that if you, IDK, end up in a duel between HK-47 and Tania!, I'm okay with reskinning the dueling mechanic on the fly to make more sense as a gunshots at dawn kind of thing. But again - let's see what the distro gods bring, and make that Death Star run when we get to it.
  10. At least you're not Dooku this time! Edited to add: I never thought I'd have to ask a player this, but just to confirm: Can I confirm the ! is meant to be in there everytime I refer to Tania!?
  11. The sky was a sullen red-orange. Maybe there was a dust storm, brewing out there somewhere. Lived on Korriban for long enough, and you got accustomed to the world’s many moods. On Korriban, none of them really portended well. Sajhe remembered a great deal of things. Sometimes, he remembered more than people reckoned he should. Korriban, though. Sajhe never liked to believe anything was rotten to the core. Way he saw it, most people had some slice of goodness in them. The trick was reaching it. You saw enough, you reckoned that maybe some people needed more help reaching it than others. Korriban had been a Sith world, from the beginning. Maybe there was a time, far back, before the great split in the Bendu, before there were words for those who wanted to go with the flow, and those who wanted mastery, when the galaxy was one, and when there were flowers in the majestic canyons of Korriban. Now though, it’d been years and years and years since the Sith had died in the Battle of Ruusan, and suddenly emerged again to rule in might, only to be lately vanquished, by all reckoning, by Luke Skywalker himself. And still, Korriban was a Sith world, and there were countless nooks and crannies you could go to that just made you shiver with sudden fear, as though someone were walking over your grave. As a general rule, Sajhe avoided those places. And watched. And kept the drinks flowing. A long time ago, he’d figured he’d be doing something other than keeping a local watering hole open somewhere as small and dusty and forgettable as Dreshdae. But things changed. People changed. Fancy that. The door hissed and wheezed as someone tried to palm it open. Probably a faulty motivator. Sajhe’d have to get someone to look at it, maybe work at it himself. Kept the hands busy. Finally, it slid open with a corrugated screech, slamming back to the far side of the doorway. Sajhe looked up. The various patrons of The Drunk Side looked up. A dark figure, hooded, stood in the doorway of the bar. Contemptous eyes, burning fiery gold out of the shadows. Sajhe didn’t like those. Eyes that spoke of mastery, eyes that said they saw you only as tools to be used, and subsequently discarded. Nothing good, nothing ever worth having, came out of mastery, Sajhe thought. The wise knew better than to exert themselves against the world. But that was the old sorrow, the old split, the schism that had wracked the Bendu, and then played out again and again, echoing over the corridors of time. An old sorrow and Sajhe heard its strains and did not think it could ever be so simply mended. If there was a time for mending, it was beyond prophecy. The figure strode to the counter. Sajhe said, “Welcome to The Drunk Side! What can I—” His breath caught in his throat. Red misted the edges of his vision. “I want information,” the figure said. Cold, forceful fingers ripped at his mind, seeking to know about Korriban, seeking to know about the Valley of the Dark Lords. Better not to know, Sajhe thought. The old sorrow. Beyond mending. “You think to defy me?” “Hey, what do you think you are doing—” Sajhe, against the pressure on his throat, barely managed to croak, “Go!” Old Barles threw himself backwards, and just in time, as a bar of scarlet plasma hummed to life in the figure’s hand and scythed through the air where he had stood. “Jedi,” Barles whispered, eyes wide, because even years after the Jedi had fallen, and oh, Sajhe had felt grim determination and resignation on the day he had heard, but also relief, the sense that the worst had happened, and there was nothing more to be done, even years after, beings saw a lightsaber and thought Jedi, even though the colour should have been the first clue, Sith always used synthetic crystals forged from Sith alchemy. Mastery. Cold laughter. “We are beyond the Jedi,” the Sith hissed. “We are Disciples of Ragnos. And we will reclaim the Valley of Dark Lords.” The bar was frozen. The terror of being confronted by a predator, by a being out of legend. What did you do against a Jedi who exuded such menace? Against, Sajhe thought, one of the Jedi fallen? But there was grace, too. Moments of grace unasked for, and unearned. The Sith’s comlink chirped, and he keyed it. “Retreat,” crackled a voice. “Are you mad?” the Sith demanded. “There are Jedi in this settlement. If you act preemptively, you will provoke them into calling for help. Do you think the two of us can kill our way through everything Luke Skywalker sends our way? Patience.” With burning eyes, the Sith studied the bar. The red lightsaber came down, slashing through the glowing halves of the counter. The sharp, thunderous scent of ozone. “This isn’t over,” he growled. A promise, not a threat. “We will eliminate the Jedi. And we will have the secret of the Valley out of one of you, one way or another.” The door stayed open. Forced open, no doubt. Sajhe sighed. His throat ached. “Does anyone want a drink?” he asked, tentatively. “The hell was that?” Barles whispered. “Sith,” said someone else. “Or a Jedi gone bad, it doesn’t matter. Someone’s got to put out the call to the New Republic. If there’s Sith on Dreshdae, we’re all in for it.” MR61: Shadows and Dust “We are but shadows and dust.” — Commentaries on the Life of Ulic Qel-Droma by Sajhe Kel-Arran A LONG TIME AGO, IN A GALAXY FAR, FAR AWAY... The wind sweeps across the aging settlement of Dreshdae, stirring dry ochre dust in its wake. Some days, the wind rises from the Valley of the Dark Lords, bringing with it quiet susurrus of ancient bones, tombs best left undisturbed. It blows through Dreshdae, causing the rusted wind turbines to creak reluctantly back into life, supplying energy to the humming power generator. A long time ago, in the days of the Jedi Civil War, more people came to Dreshdae. Centuries later, the settlement is all but condemned: archeologists, historians, spacers bringing supplies, and a few researchers trickle in and out, barely keeping Dreshdae alive. Centuries later, seekers have come once again to Dreshdae, chasing after the echoes of Sith Lords long faded into the shadows of history. What will you do? Will you allow the last remnants of the Sith to crumble into the dust? Or will you kindle the flames of a new Sith Empire from the shadows? General Rules: Win Conditions: Mechanics: Roles: RP Guide: Cosmetic Roles: Quick Links: Sign-ups are open now and will close on Sunday, 27th November 2022, at 0100hrs SGT (GMT +8). Rollovers will take place at the same time. The IM for the game is @Elandera. This game is a re-run of MR2, with lightsabers. Note that I would like at least fifteen players to feel comfortable with the existing ruleset. If this minimum cannot be reached, I will either extend sign-ups or remove the vote manip powers. We'll make that Death Star run when we get to it. Please also be reminded to desist from posting in the thread until I can reserve the next post. I will always do so in order to collect both the current player list and the most recent set of rule clarifications for easy access.
  12. One thing I'm thinking about between this and what Ash said: I feel like the open PMs are going to be critical here. This was the problem with MR1 where there was just no action confirmation or VC confirmation, we just knew who was exed and killed each cycle. This is exacerbated here by the lack of flips until the very end. I imagine that if players value other actions more than scans or roleblocks, they might end up info-trading in PMs to try to establish a better picture of the gamestate and work from there. In which case, scans might really take on secondary importance. Dead doc collaboration really came in clutch for us in MR1. The Seventeenth Sharders just weren't sharing any info they had, so the only way to do it was dead doc mass info-sharing and then piecing it together to try to advise on gamestate.
  13. This would be my view, yeah. To confirm: no roles, so the faction has to make a strategic choice? Sounds good! Edited to add: I do like how straightforward this is for a faction game - the faction element will likely add complexity enough!
  14. I missed this, my bad. It's a fair point, and FWIW, if a player were to ask 'Can you list the entire Elim team', I would absolutely not step in if the Elim said 'Yes, I can.' Though to be fair, they'd then get asked to do so, but as you said, it's then an order/imperative. Listing actual characters would work too, but then the player name dodge would cause an issue. In general, I feel that as a GM, if you know the players are just going to abuse the hell out of a rule, you're better off changing their incentives rather than just waiting for them to break it and then punish them for it. So I lean towards the restrictions on the type of question that can be asked.
  15. Basically my thoughts, yeah. I liked a lot of individual moments, and I really did enjoy the book - I loved Wax going full Sword mode, Marasi talking to the kidnapped Allomancers, and Wayne's heroic moment(s). It's just that I also had a "Wait, that's it?" sort of feeling when the book was done, and I think I was a bit disappointed or at least ambivalent, in a way I haven't been about most of Wax and Wayne. 'Tight and tidy' is one way of expressing some of the hesitation I had with this book, I think!
  16. Welcome to the Village side, Village Bro :eyes: Though GMs may occasionally curse me to Evil, my soul is Village. Village best alignment! >:( P.S. Didn't break your code - I did try Taravangian's and ran a brute force cracker I wrote for simple substitution ciphers in class, but otherwise felt there were too few samples for frequency analysis to be potentially successful. Thanks @Matrim's Dice, mostly had fun and it was a good switch up Apologies for my C4 snap - it was definitely Not A Good Day and I think my control cracked there. I did enjoy drawing increasingly insane Pepe Silva diagrams and letting the Sacred Coin scam me into the worst attacks so I consider this an absolute win
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