Erremin
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I'd love to see the basic Feruchemist and Twinborn trees in higher quality
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You can only use an action of the same name once per turn, unless stated otherwise (like with strike, costing two focus for an offhand attack)
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Well, you have a lot of flexibility in your build, and there's some min/max builds you can make, but there's not really something like a warlock, neither mechanically nor flavor-wise (although a Knight Radiant is a bit of a warlock)
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For 1. Recover can only happen once per scene, a field medic could do it much more often. Additionally, the surgeon path does get access to healing injuries at some point, which is rather strong. Injuries can rack up quick, and being able to take time off them is good. 2. I think I'd see it as treating minor wounds, sprains etc. Not "injuries" (as the mechanical term) but nicks and scratches. Disinfecting them, all that sort of stuff.
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There is one, it's called "Physical Illusion" and it's in the Lightweaver Radiant Path. It's not in the Illumination path because it's not an ability truthwatchers get, only lightweavers due to their combined surges of illumination and transformation
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They don't inherently gain an Investiture score, that's why there's the focus cost. Seems like it's just an NPC ability. Direform is already pretty strong as a player, so it makes sense that an extra enhance isn't available to them.
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To me it kinda looks like a cryptic made out of painspren, if that makes sense. What's interesting to me is that it's been there for thousands of years. It may have been some kind of Elevated Spren, like the Oathgates are Highspren, that has gotten messed up in the Recreance or something. We don't know if it's always been like this, just that the Vorin priests wanted to hide it.
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What is the difference between normal Shardplate and Radiant?
Erremin replied to Sythrin's topic in Brandon Games
It absolutely does. Page 255 states that the radiant shardplate "otherwise functions as normal shardplate", meaning it does get all the features of normal shardplate, unless stated otherwise. So it explicitly states " Your Radiant Shardplate doesn’t have the Dangerous trait of other Shardplate, and it doesn’t add a disadvantage to your Invested tests." meaning that that is different, but it doesn't state anything about not having the +2 -
I'd love that to be the Elantris sequels, but I doubt it. I think that would lead to a weird situation with Stormlight 6-10, and spoilers for that. Unless Retributions conquests aren't the point of the plot there, but either happening before that (which I doubt) or concurrently. I can see the Elantris sequels maybe ending with a hint that Retribution attacks? Where that's the plot of Stormlight afterwards? But who knows
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It sounds like the kind of linguistic distortion that happens across planets with different phonemes, and that it's probably Alethkar. I can imagine the Fused that now rule Alethkar (and most of Roshar) renaming it into a name they're more familiar with, such as the Silver Kingdom Alethela.
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The STLs are available from: https://www.drivethrurpg.com/en/product/534090/cosmere-rpg-stormlight-stl-pack and https://www.drivethrurpg.com/en/product/534166/cosmere-rpg-stormlight-army-builders-pack?src=also_purchased The first one is from the current TTRPG campaign, and is 25 dollars (which for a pack of 21 STLs is an absolute steal) and the second one is 20 dollars, but contains all the STLs from the first campaign (so not the named characters, but 3 generic Alethi (kholin) soldiers, 3 parshendi warform, 4 shardbearers, and 1 chull). Happy printing and painting! @TruthwatchingRadiant@Seerav @Pineap-spider @codymill Edit: to tag the people previously in the thread
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There will be new heroic paths, partially to "era up" as it were (so to include more specifics for guns), but I believe a Brawler path and Hazekiller path have also been announced (along with a bunch of others). There will be more invested paths for the metallic arts, but we don't know how they will work necessarily. Do note that to get access to the more powerful abilities, you'd have to take talents in those trees, so you're sacrificing flexibility for power. We do know that the metallic arts trees won't always be as big as the Heroic paths or radiant paths are. So it may take less talents to fill out duralumin than steel for example. Elantris is confirmed to be coming, and the way the action system has been designed was done with them in mind, but we don't know more about it right now (and probably won't for a while)
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Thanks! I used baron blue (AP), augur blue (AP) and regiment grey (AP) for the cloth on the Warform, and Dark Red (from Vallejo) and Flickering Flame (AP) for the carapace. I sadly forgot to save my recipe for Venlis clothing, but the skin was Ivory (AK interactive) and white (also AK interactive) If you wanna find what paints those would correspond with for for example citadel, I recommend an app like PaintRack
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We know their golden hair is a very dominant gene (breeds true), so I don't think that's likely. Maybe they have similar ancestry?
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It feels like that war is the war between two colonialist empires, on a cosmic scale, so definitely no good guys as you said. I think the good guys (or rather protagonists) will have to be from a smaller faction on the planet, such as the free countries in Roshar, and Northern Scadrial. Or maybe a ghostblood or something similar. I really hope the Malwish Empire, as presented now, isn't the "good guy" later on, for obvious reasons
