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Elandera

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Everything posted by Elandera

  1. Less than 12 hours left in the turn, and we have a total of two votes down. At this point, especially with a smaller player base, I think I'd prefer a D1 lynch on an inactive player simply to help keep discussion alive longer. For that, Snipexe. Vote count: Butt (1) - CadCom CadCom (1) - Araris Snipexe (1) - Elandera
  2. It would be useful if I read things all the way through... Now that I look, there's no obvious need for it, but there may be some unknown roles that would find it useful.
  3. Brodie hated his sister. Her betrayal at Nebrask had meant a lot of trouble for him and his family. But especially for him. He hated Nebrask. The place and the chalklings were to blame for what happened to Tahree. And for him being stuck out in middle of nowhere. He hated his responsibility. His family was relying on him to repair the family reputation. Mostly his dad's. He sighed, knowing his hatred was for naught. Brodie was there, and he would fight. Because unlike his sister, he actually could. --- I like the new function of bribes. It also means we'll have a good idea of who has one. Be cautious if you're considering trying for the gun. We don't want a slaughter of villagers all trying. It's unlikely elims would go for it, as they may be few in number considering the size of the player pool. @Sart, are lines of warding permanent (at least until they're destroyed by an attack)? If so, grabbing chalk and going with camp defense early would be good, if you're unsure what else to do. Lines of making and crabs will be super useful. One reason I lasted so long in the last Rhithmatist game is because no one was scanning actions and I could bluff my way through everything. More thoughts to follow when I'm not trying to go to sleep. EDIT: @Araris Valerian, the lantern would be useful in conjunction with the crab, allowing the user to scan for a kill.
  4. Swapping back to my original plan to play. I'm making better progress on my project than expected, so I should have time to play.
  5. Alright, I'll play instead of spectate. I'm making pretty good progress on my other project, so SE shouldn't interfere.
  6. I had to. It was my first introduction to Sanderson and there's truth in Silva's meme about seeing SA too soon.
  7. And it's by no means comprehensive...
  8. Hmm... Now that I think about it, July will be a pretty busy month for me. Can you change my sign up to a spec doc instead. I need to focus on a few projects I've been procrastinating.
  9. Awww.. I'll miss you in games, but I understand the crazy life stuff.
  10. I'll reprise my role as Tahrie. Edit: Actually, Tahrie died as a forgotten. This time I'll be her younger brother, Brodie Fields.
  11. That would have been amazing...
  12. I noticed your name was still black on the player list, pointed it out to Alv, and all he said was "Interesting." When it never went red, I figured something was up.
  13. I'm so frustrated with myself. Yesterday was so insane, I didn't even think about the bridge. Overall, I didn't have nearly enough time to give this game the attention it deserved. I had a short stint of activity before turning into a zombie, and though I lost as a Zombie, I'd like to think my plan to burn as many living zombies as possible worked to help the refugees last long enough to survive. It was basically my only contribution to the game as a whole. Sorry about that. I really enjoyed the open action mechanic. Definitely something I'd expect to come from an Alv game. It was super fun to try to think of what I could do with the information I had on hand. Too bad I only had one cycle to do it in. RPing as a zombie was fun though. I wholeheartedly agree with this. It's why when I did show up, I was flabbergasted at how many people seemed to just be accepting the zombie plague. Maybe because of the recent Skyward MR, but I think it's important to focus on the win-con you currently have, not the one you might get. Even if it was thought inevitable that everyone would be a zombie, fighting to stay alive was the purpose of being a refugee. I'll accept my loss, knowing I did all I could when I had either win-con. One mechanical note: I think I stopped exploring action options once I became a Zombie, because I thought the only thing I could do was attack. I think that might have contributed to me not considering crossing the bridge.
  14. Bridge? Cross bridge or destroy bridge... thinking is hard with half brain. Brainsssss. Bridgesss. Save bridge. Then cross bridge. Tasty brains on other side maybe.
  15. Pear sound tasty. Remember like fruit. Maybe brains are tasty like memory
  16. Meta was tasty. Only pretended to be zombie. Blood smell too good to be zombie. Also, brains.
  17. Wait... Humans bad for zombie pyramid. leave him to zomchillas.
  18. Rescue so me eat you. Not zombillas.
  19. Human is good. Good for eats. Cooked human gross. Cooked zombie bad.
  20. Mmm.. Brains. Fire pretty... I unsure if I set fire. Maybe old me. Now me want brains.
  21. I have a stick and I'm not afraid to use it.
  22. Most of what they're saying, at least to me, sounds like typical elim speak. Especially in a conversion game. They want us to just accept the disease. Devotary's "pyramid" is the basis for conversion. It almost seems as if they can convert more than one person a game, but one person a turn. So you have this kind of structure: A pyramid scheme. If we don't stop them en masse tonight, we're done for. I don't think becoming a zombie is worth it. If there's anyone willing to help me, PM me. I have an idea.
  23. I'm going a little meta here, but if we look at this like a normal conversion game, we shouldn't be trying to be converted. We should be trying to stop the spread of the disease. Our win-con is still to stay alive and reach safety. It kind of breaks the game to just accept the zombie plague. Alv might have something planned for that (knowing Alv), but it will probably just end the game.
  24. O'Malley here. Sorry I got distracted. I had some writing to do. Books might still be needed in the zombie apocalypse, right? Hopefully, or all that work would be useless. Give me some time to figure out what's going on, and I should be able to do more than just stand around. Is there a reason we can't kill the zombies so they don't attack any more of us? Decapitation seems to work. At least from what I've noticed.
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