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Elandera

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Everything posted by Elandera

  1. About 12 hours to get your votes and actions in. Seeing as how I've been short on sleep for at least three weeks, I may or may not be awake in time. Either way, the turn ends at noon PST.
  2. All kills, including the execution, happen simultaneously. So yes, it is possible for someone with a kill to successfully kill someone the same cycle they were exed.
  3. Cycle Three: You Guys Had a Riot? On Account of Me? They robbed from the rich and they gave to the poor. Stood up to the man and they gave him what for. Our love for them now, ain't hard to explain, The hero of Canton, the one they call Alexandra! We lost a good one today. Never thought it'd come to this, but we're gettin' closer. Mr. Universe found somethin' today. A piece of what the Alliance keeps hidin'. Somethin' to help explain what meddling they did in psychic's brain to make her all morbid and creepifying. To make her see things no one has the right to. Goodness knows it's gotten us out of some bad places, saved us from Reavers. Still, it's unnerving. They're still huntin' us. The Reavers haven't given up their pursuit, and the Alliance is determined to keep us down. That ain't gonna happen. Not while I can still walk. We found another one of them Alliance. Ain't sure who it was that killed 'em. Seems there was a bit of a tussle. Couple ended up dead. Not sure if we're gonna survive long enough to see this through. But gotta try anyway. Lotus has been executed! They were a Mercenary with the Crew! The Unknown Aon has died! They were a Mercenary with the Alliance! Szeth_Pancakes has died! They were a Doctor with the Crew! Vote Count: Lotus (4) - Matrim's Dice, Devotary, The Unknown Aon, Steeldancer Archer (2) - Illwei, Szeth Szeth (2) - Lotus, Teia Illwei (1) - Archer One piece of the Secret of Miranda has been revealed! Rule Reminder: All PMs will be reset. You can choose to use the same thread as last turn to keep from cluttering inboxes, and I will simply count it against the two of whomever sends the first PM this turn. Araris has also asked to not be included at this time in PMs. This turn will end Sunday, December 26 at 12 p.m. (noon) PST. Player List:
  4. Also, I know there wasn't a specific inactivity filter, but @Walin, if you do not post in the thread by the end of this turn, I will start seeking a replacement.
  5. You have about 13 hours to get in votes and actions. Also, this turn will close at noon PST, but because of Christmas Eve stuff combined with shifting work schedules, the next cycle may take me a few hours to get posted.
  6. The game would end if only Crew are left alive. So essentially the Crew has two ways to win: Survive (like any other game), or end it early by finding 4 clues.
  7. Cycle Two: Losing My Undefinable Allure Turns out you can't trust everyone. I learned that lesson plenty over the years. It's a good one to remember. Still, never thought it'd end up like this. Companions were supposed to be independent. Outside the political structures. Yet here we have two that ended up dyin' because the Alliance is so desperate to hold to their secrets. What else are they hidin'? Who else will they use as their pawns? Ashbringer has been executed! They were a Companion with the Alliance! Dannnnnnex has died! They were a Companion with the Crew! Vote count: Ashbringer (3) - Illwei, Devotary, Archer Szeth (1) - Ashbringer Archer (3) - Matrim, Szeth, Dannnnnex Matrim (1) - Tiea No pieces of the Secret of Miranda have been revealed! Rule Reminder: All PMs will be reset. You can choose to use the same thread as last turn to keep from cluttering inboxes, and I will simply count it against the two of whomever sends the first PM this turn. Araris has also asked to not be included at this time in PMs. This turn will end Friday, December 24 at 12 p.m. (noon) PST. Player List:
  8. Their wincon does not end the game. If all the Crew dies, the game only ends if the Reavers outnumber whoever is left, as their wincon requires everyone else to die. The Operative would not be removed from the game if they win.
  9. The Crew has to be alive to win, so the Reavers cannot win with the crew. The Alliance can win with the Reavers as they can win if they're dead. Reavers just want everyone dead. And the Operative can win with anyone.
  10. Cycle One: You Can't Take the Sky from Me "After the Earth was used up, we found a new solar system and hundreds of new Earths were terraformed and colonized. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying." I found me a crew, and found me a job. It led me to all sorts of trouble. Now I've got Reavers and the Alliance on my tail. They've burned out everywhere I might have taken my crew to ground. So we're stayin' out in the black. But something is driving us farther than we've been. To the edges of the rim. Beyond the Reaver territory, even. A secret that might dismantle the Alliance once and for all. I plan to get that secret, and show the people what the Alliance really is. It ain't no unification. It ain't a benevolent leader. It's corruption and control. Somethin' I never much liked. Welcome, everyone! As a reminder, here are the general rules: 48-hour cycles, day/night combined One-vote minimum for the execution; tied votes will be decided by RNG PMs are limited, but do not take an action to open Two players total per PM One player may open only two PMs per turn. PMs opened by another player that include them do not count towards the total Example: Wilson opens a PM between herself and Elbereth and one between herself and Devotary. Araris can still open a PM with Wilson. All PMs will close at the end of each turn If you choose to reopen a PM with the same player, you may use the same PM thread but not during rollover This cycle will end Wednesday, December 22 at 12 p.m. (noon) PST. Player list
  11. Two-hour warning! I would ideally like to have at least one more player, but can move forward with 11.
  12. This has been added to the doc, but here is the OoA: Saves: Pilot/Doctor Blocks: Shepherd/Alliance Sabotage Companion Psychic Kills: Reaver/Operative/Fighter/Mercenary Crew Search Crew searches are last, because thematically, the crewmember would be killed before they could get the information back. There's no Mr. Universe, after all.
  13. Yes, everyone will have a role. Operative will lose their personal win-con if all Crew-aligned Psychics die without their involvement (them taking a kill action or voting on the Psychic the turn they die). They don't leave the game, but will become Alliance instead. Yes. The Operative can win regardless of the others wins. Alliance and Reavers can win at the same time.
  14. Not very spoilery. I don't plan on doing a whole lot of complicated write-ups. It's entirely based on the movie Serenity, which you can watch without having seen the show.
  15. Signups for the AG usually go up at the end of December. I think we've decided to wait, since even a short LG would likely run into the AG if signups went up tonight.
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