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Long Game 90: Undiluted Powers
Araris Valerian replied to Araris Valerian's topic in Sanderson Elimination
Lord Hadrian Penrod surveyed the wrecked storeroom. Barrels were smashed to splinters, and their contents could be seen staining the floorboards amidst piles of ruined grain. The place looked as if a pack of Koloss had helped themselves to a meal, then smashed everything left on the way out. Even the door was barely hanging askew on one if its hinges. Evidently the culprits had one or more Thugs working for them, if they could cause this kind of damage in the time before the guards had arrived. “Milord, good news!” Hadrian turned to face the newcomer, one of the town watchmen, who was dragging a corpse across the ground. “What’s this?” Hadrian scowled at the man. “Another guard dead? How in the Lord Ruler’s name is that good news?” The guard let the body fall, sighing with relief, and gestured for Hadrian to approach. “Not a guard sir, it must be one of the saboteurs! Looks like he ran out of pewter before he could get away.” Hadrian perked up at that. Whoever was making mischief in Tyrian Falls, at least until now, had been very successful at staying hidden. He bent down to inspect the body and noticed an odd protrusion from the front of its shoulder. Hadrian tore away the man’s shirt, revealing… a metal spike. Just like an Inquisitor. When the shock of that discovery wore off, Hadrian thought to turn over the body and inspect its face, and was shocked to realize he recognized the man. “This is… this was Etam! He served in the Lord Ruler’s army alongside me, putting down the Southern Rebellion. I can’t fathom what would have…” Hadrian’s voice faded as his face became stony. “Call the townsfolk. Whoever these… spiked are, obviously they are mixing with the general population. With the reports of the Koloss garrison acting strangely, we can’t afford to let this go on any further. No one leaves the town until the other culprits are caught and executed. Everyone must play their part.” Etam was a Spiked Thug and Old Friend! Day 1 has begun! PMs should all be delivered shortly. There is a 1 vote minimum to exe a player, with ties decided randomly. PMs are open, and should include both myself and @Elandera. Go wild The cycle will end at 5 PM EDT on Monday the 24th. Also, feel free to roleplay your characters! I’ll try and incorporate anything you come up with into the writeup of your (un)timely death Player List: Quick Links:- 788 replies
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Long Game 90: Undiluted Powers
Araris Valerian replied to Araris Valerian's topic in Sanderson Elimination
Okay, signups are closed! Day 1 will be posted shortly.- 788 replies
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Long Game 90: Undiluted Powers
Araris Valerian replied to Araris Valerian's topic in Sanderson Elimination
Just over 5 hours until the game starts! Last call for more players . Edit: Also there has been a minor rules adjustment; Mistborn will receive abilities at the start of each Day, rather than each night. Which only matters in anyone pulls Thug D1, but there it is.- 788 replies
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Yeah, I will pass on the QF until my LG is over.
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Long Game 90: Undiluted Powers
Araris Valerian replied to Araris Valerian's topic in Sanderson Elimination
Yeah, the game definitely has enough players to start on the 22nd. This is one of the largest games this year I think, which is awesome!- 788 replies
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Long Game 90: Undiluted Powers
Araris Valerian replied to Araris Valerian's topic in Sanderson Elimination
Great, glad to have y'all!- 788 replies
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Long Game 90: Undiluted Powers
Araris Valerian replied to Araris Valerian's topic in Sanderson Elimination
Awesome, glad to have you!- 788 replies
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Long Game 90: Undiluted Powers
Araris Valerian replied to Araris Valerian's topic in Sanderson Elimination
I'll echo Mat and say that the rules for this game are relatively uncomplicated as we do them around here, so this is probably as good a game to start playing as any. But I'll enjoy chatting with anyone in the spec doc if you don't want to jump in yet.- 788 replies
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Long Game 90: Undiluted Powers
Araris Valerian replied to Araris Valerian's topic in Sanderson Elimination
That is correct.- 788 replies
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In the first centuries after the Lord Ruler's ascension, Allomancy was stronger, and Mistborn were more common than Mistings. The town of Tyrian Falls was established near one of the ashmounts as a waypoint for pure metals to be delivered between Luthadel and Fadrex city, and a Koloss garrison stationed nearby to deter any bandits or rebels. However, the Lord Ruler is off to the outskirts of the empire to personally deal with a significant uprising, and reports are that the Koloss are growing restless. Furthermore it seems that a faction within the town itself seeks the destruction of the town. Can you hunt out these Spiked, or will Tyrian Falls have to be rebuilt from its ashes upon the Lord Ruler's return? Welcome to LG 90: Undiluted Powers! This is a Tyrian-adjacent game, so nearly all the rules are the same as in our anniversary games, but the Rioter and Soother roles have been redesigned to remove the vote manipulation. I, @Araris Valerian will be the GM, and our IM is @Elandera. The game will start at 5:00 PM EDT on Saturday the 22nd, or be postponed to Tuesday the 25th if I don't have at least 12 players by then. Rollovers will be at 5 PM EDT. THUG: They can survive a single attack. If they are killed during a night or day cycle, they survive and this will be revealed in the write up. If they are attacked again, they die… finally. TINEYE: They are messengers and are capable of writing messages to the town while remaining anonymous. Each night, they can send a message to the Game Master. The GM will then post it within the write up at the start of the next Day. As long as a Tineye is alive, players can send Private Messages back and forth. Once no Tineye is alive, they can no longer deliver messages, so no more PMs. SMOKER: The Smoker is undetectable and they can extend this power to one other person each night. If scanned by a Seeker, the smoker or the person encompassed within their coppercloud will show up as being Smoked. Alternatively, the Smoker can turn their coppercloud off. This would allow them to be scanned accurately as a Smoker. In addition to being undetectable by the Seeker, the Smoker and their target are unaffected by emotional Allomancy. As long as the Smoker is using their coppercloud, a Soother or Rioter cannot change their target or cancel their action. SEEKER: The Seeker can sense when someone is burning metals. In fact, they have gotten so good that they can tell whether someone is spiked or not! Once per night, the Seeker can target someone to learn their abilities and alignment. COINSHOT: The Coinshot does what they do best. They push metals around; specifically into other people’s bodies. Once per night, the Coinshot can target a person for death. Unless otherwise disrupted, that person dies. LURCHER: Where the Coinshot pushes, the Lurcher pulls. Once per night the Lurcher can target someone and that person will be saved from death. A Lurcher cannot target the same person two nights in a row. SOOTHER: Their ability to manipulate emotions puts them and the Rioter in a very special position. During the Night, they can negate one person’s action. The target will be notified that they were roleblocked. Ruin’s influence on an individual is more powerful than that of a normal Allomancer, however, so the Spiked kill cannot be stopped by Soothing. RIOTER: The Rioter works in a similar fashion as the Soother, except once during the night round they can change one person’s action target. The target will be aware that they were Rioted and notified of who their final target was. As with the Soother, a normal Allomancer cannot overcome Ruin’s influence, so the target of the Spiked kill cannot be changed by Rioting. MISTBORN: They have the abilities of all of the above, but will only be able to use one per cycle. At the beginning of every day, the Mistborn will be told which ability they have and they can use that ability until the next day. If a previously held power would be received, the die is rerolled, and the new power is granted regardless of whether or not it was previously held. VANILLA: You have no special powers, but you still get a vote every day. Who knows? Perhaps you were meant to be the one to save the town! Not all stories are about the strongest people in a group. Details and Clarifications: Players: Pinch-Hitters and Spectators: Quick Links:
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I have a couple ideas that I haven't actually written rules for; a Tyrian adjacent game with modified Soothers and Rioters (so there is no vote manip), and a conversion game where villagers can choose to die rather than get converted. If nobody before me can run a game, I could try and pin down the details on either.
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It’s not according to the Coppermind, though it was originally intended to be an alternate universe there.
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Welcome back! Unfortunately I’m stuck being too impartial to give you a proper welcome, but I’m sure someone else will take care of that for me .
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@Archer, I'll be your IM for this game.
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Long Game 89: Blessings of Metal
Araris Valerian replied to Ashbringer's topic in Sanderson Elimination
Yeah, the biggest thing from D1 seems to be that the elims have little to no thread control.- 476 replies
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Long Game 89: Blessings of Metal
Araris Valerian replied to Ashbringer's topic in Sanderson Elimination
I'm saying elim!you wouldn't because it is obviously a bad play for v!you. So in the world where you make this play, I would push to vote you out after getting a Xino flip, or even possibly before, because of how bad ties are for the village.- 476 replies
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Long Game 89: Blessings of Metal
Araris Valerian replied to Ashbringer's topic in Sanderson Elimination
That's not entirely true, since given the way vote manip works in this game, we would have known exactly who did the manipulation. Elims can't use vote manip stealthily in this gam unless the alternative train has several people on it. I also think Mat should be considered the most cleared player at this point. He, rather than I, was responsible for Xino being an option.- 476 replies
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Long Game 89: Blessings of Metal
Araris Valerian replied to Ashbringer's topic in Sanderson Elimination
Under normal circumstances, I’d agree. But there doesn’t seem to be much reason (IMO) for v!you to create a tie, deliberately denying the village info in exchange for saving someone that you had no good reason to trust. Basically, the “tie=no death” rule means I would have gone hard after anyone that switched things up to cause a tie. I wouldn’t even have done a self-preservation vote if it would have caused a tie (and still won’t). You’re right that this would have made Mat look worse and you’d get an extra kill, but I’m not sure the numbers work out for that to be worthwhile. If anything, take pride in the fact that I think elim!you is competent enough to have this in your playbook. My understanding of Mat’s vote on Kas was that it was bait for Xino, but maybe I’m misreading that.- 476 replies
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Long Game 89: Blessings of Metal
Araris Valerian replied to Ashbringer's topic in Sanderson Elimination
I think Mat comes out looking the best from last turn, since IMO the train on me was going to dissolve and Mat had indicated opposition to it already. Thus Mat’s vote switch onto Xino put Xino into the spotlight for EOD switches, including the ones off of me. It’s hard to say about the others, since all the side trains having just 1 vote meant that vote manip would be pointless, and to stop a tie, 3 opposing votes would need to be generated. So I agree with Illwei that Conq could easily be an elim after my own heart, but I don’t think Illwei herself looks any better or worse from this. e!Shining probably would have just retracted from Xino and voted for Stick or Mat. That’s a pretty safe play until a flip on Xino happens later (which isn’t guaranteed), and it saves the elim kill role for minimum an extra turn. I think [JNV, Kas, Conq, Illwei] is a decent place to look next, in that order. Those are the Stick and Mat voters prior to the tie being broken, plus Conq, and it seems to me that the elims would have taken action on their own to break the tie, but having votes in the tie would make that harder to do. Illwei is at the end because this feels like the elims have no thread control, which doesn’t match Illwei in general or her play this game.- 476 replies
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Long Game 89: Blessings of Metal
Araris Valerian replied to Ashbringer's topic in Sanderson Elimination
Yeah, that was to stop a tie. I got the rollover time wrong, and thought I only had a few seconds to break the tie. There wasn’t really a whole lot of reasoning behind it except just wanting someone to die, and I was slightly biased away from Mat.- 476 replies
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Long Game 89: Blessings of Metal
Araris Valerian replied to Ashbringer's topic in Sanderson Elimination
Xino Stick- 476 replies
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Long Game 89: Blessings of Metal
Araris Valerian replied to Ashbringer's topic in Sanderson Elimination
I was already voting on Stick at that point.- 476 replies
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Long Game 89: Blessings of Metal
Araris Valerian replied to Ashbringer's topic in Sanderson Elimination
Well, the only alternative that would ensure a death would have been self-voting...- 476 replies
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Long Game 89: Blessings of Metal
Araris Valerian replied to Ashbringer's topic in Sanderson Elimination
I suppose I should point out that if we get to EOD with the current vote count I will most definitely switch onto Wizard so that someone actually dies.- 476 replies
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Long Game 89: Blessings of Metal
Araris Valerian replied to Ashbringer's topic in Sanderson Elimination
I was more trying to point out that it's hard not to cause a tie by voting on D1, so giving credit/suspicion for someone doing so (apparently by accident) seems odd.- 476 replies
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