The Hemalurgic Table of Metals!
The Table of Hemalurgic Metals is here, in the Hero of Ages Leatherbound. Aonstick on Reddit got their hands on it, and my my, it is spicy. Take a look:
The Hemalurgic quadrants are Physical, Mental, Temporal, and Spiritual, so the quadrant names are a bit mixed between Allomantic names and Feruchemical names. The table itself shows various bindpoints for Steel Inquisitors, which is quite spicy. But first the abilities, and let's just quickly look at that bottom half for the new stuff:
Temporal
- Cadmium: Steals Temporal Allomantic powers
- Bendalloy: Steals Spiritual Feruchemical powers
- Gold: Steals Hybrid Feruchemical powers
- Electrum: Steals Enhancement Allomantic powers
This is quite interesting, as the Physical and Mental quadrants all steal two base human attributes, in addition to Allomancy/Feruchemy.
Spiritual
- Chromium: Might steal destiny
- Nicrosil: Steals Investiture
- Aluminum: Removes all powers
- Duralumin: Steals Connection/Identity
Might steal destiny!? What! Aluminum removes all powers! Does such a spike need to be charged? Nicrosil spikes are overpowered as crap, stealing Investiture, whoa.
And lastly, the god metals:
- Atium: Steals any power. Must be refined
- Lerasium: Steals all abilities
Hold the Phone Company, whoa. We have known atium is a Hemalurgic "wildcard," but this steals any power, but must be refined somehow. What does refined mean in this context? And lerasium, steals all abilities. Note the change in the verbiage from "power" on atium to "abilities" on lerasium. What does that distinction mean? (Not that lerasium spikes seem super useful compared to just ingesting it, but still.)
This is crazy awesome. But now let's take a look at the bindpoints. There is a different colored metal by each quadrant name, like Physical, Mental, etc. This clearly must represent the applicable bindpoint for each quadrant of metal. It isn't specific as to where you need to put a steel spike to get Allomantic pewter, for example, but look at it. This labels effective bindpoints for Spiritual Hemalurgic abilities, and seems to imply that maybe Steel Inquisitors had such abilities sometime.
Edited by Chaos
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