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Posted (edited)

With the death of the Lord Ruler, koloss rampage across the lands and ash has been falling at an increasing rate. The former ministry outpost Blackkeep, nestled between the southern edge of The Black Lake and Mount Faleast and guarding the main road between Luthadel and Seran, has thus far managed to survive on fish and trade with Luthadel. Recently, however, refugees fleeing a small koloss army have arrived, bringing word that the monsters are headed toward Blackkeep. The outpost has begun preparations for a defense, but not all is right within the walls…

Welcome to LG 106: On the Shores of The Black Lake! This is a Tyrian-adjacent game, so nearly all the rules are the same as in our anniversary games, but the Rioter and Soother roles have been redesigned to remove the vote manipulation. Additionally, this game will be conducted entirely through roleplay. I, @Araris Valerian, will be the GM, and the IM will be @little wilson.

The Day Turn writeups will be told from the perspective of the character Aral Penrod (at least while he's alive), a former lesser nobleman who runs messages on the behalf of the current ruling council. A rather chatty fellow, everyone always comes away from talking with him feeling like they might have given away a bit more than they intended to.

Feel free to ask me any details about the setting that you want to know, or come up with your own (within reason). Also feel free to RP in the signups thread.

Rules can be found here in doc form, or below.

The game will start at 10:00 PM Pacific Time on Saturday June 7th. Rollovers will be at 10 PM Pacific Time.


General Rules:

Spoiler
  • Cycles are split between 48 hour days and 24 hour nights.
  • There is a majority vote during each cycle, where the player with the most votes is killed. Tied votes (including no votes) result in no death.
  • PMs are closed unless a Tineye is alive.
  • All PMs and posts in thread must be written in character
  • There are 2 factions, the Village and the Spiked.
  • All posts must be roleplayed

Factions:

Spoiler
  • Village: The recent mist-sickness has awakened allomantic abilities in some of the townsfolk, a desperate blessing in their time of need.
    • Standard village faction. The Village wins when all of the Spiked are dead. They have no group document and do not know each other’s identities.
  • Spiked: You follow the nudges of Ruin in his attempts to destroy Blackkeep. The new powers you have been granted and the oncoming koloss army ensure your success.   
    • Standard eliminator faction. The Spiked win when they outnumber the Village. They have a group doc to communicate in and a nightly faction kill.
    • The eliminator doc does not need to be roleplayed.

 Roles:

Spoiler

THUG: They can survive a single attack. If they are killed during a night or day cycle, they survive and this will be revealed in the write up. If they are attacked again, they die… finally.

TINEYE: They are messengers and are capable of writing messages to the town while remaining anonymous. Each night, they can send a message to the Game Master. The GM will then post it within the write up at the start of the next Day. As long as a Tineye is alive, players can send Private Messages back and forth. Once no Tineye is alive, they can no longer deliver messages, so no more PMs.

SMOKER: The Smoker is undetectable and they can extend this power to one other person each night. If scanned by a Seeker, the smoker or the person encompassed within their coppercloud will show up as being Smoked. Alternatively, the Smoker can turn their coppercloud off. This would allow them to be scanned accurately as a Smoker. In addition to being undetectable by the Seeker, the Smoker and their target are unaffected by emotional Allomancy. As long as the Smoker is using their coppercloud, a Soother or Rioter cannot change their target or cancel their action.

SEEKER: The Seeker can sense when someone is burning metals. In fact, they have gotten so good that they can tell whether someone is spiked or not! Once per night, the Seeker can target someone to learn their abilities and alignment.

COINSHOT: The Coinshot does what they do best. They push metals around; specifically into other people’s bodies. Once per night, the Coinshot can target a person for death. Unless otherwise disrupted, that person dies.

LURCHER: Where the Coinshot pushes, the Lurcher pulls. Once per night the Lurcher can target someone and that person will be saved from death. A Lurcher cannot target the same person two nights in a row.

SOOTHER: Their ability to manipulate emotions puts them and the Rioter in a very special position. During the Night, they can negate one person’s action. The target will be notified that they were roleblocked, if they took an action that was blocked. Ruin’s influence on an individual is more powerful than that of a normal Allomancer, however, so the Spiked kill cannot be stopped by Soothing.

RIOTER: The Rioter works in a similar fashion as the Soother, except once during the night round they can change one person’s action target. The target will be aware that they were Rioted and notified of who their final target was, if they took such an action. As with the Soother, a normal Allomancer cannot overcome Ruin’s influence, so the target of the Spiked kill cannot be changed by Rioting.

MISTBORN: They have the abilities of all of the above, but will only be able to use one per cycle. At the beginning of every day, the Mistborn will be told which ability they have and they can use that ability until the next day. If a previously held power would be received, the die is rerolled, and the new power is granted regardless of whether or not it was previously held.

VANILLA: You have no special powers, but you still get a vote every day. Who knows? Perhaps you were meant to be the one to save the town! Not all stories are about the strongest people in a group.

Roleplay:

Spoiler
  • During signups, all players should provide a character name, an occupation, and at least one significant character trait
  • All PMs and posts in the thread must be written in character
    • Lists, tables, etc. are allowed, but they should be framed in the context of something your character has done or said
    • Posts containing only a single vote and/or a single vote retraction with no contextual RP are allowed
  • Votes should refer to the character, but tagging (@username) is strongly encouraged
  • Quality and length of roleplay will not impact the game mechanics
  • Orders to the GM do not need to be roleplayed

Details and Clarifications:

Spoiler
  • An unsuccessful attack will be announced in the writeup as "X was attacked, but didn't die!" with no differentiation between Thug and Lurcher protection. Spiked vs Coinshot attacks will be differentiated in the writeup, including if the attack is unsuccessful.
  • Group PMs are allowed.
  • Spiked do not necessarily have a role.
  • Spiked get a faction kill each Night
  • There are no secrets.
  • There is an inactivity filter of 2 cycles (counting posts only) after which you will be replaced (if pinchhitters are available) or die otherwise.
  • A Tineye who is killed at Night will still have their message appear in the writeup at the start of the next Day (along with their dead body).
  • The way Mistborn rolls work is that I roll a d10 each cycle for each mistborn. If the first roll turns up a metal that the Mistborn has already had (or a 9 or 10), I then roll a d8 and take that roll even if they've also already had that metal. (Once a Mistborn has had all eight metals, the "metals that the Mistborn has already had" list resets to nothing.)

OoA: Smoking, Rioting**, Soothing**, Seeking, Tineye Message, Lurching, Kills

** The interactions between Soothing and Rioting are clarified below.

Emotional Allomancy interactions:

  • Seeking a Smoked target will have a result of "your target was Smoked" (for role and alignment both).
  • If a Rioter and a Soother try to move and cancel the same action, the action is moved and canceled (with an effective result of just canceled).
  • Rioting someone's action to a Smoked player will work as normal.
  • Soothing or Rioting a Smoked player will not affect that player's action.
  • Two or more Riots on the same target will 'cancel out' and the target's action will stay in place.
  • A Riot cannot be used to stop a player from targeting anyone
  • However, Rioting a Lurcher to a target they protected the previous turn will work, causing the Lurcher's action to fail
  • The order between multiple Riots will be random
Edited by Araris Valerian
Posted (edited)

Player List:

Spoiler
  1. Jox - young, thoughtful, flour-covered Baker's Apprentice @A Jo in the Bush
  2. Copper Stopper/Tin Al - copper stopping Copper Stopper/stone-cold killer Mob Boss @The Unknown Order
  3. Mil Veriel - resourceful Wandering Scavenger @KaladinsSenseOfHumorSpren
  4. Josha - well-meaning, wimpy Wizard @TwinStorm
  5. Lijal - distrustful and shy Urchin @IcedOutPenguin
  6. Lipitor - pompous, bratty Folk Hero @KelsierApologist
  7. Teal - awesome 10-Year Old @BigBadBagsworth
  8. Astrid Lefflame - no-nonsense Watchman @Lord Spirit
  9. Kéamen Wither - a secret-seeking Skaa Spy @Hoid Slayer
  10. John Derrick/AraRaash - Scout and Cartographer/Worldhopping Kandra @Ashbringer
  11. Keldorn - cynical, lamed Soldier and Investigator @Kasimir
  12. Fox - silent Wanderer @|TJ|
  13. Antari Erlington - mysterious Mystery @ThatOneWorldhopper
  14. Var - confused but diligent Latrine Cleaner @StrikerEZ
  15. Madiane - unstable, forgetful Latrine Cleaner @Biplet

Spectators and Pinch-Hitters:

Spoiler
  1. Aeternum
  2. Aeoryi
  3. I am Adonalsium

Quick Links:

 

Edited by Araris Valerian
Posted

Jox was fairly certain he wasn't actually a baker.

His father, Gurvani, was obviously a baker. and his grandfather had been a baker, and so had his great-grandfather. He was descended from a long line of Blackkeep Bakers, but he was fairly certain that he wasn't a baker. He'd mused a lot about what he was, since he had to be something. All Skaa were something, or they were dead. If he wasn't a baker, was he perhaps a butcher? Or a cobbler?

Jox was locking up the basement door and musing about telling his parents that he was actually a candle maker when a runner came down the lane and ran into the bakery. Jox hurried in after him to barely hear the message.

"What, all of them?" His father was there, pouring the runner a mug of water. His mother, Kistaris, was peeking her head out the door to the back.

"Yus sur." The young girl was panting, hands on her knees and sweat dripping down her forehead. (Was he a messenger maybe? Or was that something that only the youngest and fastest could be? He was near adulthood, and slow. He probably wasn't a runner.) "Council wants all, gasp, your brud, plus a ruceipt. They'll pay."

"Why in the Deepness do they need all of it?" He saw Jox then, and nodded in a weird way, pointing to the empty burlap bags for orders. "We'll do it of course, but why?"

"Dunno sur." She straightened up, and Jox's father handed her the mug. "Whole manor's worth of folks showed up at the gates. Dunno who they is, but the council wants them fed." She drained the mug. "Thank you sur. I have to go to the butcher next. Got's me a list of places to go. Bye."

Jox had already finished loading a few bags, and his mother had joined him in the work. His father stared at the closed door for a few minutes before joining them at the counter. "All our bread."

"Good money at least." Kistaris shrugged. "Refugees you think?" (Jox was fairly certain he wasn't a refugee, though he wasn't fully certain what that was. A traveler of some sort, right?)

"Could be, or could be an army. One of us and Jox will have to deliver all this. You want to mind the shop or shall I?"

"I don't think it's an army pa." Jox wondered aloud. "I think she would have mentioned that. Army's obvious." (Could he be a soldier? No, definitely not. He wasn't a baker, or a soldier.)

"Boy's right 'Vani. Everyone can recognize soldiers. Them and Lords are obvious. Anyway, I'll do the deliveries. People tell me more things then they do you. Come along Joxxer. Let's get to the council."

Jox, not Joxxer, nodded. (He wasn't a baker and he wasn't a Joxxer. What was he?) "I'll grab Carrow's cart, if he isn't using it."

"Smart lad."

 

Jox, the young, thoughtful, flour-covered Baker's Apprentice is here! (As are his parents) He's looking for what his calling is in life. Maybe it's being Spiked?

Posted

No vote manipulation? Sign me up! :P

I'll be Copper Stopper, father of Copper Copper (of MR63). Copper Stopper was canonically killed by a copper, so it'll be quite amusing if I manage to survive this game.

Posted (edited)

Mil Veriel arrived at Blackkeep. A distant off-shoot of the Tekiels, he had found the Keep after his village was destroyed by a band of Inquisitors. He had managed to hide and was the only survivor. Even his parents hadn't made it. Mil, then only 17 years old, had to flee or risk starvation as the combination of the Deepness and growing ashfalls blocked out sunlight. For a year, he been been a wandering scavenger, subsisting on food scraps, or, if he was lucky, hunting feral sheep. 

But now, all of that could change. In Blackkeep, he could wait out the events of the world.

Everything will go back to normal, he told himself, even though he know that wasn't possible. Everyone he'd ever known was already dead. The only thing he do now was survive. 

Mil knew that he had a decent chance of being an Allomancer. His father was 1/4 noble Thug that worked in a plantation, and was such a nice guy that the plantation lord's daughter, Mil's mother, fell in love with him. So Mil was 5/8 noble.

But even Allomancy might not help him at the end of the world. Mil would have to rely the resourcefulness and the ability to process information he acquired over the last year.

Edited by KaladinsSenseOfHumorSpren
Added a bit more about Mil
Posted

Just going to emphasize this part of the rules (from the roleplay section):

Quote
  • During signups, all players should provide a character name, an occupation, and at least one significant character trait

Folks who fail to comply will be given whatever unpleasant occupations I can come up with :P

Posted
1 minute ago, Araris Valerian said:

Just going to emphasize this part of the rules (from the roleplay section):

Folks who fail to comply will be given whatever unpleasant occupations I can come up with :P

I want to note I have provided all three.

Name: Copper Stopper

Occupation: Copper Stopper

Significant Character Trait: Copper Stopper

Posted (edited)
5 minutes ago, Araris Valerian said:

Just going to emphasize this part of the rules (from the roleplay section):

Folks who fail to comply will be given whatever unpleasant occupations I can come up with :P

Mil was happy with whatever occupation he could get at the Keep. As long as he didn't have to trudge through ash every day and sleep in the all-consuming mist every night.

Quote

This time, I will most like be active 1 and a half hours after a new cycle, but will miss the last 7 hours. Also, can you only use your Allomantic during the night?

 

Edited by KaladinsSenseOfHumorSpren
Posted
Just now, KaladinsSenseOfHumorSpren said:

Mil was happy with whatever occupation he could get at the Keep. As long as he didn't have to trudge through ash every day and sleep in the all-consuming mist every night.

Occupation doesn't necessarily mean job, and your character doesn't have to be actively engaged in it during the game's timeframe either, so I just put you as a wandering scavenger. 

 

2 minutes ago, The Unknown Order said:

I want to note I have provided all three.

Name: Copper Stopper

Occupation: Copper Stopper

Significant Character Trait: Copper Stopper

Noted. Will find someone else to dubiously clean latrines.

13 minutes ago, KaladinsSenseOfHumorSpren said:

Also, can you only use your Allomantic during the night?

Yes, all roles only function during the Night turn (except Pewter, but it's passive)

Posted (edited)

Josha was a wizard. Well, not exactly a real one, but he wore the sparkly blue robes and hat and staff, and had a fake beard, so he was the next best thing. The villagers only kept him around because he made special potions, ones that could heal diseases. Otherwise, they hated him.

It'd been two years since Josha had come to the outpost and his tricks were starting to wear off. People had begun to talk about burning him at the stake, and he was beginning to feel the urge to cut and run. As soon as this was over, of course.

I'm signing up as Josha, the Well-Meaning Wimpy Wizard!

@Araris Valerian

Edited by TwinStorm
Posted

Lijal huddled in her alley, she didn't much like it, but she'd recently managed to scare away the others in this alley and had claimed it for herself, the small painted sign in front said so. It probably wouldn't Las but it was nice while it did.

Name: Lijal (no last name)

Occupation: street urchin (and all activities that come along with it)

Trait: distrustful and shy

@Araris Valerian

Posted

Lipitor the Tall, hero of Ashford, was the most important man who ever lived. 

His fellow skaa bowed to him. Obligators addressed him to his face. He was once granted an audience with merciful Lord Ashford himself.

Lipitor’s exploits were noble, selfless, strong. He helped old mother Zelie across the river during the flood four years back. He saved young Soan from the vicious Goat of Ruin. 

That was not all — he was the savior of Ashford.

When the merciful Lord Ashford died, and the Koloss came, he led the escape. 

Through hardship, loss, and tribulation, he and what remained of his village arrived at the mountains. The city of Blackkeep.

The Pillars of Ashford — the Bastions of Ashford? Lipitor hadn’t decided.

The Ashford Thirty, Lipitor first among them, had arrived. 

He stomped up to the village square and proclaimed, “I am Lipitor the Tall”

No one was amazed. He tried again, louder this time. “I am Lipitor, hero of Ashford, defeater of the Goat of Ruin”

A few people looked at him strangely. Some refugees just looked down. Someone coughed. His own contingent clapped supportively, but tiredly. Lipitor figured he had better things to do.

“I, Lipitor, will make sense of this town. Onward, to exploration!”

The Ashford Thirty gave him a few weak smiles. Others jeered. One threw a rock, yelling, “Good riddance, you pompous brat.” 

Lipitor, unfazed, continued to walk. Soan stood, and flipped the Lopen gesture, snapping back, “Hey! That’s Lipitor you’re messing with”

Lipitor himself just kept walking. He wondered where he could get a drink.

Signing up as Lipitor, a folk hero, who is kind of a pompous brat.

Posted

Teel was awesome. He knew it, his parents knew it, he was sure, and so did the whole town. His grandfather, Lord ZoBell, was an awesome lord, as the whole town constantly claimed, and his mother was often named by her friend as the best tailor ever. Though if that was true, Teel was still trying to figure out why they laughed at him so much. But still. Teel was awesome. And he would stop the Koloss and the Spiked all on his own.

He was still confused about the concept of the Spiked. How could stabbing yourself with a bit of tin turn you evil? He himself had a steel earing his grandma had made him for his sixth birthday, and he felt fine.
 

“Teeeeel! Come back here THIS INSTANT”

That was his mother. She was, he thought, the only one who wasn’t thoroughly convinced he was incredible.

“Teel! Where are you going? How did you get out of your room? And what have you done to your clothes!?” She was irate, in the light blue dress his daddy, Felt, had bought for her. He was dressed in one of his yellow tunics, the one with purple embroidery.

His daddy was awesome, but in a strange way. He didn’t seem to age, and once, he had picked up that huge tree that had almost crushed Yetta. ‘Invested’ was the term that goofy one, Joshua, had used.

”I said, what did you do to your best shirt!!?!?”

Oh.

Right.

“I needed to stop the monsters!” For Spiked were monsters, as everyone said. “To do that, I had to get out of my room! I did manage to overpower the doorstop; I just had to lean back on it really hard.” And of course in the process, he had gotten ash all over his shirt, and gotten a big rip in the back. But sacrifices were necessary to stop the bad guys. 

He had to run, he realized. This was his chance to be like his dad, who was really awesome, and he couldn’t use it if his mom locked him in his room again.

He dodges away, slipping out of his mom’s grip as she grabbed for him. He always had been good at slipping around. 
 

He was going to be Awesome.

 

Name: Teel

Profession: 10-year-old

Character trait: Literaly just a male Scadrian Lift

Posted

Stalking down the streets with a cane in one hand, Astrid Lefflame was in the lookout. The world was falling apart, but that didn’t mean the law was gone. He had been a watchman here at Blackkeep for nearly 30 years, and he had the scars to prove it. He would make sure the outpost didn’t fall  under his watch. 

Turning suddenly, He shot a suspicious glare at a poorly dressed man who had been attempting to sneak up on him. The man quickly disappeared into a nearby alley. Honestly, if you were going to mug someone, you should at least be competent. Shaking his head, Astrid continues his patrol. 

Joining as Astrid Lefflame, a no-nonsense Watchman.

Posted

Hello, Im pretty new to the community, but I saw this an dit looked cool. Im looking to participate, I'll be Gregory the Farmer. My personality trait, I like eating potatoes. Excited to participate. Details on when/how to participate?

Posted
49 minutes ago, I am Adonalsium said:

Hello, Im pretty new to the community, but I saw this an dit looked cool. Im looking to participate, I'll be Gregory the Farmer. My personality trait, I like eating potatoes. Excited to participate. Details on when/how to participate?

Hey there, welcome to SE!

Start time of the game is here:

19 hours ago, Araris Valerian said:

The game will start at 10:00 PM Pacific Time on Saturday June 7th. Rollovers will be at 10 PM Pacific Time.

You've successfully signed up (or will once Araris acknowledges you.)

Basic rules/welcome package are here:

Now that you've signed up, all you really need to do is chill and wait for the game to start at the announced time. You can hang out in the thread and RP with people, etcetera, all of that's fine 🙂

Once the game starts, Araris will send you a GM PM telling you about your role and alignment, and then the game thread will go up - that's where we all play. Just check this subforum for updates at the time itself and you're good to go! This is basically like Town of Salem/Among Us/Werewolves but with an RP-skin so if you've played social deduction games before or IRL, that's what it's gonna be like 👍

Posted

...

A finely dressed man enters into Black keep.

"Mr. Valerian. I believe you have stolen something of mine," He says with a thick accent that seems unparalleled to anything you've ever heard before. 

The entire room is hushed. Whether through allowance or aura, not a single whisper was heard.

"You might be wondering what I am." He continues. "It's very simple. I have traveled through many different lands to come here. Because you have taken something of mine. My title."

"I will be watching. I will be listening. And I will be talking to those far away, because these games are not for me." He looks at Mr. Penrod with what was probably a normal amount of eyes. "And Mr. Valerian, wherever you may hide, know that I will not forget this moment."

(Spectator)

Posted

Teel was watching in the corner as he devoured a pilfered pastry.


“Mister Bald Dude? What did Pernod take from you?”

Posted

Kéamen Wither had always wanted to change the world.

Then it went and changed without him.

He remembered exactly where he stood when the Lord Ruler fell. He remembered watching the riots in Luthadel from his rooftop, prepared to flee at a moment's notice, escape the crackdown that would inevitably follow. And then he had seen Her. The one they called the Survivor's Heir. She had flown through the skies, a breeze in the darkness, and crashed into Kredik Shaw. He had stood, transfixed, waiting for hours, watching dawn rise, pondering her fate. And then the announcement had come. God was dead. The world had changed. And all Kéamen had done was stand there and watch.

Kéamen had stayed in Luthadel for a short while, closely following news of the new king and his mistborn. Finally, he had received a new message from his employer. Kéamen was to pay a visit to the small town of Blackkeep, and keep an eye on the events there. To leave the center of the action pained him, but he had obeyed, earning his pay. As a skaa with criminal parents, he didn't have a lot of options for employment. And his current employer, the one he had had for the last year, payed well.

Unlike his family that he had left behind, Kéamen didn't have to live every day fearing it might be his last, stealing and fighting to survive. Instead, he dealt in a far more potent resource. Secrets. From a young age, he had always had a natural affinity for manipulating information. For a long time, that affinity hadn't helped him. He didn't have the strength nor the will to be a thief, and so he was always pushed aside. Eventually, Kéamen had fled the Twists, not knowing where he was headed. Then his employer found him, and he finally began to put his life together.

Kéamen didn't know as much as he wanted to about the mysterious man. He fed him secrets, and yet the man held so many away from him. Of course, the strategy worked, Kéamen supposed. The man's mysteriousness only made Kéamen try harder to find them. So he stood now, stepping out of the carriage on the shores of the Black Lake, performing the task left for him.

And he would perform it to perfection.

Quote

Joining as Kéamen Wither, a secret-seeking skaa spy.

I don't know how active I'll be able to be, but the idea of a completely RP focused game intrigues me, and so I feel compelled to participate.

Posted
6 hours ago, I am Adonalsium said:

So, in two weeks I have to go out of town for a trip and Im not going to be able to post for. like five days. I that okay, or can I not join.

One option would be to see if we could plan ahead and have @Aeternum or @Aeoryi sub in for you, if you'd like to play the start of the game. Otherwise, I'd strongly suggest you not play, since missing essentially 2 full cycles would make it rather hard to get caught back up, and if you ended up as Spiked, or with a powerful village role a lot of pressure could get put on your team. In that case I could swap you to spectating (or pinch-hitting, since you could be available as a sub after your trip ends).

Also, welcome to @Hoid Slayer and the other new folks (or at least, folks I haven't yet played with). It's refreshing to see some new usernames around here, and hopefully this game will be a good sample of what's kept me around SE for so long!

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