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Posted (edited)
3 minutes ago, Being of Cacophony said:

which one? The volley ability? I haven't looked super closely at that recently, but I'll check eventually.

"You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target."

-Copied from https://www.dndbeyond.com/classes/ranger#Hunter 

Edited by The last Fae in the Woods
Posted
1 minute ago, The last Fae in the Woods said:

"You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target."

-Copied from https://www.dndbeyond.com/classes/ranger#Hunter 

i see this as saying my multi-attack (level 5 ability) would work, but i guess it might not.

Posted

Anyone want to polish this?

Background for all of you Sharders
17th Shard Member
You are or were part of the 17th shard, you might have been born on this world or have been brought here through the either evil or benevolent actions of a world hopper.

 

Languages: Any 2 (including common)

Skill Proficiencies: 2 out of Perception, Survival, History, Religion, Investigation, Arcana, 

Feature: Network:

You have a set of correspondences across many worlds, most towns have a place for you. There are sets of people across this world who will help you. 

Posted
Just now, Being of Cacophony said:

advantages on wisdom checks relating to books maybe?

Yes! That would fit in (this does seem a bit like sage now).

Posted

This talk about tarrasques is interesting, because the way my GM describes it, they are designed to be a literally unkillable campaign ender and any way you manage to kill one is homebrew territory.

And yet I still find some stories from time to time describing them as "not that hard". 

Posted (edited)
7 minutes ago, Eluvianii said:

This talk about tarrasques is interesting, because the way my GM describes it, they are designed to be a literally unkillable campaign ender and any way you manage to kill one is homebrew territory.

And yet I still find some stories from time to time describing them as "not that hard". 

my DM does two campaigns and we're on the same world so their choices affect us too a little bit. They were getting to cocky, so he spawned a tarrasque on them. they were forced to run. It was a level 15, I think? and the one in the book is level 1.

they were cocky because they're powerful. they accidentally killed a dragon at level one using bombs. good ol' homebrew.

Edited by Being of Cacophony
Posted
26 minutes ago, Eluvianii said:

This talk about tarrasques is interesting, because the way my GM describes it, they are designed to be a literally unkillable campaign ender and any way you manage to kill one is homebrew territory.

And yet I still find some stories from time to time describing them as "not that hard". 

Tarrasque!?!?

 

Posted
7 hours ago, Eluvianii said:

This talk about tarrasques is interesting, because the way my GM describes it, they are designed to be a literally unkillable campaign ender and any way you manage to kill one is homebrew territory.

And yet I still find some stories from time to time describing them as "not that hard". 

They are supposed to be world-ending unkillable threats, but yeah sadly in 5e they're actually not all that hard for a high level party to take out. Or a single Wizard with a Fly spell, Tarrasque sadly has no ranged attacks.

7 hours ago, Being of Cacophony said:

i see this as saying my multi-attack (level 5 ability) would work, but i guess it might not.

Extra Attack requires you to take the Attack action, using your Action to Volley would be a separate action and does not proc multiattack.

Posted

The way to fix the relative weakness of the tarrasque is to steal some of it's cooler abilities from 3.5/4e and translate them to 5e. I've seen it work fairly well.

Posted

I homebrew all my encounters anyway so on the rare chance someone disturbs the tarrasque in my games I have plenty of plans to make them regret it.

Posted

I always cringe a little at the mention of homebrew. The rules of D&D are (supposed to be) balanced in a very specific way, and adding homebrew or changing the rules to accommodate "rule of cool" throws that precarious balance off-kilter. I will approve homebrew in my games, but only once I've put the build/ability/whatever through a few hours of playtesting.

Posted
2 minutes ago, phillycheesesteak said:

I always cringe a little at the mention of homebrew. The rules of D&D are (supposed to be) balanced in a very specific way, and adding homebrew or changing the rules to accommodate "rule of cool" throws that precarious balance off-kilter. I will approve homebrew in my games, but only once I've put the build/ability/whatever through a few hours of playtesting.

Ehhh WotC don't know how to balance their own game, I trust me more than them :P

But yes I rarely approve player-introduced homebrew without extensive modification.

Posted
Just now, Voidus said:

Ehhh WotC don't know how to balance their own game, I trust me more than them :P

But yes I rarely approve player-introduced homebrew without extensive modification.

IMO, 4e is much better than the current edition, and Pathfinder 2e is better than both. The only homebrew I immediately approve is stuff from Unearthed Arcanum (which isn't really homebrew anyway) and any of Matt Mercer's homebrew material.

Posted
Just now, phillycheesesteak said:

IMO, 4e is much better than the current edition, and Pathfinder 2e is better than both. The only homebrew I immediately approve is stuff from Unearthed Arcanum (which isn't really homebrew anyway) and any of Matt Mercer's homebrew material.

Yes and yes. PF is way better balanced. Honestly UA is some of the worst balanced homebrew I've seen pretty often.

Posted
Just now, Voidus said:

Honestly UA is some of the worst balanced homebrew I've seen pretty often.

Usually. But for a bit of clarity, I still review the wording of everything from UA and Mercer. I've always preferred RAW to RAI, as I have little patience for ridiculous shenanigans.

Posted
Just now, phillycheesesteak said:

Usually. But for a bit of clarity, I still review the wording of everything from UA and Mercer. I've always preferred RAW to RAI, as I have little patience for ridiculous shenanigans.

There's just so many problems with RAW, too much broken nonsense. (See again: WotC are bad at balancing their own game) And most of my games are populated with other DMs as well so we're all pretty accustomed to it. Honestly I'm probably going to be abandoning 5e as soon as current games are finished up, already down to only one 3-year long 5e game and a Mass Effect game built on 5e engine. I'd have swapped them over already if I didn't have some resistance from players.

Posted
Just now, Voidus said:

There's just so many problems with RAW, too much broken nonsense. (See again: WotC are bad at balancing their own game) And most of my games are populated with other DMs as well so we're all pretty accustomed to it. Honestly I'm probably going to be abandoning 5e as soon as current games are finished up, already down to only one 3-year long 5e game and a Mass Effect game built on 5e engine. I'd have swapped them over already if I didn't have some resistance from players.

What system are you planning to swap to?

Posted

The existing 5e game I was intending to port to another Pathfinder game but some of the players were hesitant so I'm running it out. Once the game finishes I don't know what I'll run in that slot, depends what else I'm running at that point. Pathfinder probably if people want generic High Fantasy vibes still. Possibly a Genesys game, I love that system.

Posted

Most common implementation is for Star Wars FFG yeah. But could adjust to fit other settings. I just adore the narrative dice in that system, so much more versatility over a D20.

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