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Phantom Monstrosity

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Everything posted by Phantom Monstrosity

  1. You can't both cloud and seek at the same time. You end up cancelling out anything that you're trying to hear. It seems to be possible for someone else to cloud, and for you to seek undetected (see: smoker + seeker soothing station setups).
  2. Kelsier's been burning steel and iron much longer than vin. It's his specialty - I doubt he's weaker than her by any significant margin. And remember that being heavier actually increases how strong your pushes and pulls are.
  3. It'd take years to do, and require you to know a heck of a lot about the subject to make the revised self plausible. Seems pretty useless to me.
  4. Well, the exact quote is The Lord Ruler had a ton of bonuses towards pushing stuff (so he could push vin's earring), and... hmm. I wonder if the 'spike attunement' thingy that we've been speculating about applies to pushing and pulling stuff as well. Could also be that the earring is, like, twenty times more difficult to push, but it's so ridiculously small that it doesn't matter at all.
  5. I believe that pushing strength falls off with range - so you're not going to keep pushing on something for very long.
  6. I actually just stumbled across this old quote from TWG http://twg.17thshard.com/index.php?&topic=5661.msg118071;topicseen#msg118071 So it looks like malatium-only mistings are a thing. Or at one point were planned to be, at least.
  7. I believe it got confirmed that pewter spikes stealing gold wasn't a mistake. They're only called hybrid metals in the RPG once. The exact quote is: So I think that this is a case of in-universe quadrant titling - feruchemists call them 'hybrid metals', but there isn't really a fundamental difference. The RPG is based off in-universe knowledge in other areas - it also includes Atium being strictly a temporal allomancy stealing metal. That's confirmed by Word of Brandon as an in-universe misconception (due to atium being too expensive to test thoroughly). http://www.theoryland.com/intvmain.php?i=428#82
  8. I thought you still got pushed back super strongly??
  9. And I'm not really certain how much of a shard is locked to the body, and how much is just uh... kinda floating around somehow in the spiritual or cognitive realm. Nightblood is apparently 'orders of magnitude' above a shardblade in terms of investiture. As of latest reddit, we know that hemalurgic spikes are push/pull immune even when outside a body... that makes me think that a hemalurgic spike is probably somewhere around a breath/shardblade, give or take. There's also a question about pushing/pulling being based on an 'investiture density' versus 'total investiture'. I suspect the biggest issue with investing objects is how much you can stick in before it becomes sapient and runs away.
  10. Well, you can apparently cram an entire shard into a corpse. Though at that point...
  11. Sure.
  12. I'm afraid that the ceramic glock is an urban myth. But it's one started by Die Hard II, so at least they had good taste.
  13. Well, ordinary tin grants slightly different benefits - seeing through mists + extra feruchemical sight boosts is nice. Also, hmm. I suppose you could also damp down other enhanced tin senses by storing them, so you could have normal hearing / touch / pain response / smell, but SUPER SUPER SUPER sight.
  14. Sazed mentions size is a factor - he can't store very much in his rings.
  15. Plausible deniability, I'd assume.
  16. Inquistors have superhuman abilities. I imagine it's a lot like doing ice carving with a chainsaw.
  17. The thing is, it's canon in HoA that pewter steals feruchemical gold.
  18. Hero of Ages, chapter 36 intro Pewter definitely can steal gold, which is part of the other quadrant of four physical metals. I'll see if I can dig up a more direct quote about stealing all eight- I've seen it somewhere, but not sure where.
  19. Question: What's up with hemalurgy and feruchemy? / What's up with heat being mental feruchemy/ What's up with the feruchemical attribute quadrants? Answer: Long story short, the quadrants originally lined up, but Brandon accidentally swapped a couple feruchemical metals in Mistborn. The rest of the metals in the system got revised, so it's now realmatically aligned instead of quadrant...ly. Hence, there are eight physical, four cognitive, and four spiritual feruchemical abilities - that means a pewter spike can steal one of EIGHT feruchemical abilities, which is pretty nifty. Source: Word of Brandon http://www.theoryland.com/intvmain.php?i=839 http://www.theoryland.com/intvmain.php?i=689
  20. You're assuming there's only one bind point in the heart area. And, well, the RPG treats the spikes as separate, and that's the type of mistake that would get ironed out.
  21. Well, coppermind is wrong, then. And somebody with an account should fix it. http://www.theoryland.com/intvmain.php?i=689 http://www.theoryland.com/intvmain.php?i=839
  22. Feruchemy is divided based on physical/cognitive/spiritual realm, which is different than how allomantic powers are divided. There isn't really an 'enhancement feruchemy', and pewter spikes can steal eight different kinds of feruchemical powers. IIRC, it's actually a bit of a retcon - warmth got messed up on an early version of the table, and if feruchemy were the same as allomancy heat would have been classified as a 'mental' feruchemy. Brandon revised the rest of feruchemy and hemalurgy offscreen to change that. I'm having trouble finding the quotes on this - it seems like a good mistborn FAQ entry.
  23. Hmm... I guess that means someone on Roshar should have Vinylvision
  24. Atium is a god metal. I suspect that it's far more effective at holding a hemalurgic or feruchemic charge than normal ones.
  25. Here's the exact quote From here. I'm pretty sure compatiblity in this sense means 'similar in temperment/intent'.
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