Tea Leaf Posted April 11, 2023 Posted April 11, 2023 Just now, Tani said: which TTRPG there are lots of them *Ahem* Well... a new one, yes down to the dice (No new dice, none, won't hear it, well maybe a d16, actually no)
Quivil Posted April 11, 2023 Posted April 11, 2023 (edited) 3 minutes ago, The Last Fæ said: *Ahem* Well... a new one, yes down to the dice (No new dice, none, won't hear it, well maybe a d16, actually no) uhhhh i dont think i understand this answer sorry I mean like what system is it supposed to fit into? Pathfinder? D&D? GURPS? Something else? Something new that you're making up? What TTRPG core? Edited April 11, 2023 by Tani
Tea Leaf Posted April 11, 2023 Posted April 11, 2023 9 minutes ago, Tani said: uhhhh I mean like what system is it supposed to fit into? Pathfinder? D&D? GURPS? Something else? Something new that you're making up? What TTRPG core? Probably the first bit of heavy lifting I'll use some 3.5e and 5e dnd. The rest is other work I've done for this (Maybe Traveller) then some Wanderhome, bring is to a boil with some of the Dune one. Set everyone on edge with Paranoia. A custom combat system that will cause death if overworked (Maybe two of them, small (my own concoction): 1-2 v. 1-2, large (fewer numbers, sorta like dnd): 3 - 8 v. 3 - 8) Most of it is hairbrained ideas that I made walking at the beach or on the fly homebrew,
Just_a_Fan he/him Posted April 12, 2023 Posted April 12, 2023 idea for character: germaphobe Aarakocra. rouge (arcane trickster)/ ranger, (idk, just multiclass into a caster.)
NerdyAarakocra They/Them Posted April 12, 2023 Posted April 12, 2023 On 4/11/2023 at 10:38 AM, The Last Fæ said: Me: Spends years trying to make a sci fi TTRPG Me: Reads stormlight archive Me: Dies realizing my next idea... Hello one and all to my worst idea yet (It has took to long to reach this point) Who wants to join me? Goal: TTRPG Core rules Cosmere compatibility Things done: Nothing (well actually...) I would happily join you!
Tea Leaf Posted April 12, 2023 Posted April 12, 2023 24 minutes ago, NerdyAarakocra said: I would happily join you! Sci - fi, Cosmere, Dice... all at once.
Immortal Platypus Posted April 12, 2023 Posted April 12, 2023 I have had a terrible idea! But it's the funny kind. so in a party of all good alignments, you join as an evil warlock. Your patron is a god that gains power from people believing misinformation. You go and raise your charisma and choose deception as a skill. and bam, you get better and better at deception as your patron gains power and (s)he gains power from your deceptions. plus more that I can't think of right now
NerdyAarakocra They/Them Posted April 12, 2023 Posted April 12, 2023 28 minutes ago, The Last Fæ said: Sci - fi, Cosmere, Dice... all at once. That sounds epic.
Quivil Posted April 14, 2023 Posted April 14, 2023 (edited) Is there a standard/generally accepted way to make a racial disadvantage able to be "bought off?" I'm trying to make a race where pyrophobia can have a control roll/difficulty class of CR6/DC-about-18, CR9/DC-about-12, or CR12/DC-about-5 and don't know how to do that. Can I just say "spend base stat points to increase this?" Or is that morally wrong/too strange/a thing no one does because what were you thinking? Edited April 14, 2023 by Tani
Frustration Posted April 14, 2023 Posted April 14, 2023 14 hours ago, Tani said: Is there a standard/generally accepted way to make a racial disadvantage able to be "bought off?" I'm trying to make a race where pyrophobia can have a control roll/difficulty class of CR6/DC-about-18, CR9/DC-about-12, or CR12/DC-about-5 and don't know how to do that. Can I just say "spend base stat points to increase this?" Or is that morally wrong/too strange/a thing no one does because what were you thinking? I have never heard about anything like this, however there are a lot of features that change based on the character's level, so what you are proposing isn't that unusual. 1
Quivil Posted April 14, 2023 Posted April 14, 2023 (edited) Thank you so much! K, another thing: Quote Antimagery: Cannot wield magic. Cannot activate magical items. If you try to help with a Ritual Casting, the spell automatically critically fails. (All/Benevolent (not sure which)) magic cannot directly target you. Thoughts? Edited April 15, 2023 by Tani
Frustration Posted April 14, 2023 Posted April 14, 2023 1 hour ago, Tani said: Thank you so much! K, another thing: Thoughts? Is that a racial feature? Also I have a story, I gave my level 2 party downtime, and one of my players decided to go pay tithes, which I was okay with, then he almost instantly said, "I want to steal the Pope's hat." Me: Are you sure? Him: Is he a spellcaster? Me: He's a high level cleric and you can tell there is at least 1 paladin nearby. He then proceeded to spend the rest of the session thinking of ways to steal the Popes hat including using a grappling hook he had bought earlier. DM.EXE has stopped responding.
Veledsier Posted April 14, 2023 Posted April 14, 2023 Hey! My character is Amicus, she's a warlock in a crew of all guys, lol. Story of my life
Quivil Posted April 14, 2023 Posted April 14, 2023 (edited) 5 hours ago, Frustration said: Is that a racial feature? Yes Why? Thoughts? Edited April 14, 2023 by Tani
Voidus Posted April 15, 2023 Posted April 15, 2023 10 hours ago, Tani said: Thank you so much! K, another thing: Thoughts? For 5e? Bit too broken, being immune to magic is huge and being unable to use it really just rules out certain classes it's not actually that big a detriment.
Quivil Posted April 15, 2023 Posted April 15, 2023 (edited) 12 hours ago, Voidus said: For 5e? Bit too broken, being immune to magic is huge and being unable to use it really just rules out certain classes it's not actually that big a detriment. They can't be healed or helped through magic either... is that still broken? And magic that doesn't directly target them - like if it picks up a boulder and hits them with that, or creates actual fire (magic fire wouldn't work) - still works perfectly. So something like fireball would still work because the magic creates and shapes the fire, but the fire hits and hurts the target, not the magic. Did I use the wrong word in the racial trait description? How do I make it more clear? (you can still be a class with magic, you just don't get any) Edited April 15, 2023 by Tani
The Sibling she/her Posted April 20, 2023 Posted April 20, 2023 (edited) On 4/15/2023 at 5:45 PM, Tani said: they can't be healed or helped through magic either... is that still broken? And magic that doesn't directly target them - like if it picks up a boulder and hits them with that, or creates actual fire (magic fire wouldn't work) - still works perfectly. So something like fireball would still work because the magic creates and shapes the fire, but the fire hits and hurts the target, not the magic. I think it's still overpowered. Especially once players get to higher levels, magic plays a huge part in most campaigns. Actually now that I'm reading this I realize that a lot of spells would still affect them if things like fireball work. One thing that might be interesting however is if you were running a campaign in a homebrew world where there wasn't too much magic. If the race was specific to a world where there isn't powerful magic it might be cool. Edited April 20, 2023 by The Sibling
Voidus Posted April 21, 2023 Posted April 21, 2023 Also kind of a big issue of affecting the entire party in huge ways, especially at high levels when the rest of the party wants to teleport around the world but they can't because one of them wouldn't teleport with the others. Would need entire party to buy in on one of them having this restriction. I'd probably suggest Magic Resistance if you really wanted to go this route, it's an existing mechanic and a bit more balanced. 1
Quivil Posted April 21, 2023 Posted April 21, 2023 (edited) 13 hours ago, Voidus said: Also kind of a big issue of affecting the entire party in huge ways, especially at high levels when the rest of the party wants to teleport around the world but they can't because one of them wouldn't teleport with the others. Would need entire party to buy in on one of them having this restriction. I'd probably suggest Magic Resistance if you really wanted to go this route, it's an existing mechanic and a bit more balanced. Ait. Thanks! I'm just going to take out the magic resistance/immunity part and maybe use it as a -5 to -10 point disadvantage in the GURPS racial template Edited April 21, 2023 by Tani
NerdyAarakocra They/Them Posted April 24, 2023 Posted April 24, 2023 (edited) I just had one of my favorite sessions to date. We've been planning to fight a boss - the Yuan-Ti high priestess - for a while now. We spent two sessions gathering resources and had everything planned out. The fight began with something along the lines of 80 damage from our Wizard (lvl 10) over the course of two turns. We got some epic one-liners and a few good attacks in. Then the high priestess (a level FRIGGIN 20 SORCERER WITH TWO EPIC BOONS OF HIGH MAGIC) cast Meteor Swarm, using the Sculpted Spell metamagic option to prevent herself from taking as much damage. And then a 7th level Healing Word. I took no damage . Evasion is a fair and balanced mechanic. I disabled the thing that was giving the high priest 15 HP on each of our turns while the rest of the party did huge amounts of damage. I ended up grappling the high priestess so that she couldn't use the somatic components of her spells. Then we freed the fighter. One of our players resolved their character arc (which involved her character summoning the gates of eternity and walking through) and has been waiting to introduce her new character. She normally plays casters, but she played a dual-wielding dwarf fighter. (Speed of 25. Remember that for context.) On her first turn not making death saves or being restrained, she missed with two thrown weapons. The high priestess cast Prismatic Spray, dealing a lot of damage and petrifying our druid. On the fighter's second turn not restrained: Six attacks. Action Surge to take an additional six. Most of them hit. Twelve attacks. With a speed of 25 ft. That's TWO ATTACKS PER SECOND And that's how we killed the Yuan-Ti high priestess! She was designed by our DM to make us use tactics and look at our abilities, which worked splendidly. I absolutely loved every minute of it. Best. Fight. Ever. Edited April 24, 2023 by NerdyAarakocra
Voidus Posted April 24, 2023 Posted April 24, 2023 Curious how your fighter got six attacks per round at 10th level, that's wildly throwing off the power curve of the game.
NerdyAarakocra They/Them Posted April 24, 2023 Posted April 24, 2023 Dual wielding + Action surge + Extra attack and maybe some other things I don't know about yet (In fairness, she can only do it once per day). It wasn't intended - we were just looking through our abilities and she realized that this was an option. The thing is, our group doesn't do combat that much. When we do, it's often personalized and balanced. I'm one of the more useful characters in our party because I'm good at everything except for combat. When our fighter makes six attacks or our caster gets a magic item that lets her cast 7th level spells, combat stays balanced because our DM is good at tactics and boss design. We don't have to worry about the power curve that much because we pretty much all said "Screw the intended method of doing D&D well, our way is more fun" at the same time. It's been working well for us since. \_(o_o)_/ 2
Frustration Posted April 25, 2023 Posted April 25, 2023 On 4/23/2023 at 8:14 PM, NerdyAarakocra said: Then the high priestess (a level FRIGGIN 20 SORCERER WITH TWO EPIC BOONS OF HIGH MAGIC) Excuse me what the crap. That's three ninth level spell slots. You're level 10. How many players do you have? On 4/24/2023 at 6:24 AM, NerdyAarakocra said: Dual wielding + Action surge + Extra attack and maybe some other things I don't know about yet (In fairness, she can only do it once per day). It wasn't intended - we were just looking through our abilities and she realized that this was an option. Extra attack at level 10 gives you two attacks, dual weilding gives you an extra one, that's still only three, even with action surge that doesn't equal twelve, so there's some other things going on in there. On 4/24/2023 at 6:24 AM, NerdyAarakocra said: our DM is good at tactics and boss design. Never underestimate good tactics, you can turn an easy encounter into a TPK by having the monsters make good decisions. On 4/24/2023 at 6:24 AM, NerdyAarakocra said: We don't have to worry about the power curve that much because we pretty much all said "Screw the intended method of doing D&D well, our way is more fun" at the same time. It's been working well for us since. \_(o_o)_/ I mean hey fair enough, if it works for you don't let me knock it. On 4/23/2023 at 8:14 PM, NerdyAarakocra said: And that's how we killed the Yuan-Ti high priestess! She was designed by our DM to make us use tactics and look at our abilities, which worked splendidly. I absolutely loved every minute of it. Best. Fight. Ever. I love those kinds of fights, they're so much more fun. On 4/7/2023 at 9:15 PM, Voidus said: Only real way to compensate is to adjust all the monster stats to the same degree which sort of defeats the purpose. This is also one of the many reasons I'm slowly closing off all my 5e games and replacing them with other systems. PF2e to a decent degree doesn't so much care if your stats are higher than average. If you fight something too high level you will still feel the pain. Whereas in 5e, like a 32 AC means even a CR30 is going to be missing you half the time, or more if you stack disadvantage on top too. I've been giving some more thought to trying Pathfinder, if it wouldn't be too much trouble, would you mind pitching it to me, just a paragraph or so about what you like most about it? 1
Trusk'our he/him Posted April 26, 2023 Posted April 26, 2023 23 hours ago, Frustration said: Excuse me what the crap. That's three ninth level spell slots. You're level 10. How many players do you have? I'm sorry, I just can't stop laughing
Tea Leaf Posted May 2, 2023 Posted May 2, 2023 (edited) On 4/25/2023 at 0:41 PM, Frustration said: Never underestimate good tactics, you can turn an easy encounter into a TPK by having the monsters make good decisions. On 4/24/2023 at 7:24 AM, NerdyAarakocra said: Yes...(I can't do them for my party though, they only want to see the blood running down the world and want intelligence appropriate tactics, also magic collecting and realising armor + mindflayer with a pack of IDs is a TPK 9 / 9 times for almost any level) I just started a Split DMing Infinite multiclassing. It is absolute destruction (huge amount of difficult encounters), see we can go past level 100 (in 5e) with three people including two DMs. A little boring without social encounters, which are one of my weakest points that I need practice in. Things I need to practice: Spoiler 1. Creating deeper NPCs. 2. Social Encounters. 3. Marathon battles rather than one fight per rest. 4. Not being guilty if I accidentally roll high for monsters. 5. Cultivate and ignore the voice telling me how to fudge rolls. 6. Details of every scene. Edited May 2, 2023 by The Last Fæ
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