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Posted

I  figured that if someone was going to die as a result of my role, then I might as well make it somewhat thematic. I didn't even consider that other people might have the same role, haha.

 

That's an interesting analysis you have there Joe. I think that I agree with it for the most part.

 

Conquestor, just because there are traitors out there doesn't mean that we should sit back and not protect anybody. I mean, unless our Knights Ignis or Ferrous start going vigilante right away, the only kill out there belongs to the traitor team anyways. So protecting someone that is a traitor is no different from protecting somebody that is not targeted.

 

I have 3 finals in the next 30 hours, followed by my need to pack up and ride on a train for another 30 hours where I will have no internet. So I will try and avoid the inactivity filter, but I will be low profile through Tuesday, and completely inactive Wednesday.

Posted

I have 3 finals in the next 30 hours, followed by my need to pack up and ride on a train for another 30 hours where I will have no internet. So I will try and avoid the inactivity filter, but I will be low profile through Tuesday, and completely inactive Wednesday.

Like I have said, my main concern is people who just disappear. That you've let me know that you're busy for essentially cycle 2 is fine. If you are able to get a post in, that'd be nice, but it's not the end of the world. Just keep me posted and I'll keep the filter at bay. :) 

Posted

Interesting game mechanics, knowing one power everyone has.

For the time being, I'm just going to note vote for anyone, since there really hasn't been anything to go off of.

Also, it's probably best not to talk about who's getting protected in the thread, so pm me if you want protection. (PMs are nice)

Posted (edited)

Watercrafters (Straw, Mail) and Aircrafters (DC, Winter, Cloud, Seonid) are useful to the village because they can open up lines of communication between villagers. However, the air crafters are less useful than the watercrafters, since the Watercrafters can be healers as well. So I would put Mailliw and Straw on the threatening to Eliminators list as well, Mailliw more so because he's a lot more experienced than Straw.

Rereading this, I feel I should point out that at some point during the signup period, we adjusted most of the Tier 3 abilities (Earth 3 scouts, Wind 3 is a rolescan, etc.) Water 3 was changed from yet another protect to a poisoner-like kill.

 

Sorry again for all the confusion. When we came to trying to balance things, we had to fix problems that we'd not noticed before. I believe it's all good now. At the end of the cycle, I'll compile all the clarifications and rule changes, and get one of the mods to edit them into the signups post so that they are up to date, to reduce further confusion. 

Edited by Haelbarde
Posted

Fellow main-earthcrafters, I suggest we all protect each other. That way, if one of us dies, we'll know either the traitors have a roleblock(I am not as familiar with the powers as I should be, is there one?), an extra kill, or an earth rafter of their own. With that in mind, I'll protect Araris, Araris can protect Burnt, and Burnt can protect me. If either of you have an extra I suggest using it on the other person.

Posted

Rereading this, I feel I should point out that at some point during the signup period, we adjusted most of the Tier 3 abilities (Earth 3 scouts, Wind 3 is a rolescan, etc.) Water 3 was changed from yet another protect to a poisoner-like kill.

Sorry again for all the confusion. When we came to trying to balance things, we had to fix problems that we'd not noticed before. I believe it's all good now. At the end of the cycle, I'll compile all the clarifications and rule changes, and get one of the mods to edit them into the signups post so that they are up to date, to reduce further confusion.

Has the OP been updated with all the changes yet?

Posted

Has the OP been updated with all the changes yet?

Not yet. Although it isn't terribly outdated. It doesn't have the reduction to 2 actions per turn, the change to Tier 2 Earth so that it can't self protect, nor the edit for clarity for Water 3. For abilities, the most update version is in post 17 of this thread. I'll get it ready tomorrow (I'm going to be sleeping in about half an hour, and I've got a few other things to do first), and so then it'll be a matter of when the mods are around. I'll post in thread when it's been done.

Posted

Well, hello everyone. I don't know that I'll be super active, since I'm still GMing LG21.

That said, since everyone knows that I have a pm ability, I'll take requests.

Posted

Fellow main-earthcrafters, I suggest we all protect each other. That way, if one of us dies, we'll know either the traitors have a roleblock(I am not as familiar with the powers as I should be, is there one?), an extra kill, or an earth rafter of their own. With that in mind, I'll protect Araris, Araris can protect Burnt, and Burnt can protect me. If either of you have an extra I suggest using it on the other person.

To the earth mains, I personally don't think this would be ideal. One of the earth mains could be an Elim, and even if none of them were, the Elims could double stack (assuming they have a fury kill) and kill one, casting suspicion on the others who would actually be innocent

Posted

I have a question about pms. i was reading through powers and saw that one of the water powers is sneaking onto pms, how does that work?

Also, Araris, I was not suggesting that earthcrafters don't protect anyone on that list, I was just saying that some of those people might be an eliminator.

Posted (edited)

that get two powers. All I'm saying is that we need to consider everything before rushing in. On another note, Araris .

I did consider all those things. I'm certain at least one of the people on my protect list is a traitor, which is why I simply suggested to protect one of these people. And yes, I do know that some of these guys are lucky enough to have two powers, but unless they reveal that, the eliminators only know about the primary one I based my analysis off.

Phatt's idea Doesn't work though. Not that I can see. It inly defends the defenders, not the villagers who might have a kill, who we'll need soon, and if an earthcrafter dies, it could easily be a double tap, rather than a failed protection.

Edit; what the heck happened to my quote?

Edited by The Only Joe
Posted

I'd misread tier 1 as being able to protect someone. :/

So that won't work very well.

At least it got some discussion, though.

Posted

I would like a PM, Seonid. Also, how many people here have powers above Tier 1?

I'm assuming most people have powers over tier 1, and if they dont they must have multiple fury crafting elements. 

 

I for one have at least 2 elements  ;)

Posted (edited)
Water...
5. Maill (Water)
7. ThatTinyStrawMan (Water)
Earth...
1. Araris Valerian (Earth)
3. Phatt (Earth)
14. Burnt Spaghetti (Earth)
Fire...
2. Joe (Fire)
6. Hellscythe (Fire) (It was gonna be red but red is for votes...)
16. Gamma Fiend (Fire)
Air...
4. DC  (Air)
15. Seonid (Air)
12. cloudjumper (Air)
8. Winter Cloud (Air)
And Metal and Wood?
9. Master Elodin (Metal)
10. Bugsy (Metal)
11. Conquestor (Metal)
13. SilverDragon (Wood)
17. Amanuensis (Wood)
18. Lopen (Wood)
Long ago, the sixish nations lived in harmony. Then everything changed when the fire nation attacked. Only Phattemer, Tier 1 of at least four elements could stop them. But when the world needed him most... He was role blocked.
(I vote we take out the water tribe first they seem outnumbered)
 

I think that's Hael, based off you stabbing him at the end.

Wow, Hellscythe, you'd kill me before the game began? Harsh.

Oh please we both know who I killed before the game began.

 

 

 

 
Well, let's review who should get protection.
 
I would argue that the Eliminators are going to mainly go for threats to their team. While that may take the form of eliminating experienced players, it sometimes doesn't when Powers are more applicable, or there are lots of experienced players on the eliminator team, and they want to hide. But, if an experianced player has a powerful role, they'll often attack them anyway, because they're a triple threat.
 
Of the six power types, They're going to avoid targeting Metalcrafters, since thy have an extra life, no matter what. Attacking them is going to get them a lot of attention, usually through either trust or WGG suspicions, which I would argue don't often work since They're always expected. That removes Elodin, Bugsby, and Conquestor from the obvious targets. 
 
Other than Metal, Fire is the only ability to be able to kill players, and while they want town vigilante's to kill other villagers, they don't want experienced vigilantes, since they tend to be better at killing eliminators. So that puts Joe, Hellscythe, and Gamma Fiend in danger. However, we can take Gamma off that list, I hope. Because seriously, He's just returned to SE. It would be an incredible jerk move to kill him N1, so I doubt he'll be targeted.
 
 
TL;DR
Primary Targets:
Joe, Hellscythe, Mailliw.

I like the third person talk, Joe. "So that puts Joe... in danger." 

 

I doubt they won't target Metal, it's probably the most op thing in this game if you ask me. Not only do they not add suspicion to themselves by not killing anyone early on, they get to take lives off that they would have to go through regardless.

 

I appreciate being selected as primary target for protection however I really shouldn't be a target for protection considering I don't have even Tier 2 Firecrafting. So I can change a vote. *fist pump* Take that Tier 1 Earthcrafting. Considering I got only Tier 1 Firecrafting I'm to assume other people got Tier 1 of whatever their startup crafting is as well and won't use crafting to base assumptions on who the eliminator team is.

 

Edit: Do the Air and Watercrafters want to tell us how many PM's they're allowed to make?

Edited by Hellscythe
Posted

I was a Tier II Metalcrafter. Then the game actually started and I got Tier I Water. :P

I'll be contact, fiery people. Metal, you'll be next cycle.

Posted

I have tier one of either air or water in addition to my tier one metal. I can make 2 PMs each cycle, both of which I've already used this turn

I'm not specifying which type or who with in the thread to (hopefully) make the Elims waste a turn or 2 trying to spy on me. The people I've PMed obviously know who they are and what type I have. If, for some reason, you guys feel it would be beneficial for the village to know, feel free to share it. Otherwise, try and keep it to yourself for now.

Posted

Gammax formed a little ball of fire, directing it into the pile of twigs and kindling he had gathered at his small campsite. It was really more or less just a blank spot where nobody else had set up yet, so he decided to plop down here for the night. He still didn't know who he could trust out there. Maybe it was the Traitors out there who had planted these memories in his brain. He would find them and make them pay for what they had done to him.

Sadly, the small little ball of fire was the most he could manage before he exhausted the extent of his Ignus powers, so he let go of the magic. He still wasn't used to the idea of the elemental magic. He shook his head and took another look around the sprawling camp spreading out around him as people started to get settled in themselves. He could see small little clusters and groups of people whispering and secreting amongst themselves. Friends, or enemies who couldn't be trusted?

He heard a loud commotion over behind his shoulder and turned around to see some guy starting to bark a bunch of commands and orders around, commanding everybody's attention. And apparently trying to dictate what everyone should do. He didn't outright tell people to listen to him, no that wouldn't be subtle enough. But put enough good ideas out there, and people get the habit of listening to whatever you say after awhile. Gammax remembered pulling a trick or two like that before. He just couldn't remember where or when. Blasted memories.

Either way, there were a few people he decided to keep an eye on. At least to watch his own back.

I suppose I'll put a tentative vote on Joe for now, mostly for old times sake. :P But also, I do remember the usual trick of being the center of attention as Eliminator, and trying to take charge of things from the get go as an Eliminator, so I'll be a little bit wary. Call me paranoid.  ;)  Also, a list of priorities and targets almost always accomplishes nothing, as there's really no good way to even predict who the eliminators will even try and hit the first cycle. This game might be a little different, of course, as that public list of one of the Powers each player has is a very useful tool -- for both village and traitors. I am only lv 1 Fire also myself, so I can change a vote when needed. I can also neither confirm nor deny any other power(s) I may or may not have. :ph34r: 

Posted

I suppose I'll put a tentative vote on Joe for now, mostly for old times sake. :P But also, I do remember the usual trick of being the center of attention as Eliminator, and trying to take charge of things from the get go as an Eliminator, so I'll be a little bit wary. Call me paranoid. ;) Also, a list of priorities and targets almost always accomplishes nothing, as there's really no good way to even predict who the eliminators will even try and hit the first cycle. This game might be a little different, of course, as that public list of one of the Powers each player has is a very useful tool -- for both village and traitors. I am only lv 1 Fire also myself, so I can change a vote when needed. I can also neither confirm nor deny any other power(s) I may or may not have. :ph34r:

I don't mind the vote at all Gamma, since I am using my eliminator playstyle. I'm trying to make it my normal playstyle though, so that I can be effective no matter my alignment.

Also, I'm increasingly certain that the power list is a distraction. A number of people have contacted me via PM's and none of them had more than Tier one in their primary power. So I'm officially retracting my protection reccomendations.

Posted

Joe, that really seems like you saying "I'm playing like an eliminator on purpose even though I'm not one, so don't worry at all." I also really don't believe Phatts claim of at least 4 powers. That seems absurdly unbalanced.

Random Fun Fact That I Just Learned: A process called stenoincremental casting allows you to remove the first set of earthly impurities from one metal and keep the rest unmelted even if they are in the same ore.

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