Erremin
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Everything posted by Erremin
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I'd love to see the basic Feruchemist and Twinborn trees in higher quality
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You can only use an action of the same name once per turn, unless stated otherwise (like with strike, costing two focus for an offhand attack)
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Well, you have a lot of flexibility in your build, and there's some min/max builds you can make, but there's not really something like a warlock, neither mechanically nor flavor-wise (although a Knight Radiant is a bit of a warlock)
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For 1. Recover can only happen once per scene, a field medic could do it much more often. Additionally, the surgeon path does get access to healing injuries at some point, which is rather strong. Injuries can rack up quick, and being able to take time off them is good. 2. I think I'd see it as treating minor wounds, sprains etc. Not "injuries" (as the mechanical term) but nicks and scratches. Disinfecting them, all that sort of stuff.
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There is one, it's called "Physical Illusion" and it's in the Lightweaver Radiant Path. It's not in the Illumination path because it's not an ability truthwatchers get, only lightweavers due to their combined surges of illumination and transformation
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They don't inherently gain an Investiture score, that's why there's the focus cost. Seems like it's just an NPC ability. Direform is already pretty strong as a player, so it makes sense that an extra enhance isn't available to them.
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To me it kinda looks like a cryptic made out of painspren, if that makes sense. What's interesting to me is that it's been there for thousands of years. It may have been some kind of Elevated Spren, like the Oathgates are Highspren, that has gotten messed up in the Recreance or something. We don't know if it's always been like this, just that the Vorin priests wanted to hide it.
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What is the difference between normal Shardplate and Radiant?
Erremin replied to Sythrin's topic in Brandon Games
It absolutely does. Page 255 states that the radiant shardplate "otherwise functions as normal shardplate", meaning it does get all the features of normal shardplate, unless stated otherwise. So it explicitly states " Your Radiant Shardplate doesn’t have the Dangerous trait of other Shardplate, and it doesn’t add a disadvantage to your Invested tests." meaning that that is different, but it doesn't state anything about not having the +2 -
I'd love that to be the Elantris sequels, but I doubt it. I think that would lead to a weird situation with Stormlight 6-10, and spoilers for that. Unless Retributions conquests aren't the point of the plot there, but either happening before that (which I doubt) or concurrently. I can see the Elantris sequels maybe ending with a hint that Retribution attacks? Where that's the plot of Stormlight afterwards? But who knows
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It sounds like the kind of linguistic distortion that happens across planets with different phonemes, and that it's probably Alethkar. I can imagine the Fused that now rule Alethkar (and most of Roshar) renaming it into a name they're more familiar with, such as the Silver Kingdom Alethela.
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The STLs are available from: https://www.drivethrurpg.com/en/product/534090/cosmere-rpg-stormlight-stl-pack and https://www.drivethrurpg.com/en/product/534166/cosmere-rpg-stormlight-army-builders-pack?src=also_purchased The first one is from the current TTRPG campaign, and is 25 dollars (which for a pack of 21 STLs is an absolute steal) and the second one is 20 dollars, but contains all the STLs from the first campaign (so not the named characters, but 3 generic Alethi (kholin) soldiers, 3 parshendi warform, 4 shardbearers, and 1 chull). Happy printing and painting! @TruthwatchingRadiant@Seerav @Pineap-spider @codymill Edit: to tag the people previously in the thread
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There will be new heroic paths, partially to "era up" as it were (so to include more specifics for guns), but I believe a Brawler path and Hazekiller path have also been announced (along with a bunch of others). There will be more invested paths for the metallic arts, but we don't know how they will work necessarily. Do note that to get access to the more powerful abilities, you'd have to take talents in those trees, so you're sacrificing flexibility for power. We do know that the metallic arts trees won't always be as big as the Heroic paths or radiant paths are. So it may take less talents to fill out duralumin than steel for example. Elantris is confirmed to be coming, and the way the action system has been designed was done with them in mind, but we don't know more about it right now (and probably won't for a while)
- 16 replies
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- cosmere rpg
- mistborn
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Thanks! I used baron blue (AP), augur blue (AP) and regiment grey (AP) for the cloth on the Warform, and Dark Red (from Vallejo) and Flickering Flame (AP) for the carapace. I sadly forgot to save my recipe for Venlis clothing, but the skin was Ivory (AK interactive) and white (also AK interactive) If you wanna find what paints those would correspond with for for example citadel, I recommend an app like PaintRack
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We know their golden hair is a very dominant gene (breeds true), so I don't think that's likely. Maybe they have similar ancestry?
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It feels like that war is the war between two colonialist empires, on a cosmic scale, so definitely no good guys as you said. I think the good guys (or rather protagonists) will have to be from a smaller faction on the planet, such as the free countries in Roshar, and Northern Scadrial. Or maybe a ghostblood or something similar. I really hope the Malwish Empire, as presented now, isn't the "good guy" later on, for obvious reasons
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We only know that his wife is still alive (presumably) and that she doesn't remember being married to him, so there it doesn't have to be the youngest (although I think it is). Few decades in Roshar time does mean probably at least a century in the rest of the cosmere.
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Since you have to really, really mean the Oaths (as seen when Kal couldn't swear them), they are basically Truths as well, just in a slightly different format. Thinking about it like that made the Lightweavers make more sense to me as well. They are just as fundamental truths about yourself, just more themed
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Of course most Knights don't reach plate, and a lot won't reach blade, so it's still useful for early Stonewards.
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Space age cosmere factions (crack-ish theory)
Erremin replied to Erremin's topic in Cosmere Discussion
The people Nomad encounters immediately ask him if he speaks a civilized language, like Malwish (and no other, like Elendelian or whatever). That, to me, implies at least a lot of cultural hegemony, but it could be less strict than full rule, but the assumption that someone would just speak Malwish means it's probably the external language of Scadrial. -
I was listening to the space age era cosmere episodes of the Shardcast, and they mentioned that the Ghostbloods might have a different goal than protecting Scadrial in that era, and it got me thinking. While I think that geopolitics will be simplified, it would be kinda weird for only one nation (like the Malwish, as implied by Sunlit Man) to rule the entirety of Scadrial, there is a very powerful, magical organisation that would absolutely love to be proactive in this regard. Wouldn't it be cool (from a plot point of view) if the Ghostbloods are the Ones Above, and are the dominant Scadrian space force, rather than a nation?
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I've played Bridge Nine, a custom oneshot and am now prepping a campaign. It compares pretty well to DnD, in that if you are familiar with DnD, it'll be easy to learn. I do think it handles a lot of things better, such as injuries, combat (I love the initiative system) and how things like endeavors are written out. A lot of things like that you could do in DnD, but that would require homebrew. I also love the paths, as they give much more flexibility (and probably replayability) than traditional classes do.
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Yeah I'd say my showerthought theory has been pretty thoroughly disproven, but I still think there are some that chose to do it this way, even though Rayse, and some others, probably picked the shards they felt fit them the best
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It looks like you're not thinning your paints, could that be the case? If you make sure there's a little bit of water mixed in, the paint will flow smoother and dry thinner, obscuring the details less. Thin your paints, keep your brush clean and have fun! Also, some of my Singers:
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Buying the set will probably be about as expensive as buying the individual bottles. Especially if you skip the second blue (There's both Kholin and Windrunner blue). But I wish you luck finding the right paint set for you, and have fun painting!
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So I've had this theory, after I heard people talk about Rayse being very much about control, where his shard is more about emotions and Passion. Don't most of the original (so no later changes, such as Taravangian) have a similar thing where they don't really fit their Shardic Intent all that well? Rayse-Odium: Rayse is mentioned as being very crafty and calculating, which feels opposed to acting mostly on strong emotion. Tanavast-Honor: Tanavast has said himself he was not very well aligned with the intent of Honor Ati-Ruin: Ati was very kind and caring, which doesn't feel like Ruin, even if you factor in that his influence likely made it more entropic than actual active ruin. Bavadin-Autonomy: All I'm saying is that Autonomy has her nose in a lot of planet's business, which doesn't feel like she likes autonomy all that much. Koravellium-Cultivation: Koravellium also strikes me more as someone who supports change for it's own sake, rather than careful cultivation. Edgli- Endowment: Edgli feels very selfish towards anyone who isn't Nalthian, which seems opposed to her Shardic Intent. So the theory is that the vessels were chosen for the Shards, not because they fit them well, but rather the opposite, because they didn't fit them well at all, which would make them all less powerful, rather than Vessel and Shard acting together. We know there was more flexibility directly after the Shattering, so the Connection of being basically opposed to the Intent of the Shard might have been enough. What do you all think?
