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ChickenBonanza

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  1. Greetings. I have never done something like this before, but I think I like the scope of this enough to try it out. I was thinking—and still am, really—of instead choosing Ambition, but I think Dominion works, too. Should just say it’s something I’m willing to change should somebody else wish to do something with Dominion.
  2. I don’t mean attempting to use one Breath when you have many, I mean attempting to use your one and only Breath to perform something drastic. This is what I was looking for. Breath not responding to Command when that Command would require more Breath to form a pseudo-soul which can properly obey that Command. …I forget how this relates to the Father Machine. Perhaps… That the Investiture intelligence inside the Father Machine activated because it had enough power to interpret its Command in such a way that it could operate the machine it inhabited. (I’m thinking that a similar situation could occur with Breath. That the Breath forms the mind which drives the machine, but not such that its Investiture inhabits the whole of the machine. The issue with this is that imbuing Breath into an object is affected by the whole of the object. We don’t know precisely the mechanics or method behind the Father Machine’s creation, so this is all useless supposition anyway.) But, to power the machine itself, it utilized outside Investiture. There’s nothing to suggest that what the Scholars did could make something like a walking doll, but nothing that they couldn’t, either. (Unless there is and I am an idiot.) I suppose it’s unfair for me to posit such and beg definite answers. Huzzah, textual evidence! We love it when we arrive at something the book spells out. I even think that such a style of definition would support the spread of the term ‘Awakening.’ If one creates a sentient manifestation in an object, such that it resembles a Type III entity, without using Breath, the fact that one did not use Breath would be the only reason one could not apply the Awakening term. (Semantics, but I feel that to it is very important to describe ‘Awakening’ as a magic not independent from, but a part of the system that comprises manipulation of Breath. Like, saying ‘Awakening is a magic system that…’ would be wrong. Instead it would be, ‘Awakening is a function of [insert appropriate Nalthian magic system name here]’. That’s neither here nor there, though.) danke
  3. Apologies for the late reply, but this has been something which has bothered me. I feel there is nothing which inherently causes Breath to power whatever Command it is given. Imagine someone attempting to use one Breath to perform some exotic or energy-demanding Command. Perhaps something like Nightblood’s cutting on all three realms. Anything which would require a tremendous amount of power. Maybe attempting to Awaken something huge with the Command ‘Move.’ That single Breath would most likely not be able to fulfill such a demanding Command on its own, right? Yet, checking the Coppermind, I cannot find mention of Commands failing due to lack of power, only due to incomplete Commands. I am thinking that it is wrong to attribute the Father Machine’s lack of starting power to the type of Investiture used in its creation. If they used the equivalent of 1000 BEUs, then it could do a lot before needing more power. Like, if those scholars instead made a doll with the Command to ‘Walk’, then I believe it would have worked just fine. I think your answer to this would be ‘Breath is the only power seen to do so,’ or ‘Breath is the only power seen to exert a physical force through an Awakened object directly.’ You’ve mentioned before to me that a statue Awakened with non-Breath Investiture wouldn’t be able to move like an object infused with Breath could. To me, exerting a physical force on its container, acting as muscles and bones, is not something that seems inherent to the ability of Breath. That is all it is, though, a belief. I also have issues with this specific definition, but these are entirely semantic, I think. There’s the idea that Awakened is becoming a generalized term, so why not apply it to ‘Awakening’ (referring to using Breaths)? The verb ‘Awaken’ is applied to non-Breath, why not ‘Awakening?’ (The answer to this is, ‘this is not how it has been used in-world,’ which is fair. I just feel like it’s current use is unsatisfactory.) I find myself to have issues with ‘Awakening’ (the Art using Breath) as a term, anyway. Creating Awakened objects is not all Breath does. Breath can store memories and Breath can be given to others (both by spoken-word Command, as a Focus). To create an Awakened object is but a subset of what Breath can do, albeit it is an absolutely huge subset that represents most of what Breath is used for. This is all my opinion, but I think it would be more appropriate to call this magic system of using Breath something else, like maybe ‘Biochromatics’, and have the term ‘Awakening’ be used to represent when Breath is used to create an Awakened object, and thereafter be used as a generic term to represent the phenomenon of creating sentient Invested object directed by Command. (Like what those scholars did on Komashi.) Like, your definition above fits perfectly, but it would be attributed to ‘Biochromatic Awakening’. Like how ‘Lightweaving’ does not describe in full the abilities of a Surgebinder of the Radiant Order of Lightweavers, but a specific application of their powers to manipulate light/sound waves to create illusions, in line with a phenomenon seen in other Invested Arts like Yolish Lightweaving.
  4. We love original systems; here are thoughts: I’m assuming there is a limit to the number of Focuses have can utilize at once, probably one. And there is a time limit, with Perfect Focuses lasting the longest. A few other questions, like how does one ‘activate’ a Focus? Is it contact? Does something happen to the object you use as a Focus? Like it’s supernaturally drained of its ability to be used as a Focus in the future or perhaps destroyed. (If neither of those things, than time limits wouldn’t always matter, because one would just have to keep an amount of it close to you at all times, to immediately reactivate a Focus once it runs out.) Similarly, how much of a material does it take to use it as a Focus? An iron ring would be easy to carry around, twenty kilos of iron would not. If one were to use stone as a Focus, would they increase both their strength and durability at the same time, to act as a trade off of power versus versatility compared to using a iron or steel? Or would one only be able to use stone to augment a single attribute, having to choose between improving strength or their durability? Reading this, I find myself imagining a system wherein there would be multiple slots within a person, with slight differences in each, which could be filled by a ‘Focus.’ (I think I like the word ‘Essence’ more. Like the Ten Essences. Evokes a feeling of taking on the fundamental attribute of a material. The strength of steel, the durability of iron, y’know.) Like, the mind slot, which grants cognitive effects based on whatever Essence you fill it with, and so on. I’m unsure if I would use time limits, or maybe something where Essences are rare and require a specific task or dedication to acquire. That’s just how I think about such, though. Personally, I think one could detach from the use of metals, to distinguish from the Metallic Arts, or lean into it. Or perhaps it already is perfect how it is, with metals with a higher position above the others. If this is a Cosmere magic system, it would fit well, I think, with metal naturally having interactions with Investiture.
  5. …i’ve really been killing myself over nothing, haven’t i? danke Like, for here, the monkey brain activates and assumes that the Father Machine’s status must be very much comparable to Nalthis’ Awakening. With things like ‘Command’ meaning ‘spoken instructions.’ Though, theoretically, if they had instead provided a significant amount of Investiture to the Father Machine’s creation (as opposed to the bare minimum-sentience achieving amount they used), it could’ve started with the ability to power itself/fulfill its Command from the start. Like, the Father Machine we see started at (comparative) drab-level, whereas something like Nightblood started at (comparative) Returned-level. I am uncertain on the ability for non-Breath Investitures to form permanent souls in Awakened Objects. Like, a Commanded Breath creates a demi-permanent fixture in an object, whereupon it can act out its Command for a significant amount of time. More Breath to start with, the grander magical effects that soul can wield (1000 Breath Nightblood v. 1 Breath doll). For the Father Machine, however, such a thing may not occur. Their method could still have only granted the bare-minimum sentience with no extra effects, with a loose supply of fuel attached to it.
  6. I was about to post the original version of this, but then the tab refreshed and killed me. The first time I write something directly on-site, too. Never again. The first was a clean organization of thoughts, and I struggle to recreate even a pale comparison to it. This is a topic which has consumed my mind for ages. At this point, I just want answers, man. I’ve discussed this before, did not get what others were trying to say, realized what they were saying, agreed with what they say, realized that it doesn’t specifically assuage my doubts, returned to a prior--if updated—way of thinking. I may be too attached to my original thoughts, unable to see a plain truth, biased beyond compare, but I’m trying, bros. (‘This again’, you may be thinking. I’m sorry, but I gotta do it for peace of mind.) To begin, what enables the creation of the Father Machine? It is implied to be created by Command and Investiture that is not Breath, but without Awakening (referring to that which is seen on Nalthis) to enable the creation of Awakened Objects, how does it exist? Unfortunately, Awakening is the only magic we see on Nalthis. If a second existed, and also used Commands as a Focus, then one could confidently define Awakening as a system arising Shard-Planet interactions. (Of the magic phenomena tied to Nalthis—Breaths, Divine Breaths, Royal Locks, Returned, Awakening, Only Awakening is particularly overt in its usage of Command. Transferring Breaths (and Divine Breath) to others does utilize Command, but it is tough to tie that function to Breaths and Awakening as a system when other Investitures can be directed by Command, as seen on Komashi. The strict inheritance of Royal Locks could be tied to Command, but who knows how that works.) However, there is no separate system on Nalthis to provide an exceedingly clear answer. On Komashi, something eerily familiar to Awakening is seen. Something which copies the core function and Focus of Awakening. Investiture directed by Command to form an Awakened Object. Why is this? Does Komashi possess a mirror-system to Awakening? Does Komashi possess the same planetary Focus as Nalthis? It’s theoretically possible, sure, but redundant and unsatisfying, I feel. While the range of ability in these apparent systems may differ incredibly, like with Lifeless and others, the core function remains the same. Since they share that core function, labeling either as a magic system analogous to the Metallic Arrs becomes doubtful. Any differences in their range and specifics could be attributed instead to relevant Intents. Yes, Awakening can reclaim Breaths, and Breaths are held easy and easily detachable in the soul—facets not seen on Komashi—but how can one be certain that these effects derive from a ‘true’ magic system when the largest, most important facet of that would-be system is shared with another? One which would otherwise have no logical link? Multiple explanations come to mind, I find. First, that there is a magic system on Komashi that enables the manipulation of Investiture with Commands to create Awakened Objects, like there would be on Nalthis. For this to be true, then Komashi must possess the same Focus as Nalthis does: Command. Plausible, if redundant. That is, if Command is indeed Nalthis’ Focus. There is no separate magic on Nalthis to corroborate that Focus, as with on Scadrial and Sel. Breath (and Divine Breaths) are transferred to others using Command, but doesn’t result in Awakening. Something such as the Royal Locks may not involve Command at all, except maybe it’s weird inheritance rules, but that’s neither here nor there, I think. (There is a Word which describes Awakening’s Focus as Command, but can we confidently apply that to Nalthis as a whole, or is it limited to Awakening? I have doubts.) Second, that there is no magic system on Komashi which enables the creation of the Father Machine. Instead, it would be derived from the general Cosmeric principle of utilizing Command to manipulate Investiture. If this option was true, it would imply that the Awakening of objects with Breath would not necessarily be the result of an enabling magic system either. While Awakening does have a grander array of effects we have seen, that does not necessarily mean that the method which created the Father Machine cannot replicate such things. The differences between them could be derived from the separate Investitures and their Intents, just as it could be derived from the specifics of wholly separate magics. God, the original version of this was worded much more elegantly. Alas, how shameful. I suppose that the most appropriate answer to this is that one must take both Awakening and Komashi’s system to be their own systems that follow along the fundamentals of Awakening, just like there exists fundamentals of Lightweaving present in multiple systems. That Awakened Objects can be made by Command without a supporting system is by itself an assumption too egregious to be taken for granted. That both systems share a Focus could, theoretically, not be the case. That instead they follow along their own Focuses to produce a magic of Awakening, with has its own, subfocus. Like Radiant Soulcasting using different crystals to determine the material they can Soulcast into.
  7. Speaking of Surgebinding, some WaT thoughts. I’ve made a status post of a similar nature before, discussing terminology.

    Recently, I have come to reason that the term ‘Surgebinding’ is perhaps not considered in the most optimal of ways. Arising as part of my understanding that the Focus of the Rosharan system is the Surges. Something very apparently true, to me. (Possibly even the Old Magic. It is noted to be different, however, and the author considers it to be significant enough to consider it a separate magic from Surgebinding, along with Voidbinding. Yet, Fabrials are also considered by the author to be their own magic. It all depends on how you count them, and I think I count them very differently from the author. There is a Word which notes Old Magic affects aligning to the transformation of Physical or Cognitive natures being ‘along the right lines.’)

    That thinking shouldn’t bloat too much of this status, so I think I shall cease on that, at least for the moment.

    To begin in short, the term ‘Surgebinding’ should be considered analogous to the term ‘Metallic Art’.

    There are multiple styles and sources of Surgebinding.

    Honor and Cultivation’s variant, seen through a Nahel Bond with a Truespren (do Honorblades, lacking Cultivation, differ in their application of Surges from Radiants? Or does Radiant Surgebinding, tied to Honor’s Ideal system, align with Honor’s Surge variants, and thus the Honorblades? Yet the progressive nature of the Ideals are very much aligned with Cultivation, are they not? This is a digression).

    Purely Honor, through the Honorblades, and those given to the states of Alaswha.

    Purely Odium, through the Fused, and those given to the states of Alaswha.

    Also maybe the Old Magic could be described as purely Cultivation? I’d say that it relates to Surgebinding  by being a variant on the Surge of Transformation or Progression or maybe Illumination. Something simpler in scope, like the Stoneshaping (a variant of Cohesion) Honor taught to the ancient Singers. This however, is purely speculation. Ignore this paragraph. (How did Honor teach them Stoneshaping? Did they simply learn to communicate with the Stones? Or perhaps adopt a specific form now lost to time? The Singer forms could perhaps be a way to access Surges. Lots of the Regal forms have pretty expressive powers.

    Gosh, this status was meant to be purely technical in nature. Stop digressing.

    Anyway, these things are all called ‘Surgebinding’ on Roshar, yet more specific names do not perhaps exist. Yes, there are the names of the Radiant Orders and the Radiants themselves, same with the Brands of the Fused, but such descriptors are very much organizational.

    If an individual with a Nahel bond specifically refrained from joining the Knights Radiant, how can one refer to them? One could say Surgebinder, but Surgebinder is a wide category that applies to a wide variety. It could refer to any of the Fused Brands or any order of Knight Radiant.

    How to explain this? To me, it’s like saying Metallic Artist, Allomancer, and Feruchemist.

    Referring to a specific powerset, such as ‘Windrunner’ or a ‘Heavenly One,’ would be like saying ‘Tineye’ or ‘Windwhisperer’. Yet those specific terms are flawed. They refer to specific organizations. Very much unlike calling someone a ‘Pewterarm,’ which carries no connotation other than the power itself.

    In a previous status, I talked on how the usage of the term Lightweaver could be more specific. If a Surgebinder bonded to a Cryptic refused to join the Order of Lightweavers, would it be proper to refer to them as something like ‘Lightweaver Surgebinder?’ Which they do have access to Lightweaving through the Surge of Illumination, they are not a Radiant Lightweaver.

    I need terms. But I am getting more bogged down than I expected to be.

    All I really wanted to say was that, when saying ‘Surgebinding,’ one should not think specifically of Radiants but of the magics of Roshar as a whole. Like how ‘Metallic Arts’ makes one think of more than just ‘Allomancy.’

    However, attempting to get more specific runs the risk of improperly communicating allegiance. One cannot say ‘Radiant Surgebinder’ to refer to one who has bonded a Truespren of Cultivation and Honor, because they may not be a Radiant. ‘Surgebinder by way of Nahel with Truespren’ is a mouthful.

    ’Nahel Surgebinder’? That would include Enlightened spren weirdness.

    We need good terms to denote Shard composition. Allomancy is the Metallic Art pertaining to Preservation, Hemalurgy for Ruin, Feruchemy for a mix of both. Yet we do not have those terms.

    ’Surgebinding of Honor and Cultivation’ 

    ’Surgebinding of Odium’

    ’Surgebinding of Honor, Cultivation, and Odium’

    Need terms for all those. Shardic origin is important.

    It’s a little hard to differentiate mentally the variances between each Surge as used by Fused and Radiants, because some are quite similar, unlike the greater differences seen in the Metallic Arts.

    1. ChickenBonanza

      ChickenBonanza

      To perhaps organize this better, we shall have comparisons.

      1. Metallic Arts refers to the magics of Scadrial.

       - Metallic Artist refers to a user of (at least one of) the Metallic Arts.

       — Allomancy refers to the Metallic Art originating from Preservation.

       —- Allomancer refers to a user of Allomancy.

       —— Mistborn refers to a variety of Allomancer. (Misting refers to a variety of Allomancer. Coinshot refers to a variety of Misting. Etc.)

       — Feruchemy refers to the Metallic Art originating from Preservation and Ruin.

       —- Feruchemist refers to a user of Feruchemy.

       —— (Full) Feruchemist refers to a variety of Feruchemist. (Ferring refers to a variety of Feruchemist. Steelrunner refers to a variety of Ferring. Etc.)

       — Hemalurgy refers to the Metallic Art originating from Ruin.

       —- Hemalurgist refers to a user of Hemalurgy.

      For Roshar, terms do not present so cleanly. Knight Radiant, Fused, and their variants cannot be used without a change in connotation, as they are currently tainted.

      2. Surgebindings refers to the magics of Roshar.

       - Surgebinder refers a user of (at least one of) the Surgebindings.

       — ??? refers to the Surgebindings originating from Honor.

       —- ??? refers to a user of ???.

      It all breaks down. Theoretically, if we did use our ‘tainted’ terms, it would looks like this:

       — (Radiant) Surgebinding refers to the Surgebindings originating from Honor and Cultivation.

       —- (Knight) Radiant refers to a user of (Radiant) Surgebinding.

       —— Windrunner refers to a variety of (Knight) Radiant. (Skybreaker refers to a variety of (Knight) Radiant. Etc.)

      Even looking at it like that, it kinda doesn’t make sense.

  8. The mention and dismissal of a WaT theory, ahead.

    I think it’d just be bad writing, really. (One could say it would fit right in with the bugs present in WaT already, ha, ha, that’s kinda mean.)

    Taravangian’s capacity to feel, access to Nightblood, and that final surge of bravery killed Rayse, and allowed Taravangian to Ascend to Godhood, becoming Odium.

    That’s all well and cool. In the days after finishing Rhythm of War, I was conflicted by such a turn of events, mourning the loss of yet another of one of the Shatterers of Adolnasium. Such an ancient being, all his knowledge, lost forever.

    Yet, all I thought on the subject more, the more I liked that outcome. Taravangian would surely make a better opponent than Rayse, and perhaps proved that at the end of RoW by deceiving Hoid (the bastard).

    His goal was worthy, too. He was going to save them all, and I am the type of idealist who believes he could, and perhaps hopes he, in the end, wins.

    But, why does Valor have to be involved? Cultivation was the one who set everything up, and the bolstering of an emotion is an ability we see is not something limited to Shards pertaining to emotion. (And who knows if Valor actually does pertain to an emotion. Arguably, Odium is the only true Shard of emotion. Devotion probably is, as well, but what even is love and compassion, as Devotion may be? The caring for of others? Feeling for others? God’s own desire to serve his children? More so, Valor could be anything. Maybe Valor pertains to courage and bravery, but how can one be certain?)

    Indeed, the bravery given to Taravangian is given particular emphasis, but Odium appreciates such a powerful emotion well, just as he does others, including hatred. Of the emotions ‘beneath’ Odium, it is not those subtle ones which find themselves less to Odium’s favor. It is unlike contentment and love.

    So, from this, it may be possible for Valor to be involved, but certainly not necessarily.

    In WaT, Valor is noted to have well-hidden themselves. Could such a thing really occur if they interfere so on Roshar? Certainly not hidden in the corpse of the fourth moon.

    Beyond possibility in-world, the Watsonian explanation, or whatever a nerd would say, I think it would be a lame thing to do. Doylist, or something.

    Roshar is far from the final sequence in the Cosmere. There is still so much to get through. The addition of more Shards, now? Save that for later. Save that for the second half of Stormlight, wherein the attention of more Shards is actually warranted. To have it as a footnote, ‘oh yeah Valor was also always there all along guys’?

    Eh, it’s lame, and unnecessary, and outta nowhere.

    1. ChickenBonanza

      ChickenBonanza

      On a sidenote, Nightblood being able to grant Surges is hella weird. After all, they’re not comprised of the Investiture of Honor, Cultivation, or Odium.

      Or are they?

      Not as part of their creation, of course. Their creation was purely with Endowment’s Investiture. Later would come along things like Ruin’s Investiture (personally, that’s through something like idea that Nightblood could have acted as a Hemalurgic Spike in some form could indirectly have drawn in Ruin’s Investiture, Nightblood is made of metal, after all).

      In the case of Honor, Cultivation, and Odium, it’s through the consumption of Lights and people containing their Investiture in their souls, like Spren, Thunderclasts, Surgebinders.

      Nightblood consumes such things over time, leaking slowly when unsheathed. It is plausible that through this integration of Investiture, Nightblood can format themselves to grant powers aligned with those Investitures through the bond they create in their wielders. Like an Honorblade, for potentially any Invested Art.

      Nightblood’s ability to integrate foreign Investitures is odd, however, and seemingly contrary to their Command to ‘Destroy Evil’. Maybe the whole thing is because of that Command, that ‘Destroy’ automatically makes Nightblood act as a Hemalurgic Spike and causes them to steal things from the people they kill. Who knows.

      I wish such a thing was better foreshadowed, though. Getting hit with ‘oh yeah I can grant Surges now’ was pretty jarring.

  9. Most of this is my understanding, some parts may be incorrect, iunno. Thing is, Snapping would be a process that would ‘seal’ the ‘cracks’ generated by undergoing trauma. The emergence of Allomantic sDNA in response to those cracks is a phenomenon seen in multiple places, like Spren having an easier time bonding with mentally, and thus spiritually, ‘damaged’ people. Investiture filling gaps in the soul, one could say. However, the bonding of a Spren does not strictly require someone to have undergone trauma, it just makes the process easier. It may also be more ‘attractive’ to Spren to be someone ‘damaged,’ someone who is capable and perhaps needs the growth the Nahel bond fosters. Someone who is more Invested than the average person, like a Mistborn, would have a slightly harder time bonding a Spren, as being Invested makes gaining more Investiture harder. Mistborn, however, are not too highly Invested (relatively) that it would be impossible or too exceptionally difficult, I think. We don’t see too many examples of such a concept, and when we do it is under exceptional circumstance or by means specifically designed to enable such a thing. However, the following is a plausible possibility, I think. A Mistborn Surgebinder would not be able to use metal to power their Surgebinder. This would be because an Allomancer burning a metal draws Preservation’s Investiture in a specific mode. Investiture already imbued with a function. Burning pewter would only grant them strength and dexterity, not power a Surge even as byproduct. Stormlight, however, is a raw form of Investiture. Power without purpose. When drawn in, it could be able to power the individual Allomantic abilities of a Mistborn or their Surges, at the Mistborn Surgebinder’s discretion. A situation like Vin drawing in the Mists—Preservation’s Mist being analogous to Stormlight—could also be used to power Surges, theoretically. That is all assuming, however, that powers from separate Shards can cooperate when combined within a single individual. That being in the possession of the same soul bridges the gap that prevents a standard-issue Mistborn from using Stormlight. It is also be possible that a Mistborn Surgebinder could not do as I have posited. That the Unkeying of Stormlight would be required to power Allomancy, even if one was also a Surgebinder. Personally, I prefer the former. They’re both plausible, I think, but we have not seen such within the books. Here are some words which may prove relevant.
  10. Fairly certain all there is to it is that they did ‘split off,’ if one can even call it that. Aethers are have spread to multiple worlds, and different Aethers would naturally behave from other members of their… ‘species,’ I suppose. Here are two others words which might prove relevant, maybe. Personally, I do not view the Aethers of Lumar to be particularly related to the Aether’s of Dhatri, beyond their being Aethers. Dhatri is called the ‘main’ Aether planet, but that could be referring to plot relevance rather than something like their planet of origin. They ‘split,’ yes, but what does such a thing entail? At this stage, very little information about their connection to one another.
  11. Forgiveness for the intrusion, but things of this kind interest me, in their way. My experience of the organization of roleplay is practically nonexistent. What little I have seen is merely the tangential glimpses that all might find themselves privy too. Everything I believe might help could prove disastrous. And, perhaps this is a thing too far set in its creation for my words to be anything but an addendum. Anyway, I can’t help but feel that such an open ended beginning or introduction will only harm the chances for a… roleplaying subforum(?) to get off the ground, so to speak. A grand scale without restriction is maybe too much freedom, at least at first. Order is needed. I suppose my primary recommendation would be an event to drive interaction and conflict. A way to introduce character personality through pressure. Something specific and narrow, to introduce the setting and style this roleplay offers. This would be restrictive, yes, but sometimes it is within limitation that creativity burgeons, or something like that. After this potential event, one could expand further, with what has been done serving as a foundation. Though, perhaps, such a methodology could be contrary to what is desired out of this thing. Something casual, maybe? I understand that this is meant to be more free-form, yes? Utilizing stricter rpg rulings would perhaps not serve well a forum environment, anyway. Alas, that is perhaps all I can offer.
  12. That’s a pretty apt succinction, I think. How does random loose Investitutere have Identity, I wonder? To me, Identity was always the differentiation of one individual’s Investiture from another. Would Stormlight be aligned to Tanavast, or perhaps the pseudo-Identity of the Shard of Honor, assuming that Shard has not become truly sentient? Personally, I would think Intent would cause the expected misalignements with foreign magics, but perhaps that would be entirely Identity-related. Does Unkeyed loose Investiture retain Intent? This was how I always saw such things. At least for Nahel bonds. With literal merging of souls. If such a thing were a scale, Nahel Bonds with Truesren would be far and away the highest of such, followed perhaps by Aviar, Luhel Bonds, and Unsealed Metalminds. Perhaps even in that order. How such things interact with Identity is an interesting subject. I am inclined to say something along the lines of ‘more bonding = less separation of Identity in bonded portion of soul.’ Or something like that. Thing is, in most Bonds, who knows how well Identities ‘alloy,’ and how does such limit further Bonding? Unsealed Metalminds seem to conflict greatly with eachother, possibly from Identity confliction, though others do not seem so limited. Like with Aviar, or even Hemalurgic spikes, if such a thing could be considered a Bond. (Powers from differing spikes might not mesh well with one another, but the only real thing preventing the addition of more is possessing too many and dying.) Regarding Truespren Bonds, I’ve always seen the difficulties in forming multiple to derive from the limitations of the Invested souls from gaining more power, not necessarily Identity conflictions. Like how Truespren form Bonds easier with ‘broken’ people—those with ‘cracks’ in the Spiritweb. Though, of course, cannot be sure of how Identity interacts with such Bonding, and how extensively it applies. The whole point of this post, ain’t it? Resonances, I would say, would be limited in certain circumstances by Identity. Most often, with an array of powers, it’s a question of ‘Spiritual space.’ As in, the Spiritweb cannot and does not stretch potentially endlessly. It’s a container filled partially by the necessities of the soul, and partially by something extra. Yet, it theoretically possible for a spike to form a Resonance. Granted, such might not take the differences of Era 2 Hemalurgy into account. (Sazed’s preference for Preservation might lessen Hemalurgy’s aspects. Before, Identity might’ve been damaged more when stolen, or perhaps receiving powers better integrated in exchange for more spiritual damage. Who knows.)So, Resonances might be significantly impacted by Identity. An intermingling of powers is necessary, after all, and separate Identities would logically impede that. However, in the natural soul, the powers present would inherently all share the Identity of whoever they are attached to. Thing about this, is that I instinctively want to say ‘no,’ but things like Unkeyed Investiture force me to say ‘maybe, probably.’ I think this aligns to my interpretation, mostly. That Hemalurgic Spikes—really just the powers stored inside them, technically. The metal itself would not possess Identity, I would think—possess their own shreds of Identity, and maintain that separate Identity even while attached to a Spiritweb. Would make forming Resonances harder, and prevent Hemalurgically-derived powers from working together in such ways as Compounding. Two entirely separate Identities practically act like an Allomancer trying to burn someone else’s Metalmind. Perhaps a natural Allomancer with a relevant Hemalurgically-derived Feruchemical power could achieve Compounding, even in Era 2. That Feruchemy, even with a conflicting Identity, would still be storing an attribute belonging to the Allomancer. Perhaps not though. Perhaps even the slightest mismatch shuts the whole process down. Once again, I must call Unsealed Metalminds weird. Their Identities interact to a degree with their host that they prevent other Unsealed Metalminds from being used. Does it take the space of a certain process, wherein only one thing can apply? Who knows. lotta ‘maybes’ in here, gosh
  13. The Changing of Planetary Focuses (WaT stuff)

    On an unrelated initial interjection, what even is Nalthis’ Focus? Command would be hella weird to be tied to the planet of color, and Awakening’s Commands being so prevalent is on purpose. (There was a WoB about Commands as a universal thing in the Cosmere, but to a lesser degree than to what is seen in Awakening, to prevent systems from feeling same-y.) It’s weird. Also Roshar’s Focus is one-hundo percent the Surges, don’t @ me.

    The idea of powers changing over time reflective of their source is one that I am unsure on. Like, do planetary Focuses stay consistent if a Shard unInvests a planet? If Surgebinding remains consistent in Stormlight 6, as it seems to do in Sunlight Man, would that imply that once the creation of a magic system is cemented, it’s intricacies are less affected by Shard status?

    Would Honor, Cultivation, and Odium even fulfill the requirements for such a change? Cultivation’s quick exit should have left Spiritual remnants of herself Invested on Roshar. To do so completely is a whole process, as far as I remember the Words. What about Honor/Odium? Is their slow, more complete extraction a thing to worry about?

    Do such things even matter, if the separate sources of the power itself might still be aligned with the Spiritual Aspect of Roshar? The Spren would maintain such a connection, surely, and it is their essence bonded to the souls of nascent Surgebinders that allow their Surgebinding. What about Fused?

    What about things such as Preservation’s sDNA? A magic drawing directly from Preservation? Are such things set in stone when the sDNA template is created, or is it a continuous reflection of the Shard’s power through a Focus?

    Would Ruin’s Hemalurgy know to act through Metal if Ruin is not tied to Scadrial’s Realmatic Focus of Metal? That function is not tied to sDNA like Allomancy or Feruchemy, so how severely would that react? (There is a WoB noting that Hemalurgy probably would not stop working should Ruin unInvest Scadrial, but I’m fairly sure that such a thing was talking about Hemalurgy as a universal system, like Lightweaving.)

    What about the Dor? Surely Odium made certain to extract completely Devotion and Dominion from Sel’s Spirit? It still acts through Sel’s forms and manages to power new system as different Cognitive Ideals of nationhood arise. (I’m pretty sure there are words about that.) Is merely being in the Cognitive Realm of a planet enough to power a new system, and be reflective of that planet’s Focus? What would happen if a chunk of Dor found its way to a new planet? Would a new system form, with a Focus tied to that planet, not Sel’s forms?

    One thing thats hard to say for certain is if there are true magic systems outside of Shardplanets and their systems.

    Like, Threnody has weird Evil things going on with Shades, but I would not call that a system. Nor Canticlites and the Charred. Just standard Invested entities and Connection processes.

    First of the Sun’s Aviar are different. What gives those parasites the powers to the Aviar, and their ability to create bonds to share them? I mean, they’re Invested, but the variety of effects could potentially signify a tie to a Focus. Iunno, man.

  14. How can one be certain that Ruin interacts the same way with Roshar as it does with Scadrial? Ruin being Invested on Scadrial would certainly tie it to its Focus, but how would it be tied to Roshar and Crystal? (If, indeed, that is Roshar’s Focus as metal is Scradrial’s. I don’t think it is, but that’s not too relevant.) Can’t help but see those WoB as talking about Hemalurgy not as a specific thing, but as a Realmatic process of ‘Spiritual-surgery’ through Bindpoints. That is to say, Hemalurgy is a process waiting in the wings, able to be put into the forefront through various methods, like Lightweaving. It is not necessarily tied to a Shard as a rule. That’s how I read “independent of Ruin’s presence, really, except for as Ruin affects the Cosmere as a whole.” Though the bit about Intent above could be confusing, I read that as in the philosophical sense. By wanting to destroy things, you are aligned to Ruin’s Intent. By wanting to honor an obligation, you are aligning to Honor’s.
  15. Indeed. Reminds me of Dracon, though perhaps more reflections of foreign systems rather than expansions upon them? However, there is a question of whether it is only an Allomancer that could burn God Metals in that fashion. (barring Lerasium, that one is one-hundo-primo burnable by normals. But, if Lerasium is there, then that’s kinda a self-solving issue. I’d probably design a magic system which spawns God Metals in a world without Allomancy. But! Is Snapping really the only way to bring about a genetically tied Manifestation? Of course not! We must broaden our horizons! Perhaps something similar, maybe. A thought I had was that a state of death or near-death would enable a surge of Investiture to transform/bring them into their Shardmancer state. Or maybe we lean a tad into the function of Lerasium, where exposure to proper the Investiture or God Metal could produce a reaction. And who’s to say that genetic magics must even lie dormant in the first place? A crime, sirrah! Exposition must be delivered by way of extremes. It is best accomplished through the leaking of the pipe, or the breaking of the dam. To leave us with a reasonable initial flow, only to cut off the water? The audacity!
  16. This is the ethos I most enjoy in fanworks. To not necessarily directly interact with canon elements, but to use what is already there in original, but logical, expansions. Please, mein freund, define yo terms more. Clearer delineations. To bombard one with proper nouns is a good way to overwhelm them. Give us a clearer mode to the Shardmancer’s vein of abilities. (How much can I dance around spoilers? What is too much, what is too little? I mean, I know, but to acknowledge is to hint to such things. I’ll hide such things to be safe.) I am interested in the idea of magic changing over time. Whether subtly or drastically, to great upheaval. Like the Banedeath in the Dragoon Saga interactive fiction games. We see a little bit of that, I think, with the whole ‘Honor’s restrictions on Surgebinding slipping away’ we see in Stormlight. Tis neat. Though this may be a tad on-the-nose for a Mistborn-inspired system, is it not?
  17. i think im done frfr now. done with all this forum interaction. brings a man naught but grief. on ja.

    1. ChickenBonanza

      ChickenBonanza

      graaah, I lie to all. Perhaps I should simply limit the ways in which I do so. That might work. Maybe. The things which bring me grief can only occur if I let them. The future is clear to those who choose to see. I see now, I think.

  18. On the Naming of Parallel Systems

    Its all about clearing away any confusion. Minor WaT stuff.

    As we see in the naming of similar systems in the Cosmere, it is the norm to catalogue them under certain terms. Lightweaving. Awakened Objects. The notion that certain themes like perpendicularity-opening and other portal-shenanigans will be labeled things such as ‘Elsecalling’. (Personally, I do not like that last one. Naming systems according to a specific type of Invested Artist is asking for confusion.)

    Of course, when naming functions that utilize the same principles of Realmatics, like Yolish Lightweaving and the Radiant Order of Lightweaver’s variation of the Surge of Illumination both manipulating waveforms or something like that, don’t quote me, it is only natural to do so. But one has to differentiate them. Like saying ‘Yolish’ Lightweaving.

    To say ‘oh yeah that guy’s a Lightweaver’ in a Cosmere-aware setting tells us the vague capabilities of that guy, but little more than that. It adds little to any form of academic discussion. Instead, one should refer to them as a ‘Yolish Lightweaver’ or a ‘Rosharan Lightweaver’ (or, given how there are multiple expressions of the Surge of Illumination on Roshar, something like a ‘Cryptic Surgebinder’ or ‘Radiant Lightweaver’ or ‘Mavset-im’).

    Thus, when talking about systems that utilize similar Realmatic Principles, like perhaps the method of using Commands which created the Father Machine, one could perhaps dub that ‘Komashan(?) Awakening’. (That method is never titled Awakening, yes, but it did involve the verb ‘Awaken’. I think is it reasonable to extend this system of naming parallel systems to it, as long as the appropriate term is used to eliminate confusion.)

    More importantly, and most aggravatingly, we should also apply this to the system we see applied to Moash in WaT. Obviously, that interaction was not directly powered by Ruin, as crystal spikes are not the metal needed for traditional ‘Hemalurgy’. However, given how they both seem to interact with Bindpoints, perhaps they should be given parallel names. (Or perhaps not. Hemalurgy’s perhaps most notable feature is the stealing or otherwise interference of powers in foreign Spiritwebs before integration into one’s own. Something which those crystal spikes may not involve. However, the idea of inserting foreign Spiritweb-matter into ones own soul through the piercing of a physical Invested vessel through a Bindpoint probably warrants a similar naming scheme.)

    Thus, one should talk about them in similar terms as to the ones above. Things like ‘Scadrian Hemalurgy’ and ‘Rosharan Hemalurgy’ or ‘Ruin’s Hemalurgy’ and ‘Crystal Hemalurgy’.

  19. Maybe. I’d say Identity would probably prevent a Feruchemist from storing an attribute that is not within their own Spiritweb. I’d say the Duralumin Compounder’s limitation of ‘merely’ empowering their own Connections’d make them quite a bit weaker than the Surgebinder Bondsmith. In my eyes, the ability to manipulate Connection is much grander for a Bondsmith. They would be able to leverage Connection in much grander ways. Like Ishar attempting to steal Dalinar’s Nahel with the Stormfather, or that ground trick. Theoretically, a Duralumin Compounder might be able to do the ground trick for themselves, but I’m not certain. Others, too. A Duralumin Compounder can do other esoteric feats, though. Like taking over a Hemalurgic construct creating Connections where there were none and learning languages from them. So, y’know. Who knows. I’m pretty sure that Connection store in a metalmind default to blank. The Unsealed Duraluminminds contained such. Depending on skill, that might make it way more versatile. Of course, I don’t know whether this is always a thing that happens to stored Connection, or just for how the Southern Scadrians medallions. But, the way I see it, Connection itself isn’t particularly an attribute or carries directly any identifier. It’s like a facilitator, effects depending on to what concepts it Connects. That could all be complete hogwash, though.
  20. Channeling multiple emotions into powers would totally be doable. Personality, I’d say that multiple would cause the individual powers gained to be hold overall less strength. A trading raw power for versatility type deal. In total, you could go with an equal amount of Investiture per… mol of emotion, or slightly less. I’d go with the latter, but whatever works. Of perpendicularities, I don’t know if that’s how I would describe it, but yeah it technically works. It carries a connotation of portal-realm-crossing that I don’t particularly like. Powers reflecting in the Cognitive is cool though.
  21. A thought I had was that, unless directly utilizing Investiture from the environment, there is often some form of exchange in order to facilitate the drawing of Investiture from the Spiritual Realm. For an emotion-based magic, it might be appropriate to trade the state of high-emotion or the ability to feel different emotions in exchange for Investiture. This would be a temporary loss and power gain, of course. For this system, however, it is the higher emotions and the experiencing of them that allow for the drawing of Investiture. To diminish emotion would go against that feel. And so, I propose a synthesis. Investiture is drawn from high-emotion. However, there is a drawback. An exchange. As one finds themselves overcome by an emotion such as, say, anger, they find their ability to experience other emotions diminished, while their capacity for anger grows. The Investiture transforms them into a greater conduit for its power. It’s like… their Cognitive Aspect shifts from standard human status to something lesser, more primal and animalistic. Something less like a human and more like a pure-Investiture being, influenced greatly by Intent. Control is lost in exchange for power. I find two ways this could be handled. The first being hinged on temporary change. Power gained and change in personality is overall temporary, to perhaps allow for greater feats and temporary madness. (If one wished to include features reminiscent of Savantism, one could include some residual effects, based upon amount of power drawn and time steeped in it, as appropriate.) The other would be more insidious. Change is inherently permanent and constant. The powerscale here would be initially lower, but we would see this slow warping of a person’s personality as they align themselves to a specific emotion and thus power.
  22. Awakening and System Parallelism.

    (A small drabble of WaT info inside.)

    In my effort to understand of the system of Awakening (specifically referring to the process seen in Warbreaker, similar processes shall be appended appropriately), I missed a glaring question that one has to ask.

    Before that, however, it must be explained that my extrapolate understandings of different magic systems is based upon ‘why?’ To ask oneself why a system works like it does, and whether that system is unique in its function, or adapts universal systems either in part or entirely.

    The latter was how I considered Awakening, after the Father Machine’s status as a non-Breath Awakened Object influenced by Command became clear. That, if such an object was created wholly separate from the Awakening system seen in Warbreaker, then the Awakening system was not a true one. Instead, both examples of creating an Awakened Object would be an expression of a universal system in the Cosmere. That certain forms of Investiture (the Innate, permanent kind) could be subject to a Command, wherein it would attempt to fulfill that Command and result in the creation of an Awakened Object.

    There were problems with this, ones I recognized even before my most recent thoughts. That there is no guarantee that the process which created the Father Machine operates at all similar to Warbreaker’s Awakening. That it could create the small-scale things we see Awakening accomplish, like a rope which attempts to grapple. (Even now, however, I would say that is plausible. Not guaranteed, of course, but just because we have not seen something accomplished does not mean it is inherently impossible. Though that is a very slippery slope, I admit.)

    Though that is a smaller issue, relatively. Another would be the assumption of Investiture response to Command. Some Invested Arts respond to Command, and some do not. Breath as an Innate Investiture responds exceptionally well to Command. Other examples of the use of Command do not interface with a ‘raw’ Investiture as Awakening does. Soulcasting and Stoneshaping interact with external intelligences, not necessarily raw Investiture. Once more, Breath’s response to Command cannot be appended to any other Investitures without direct evidence. Theoretically, the Father Machine’s creation could have behaved exactly as using Breath would, it’s plausible, but not verifiable. Either option could be possible, depending on whether Awakening is a true system or not.

    If Awakening is a true system, then its ability to exit the soul and respond to Command to create Awakened Objects would be a process restricted to Breath. Like Allomancy for Allomancer sDNA.

    In such a case, the Father Machine would have to be created through a system utilizing the same common features as Awakening uses. I had not previously considered this option, assuming that Virtuousity’s splintering occurred under circumstances wherein Virtuousity had not spawned any magic systems by Investing a planet or planetary system, like Preservation or Ruin or all the rest.

    However, if there indeed was no magic system which would influence Virtuousity’s Investiture to enable the creation of Awakened Objects utilizing Commands, then would it not be plausible to that all types of Investiture could achieve the usage and results of that process? (Specifically using Commands to direct Investiture create an Awakened Object. [Of course, that Investiture could already be pre-imbued, and merely be directed. There are a lot of considerations, man.])

    As a note, there might be objects referred to as Awakened which might not of been subject to a Command, such as the Awakened Steelmind in Sunlight Man, so we have Awakened refer to objects that may merely be sentient Invested objects, as well as sentient Invested objects subject to a Command.

    Of course, merely taking a sample of gaseous or otherwise amount of raw Investiture would not work. There are words that Stormlight on its own would not work to ‘fuel’ Awakening. That Word also says the easiest way to do such would be to subvert it to Breath, which might suggest that a system attached to the Investiture is required, or that just an Investiture possessed of some permanence is needed. The former is more likely, but how can we be certain?

    Hopefully what I have written explains well my thought process. I am sure there are a million different thoughts I have forgotten to list. But, here is the gist, I suppose. I can always haplessly addend later.

    So, in short, the introduction of the Father Machine has caused me to question what I previously accepted as true. Either the process seen in Awakening is not unique and truly possible with all Investiture under certain circumstances, OR Awakening is a magic system which utilizes common functions of Command and sentient object creation and parallels other legitimate magic systems, like the theoretical one which created the Father Machine.

    Another item to possibly take into consideration is Battar’s crystal spike business. Whether a legitimate magic system is require to exploit the principles of Bindpoints (I am fervent this is not Hemalurgy, the system powered by Ruin.), or that universal principles such as Bindpoints are possible to exploit by pure human gumption. Such a clarification might help clarify this dilemma I find myself in.

    Like, I begin to doubt whether this was a theory I personally believed in, for now it’s devolved to where I straight up do not know how Awakening works anymore. I despair. The wolf devours my thoughts.

    1. ChickenBonanza

      ChickenBonanza

      Given how we do not see the process which created the Father Machine create small-scale Awakened Objects, it is possible that the actually formation of a sentient object is a side effect of a high-level of Investiture, and not an effect of Investiture being Commanded. Yet it was still beholden greatly to that Command, why?

      So, I think my shall settle on this answer, that Awakening is its own magic system, wherein Breath is given unique abilities in creating artificial souls shaped by Command. Other cases, like the Father Machine, use Command with highly-Invested objects as part of a jury-rigged approximation. Good god, Treamayne’s core explanation was right, mostly. Shame I do not learn by people telling me things. You gotta work it out in yo head so it makes sense. Gotta ask why it works that way, and I think I have finally answered as such.

      But, still. How can one be truly certain?

    2. ChickenBonanza

      ChickenBonanza

      I realize that I did not actually describe correctly my conclusion. Breath-Awakening powers basically everything needed to create a moving physical being. It’s acts like muscles and other physical necessities. A doll Awakened by Breath would be able to walk and move around. A doll Awakened by other Investitures would be an aware mind, but without a means to power movement. (This, of course, is only possible when the Breath-Awakened Object could move that way originally. A solid stone statue could not move its limbs without joints cut to do so.)

      The Father Machine’s movement would be caused by Investiture to powering engines which allow movement.

      Theoretically, a fully intact corpse might be able to move when Awakened by non-Breath? Assuming it can use Investiture to control motor function. Probably not.

      I’m getting a sense of déjà vu. I might’ve come to this conclusion months ago, but forgot or otherwise discounted it. Ah well.

  23. This one has seen in part the impromptu formation of a collaborative roleplaying setting/scenario (one set in the Cosmere, of course), and such a thing has led this one to think upon how they would do so.

    Of paramount importance is organization. The unwashed masses cannot be trusted to act in the most optimal of ways. Indeed, it is through being led by those possessed of reason and ability that the masses create great works. This one would achieve this by prioritizing the enumeration of fundamental guiding principles. Questions of style, scope and magnitude. Whether this thing to be created is derived merely from Cosmeric operations, or more fully canon-compliant.

    Such would be the first stage of creation. Meant to provide a guide for the rest of the process, to perhaps more unify ideas going forward.

    The second stage would begin specifics, to greater detail ideas agreed upon above. Planetary systems to create or involve (or merely system, or merely planet), Shardic forces and the measure of their influence.

    Further stages would continue similarly. Expansions on previous ideas until one reaches an agreed upon conclusion. The core theme of a planet (its climates, ecologies, and geologies, topics of those natures), then the societies present (the presence of humans, or near-humans), then perhaps more. Usages of Investiture, if applicable, would be devised around this stage. Either before or during, depending on how greatly it would shape further iteration.

    Lastly, if one wishes to genuinely engage in roleplaying in a created setting, a new set of detailings is needed. Methods by which one does so, whether free-form or system-adherent. Perhaps, if applicable, systems to determine how far-reaching interaction occurs, for those crossing planets or greater. Perhaps roleplaying would itself be restricted to specific greater scenarios in certain regions and parameters, to dynamically shape future scenarios.

    And that shall be all, this one thinks.

  24. On the labeling of Shardic Intent. Minor WaT musings.

    Firstly and mostly, that the naming of Shards is, largely, irrelevant. To describe the infinite powers of creation, even ones focused as the Shards are, in singular words is a futile endeavor.

    They are, however, useful in giving a gist of a Shard’s Intent, so long as one remembers that that word will always be far from perfect, and often fail to fit all facets of a Shard’s Intent.

    Let us take the case of Odium. Hatred is too on-the-nose, while Passion does not account for the primacy of ‘angry’ emotion within Odium. Both could be considered correct, both could be considered insufficient.

    The truest glimpses we see of Odium’s essence imply its domain as all emotion. Bliss, bravery, lust, hatred. All those raw things. Yet these emotions are separate from all regulating aspects. Odium can only be driven by emotion. The strongest of these is hate. That which festers and stews and grows before explosive release. Anger is a powerful thing.

    The more convoluted emotions are said to not be strictly Odium’s domain, but I doubt how true this is. Is ‘love’ truly an emotion? Or is it composed of many little feelings as they apply to another? If love would apply to any Shard, it would perhaps be Devotion, but is Devotion love?

    To determine a Shard’s true nature by name alone is futile. In Devotion’s case, the glimpses we see are through Seons, who see serve those they love, and Stormfather-as-Honor’s consideration of Devotion as love and compassion.

    But even then, Taravangian-as-Odium is perfectly capable of such things. It is by nature that he feels all suffering, could that resultant grief not apply? Perhaps not. Rayse certainly did not care for such trivialities.

    Personally, I would not define Devotion as the opposite of Odium. Such a pairing would better be seen in Devotion and Dominion. The service of others and others serving the self. (If, indeed, that is what Dominion entails. The Skaze’s desire for control could be a reflection of Dominion’s Intent.)

    And, as a side note, the coupling of Honor and Odium to form Retribution is a plausible, if shortsighted fusion of Intent. Honor’s desire to adhere to unnatural law coupled with Odium’s desire to act out according to feeling. (Though the following is perhaps more so, in a way. Retribution is sustainable on its own, perhaps, while the following is not.)

    Personally, I’d attempt to adhere those forces together in an Intent that could be said to be War. Odium’s raging drive, Honor’s binding by rules, regulation, treaties. Like Retribution, Odium is given a direction to follow, though not tied as strictly to Honor’s relation to the concept of oath. If one plans to wage War against the Cosmere, why not attempt to create a Shard well-suited to such an endeavor? (An Intent aligning to Conquest would not be possible, I believe. Honor does align with consistent overview, but Odium does not. Odium and Dominion might fit Conquest better. War would be conflict for its own sake. Violence, yet structured. Soldiers adhering to orders, yet releasing full their fury upon their foes.)

  25. Mercy is found only in shadow. I desire that, I think. To dwell within its depths and derive sustenance from the moss and their watered runoff. Yes. I think I will stay, there.

    1. Through the Living Wrath
    2. ChickenBonanza

      ChickenBonanza

      Light fills the mind as water fills the cup. Yet light is harsh and burns the eyes; of the sun whose nature it is to bring forth the useful and the harmful, the good and the bad.

       

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