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Channelknight Fadran

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Everything posted by Channelknight Fadran

  1. The "aahh" sound effect in the first Harry Potter movie when the food magically appears on the table. IT TICKS ME OFF SO MUCH. Everyone sounds so surprised by the food suddenly appearing there, but the world is scudding magic, storm it! The first years, maybe, but the second, third, fourth, fifth, sixth, seventh, even eighth years if you're like Harry and Hermione? They have no excuse to act as though the most amazing thing has ever happened to them! It just... AGHGHHHH!!!
  2. Je ne parle pas francais.
  3. ROOOOOOT BEEEEEEEEER
  4. Hey guys, should I record some of my Zelda Piano Playing and post it here?
  5. I pretend I know how to sing. Whether or not I can is debatable.
  6. *Holds gun at your head* Draw me a stick figure! NOW!!
  7. You know who I haven't seen in awhile? @Mist you lost the game.
  8. Can I bring, uh... carrots, tea, french fries, or noodles?
  9. Guys... it's National Read a Book Day.

    Our time has come.

    1. Show previous comments  2 more
    2. Bearer of all agonies

      Bearer of all agonies

      Yes, it definitely should be everyday. If it was, I’d have an excuse to read three hours a day. Yay! More reading!

    3. Ghanderflaffle

      Ghanderflaffle

      To me it's every day.

    4. Bearer of all agonies
  10. I was right (nyehehehe)...
  11. "I just scanned this oreo pack ninety times, and now my total is $200! I want to see your manager." *complaining at the machine* WTWTTS when you accidentally dropped a car on a random pedestrian?
  12. Am I the only one here who plays the Ocarina?
  13. "I'll referee," Fadran says, "and set the rules. The winning team gets 100 MM per player, and the person who captured the flag gets an extra 50. You also get 10 for capturing someone, and 5 for freeing someone. The field is throughout the first four floors of the Inn: The first two floors, with the Pool and Rave Room, are Team One's territory. Second two floors, with the Ballroom and the Library, are Team Two's territory. You need to touch someone in order to capture them. Jail for Team 1 is in the Sauna, and Jail for Team 2 is the Book Return area. No killing, mind controlling, or torturing allowed. You are allowed to control their body, though. Any other things I should address?"
  14. "Another rule of magic: forget dumb statistics. It doesn't matter what gender you are; it only matters whether or not you're willing to do something." Fadran takes a few steps back. "So I'm going to do my best to get into your mind. I won't stay there, but I'll try to get in. Your job is to keep me out. Ready?"
  15. "With luck they will." "Alright, then. We'll start with mind shielding... it'll probably be a rather important skill, seeing as how your magic is largely mental. "I'm not sure if any stances would help you with this skill in particular, but being comfortable is important, because to shield your mind you can't have any distractions. We'll start with that, actually... push aside any distractions, like pain or strong emotions. It may seem cliche to 'clear your mind,' but in my experience, a lot of things tend to be correct if they're cliche. So... clear your mind. No distractions. Go."
  16. Fadran bursts into this friendly gathering. "Yo, I'm getting bored. You guys should do something either exciting or inciting--either one works."
  17. "Great!" Fadran says cheerfully. "It worked! Alright... anything else you want to try? Combat magic? Mind shielding? Teleportation?"
  18. "First, find your source, and then focus on your target. Try to do your best to clear yourself of any strong emotions, as they can really affect what happens with your magic. Then, open your source and direct it through your hands, to your target." He frowns, then lifts one of her hands up a little. "There. Ah..." He may or may not be hiding a blush himself. "If the source is particularly strong and you need to not kill yourself, then just let it disperse into the ground through your feet. Having a power ancor is essential for incredibly potent sources: the more you focus your magic, the more it uses you as a conduit, and the more likely it is that you'll knock yourself out and have a magical fever dream, which are never fun but almost always plot-related. You should use your ancor instinctively with any magical source no matter how strong; you'll be able to train yourself to control how much you control and how much you disperse. With all that out of the way..." He took a step behind her. "Give it a go."
  19. "Palms wide, facing towards whatever it is you're using your magic on. Don't put your shoulder quite that far. Here, uh..." He carefully adjusts her posture. "Like that."
  20. "Place your feet apart so you can rest on either one at any moment, bend your elbows for a more directive feel... one shoulder in front of the other, maybe?"
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