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Observer

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Everything posted by Observer

  1. Regalia confirms it in Firefight. If you haven't read Firefight, you're in the wrong part of town. I find it interesting that Steelheart has a weakness that basically makes him immune to epics, because all epics are fearful by nature. Does that have something to do with it? Honestly what we need is to learn what criteria Calamity uses when deciding what power to gift.
  2. There's actually a thread about how one could kill a Chromium compounder. It's just like normal compounding, you have to shake up the rules a little the beat them since brute force will always lose their own powers. It can happen, you just need to be clever. Have lucid dreams every single night by tapping luck as you nod off.
  3. Tapping luck when choosing is the easiest and fastest route, but if somebody already took the winning number, you can't win anymore this way. Tapping luck when the computer chooses them would probably require you to set off a butterfly effect, so it would take more luck. Tapping while buying the ticket is almost the same thing as picking the numbers Tapping when the numbers are drawn seems the hardest, requiring monumental luck to make somebody else grab your combo exactly instead of you just happening to think it up on a whim. /Pushy Headcanon Start yourself a country and personally recruit people to join it and its army so that nothing can go wrong. Once it grows too large, just personally construct the ads for the same effect. Personally guess where all your enemies are hiding their soldiers in a war, assume the exact amount of resources you'll need to run anything so as not to waste anything, and oversee all groundbreaking research so that your random "accidents" can somehow inspire the invention of the FTL drive.
  4. Again, everything I say here is mere speculation, but you're compounding fortune. As in, you are lucky, which is very different from somebody else being unlucky. Atium lets the Seer see your future attacks, and grants them the ability to respond to them almost perfectly. Therefore, no amount of you being lucky with your strikes is going to help. You'll need enough luck to accidentally double your thoughts, or to mess with their mind to artificially induce bad luck. But as I said, just speculation and my own personal headcanon.
  5. I doubt your luck will be able to stop you form getting slaughtered by a Seer. No matter how lucky your punches are, they mean nothing if they can all be seen and blocked in advance. Only if you dropped in a ton of luck would you be able to trick out the atium or mess with the Seer's own balance and abilities to counter you.
  6. Happiness is measure with the graph x^1/3. Small amounts mean little, and don't double in value if doubles. Large amounts are worth less than they should be, and grow progressively samey.

  7. You store age in atium, then eat it and burn it. This will pretty much take you back to being monocellular for as long as you're burning it, which is useless to you. Furthermore, even if it was useful, atium dissolves in the stomach really fast. So you shove all that extra youth into an atium mind, and slowly space it out to keep yourself at a useful age for a long time. Losing the atium minds cut TLR off from his youth, and he snapped back to being a sack of dust pretty fast. He wasn't burning charged atium because that would be impractical.
  8. Mundane utility is to pick the exact set of wins and losses in luck-based family/friend games to make everyone happy, and all the D&D rolls to make the campaign dramatic.
  9. If you're going to run a Spinner, you absolutely have to find a way to vent their bad luck while they store. If you can find a way to do that, you shouldn't have a problem. They'll make excellent combatants no matter where you choose to stick them, though personally taking point seems like their best use. If you have a lot of snipers on hand and in position, is there any reason why you wouldn't make totally sure your sniper-worthy target dies? No kill like overkill, especially with somebody who's important enough to call in 10 snipers on.
  10. I have no idea how much Atium can be made by venting excess Ruin, but he's almost certainly doing a little of that to keep Marsh alive. I still wonder if he has to shove a little extra out and where it might be going.
  11. I wonder if you could create a super-successful webcomic despite having no art skills by just overdosing on luck while doodling with different art tools for several hours straight.
  12. Obviously his cells were frozen in steel and can now be examined, something one could never normally do thanks to dead epic cells falling apart or living epics killing you. (I'm almost totally sure this isn't possible, but some biologist might be able to come in here and tell me I'm somehow right.)
  13. Store luck when playing cards or rolling dice, so that your bad luck has an outlet that won't be fatal to you or otherwise harmful. Compound it to absurd degrees, and then close your eyes with a Word document open and start typing while tapping into several year's worth of luck per second. Don't bother giving a single thought to what you want to accomplish with this paper. Don't even speculate on what the result could be. With several centuries of luck pouring out of your fingers, odds are fate will guide you into something that will either change your life forever, or at the very least make your day.
  14. Feruchemical powers are all internal, luck cannot influence others. You can't make Lerasium appear in your underwear drawer, because that would require somebody else to put it there, something internal powers aren't going to do. You're far more likely to just happen upon a piece when randomly straying from your routine. So in light of that, I say I'd keep my eyes and ears closed all day and just rely on random whims to guide me, then see where I wind up.
  15. Mother switch is a fantastic way to kill Obliteration. I can get behind that. In the case of Newton, all I can think of is disorientation in a timed environment, like drowning her in such a way that she can't tell which way is up. Sounds really hard to set up, but with Prime Invincibility, it's always a pain to kill them. I imagine Regalia could have killed Newton if it came down to it, and Prof could probably manage it too if his crushers work as unstoppable forces. If worst came to worst she could be starved out inside of them. As for Regalia, the only problem you face is finding her. That's way harder to do than it sounds, especially if you assume that she could be outside of the city. Since her radius is unknown, plotting points won't work. As such, the next best thing is to use her minions to find her, like what David did with Obliteration. Find some way to stage a battle that opens the chance for Regalia's position to be exposed. Open floor plans and look for records of homes that could work as an Epic base, taking into account the way Regalia likes to live. With this in mind, at least eliminate a few places to narrow the search. Better yet, when Regalia manifests, pick an area of the city to make a very noticeable noise/light in. Regalia's projection will often react the same way her real body is acting, and if you get her attention with it, you'll have narrowed down her location. Best to keep it innocent, so she'll be less likely to suspect, until you can get some kind of area. Honestly if she catches on to what you're doing, just make the sounds really startling, so she'll jump. That'll be just as good. My two cents, if the option of pinpointing is removed. It can be countered if discovered, but it has one or two good uses before that happens.
  16. Honestly, the question is accurate, but the way it's being read seems wrong. Would you take up a Shard is legitimate. Would you hold a shard is not, because it's not even you who is holding the Shard. Your personality warps so badly, (just look at Ati) that I'm not sure it's even you holding it after a while. So many people are picking up Odium, thinking they could do some good with it, ignoring the fact that it would be so much easier to just grab a more benign Shard in the first place, eliminating the need for a hero to come along and kill you, Zero-Requiem style. It just doesn't seem worth it at all, but if I had to pick it sure wouldn't be Odium I'd grab.
  17. http://www.17thshard.com/forum/topic/7107-would-you-take-a-shard-general-spoilers/ I actually asked this kind of question a while back, when contemplating what powers from one series I would use to take over and assault another. I came to the realization that, while in instant-trump to play for one side, picking up a Shard pretty much destroys who you are as a person, leading to my conclusion that it simply wasn't worth it under the vast majority of circumstances. Especially ones lacking a large, selfless motive.
  18. Only mention is the times David's shield blocks Nightwielder's shadow spears. Other than that, there's no interactions I can think of. EDIT: We should, however, keep in mind the difference between passive defensive fields and offensive crushers. They behave very differently. (This actually makes me wonder if David could have squashed people if he was given enough of it, or if that requires a ton of expertise.)
  19. From a utilitarian perspective, it's far better to kill the somebody before they force Megan to reincarnate, or at the very least it used to be. When she comes back, she's super powerful and extremely corrupted by Calamity. The amount of damage she can and probably will do before getting a hold of herself likely outweighs the damage of dropping one guy. But maybe that's just me.
  20. Negaspren Lamespren Drab Lifeless Spikeless Headless Inquisitor Zucchini So close
  21. Would narrowing Regalia's radius and then relying on subtleties in the landscape to make triangulation effective work as the easiest possible fix? I'll be honest and say that I live almost entirely in my head and have a poor concept of space, so I don't know how effective that would be. Still, inexpensive and small fixes seem like they'd be best, as opposed to large overhauls.
  22. Different actions =/= Insane Deviance =/= Insane Deviant thoughts that interfere with day-to-day thinking = insane (More or less).
  23. An Epic with the weakness of somebody else being harmed. That sounds like Divinity: Original Sin's soul bonds. You get all-powerful God Emperors, but if their family dies, they die too. The measures they go to in the name of covering this weakness would likely be recreated. You'd still make a very interesting Epic though. Maybe not a nice one, but an interesting one at least.
  24. The canon of any large franchise that winds up in some way being a long-runner will invariably become a tangled continuity snarl of the hated and the loved. Fanon discontinuity and other such tropes are bound to apply. As such, can we please avoid tossing downvotes around so liberally? It was a little random and aggressive, but we've all felt like this about something's continuity one time or another.
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