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Sart

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Everything posted by Sart

  1. More Rule Clarifications: No one is alerted. You will not be notified if your Line of Forbiddance is destroyed by a Line of Vigor either. Absolutely. The chalklings would be swarming into the camp. That's a little hard not to notice. In addition, the camp will be alerted if the conversion was stopped by an Acid-Specialist. You'll also get an admonish to draw your lines of warding. There are 4 ways a teaching action can fail. The person being targeted already had the Specialization the Non-Rithmatist was attempting to teach. (They can't learn what they already know) The person being targeted was a Non-Rithmatist (They can't use Rithmatic lines, so they won't learn a thing) The person being targeted was protected by a powered up Line of Forbiddance (They can't hear instructions through their defenses) The Non-Rithmatist was blocked by a powered-up Line of Vigor. (The role-blocker distracted the Non-Rithmatist somehow, and glanced at their book) The Line would return no action. Yes to the first, no to the second. The Forgotten kill is not a Rithmatic action, so it can be used twice in a row. However, it is still an action, so the Forgotten making the kill can't draw Rithmatics at the same time.
  2. Ach. I should've double checked my work. I mixed up Hemalurgic's and Silver's votes. Hemalurgic Headshot's vote was not silenced.
  3. Gunther looked up slowly from his Lines of Warding. Thanks to the camp's effort, the circle had been repaired. "Hey. Where's. K'Sarben?" Stick wheezed, panting. "How should I know?" asked Gimmel, clearly irritated. "More importantly, who the hell blew a hole in the Circle?" "It was the Forgotten, it had to have been the Forgotten." Shem stated levelly. "Really? You think the Forgotten are among us? Oh, that would be wonderful!" cried Regem. "The Forgotten killed someone!" Amelia screamed. The camp rushed to her side. K'sarben was lying in a pool of his own blood, dead. A kitchen knife was protruding out of him, yet there were no Lines surrounding him. "Oh happy day! The Forgotten are among us." Regem continued to be exhilarated, not noticing the angry mob surrounding him. "That's it. You're behind this! You tried to sabotage the camp for your gods." Ryth asserted, grimly. "Oh, I only wish I was one of them. Oh, it would be so... grand!" Regem exclaimed. In an instant, it was over. Ryth grabbed the knife from the body and stabbed Regem. "Um... shouldn't there be chalklings swarming out of him?" asked Shem. Ryth scowled. "That means there's probably more of them. Keep watch. We may have stopped the first assault, but there's bound to be more." Straw was lynched. He was a Village Blackmailer Darkness Ascendant was killed. He was a Non Rithmatist. Vote Count: Stick (3): Elenion, Orlok, Paranoid King Silverblade (1): Aman, Straw (4): Hemalurgic Headshot, Joe, Lopen, Brightness Ascendant Paranoid King (1): Stick Randuir (1): Jondesu Hemalurgic Headshot (1): Randuir Player List: This cycle will end 48 hours from now, Friday, 8 PM Eastern Time.
  4. More rule clarifications: No. This was a loophole the first time I ran this game. I meant to change the rules to fix that, but my new wording is unclear. Lines of Forbiddance, even powered up ones, do not protect against the lynch. I knew I was forgetting something... I'll make sure to post one for the next cycle, but for this cycle just use Aman's. Sorry about that.
  5. Alright, time for some rule clarifications. In no particular order... Yes. They can make any Rithmatic line, but they have no Specialties. If the town's defense fails, their action will be cancelled, and they will instead prevent the conversion. Yes to both. If there are multiple Acid-Specialists alive when the town's defense fails, both players' actions will be cancelled. In other words, the town only has one free pass for defense. When the game started, none of the Forgotten were Non-Rithmatists or Acid-Specialists. However, those roles can still be converted if the camp's defense fails. No, it cannot. It only shows people making Rithmatic Lines. Thus, it does not register the Forgotten kill, Acid-Specialists saving the town, or Non-Rithmatists teaching people. However, the powered-up Lines of Vigor can show any Action a player takes. No one dies. This is something I should have put in the rules. There is one for this game. If anyone fails to send in an action, it will be defaulted to a Line of Warding. (You're welcome town) However, if someone fails to send in an action twice in a role, they will be killed by the Chalklings. (You're welcome, Forgotten) Please contact me in your role PM if you don't want to send in an action, or if you'll be unable to send in an action on a given cycle. I'll try to be lenient on this, but this game doesn't work if people don't send in their actions. Thank you. You can make them in the thread, or you can make them in your PM if you want to remain anonymous. All answers will be revealed to the thread, so that everyone has the same understanding of the rules. That should be everything. Let me know if you have any more. I try to get on twice every cycle, and answer questions then.
  6. All role PMs should be sent out. Let me know if you have any questions, or if I missed you. Make sure to mention me if you have any rules questions, and include me in all PMs relating to this game. Thanks.
  7. It started with a bang. The last shipment of troops had finally arrived in camp. The hike here had been particularly arduous. The roads were slick with mud, and rain continued to pour down as they huddled into the miserable cabin. “So, why’d they kick you guys out?” asked Isaac, chewing on a piece of jerky. “What do you mean, kicked out?” responded Amelia. “I didn’t get kicked out. What are you talking about, I wasn’t kicked out. It was just a… extended stay of action.” “That’s called being kicked out.” Ryth remarked dryly. “So… everyone here has been discharged? I wonder why they gathered us all together.” questioned Lance. “Don’t know, don’t care.” K’Sarben muttered. “Still, it is a bit odd.” remarked Cole. “It’s probably because we’re the only ones they could find for this job.” Locke hypothesized. “It is kind of a hell hole.” Joel said, his eyes fluttering shut. The blast jolted him awake. “What in the…” He looked out the door. “Oh Master preserve me.” A five foot hole had been blown in the middle of the Circle. The chalklings that had been aimlessly circling around began swarming through the gap. The camp was overrun in minutes. “Everyone, to your battle positions. We can’t let them get through!” shouted Dagger Tongue. “It’s the Forgotten, they sabotaged us! They’re among us!” Kyle yelled. “There’s no time for this. We’ll fight after the camp is safe.” argued Shanice. Stick readied herself for the attack, and the rest of the camp began following suit. Still, the seed of doubt was planted in their mind. They began to bicker among one another. Soon the camp would be filled with blood, and not all of it would be from the chalklings. Welcome to MR21. The cycle will end 48 hours from now, Wednesday at 8 PM Eastern Time. Also, a friendly reminder to all villagers: Draw your lines of warding. Player List:
  8. Sign-ups are now closed. Role PMs will be going out momentarily.
  9. I realized I haven't posted one of these yet. Whoops. Thanks to the new sign-ups the game is back to normal size. Player List:
  10. "What the hell is taking them so long?" Sam pouted. He waited for a response. "What do you mean, they only have 11 Rithmatists? We can't afford to wait any longer. Any day now, the Circle could break." And there wouldn't be many Rithmatists to convert, he added privately. "I don't care that it's risky, we needed them there yesterday! I'm sending in the order, they march now!" A disappointing response. "Well, then, get them there ASAP. You can pick up stragglers on the way there." The plan was nearing completion. Now that we have 11 players signed up, I am restarting the countdown clock for next Monday at 7 CST. I'm hopeful we can get more people signed-up, and that avoids running a game during Easter Sunday. In other news, I am tweaking the rules slightly, by changing the Line of Silencing specialization. Originally, it was a PM spy, but to make sure I can get the posts in on time, I am changing it to a vote soothe. The original version was too time consuming to make work for my schedule, especially since I'm running this game by myself. Finally, I would like to thank Alvron for being the Impartial Moderator for this game. Thanks for helping me out. The rule change and the timer will be edited into the first post. I look forward to murdering running a game for everyone.
  11. Looking at the sign-ups. It appears I only have 7 people signed up for this game. In addition, it appears a lot of them are expressing doubt that they have enough time to fully participate. Because of this, I am going to delay the start of this game. I don't have a time period for when I want this game to start. The original draft of this game was balanced for 20 people, which may be overly optimistic. The first time I ran this game, I had 15 people, so I could run this game with that many. Realistically, I think the minimum for this game would be around 12 people, but even that's cutting it a little close. Otherwise, this game would end way too quickly. I'm going to wait on deciding a hard deadline until I have 10 people sign up. This should give the Long Game a chance to kill off more players, who could then join this game. I'm excited to GM, but it might be a week before we get started. Please understand.
  12. "Are you sure about this sir?" Tina asked, nervously. "It's our only option. If that part of the Circle breaks..." Samuel paused, grimacing. "No, this is the only way. We need men, and we need men now." "But sir, most of these men were discharged! You'd be sending them to the slaughter." "I know that!" He slammed his fist on his desk. "I know that. But it's the only option we have. Our other soldiers are stretched thin enough as it is. We can't afford to lose any more soldiers, and we can't afford to lose any more ground. The only option we have left is to find more Rithmatists, and those don't drop out of the sky. We need all the help we can get, even if they are a bit unusual." "But sir," "No more objections!" Sam yelled. "I don't like this any more than you do, but this is our only option. I'm sending in the order." He wired the missive through. "You're dismissed colonel." She sighed. "Yes sir." As Tina left the room, Sam let out a rare smile. "The Rithmatists were sure to be slaughtered." he thought to himself. "They would be outnumbered and outgunned as soon as they entered the war zone. His operatives among them would make short work of the remaining survivors. And with that part of the Circle undefended, it would surely break. And once that happened," his eyes began turning a milky white. "The Forgotten would rule." Welcome to Mid-Range 21! This is a rerun of my first game, MR3. Both games are set in the Rithmatist universe. In order to encourage role play, please include in your signup why your character was discharged from the military. Below are the rules. The game will be running on Monday, April 17th. Rollover is at 7 PM Central Time, 1 AM BST, with turns lasting 48 hours. I look forward to GMing you. Let me know if you have any rule clarifications/other questions for me. Quick Links:
  13. I'm on tap to run the next Mid-Range game. I've posted my updated rule set here, in case any one has any critiques. Rules: Setting: You are part of a group of Rithmatists, battling wild chalklings in Nebrask. However, it appears some of your battalion actually support the chalklings, and are secretly trying to sabotage the front lines. General Rules: This game has the day and night combined into one cycle. Players will vote on who to lynch in the thread, while sending the GM (me) their special action in PMs. PMs containing only two players are allowed in this game. Each Cycle will last 48 hours. Defense: Since the camp is on the front-lines, there is always the threat of wild chalklings invading. The power of the chalklings is equal to the number of Forgotten. The camps defense is equal to the number of people making Lines of Warding plus various other bonuses (see below). If the power of the chalklings is greater than the defense of the camp, a random player is converted, and becomes a Forgotten. This conversion ignores Lines of Forbiddance. The camp will know when this happens. As a consolation prize, a random person will be given the Sentry specialization. If the camp's defense is equal to, or greater than, the power of the chalklings, nothing happens. The camp will not be told what the total defense was for the camp. Rithmatics: To combat the chalklings, most soldiers (excluding Non-Rithmatists) use Rithmatics. Due to new breakthrough discoveries, normal Rithmatists now have access to Lines of Revocation and Silencing. Each day, you may do one of the following. However, you may not repeat the same action two cycles in a row. Line of Warding: The camp gains one defense for the cycle. Line of Forbiddance: Give yourself or another player an extra life this turn. Can be broken by Lines of Vigor. Line of Vigor: Break target player's Line of Forbiddance or Warding. You will be told which type line you break, if any. Line of Making: You create a chalkling that will spy on a target player. You will be told what Rithmatic line, if any, that player drew. Line of Revocation: Distract a target player by nullifying their specializations until the end of the cycle. Line of Silencing: Prevent a player from making PMs next cycle. If you hit a Forgotten with this, they will be unable to talk in their doc for the next cycle as well. Silenced players will be informed that they have been silenced. They can still talk and vote in thread. Specializations: Due to the new breakthroughs, there are now upgrades to the basic forms of lines. A Rithmatist starts out with one specialization, but they can gain more by listening to the Non-Rithmatist. Sentry: Your Lines of Warding give the camp two defense. Guardian: Your Lines of Forbiddance block all actions made against whomever you are protecting. Duelist: Your Lines of Vigor role-block your target, making them unable to perform any actions that cycle. You will be told what action, if any, that player attempted to take. Artist: Your chalklings also tell you what specializations the player has. Assassin: Your Lines of Revocation kill your target instead of merely distracting them. Eavesdropper: Your Lines of Silencing also give you a copy of the PMs that your target was in the cycle you targeted them. Special Roles: Forgotten: You command the wild chalklings, and you win once you outnumber the good-guys. Every night, instead of using Rithmatics, one of you can kill a target player. You have access to a Google Doc to formulate plans, but that access can be hindered by Lines of Silencing. You are immune to the Wild Chalkling Conversion. Non-Rithmatist: You are clearly crazy. You sneaked onto the front-lines without having any powers! However, you have studied Rithmatics extensively, and have learned about the different Specializations. You cannot use Rithmatics. As an action, you can give a Rithmatist an additional specialization. You can only teach each Specialization once. If your action fails, you can still attempt to teach that Specialization on a latter night. Acid-Specialist: The first time the camp's defense fails, you will use up the camp's acid supply to prevent the conversion. You do not have a Specialty if you have this role.
  14. "All righty then youngsters. I may be old, but I ain't stupid. I know a ploy when I see one. This Inquisitor needs dead mistings eh? Well, I ain't one, and I'm not going to be one anytime soon. Therefore, I'm the best candidate for lynching." Gaetan smirked. "Come on, I ain't getting any younger. Won't somebody vote on poor Gaetan? I'm too old for this crud, and there's no time like the present. You need to cure your soft hearts for voting, and I'm the best candidate. So come on, who wants a piece of the action?." Gaetan readied his dukes. He was itching for a fight, and with his vote, he was sure to get one.
  15. The old man surveyed the town. He had known this town, once. He had known the back-alleys like the palm of his hand. He had seen the stories, heard of the Inquisitor, touched that dusty bar where so much blood had been spilled. He knew this town. He knew the faces, although the names escaped him. Too many kids, talking in their High Imperial. What did they know about that? He had been around when it was invented. Gaetan looked at the people. Already they had been gathered. Did they even know what awaited them? He doubted it. He knew what fate awaited them all. They were here to die. He just wanted to make it count.
  16. Does anyone else feel like this role distibution was really, really weird? We have a messenger, which I suppose makes sense. We also have a shadow and a backup shadow, which can block scans. Except there are no scanning roles. The eliminators have a spy, which doesn't do them any good, since it just reveals alignment, and another shadow, which again, no scanners. Was the village supposed to have a Spy? That would make the Shadows make more sense. I wasn't expecting this to be straight vanilla, especially with the double agent mechanic. A stalker would have been useful.
  17. Sart was going to post his thoughts on the rest of the villagers, but then he saw the sun setting, and the angry mob that was after him. This didn't look good at all. He briefly hollered, "Magestar" as he tried running. Even with his immaculate physique, the crowd was gaining on him. (Note: Sart may or may not be ridiculously out of shape) Clearly that approach wasn't going to work. Maybe logic would work? "People of this town. I am not evil. Well, I am a Ghostblood, but that's not important right now. Actually, I'm pretty sure most of us are Ghostbloods. However, look at all the people expressing suspicion of me. That's almost the entire town. That means the Sons of Honour are probably wanting me dead. I'm not sure which of you are Sons of Honour, but it's a good lead, right? And well, Magestar has a vote on him, so he must be suspicious right? We can work out the details tomorrow, just please don't kill me." The crowd seemed slightly moved, but there were still enough votes on him. He knew what he must do. He whipped out his guitar, for one last song. (Warning: vulgar lyrics) And with that ear-shattering song, Sart probably sealed his fate.
  18. Vote Count: Jondesu (0): Sart Bart (1): Elenion, Arinian Sart (4): Lopen, Hemalurgic Headshot, Jondesu, Elenion Stick (0): Jondesu And now a few words from my partner: I... would argue that the 'good bandwagoning' you speak of isn't actually bandwagoning. Bandwagoning is when you jump on someone who already has a lot of votes, without reasoning. If you have reasoning and spark more discussion with your vote, it isn't a bandwagon. Right, time to give more reasoning, then. I'll admit I mostly didn't at the time because I did not feel like digging out my notes and cross-referencing. Reason for HH: his second and fourth posts in the game both gave me a mild village read on him. Partly his confusion about the number of eliminators (again), partly tone. His reasoning for the unlikelihood of Bart/Len being eliminators reads as decidedly odd but non-indicative for me. And he's acting similarly to how he did in LG31, in my opinion, in which he was village. Nothing terribly strong, obviously, but it was only C1. Reason for you: It was particularly your first post that gave me a strong read. The clarificatory question about the eliminators having a kill read as strong village to me, though... thinking about it, that's not as strong an indicator as I'd have thought. Even so, it does seem more like genuine village confusion to me than an eliminator. Apart from that, in your second post you seemed more concerned about Drought than trying to cast suspicion on him for not really saying anything, which seemed village of you, and you've consistently been providing helpful thoughts to the village. That's all I can remember at moment. That's part of why I agreed to it - I'm much more likely to be targeted for myself than for my partner. (Not that it matters at this point anyway, apparently. Um, Dalinar in AG3. Shallan in QF9 was lynched and guilty. That happened I think twice in a row more recently... LG22, we lynched Sart. Magestar in LG26 was lynched D1. QF16, Aman was lynched. It happens. And note that all but the first of those are successful lynches - most eliminators that we try to lynch D1 are unsuccessful, and we can draw information from that later. So yes. A C1 lynch target can totally be village. And by a few I mean a lot.
  19. I'm sick today, so I'll make this short. Jondesu. I don't agree with your argument, but everything you've said today gives me a village read. I was tunneling on you from yesterday. I obviously don't want to get lynched, but I'm having trouble coming up with an alternative. Aman/Bart are also up for debate, but I still think that lynch was reading too much into a new player's day one post.
  20. Alright, I clearly haven't demonstrated my position clearly enough. Let's go over the Pros and Cons of not revealing your partner. Pros: You can't be targeted by the eliminators. I understand that is a nice benefit. However, it is selfish. The eliminators are going to kill someone at night. If there are two eliminators, there is a one in eight chance you will be killed, barring any protection. The eliminators will target active night players, and, if the teams are doing their jobs, those will be people with active day players. Thus, it isn't true protection. It just makes you feel safer, without actually contributing anything. Cons: It delays the lynch. Look at what happened on Day 1. Bart was going to be lynched, then claimed Aman as a day partner. If someone's night partner is trusted, the town is going to wait until that claim is verified. This leads to less lynches, which is a problem in a game with this few teams. It's selfish. If we have our night partner tell different things than our day partners, we don't stick to the same script, which causes confusion. It just muddies the water for analysis. We want more information as the village, not less. It detracts from analysis. Simply put, we cannot analyze night player if we do not know their partners. Let's say I found a night player suspicious. What could I possibly do to them? I don't know their day partner, so I can't vote for them. I could target them with an action, but if I don't have one, or if I'm a healer, that wouldn't do any good. That really sucks. It makes scanning useless. Even if we scan someone as evil, there's nothing we can do about it. That's insane. We know someone is bad, but can't vote for them at all. We would have to hope that we have a vigilante on our side. That's not a gamble I'm willing to make with this low of numbers. That is just bad. Some people are voting for me because of my vote on Jondesu. I didn't like his posts yesterday. I didn't agree with his logic for not revealing partners, and his vote on Bart seemed a bit optimistic. I noticed that randuir and Orlok both expressed suspicion of you. Since I agreed with their analysis, I put a vote on you. I'm not sure that you are an eliminator, but I'm keeping my vote where it is, at least until you give a better explanation for your vote on Bart, and your retraction of it.
  21. Sart, clearly missing that the conversation had moved on, stuck to his word, and revealed who his partner was. "I'm working for Senja (Elbereth). Just figured I shouldn't be hypocritical."
  22. How would you become a trusted player during the day? The scanner only targets night players, and I'm skeptical of everyone. Sure, there is the potential for lynching an eliminator, but any night player who voiced suspicion would be targeted. Since pairs are communicating, the night players who voiced suspicion of the eliminator will most likely be partnered with the day players who voted for the eliminator. It sounds good on paper, but it doesn't work in practice.
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