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Posted

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7 hours ago, Lumpspren said:

A Shardbearer would wreck an Inqusitor. Change my mind.

Please note the Forum descriptions. (Sharder FAQ - Spoiler Section) This belongs in the Cosmere Section (Cosmere Discussion) and you posted to General Brandon Discussion. I have reported the thread to ask a n Admin to move it for you. FYSA, here are the description differences from the main forum page:

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General Brandon Discussion

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Cosmere Discussion

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Posted

Someone with just a Dead Shardblade and Plate against a Steel Inquisitor, presuming they have the standard set of powers (Physical and Mental Allomancy, Feruchemical Gold along with maybe Allomantic Atium).

Shardplate renders most of the Mental Allomantic powers useless, their helmet would block emotional allomancy and a coppercloud wouldn't be of any use. Bronze could be somewhat helpful to keep track of them without needing to see them.

Allomantic pewter wouldn't grant the same level of strength as Plate and while Feruchemical Gold can heal a wound from a Shardblade it would take a lot of healing, likely most of whatever they'd have stored up just for one or two wounds, and if they got hit in the spine they would probably just be dead.

Considering all of that I'd personally say no, a Steel Inquisitor would not be so easily destroyed. If they did the foolish thing and try to go for close quarters then yes, they'd absolutely get destroyed, but since Steel Inquisitors aren't usually idiots they wouldn't do that. Who would ever try to square up with a hulking mass of metal with a blade as large as you are tall that can cut you to the soul?

No, they have ranged options, so they'd use their enhanced mobility granted by Steelpushing to keep off the ground, away from the non-flying Shardbearer while trying to pelt them with coins. Though each coin would do little damage it would eventually add up and start to crack the Plate, which would turn the fight into a battle of attrition, who runs out of their resource first? 

If the Inquisitor runs out of steel then they are dead, no question, they wouldn't have the mobility to keep out of range and deal damage from afar.

If the Shardplate runs out of Stormlight then it'll freeze up and leave the bearer completely helpless.

If the Inquisitor has some Atium to burn that could let them land some much-needed hits in close quarters combat with their axes without risking themselves.

Either way, it would be a suspenseful fight from beginning to end.

 

 

Posted
8 hours ago, Lumpspren said:

A Shardbearer would wreck an Inqusitor. Change my mind.

Don't be so sure...sure, a shardblade can kill an inquisitor just as easily as a normal person (assuming they don't have gold healing) but shardplate is ungodly heavy when dead and disconnected from a Radiant and it requires stormlight in order to remain mobile when worn. That means a shardbearer who was hunting inquisitors off of Roshar would probably only have a few days worth of fuel to get their job done before they have to either spend an absolute fortune in liquid Investiture to recharge, or else strip naked and helpless before returning to Roshar (during which time they could be ambushed!!!)

On the flipside, Inquisitors can recharge insanely easily. They can also essentially fly and just stay out of range to kite the shardbearer until they bleed them dry; a single penny can function like a bullet in the hands of an Inquisitor, which should be enough to cause small cracks in plate. Pinging them 500 times might be annoying and time-consuming, but there is no reason it shouldn't work just fine. Bigger projectiles would work better and faster, but they would also introduce more risk to the Inquisitors. Inquisitors are not cowards, but they do demonstrate themselves on-page to be highly risk-averse. Once the plate is bled dry, the shardbearer would be as helpless as a newborn before an Inquisitor...

A full Radiant, however, could probably kill a dozen Inquisitors just fine, assuming that none of them were full mistborn prior to their transformation, don't have access to era2 metals, have no feruchemic metals, and all came to Roshar for some reason. If any of those caveats weren't true, I could see it going either way still.

Posted

I would also point out that hemalurgic spikes are at least somewhat resistant to being cut with a Shardblade, so that might give the Inquisitor some additional protection. They have a lot of spikes through their torso, so there would be a good chance of the Shardblade getting blocked by one of those before it hit the spine. A headshot...not so much, but like others are saying, an Inquisitor would be pretty dumb to go for close quarters combat against a Shardbearer.

Posted (edited)
9 hours ago, Lumpspren said:

A Shardbearer would wreck an Inqusitor. Change my mind.

A Shardbearer with no Radiant powers? Just with dead Shards? Well, it depends who's the Inquisitor? Kar? Maybe with some luck. Marsh? A Shardbearer stands no chance against Death himself.

Having magical and healing powers is a huge advantage during a fight with a normal person, even in a mech suit. A Shardbearer has only his blade and plate - once he runs out of Stormlight in his plate, he's basically a sitting duck. A single coin shot into his visor can kill him. A smart inquisitor is faster than a Shardbearer and wouldn't engage in melee combat because of the Shardblade - he would try to exhaust a Shardbearer and constantly shower him with coins and metal objects, cracking his plate and allowing his Stormlight to run out faster. And it's quite easy to keep your distance when you can fly.

And this is all without considering Atium. Any inquisitor with Atium will win a fight with any Shardbearer. Seeing the future is such a massive advantage that not even a Shardplate and Shardblade can equalize this. With Atium inquisitor can fight in close hand to hand combat, avoid any Shardblade swings, or Shardplate punches and stab his opponent in the eye. And Atium is generally a standard power of inquisitors. 

Edited by alder24
Posted
18 hours ago, alder24 said:

A Shardbearer with no Radiant powers? Just with dead Shards? Well, it depends who's the Inquisitor? Kar? Maybe with some luck. Marsh? A Shardbearer stands no chance against Death himself.

Having magical and healing powers is a huge advantage during a fight with a normal person, even in a mech suit. A Shardbearer has only his blade and plate - once he runs out of Stormlight in his plate, he's basically a sitting duck. A single coin shot into his visor can kill him. A smart inquisitor is faster than a Shardbearer and wouldn't engage in melee combat because of the Shardblade - he would try to exhaust a Shardbearer and constantly shower him with coins and metal objects, cracking his plate and allowing his Stormlight to run out faster. And it's quite easy to keep your distance when you can fly.

And this is all without considering Atium. Any inquisitor with Atium will win a fight with any Shardbearer. Seeing the future is such a massive advantage that not even a Shardplate and Shardblade can equalize this. With Atium inquisitor can fight in close hand to hand combat, avoid any Shardblade swings, or Shardplate punches and stab his opponent in the eye. And Atium is generally a standard power of inquisitors. 

Good points.

 

18 hours ago, Speeding Steelrunner said:

I would also point out that hemalurgic spikes are at least somewhat resistant to being cut with a Shardblade, so that might give the Inquisitor some additional protection. They have a lot of spikes through their torso, so there would be a good chance of the Shardblade getting blocked by one of those before it hit the spine. A headshot...not so much, but like others are saying, an Inquisitor would be pretty dumb to go for close quarters combat against a Shardbearer.

True, though I would say a Shardbearer isn't dumb enough to allow himself stay open for ranged attacks and has the benefits of making a few mistakes. The height advantage and jumping ability would allow them to close the distance easily. The Inquisitor would have to stay vigilant one miscalculation too close would be deadly.

Posted
13 hours ago, Lumpspren said:

A Shardbearer would wreck an Inqusitor. Change my mind.

Any sort of battle is going to have a lot of dependant variables- where are they fighting? What's the skill of each combatant? What kinds of spikes does the Inquisitor have? Do they have experience dealing with each other's manifestation of Investiture, or are they going in blind? Can the Shardbearer throw their Blade like Adolin? Does the Inquisitor have Atium or Feruchemy available? Is Compounding usable by the Inquisitor? How resistant really are Hemalurgic spikes/Metalminds to Shardblades?

Until all the specifics are resolved, the resolution of the fight is shaky at best.

There are impressive advantages held by both opponents: the Shardbearer has more direct durability, strength, weapon reach, a vorpal blade, Investiture resistance (in the form of highly Invested Plate) and a better direct-combat oriented mindset for their powerset.

The Inquisitor's advantages mostly hinge on what spikes they have, but assuming they the basic eight Allomantic powers plus F-gold they have superior mobility and ranged options in the form of iron/steel, can bypass smokescreens or darkness (Steelsight), have faster recovery from injuries, and more agility.

Duralum Allomancy gives them massive potential in power (steel and pewter mostly), but with the danger of working only in bursts.

Add in Feruchemy and things change further, as steel grants them a major speed advantage, zink a coordination advantage, etc.

Compounding greatly exaggerates Feruchemical advantages, and if you add in duralum Allomancy on top of it the only real limit is you Metalmind capacity and access to metals.

Atium is nearly an intant win for the Inquisitor, as they could now instantly exploit any weakness, such as the eye slit of the Shardplate. 

In my opinion, the standard full Shardbear beats the standard Inquisitor handedly: they have more raw power, more toughness, and a six to seven foot long sword that can cut through nearly anything and instantly kill when severing the spine or head. That's hard to beat.

The Inquisitor is far from helpless though, and if smart would probably just Steeljump away if they had a choice, picking them off in the dead of night when they doff their Plate, Mistborn style. 

If the Inquisitor has access to more advanced Hemalurgy, they wreck the Shardbearer in direct combat though, using Compounded physical speed to exploit the visor slit, use speed and strength with a Shard hammer to crack the Plate, or perhaps use Fortune Compounding or F-zink/A-electrum to exploit weaknesses in the Plate or the Shardbearer's technique.

Or maybe just rely on duralum flaring to smash cannon balls into their Plate, assuming they're prepared and have the necessary spike.

That's my take, anyway. 

Posted
12 hours ago, Trusk'our said:

Any sort of battle is going to have a lot of dependant variables- where are they fighting? What's the skill of each combatant? What kinds of spikes does the Inquisitor have? Do they have experience dealing with each other's manifestation of Investiture, or are they going in blind? Can the Shardbearer throw their Blade like Adolin? Does the Inquisitor have Atium or Feruchemy available? Is Compounding usable by the Inquisitor? How resistant really are Hemalurgic spikes/Metalminds to Shardblades?

Until all the specifics are resolved, the resolution of the fight is shaky at best.

There are impressive advantages held by both opponents: the Shardbearer has more direct durability, strength, weapon reach, a vorpal blade, Investiture resistance (in the form of highly Invested Plate) and a better direct-combat oriented mindset for their powerset.

The Inquisitor's advantages mostly hinge on what spikes they have, but assuming they the basic eight Allomantic powers plus F-gold they have superior mobility and ranged options in the form of iron/steel, can bypass smokescreens or darkness (Steelsight), have faster recovery from injuries, and more agility.

Duralum Allomancy gives them massive potential in power (steel and pewter mostly), but with the danger of working only in bursts.

Add in Feruchemy and things change further, as steel grants them a major speed advantage, zink a coordination advantage, etc.

Compounding greatly exaggerates Feruchemical advantages, and if you add in duralum Allomancy on top of it the only real limit is you Metalmind capacity and access to metals.

Atium is nearly an intant win for the Inquisitor, as they could now instantly exploit any weakness, such as the eye slit of the Shardplate. 

In my opinion, the standard full Shardbear beats the standard Inquisitor handedly: they have more raw power, more toughness, and a six to seven foot long sword that can cut through nearly anything and instantly kill when severing the spine or head. That's hard to beat.

The Inquisitor is far from helpless though, and if smart would probably just Steeljump away if they had a choice, picking them off in the dead of night when they doff their Plate, Mistborn style. 

If the Inquisitor has access to more advanced Hemalurgy, they wreck the Shardbearer in direct combat though, using Compounded physical speed to exploit the visor slit, use speed and strength with a Shard hammer to crack the Plate, or perhaps use Fortune Compounding or F-zink/A-electrum to exploit weaknesses in the Plate or the Shardbearer's technique.

Or maybe just rely on duralum flaring to smash cannon balls into their Plate, assuming they're prepared and have the necessary spike.

That's my 

Non Radiant Shardbearer vs 8+F gold Inquisitor

Posted (edited)
8 minutes ago, Lumpspren said:

Non Radiant Shardbearer vs 8+F gold Inquisitor 

Vanilla of each kind?

Shardbearer in most situations then: more strength, more weight/mass, way more durability even considering gold Feruchemy, plus indestructible 6.5 foot long vorpal blade.

Steel Inquisitor has the aforementioned mobility, agility, and assassination options, but in an actual direct confrontation between the two they're simply outside of their element (though obviously other factors like time, place, and other tools/resources available will apply as well).

Also, just as a heads-up to a new member, you may want to be careful not to double-post, as it's against Shard policy (Sharder FAQ by @Treamayne).

Edited by Trusk'our
Posted
28 minutes ago, Trusk'our said:

Also, just as a heads-up to a new member, you may want to be careful not to double-post,

Being an exact duplicate, 1 minute apart, it's probably a lag-induced accidental double-post (I've seen a few of those today). I've reported it, but @Lumpspren could also hide the second redundant post (as explained in the Sharder FAQ). 

Posted
35 minutes ago, Treamayne said:

Being an exact duplicate, 1 minute apart, it's probably a lag-induced accidental double-post (I've seen a few of those today). I've reported it, but @Lumpspren could also hide the second redundant post (as explained in the Sharder FAQ). 

Ah, that makes sense. I think that's happened to me a couple times as well, actually.

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