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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
Oh dear! What did you have in mind?- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
Bacon snapped his finger and a consultant appeared. "What is the nature of your need?" asked the consultant. Bacon pointed at Shoe. I appreciate it- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
"Time. It is missing time." Well, the whole thread is built out of Nullite. So some could feasibly have leaked. "I know some guys," offered Bacon.- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
"Here is it as it was." The clocks abruptly un-shattered. Bacon gave himself every superpower he could think of, then stepped through.- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
"Okey dokey." Bacon opened a portal to the mountain.- 111821 replies
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Page 2892 Podcast
xinoehp512 posted a blog entry in The Longest Thread- Misadventures™! with Bacon the Bard
Link The radio flickered to life. "Hello all, and welcome back to The Longest Thread- Misadventures™! As always, my name is Bacon the Bard, here to fill you in on all the plots, tangents, and absolute nonsense that you missed out on! I'm happy to announce the return of @NameIess to the Thread! Last episode (circa pg. 2847), we at TLT-M™ were still in the dark regarding his extended leave of absence; however, he has since announced it was a temporary break due to illness and school. As a Narrator, I've never been either, but I can only imagine it being awful! In any event, the Bravest Expeditioners may yet get their chance to save the world. But that plot has only just begun to ramp back into gear; much of the action this past fifty pages or so has been focused firmly on the group I have been traveling with. (Any accusations indicting me of 'leadership behavior' are completely and utterly unfounded.) We've slain our enemies and discovered new ones. We've discovered new and exotic locations. We've experienced deeply emotional flashbacks. (Okay, maybe I wasn't part of that last one.) All this and more on this week's episode of The Longest Thread! First, some of our more minor plot threads. When Tull, Ista, and Erif escape from unreal space, Tull is immediately beset upon by Madness. The inspector quickly blocks Madness's communication, and after inquiring about the nature of Ista's emotion gods, explains that he can only help Tull if he remains in Onyx's realm. Meanwhile Erif demands to know more about his world's situation. The inspector explains that Erif's world was meant as a sanctuary from the chaos of TLT- but shortly after its creation, it suffered a spontaneous loss of time coinciding with a withdrawal from Onyx. He attempted to keep time flowing, but was only able to keep it looping the same day repeatedly. Eventually, when Erif tried to destroy the time loop, he instead caused it to collapse into a single frozen moment. Erif is stunned by this realization. However, he is soon interrupted. Ista bombards the inspector and the guide with questions in an attempt to get through to Onyx, and accidentally incurs his wrath. With that, the destroyer appears. Since his last appearance on the thread, he appears to have merged the mass of souls fused with the fragment of the plotblade Unity with his own horde of reanimated skeletons. He fights against Ista, who flees and forms a defensive position. After a few minutes of back and forth fighting, Ista pulls rage from the destroyer. The destroyer retreats into the earth, but the rage Ista drew from him remains, taking on a life of its own. Ista holds it in check for the moment thanks to her connections to Mirth and Intellect, but the anger remains... waiting. The inspector warns her against using the anger for power, but she dismisses his concerns. Ista inquires as to what can be done about Erif's world and Tull's loss of Narration, but without access to Onyx, the inspector cannot help. Ista decides to try to find Onyx's castle and confront him directly, and seeks out Sequence for directions. Next, Sequence. Having delivered Tull and Erif to Onyx's realm, Sequence retreats to her own private world. She find me (a clone, that is) lamenting the absence of a piano. We have a brief chat, and I conjure a piano to do some playing. (A friendly reminder to all that Onyx is NOT older than Sequence, he most definitely does NOT have a secret backstory, and you should ignore anyone who says otherwise.) Hacob also shows up for a bit, because he's bored. We learn a little bit about my unimportant backstory, and Sequence reminisces about tower-building in Onyx's castle. Sequence shows me a small world that she has created whose inhabitants are involved in violent religious war (on her behalf, whether she likes it or not). She discusses tactics with me before deciding to reset the world entirely and let it play out without any involvement at all. Shortly thereafter, the Brave Adventurer shows up to present his case to Sequence. Their conversation is interrupted by the appearance of Erif and Ista. Erif remains despondent as he explains the situation, but Sequence eventually convinces him to at least try. She offers Everyone as a guide, and the group sets off for Onyx's castle (followed by the Brave Adventurer, who has his own reason for visiting my fellow Narrator.) After a brief insectoid conflict, the group arrives at the entry point and slips into unreal space. Next, the return of Falvan- (as well as some more of our Brave Adventurers!) As the OA portals Subversion, Nogard, and Selppaenip out of his pocket dimension, the group arrives on an remote beach. Waiting for them is Falvan, who appears to be preparing for some kind of ritual. Arranis is also there, watching. (A character named Desolation may or may not also have shown up. Canon is unclear.) The group takes a defensive stand, but Falvan easily overpowers them, preventing them from escaping. He threatens to kill them all, but doesn't end up killing anyone. Instead, he drains their power, and - using the Once-Author's authority - ascends to Narratorhood. The OA is also able to retake Authorhood in this moment, using his Authorblade against his former character, Ryss, and vanishing from the story. Nogard, Selppaenip, and Subversion are left alone, without any method of transportation available to them. Subversion does wake up at last, however, heralding the return of @NameIess. Subversion assures Nogard that she is fully recovered and explains to him what a Ghanderflaffle is. Conveniently, a meteor of portal stone lands nearby, enabling the group to travel to where they need to go. Next, the battlefield. In the aftermath, the Great Wizard has been captured by the Brave Adventurers. TP and Gail attempt to rescue him from their clutches, but end up surrounded. Hacob speaks to the General requesting to converse with the Great Wizard before he is imprisoned, but what the end result of their deal will be remains in doubt. I make a potato for @Vyzkel and Jilu turns it red. Unfortunately, he has yet to make an appearance. One day! And finally, the Buffet Crew. When we last left them, Shoe was preparing to undertake the Trial of Truth. He enters a large room, where a voice speaks to him and tells him to reveal his deepest fear. He replies with the fear of responsibility- that if he had just done more, all the terrible things that have happened around him could have been prevented. A mirror-shadow version of himself shows up and attempts to inflict emotional damage. Shoe has an emotional moment, and successfully passes the trial. Shoe and Beosta have a brief conversation. It is heartfelt, but Shoe seems to be hiding something further. Beosta accepts his unwillingness to talk on the subject, and they hug. Quagmire officially agrees to help the group face Ciara, and we set off, with Shoe in a noticeably better mood. The group teleports directly to the entrance to Ciara's base. Once there, we enter pigeon mode, with the hope that we will be able to sneak Tam out with Ciara being none the wiser. We find Tam quickly, and Quagmire breaks the curse keeping Tam trapped. The group flees for the entrance, but before they can escape, they are caught by Ciara! Quagmire engages Ciara in combat, and an epic Enuller-on-Enuller battle ensues. In the end, Quagmire spears Ciara with a chaotic-dark weapon, and she dies. (I attempt to save her soul, but whether or not I succeed remains a mystery...) After our fight, we discover the origin of Shoe's Bottomless Muffin Bag™ (Tam made it for him!) Beosta requests we take a journey to the Eternal Mountains for some personal business of hers. Quagmire redeems his favor in the form of joining our party permanently. Cricket hears the voice of his mysterious pursuer in his head, so we depart at once. We travel to the Eternal Mountains and find it a place resistant to Narration. Despite this, we are quickly able to locate the caravan that Beosta needs to find. We converse briefly with the owner, and Beosta reveals that the reason she came here was related to the mysterious sphere that she obtained from the old woman. (Remember that?) The sphere contains the soul of someone she wishes to bring back to life, and the price of obtaining it was to buy the location of a man named Zeddikar from this salesman. He offers it to her at the price of her backstory, and she accepts. They make the trade, but the exact contents of the memory are not revealed. Shoe also has a certain memory of his retrieved in order to show his sister, but we don't see that one either. With our business concluded, we discuss what to do next. Beosta plans to continue with her CD, and doesn't expect us to accompany her- but, of course, we all do. Tam freaks Beosta out with a spider, but Beosta forgives her. (A couple of rock people show up named Tem and Hem. Whether or not they will be relevant remains to be seen.) We teleport back to the city park so Beosta can give the old lady the map, an avalanche of pineapples attacks, and I teleport everyone to my castle to plan what to do next. At my castle, the group meets the final member of my trio: Tomato the Tarantula! Tomato, who is an avid follower of this podcast, is overjoyed to meet her heroes and sample their delicious muffins. (Speaking of which, I should ask for one myself.) We are interrupted, however, by the sudden attack of Bat, a resident of the Eternal Mountains. He injects Shoe with some sort of anti-Narration ink, and then steals Beosta's sphere. Cricket and I attempt to follow him to recover it, but am foiled by a bunker formed of Nullite. While I'm away doing that, Beosta and Shoe have an emotional moment wherein Beosta reveals information about her backstory. She shares a traumatic memory where she kills for the first time (a pig, not a human) and reveals that she was the one to kill the soul stolen by Bat (in what manner is not revealed). Shoe comforts her. It is at this point that I show up in the Baconator, my battle mech. Shortly thereafter, the other two Narrators in the party (Natsu and Tam) show up with their own mechs. Cricket gets his own mech as well (after a brief mishap getting turned into one. Sorry, Cricket) and a new, mech-armored character named Tenth Square appears. With our powers combined, we prepare to make an assault on Bat's stronghold and recover Beosta's sphere. As we prepare to leave, Shoe begins to feel slightly strange. (Whether or not that will develop into anything remains to be seen.) And thus our episode draws to a close, with more questions than ever. Will Ista discover what event caused Onyx to retreat from the world? Will Sequence take the side of the Brave Adventurers against the Bravest Expeditioners? Will we be able to recover Beosta's lost soul from the clutches of Bat? With all that has happened, could the twin Plotblades be on the verge of discovery? Find answers to all these questions and more in the next episode of The Longest Thread- Misadventures™! Thank you all for listening, and have a good night. Please direct all concerns, complaints, and/or corrections to @xinoehp512. -
The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
Folks, we're at it again. I've collected all the previous episodes here, for easier review! "Ooh!" exclaimed Tomato. "It's about to start!" As a reminder, the podcast is in an unintelligible language. The radio flickered to life. "Hello all, and welcome back to The Longest Thread- Misadventures™! As always, my name is Bacon the Bard, here to fill you in on all the plots, tangents, and absolute nonsense that you missed out on! I'm happy to announce the return of @NameIess to the Thread! Last episode (circa pg. 2847), we at TLT-M™ were still in the dark regarding his extended leave of absence; however, he has since announced it was a temporary break due to illness and school. As a Narrator, I've never been either, but I can only imagine it being awful! In any event, the Bravest Expeditioners may yet get their chance to save the world. But that plot has only just begun to ramp back into gear; much of the action this past fifty pages or so has been focused firmly on the group I have been traveling with. (Any accusations indicting me of 'leadership behavior' are completely and utterly unfounded.) We've slain our enemies and discovered new ones. We've discovered new and exotic locations. We've experienced deeply emotional flashbacks. (Okay, maybe I wasn't part of that last one.) All this and more on this week's episode of The Longest Thread! First, some of our more minor plot threads. When Tull, Ista, and Erif escape from unreal space, Tull is immediately beset upon by Madness. The inspector quickly blocks Madness's communication, and after inquiring about the nature of Ista's emotion gods, explains that he can only help Tull if he remains in Onyx's realm. Meanwhile Erif demands to know more about his world's situation. The inspector explains that Erif's world was meant as a sanctuary from the chaos of TLT- but shortly after its creation, it suffered a spontaneous loss of time coinciding with a withdrawal from Onyx. He attempted to keep time flowing, but was only able to keep it looping the same day repeatedly. Eventually, when Erif tried to destroy the time loop, he instead caused it to collapse into a single frozen moment. Erif is stunned by this realization. However, he is soon interrupted. Ista bombards the inspector and the guide with questions in an attempt to get through to Onyx, and accidentally incurs his wrath. With that, the destroyer appears. Since his last appearance on the thread, he appears to have merged the mass of souls fused with the fragment of the plotblade Unity with his own horde of reanimated skeletons. He fights against Ista, who flees and forms a defensive position. After a few minutes of back and forth fighting, Ista pulls rage from the destroyer. The destroyer retreats into the earth, but the rage Ista drew from him remains, taking on a life of its own. Ista holds it in check for the moment thanks to her connections to Mirth and Intellect, but the anger remains... waiting. The inspector warns her against using the anger for power, but she dismisses his concerns. Ista inquires as to what can be done about Erif's world and Tull's loss of Narration, but without access to Onyx, the inspector cannot help. Ista decides to try to find Onyx's castle and confront him directly, and seeks out Sequence for directions. Next, Sequence. Having delivered Tull and Erif to Onyx's realm, Sequence retreats to her own private world. She find me (a clone, that is) lamenting the absence of a piano. We have a brief chat, and I conjure a piano to do some playing. (A friendly reminder to all that Onyx is NOT older than Sequence, he most definitely does NOT have a secret backstory, and you should ignore anyone who says otherwise.) Hacob also shows up for a bit, because he's bored. We learn a little bit about my unimportant backstory, and Sequence reminisces about tower-building in Onyx's castle. Sequence shows me a small world that she has created whose inhabitants are involved in violent religious war (on her behalf, whether she likes it or not). She discusses tactics with me before deciding to reset the world entirely and let it play out without any involvement at all. Shortly thereafter, the Brave Adventurer shows up to present his case to Sequence. Their conversation is interrupted by the appearance of Erif and Ista. Erif remains despondent as he explains the situation, but Sequence eventually convinces him to at least try. She offers Everyone as a guide, and the group sets off for Onyx's castle (followed by the Brave Adventurer, who has his own reason for visiting my fellow Narrator.) After a brief insectoid conflict, the group arrives at the entry point and slips into unreal space. Next, the return of Falvan- (as well as some more of our Brave Adventurers!) As the OA portals Subversion, Nogard, and Selppaenip out of his pocket dimension, the group arrives on an remote beach. Waiting for them is Falvan, who appears to be preparing for some kind of ritual. Arranis is also there, watching. (A character named Desolation may or may not also have shown up. Canon is unclear.) The group takes a defensive stand, but Falvan easily overpowers them, preventing them from escaping. He threatens to kill them all, but doesn't end up killing anyone. Instead, he drains their power, and - using the Once-Author's authority - ascends to Narratorhood. The OA is also able to retake Authorhood in this moment, using his Authorblade against his former character, Ryss, and vanishing from the story. Nogard, Selppaenip, and Subversion are left alone, without any method of transportation available to them. Subversion does wake up at last, however, heralding the return of @NameIess. Subversion assures Nogard that she is fully recovered and explains to him what a Ghanderflaffle is. Conveniently, a meteor of portal stone lands nearby, enabling the group to travel to where they need to go. Next, the battlefield. In the aftermath, the Great Wizard has been captured by the Brave Adventurers. TP and Gail attempt to rescue him from their clutches, but end up surrounded. Hacob speaks to the General requesting to converse with the Great Wizard before he is imprisoned, but what the end result of their deal will be remains in doubt. I make a potato for @Vyzkel and Jilu turns it red. Unfortunately, he has yet to make an appearance. One day! And finally, the Buffet Crew. When we last left them, Shoe was preparing to undertake the Trial of Truth. He enters a large room, where a voice speaks to him and tells him to reveal his deepest fear. He replies with the fear of responsibility- that if he had just done more, all the terrible things that have happened around him could have been prevented. A mirror-shadow version of himself shows up and attempts to inflict emotional damage. Shoe has an emotional moment, and successfully passes the trial. Shoe and Beosta have a brief conversation. It is heartfelt, but Shoe seems to be hiding something further. Beosta accepts his unwillingness to talk on the subject, and they hug. Quagmire officially agrees to help the group face Ciara, and we set off, with Shoe in a noticeably better mood. The group teleports directly to the entrance to Ciara's base. Once there, we enter pigeon mode, with the hope that we will be able to sneak Tam out with Ciara being none the wiser. We find Tam quickly, and Quagmire breaks the curse keeping Tam trapped. The group flees for the entrance, but before they can escape, they are caught by Ciara! Quagmire engages Ciara in combat, and an epic Enuller-on-Enuller battle ensues. In the end, Quagmire spears Ciara with a chaotic-dark weapon, and she dies. (I attempt to save her soul, but whether or not I succeed remains a mystery...) After our fight, we discover the origin of Shoe's Bottomless Muffin Bag™ (Tam made it for him!) Beosta requests we take a journey to the Eternal Mountains for some personal business of hers. Quagmire redeems his favor in the form of joining our party permanently. Cricket hears the voice of his mysterious pursuer in his head, so we depart at once. We travel to the Eternal Mountains and find it a place resistant to Narration. Despite this, we are quickly able to locate the caravan that Beosta needs to find. We converse briefly with the owner, and Beosta reveals that the reason she came here was related to the mysterious sphere that she obtained from the old woman. (Remember that?) The sphere contains the soul of someone she wishes to bring back to life, and the price of obtaining it was to buy the location of a man named Zeddikar from this salesman. He offers it to her at the price of her backstory, and she accepts. They make the trade, but the exact contents of the memory are not revealed. Shoe also has a certain memory of his retrieved in order to show his sister, but we don't see that one either. With our business concluded, we discuss what to do next. Beosta plans to continue with her CD, and doesn't expect us to accompany her- but, of course, we all do. Tam freaks Beosta out with a spider, but Beosta forgives her. (A couple of rock people show up named Tem and Hem. Whether or not they will be relevant remains to be seen.) We teleport back to the city park so Beosta can give the old lady the map, an avalanche of pineapples attacks, and I teleport everyone to my castle to plan what to do next. At my castle, the group meets the final member of my trio: Tomato the Tarantula! Tomato, who is an avid follower of this podcast, is overjoyed to meet her heroes and sample their delicious muffins. (Speaking of which, I should ask for one myself.) We are interrupted, however, by the sudden attack of Bat, a resident of the Eternal Mountains. He injects Shoe with some sort of anti-Narration ink, and then steals Beosta's sphere. Cricket and I attempt to follow him to recover it, but am foiled by a bunker formed of Nullite. While I'm away doing that, Beosta and Shoe have an emotional moment wherein Beosta reveals information about her backstory. She shares a traumatic memory where she kills for the first time (a pig, not a human) and reveals that she was the one to kill the soul stolen by Bat (in what manner is not revealed). Shoe comforts her. It is at this point that I show up in the Baconator, my battle mech. Shortly thereafter, the other two Narrators in the party (Natsu and Tam) show up with their own mechs. Cricket gets his own mech as well (after a brief mishap getting turned into one. Sorry, Cricket) and a new, mech-armored character named Tenth Square appears. With our powers combined, we prepare to make an assault on Bat's stronghold and recover Beosta's sphere. As we prepare to leave, Shoe begins to feel slightly strange. (Whether or not that will develop into anything remains to be seen.) And thus our episode draws to a close, with more questions than ever. Will Ista discover what event caused Onyx to retreat from the world? Will Sequence take the side of the Brave Adventurers against the Bravest Expeditioners? Will we be able to recover Beosta's lost soul from the clutches of Bat? With all that has happened, could the twin Plotblades be on the verge of discovery? Find answers to all these questions and more in the next episode of The Longest Thread- Misadventures™! Thank you all for listening, and have a good night. Please direct all concerns, complaints, and/or corrections to @xinoehp512.- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
The machine appeared. It was large, filling the room, and entirely covered with clocks of all shapes and sizes- pendulum, counterweight, spring-loaded, digital- the only thing they had in common was that they were all shattered.- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
"It has reached its true end, now. The world has failed them, just as it failed the brave adventurer."- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
"You do not understand. That realm is dead. It has been, from the moment it failed to fulfil its purpose. The machine only held off its true end for a short time."- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
"I cannot return the dead to life. This world, this Thread... it is better without my involvement."- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
"What about all those destroyed by the Witherlord?" pressed Onyx. "Corrupted into withergeists, or simply slain... what restitution is there for them?"- 111821 replies
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xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
"He is dead," confirmed Onyx. "Do you know of anything that can fix that?"- 111821 replies
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xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
Onyx was quiet for a moment. "What do you know of Sequence's companion, when she came here last? The brave adventurer?"- 111821 replies
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xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
"Yes." "Not everything can be fixed." "You do not want that."- 111821 replies
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Page 2847 Podcast
xinoehp512 posted a blog entry in The Longest Thread- Misadventures™! with Bacon the Bard
Link The radio broke the silence once again. "Hello all, and welcome back to The Longest Thread- Misadventures™! As always, my name is Bacon the Bard, here to fill you in on all the plots, tangents, and absolute nonsense that you missed out on! There's been a conspicuous absence among the Authors since my last episode (circa pg. 2788): @NameIess, the one behind the mysterious twin Plotblades and the misguided guild of Brave Adventurers, has vanished! Dear viewers, we at TLT-M™ productions have been praying for his safe return and dying of suspense regarding the fate of the Bravest Expeditioners- and we're sure you have been too! But fear not; new plotlines have bloomed in the interim, full of cathartic character moments and jam-packed with juicy lore! In this episode, we will follow Shoe and Beosta (accompanied by yours truly!) as they face a demon from Shoe's past. Dear listeners, today we will finally learn who it is responsible for the inexplicable silence of the Muffin Man. I hope that you are all prepared. But before we get to the main event, we must touch on another simultaneous plotline. When we last left them, Tull had just finished reading the Book of Unwinding Thread, and had realized it contained Erif's backstory. Tull reveals this to Erif, who is stunned and agitated. The oracle remains unamused by Erif's frustration and refuses to elaborate further. Upon closer examination of his backstory, Erif notices a detail that is new to him; a mention of a mysterious 'inspector' who was responsible for the creation of his world. Tull, having learned from the book that the inspector serves Onyx, warns Erif against seeking him out. Erif, of course, ignores this, and Tull reluctantly decides to assist him. They meet with the guide, who informs them that they will have to find someone who has been to Onyx's realm before in order to journey there and find the inspector. She directs them to Sequence, who is happy to show them they way. The group arrives at a circular platform with a strange symbol etched into it. It is noticeably absent of the soporific sand that was previously present to ease the transition into unreal space. The guide appears and welcomes them, warning them that Onyx's realm is dangerous (as if we needed any more reminders of that!) Ista attempts to interrogate the guide for information. The guide is initially happy to oblige, but quickly becomes agitated when she realizes she is missing memories. Ista continues to press the guide, and causes her to crash when she realizes she can't remember her name. Because of this, the guide is unable to warn Tull about the perils inherent to using Narration in Onyx's realm, and so he Narrates a dream eater in order to help them cross into unreal space. Tull's Narration is therefore taken from him in accordance with Onyx's law, and the group falls asleep thanks to the dream eater. The group comes to consciousness in what appears to be a doctor's waiting room overgrown with age. The group forces their way through a door overgrown with vines into a rusted examination room, beyond which they find the inspector. Erif confronts the inspector sharply, demanding answers regarding his past and help fixing the curse that is affecting his home- a time loop. The inspector is apologetic, but explains that he has tried to help in the past and been unsuccessful. Before he can elaborate further, however, the dream eater assaults Ista, taking the form of Berin-as-Wrath and attempting to subdue her with emotional damage. After Ista's own emotional attacks unsuccessful, she pushes positive emotion towards the creature. In response, it switches tactics, trapping Ista in a false happy dream. The inspector is able to break Ista out of her reverie and the two decide to experiment with different emotions. They try confusion and get back overwhelming sensory stimulation, then try hunger. With hunger, the dream eater eventually decides Ista isn't food any more and latches onto the inspector. A brief scene from the inspector's past plays, but he cuts off the signal (and destroys the dream eater) before too much is revealed. The group reawakens in the real world. And now, the story you've all been waiting for. When we last left Shoe and Beosta, they were being escorted by a strange man through a series of winding corridors to face interrogation. When they arrive at their destination, they are faced with a room of white-skinned people and ordered not to speak aloud. Upon being informed of the captives' desire to find a heroic task to complete, the council promises to prepare such a task, and then returns them to their cell. Back in their cell, however, Beosta suddenly vanishes. She is summoned for a meeting with her mentor Roth, who just so happens to be an Ennuller! (Why precisely the Ennullers have chosen to involve themselves in Beosta's place of education remains a mystery.) Roth informs her that having her bonded animal be a Narrator is strictly against the rules, and removes Livetha's Narrative abilities. (In my defense, nobody TOLD me that it was against the rules. Sorry, Beosta.) He reminds her of the consequences of her failure and returns her to her cell. Beosta is rather distraught because of the meeting, and Shoe does his best to comfort her. Beosta reveals that if she fails her final assignment, she will forget everything that happened after joining- including her entire adventure so far. Shoe is distressed by this idea and offers to help Beosta complete her quest. They have a short conversation, during which Livetha is returned to them. Eventually, the council gets back to them on the heroic deed that needs doing. As it happens, their land is threatened by a mysterious being known as Famine, and food has been scarce. Due to a strange quirk of local metaphysics, however, the entire land is particularly suggestible, even for non-Narrators- though only to outsiders. Thus, Beosta is pressed into service growing plants. The townsfolk are pleased by Beosta's success, and ask if she could defeat Famine. Beosta agrees, and she and Shoe set off to the cavern where the fearsome being resides. While on the way, the talk turns to Shoe's homeland. He reveals he's from a small town in a valley, where he lived with his younger sister after his parents passed away. He reminisces about the good times, but seems saddened by the memories. (The listener can imply that something happened to his sister; but what? Perhaps we shall see...) Beosta also talks briefly about her home, though it seems there may be some unpleasant memories associated with it. Eventually, the pair reach Famine's cave and encounter a suspicious-looking (and hungry) young boy. After being fed muffins, the boy becomes demanding and violent. He transforms into a large reptilian creature, and Shoe and Beosta Narrate the walls of the cavern to crush and defeat the monster. It is at that point, with both of them spattered with gore, that I reintroduce myself into the story. My appearance is brief; I attempt a bit of Narration to heal Shoe and Beosta, but due to the suggestible nature of local reality I accidentally resurrect the monster. I make a prompt exit before I can do any more damage. The monster roughs Beosta up, but she and Shoe are able to encase it in solid iron and solid rock respectively. The pair then Narrate horses to help Beosta get back to town (and the hospital.) They discuss whether or not their actions are suitably heroic to qualify for Beosta's final project, and she reveals that her instructor will check in on her regarding the topic. After wrestling with myself for a while, I decide to take the risk and disguise myself as a fly to listen in on the conversation. Ennullers are freaky, but they also have a tendency to show up in interesting places and times. While waiting, however, I reveal to Shoe that Beosta's instructor is an Ennuller. He is shocked by this information, evidently familiar with the term, and immediately seeks out Beosta. Beosta, meanwhile, is not having much success convincing her instructor to accept their quest. Roth explains to her that she needs to work together with Livetha in order to succeed, using their combined Gift as a tool in whatever quest she chooses. As they talk, Shoe bursts in and begs Roth for his help. He reveals that his sister has been taken by an Ennuller and that he needs the help of another Ennuller to get her back. Unfortunately, Roth does not take Shoe's plight seriously, and refuses to offer assistance. He departs (rather rudely, I might add), leaving Shoe and Beosta alone together (with me!) Once Beosta learns what Shoe needs help with, she offers to assist him but Shoe rejects the idea. He claims that it is too dangerous, and likely impossible without the assistance of an Ennuller. He reveals that his sister was a Narrator, and that the Ennuller who captured her - named Ciara- was working alone. I suggest going to the other Ennullers for help, so we call up the guide. Unfortunately, she isn't terribly helpful, going insane halfway through our conversation. She does let us into Ennuller HQ, but all that we find there is a desk-person that has us file a report. He reveals that Ciara is considered dead, and doesn't seem to fully believe Shoe's report, which will undoubtedly be forever lost in the harrowing realm of bureaucracy. (We do learn Shoe's last name, however: It's Lennox!) While there, however, Shoe and Beosta share an emotional moment. We also re-encounter Yrank and meet up with a new person: Cricket, the portaler! I introduce myself to him in disguise, as to not reveal my presence within Ennuller HQ. Cricket proves to be terrible at keeping secrets and reveals quite a bit about his backstory (including a planet explosion!) Yrank also reveals that he has bad blood with the Ennullers (which will perhaps be explored in a later episode.) The Ennuller concludes that we have no further business and ejects us unceremoniously. We land in a peaceful city park and begin to discuss plans moving forwards. In the absence of an easily recruitable Ennuller, I suggest creating RC body doubles and infiltrating Ciara's hideout to gather intel. (While doing this, Livetha opens a mental connection between Shoe and Beosta so we don't have to use quite so much paper. Hooray for saving the environment! Also hooray for cute interactions. (Don't tell Beosta I said that, or she'll turn redder than Tomato the Tarantula.)) After some discussion on the form the doubles should take, we settle on pigeons. I create pigeon forms for everyone, but it turns out the others are not natural flyers. Fortunately, a Narrator named Natsu in the form of a pigeon shows up and imparts the relevant information onto us. (Cricket also randomly appears and I turn him into a pigeon, so he doesn't feel left out.) Thus we take to the skies, prepared to investigate Ciara's base. Will what we find be of any use? Find out after the break! *an ad for bacon donuts plays* Welcome back, listeners! Where we last left off, our valiant heroes (including me!) were making our way towards Ciara the Ennullers stronghold with the intention of infiltration. Shoe leads the way through a multiversal travel hub, and we emerge in his home universe. Shoe is momentarily overcome with memories, but leads us to Ciara's entrance portal. We enter without incident and explore some very creepy hallways. We run into a eerie armor-sentry being, and even encounter Ciara at one point, but our tiny disguise forms enable us to hide without being spotted. While we are there, we hear Shoe's sister's voice and decide to attempt to make contact. After a few minutes of wandering through creepy hallways, we find her! Her name is revealed to be Tam, and she is overjoyed to make contact with Shoe once again (even if he is in the form of a pigeon.) Tam confirms that an Ennuller is required in order to counteract Ciara if they wish to effect her escape. Natsu reveals that he knows an Ennuller that might be able to help, for a price. Thus the group says their goodbyes to Tam for now (including a very tearful Shoe) and we depart. (I do leave a copy of myself with Tam, however. Just in case.) Once we have recovered our bodies, Natsu takes the lead. In order to get to Quagmire, who is located on Braize, he takes us through light-conversion transportation crystals. (There are no mishaps on the journey.) Before we leave, however, Beosta buys an odd glass globe from a strange woman who claims to be selling souls. (I'm sure that's not ominous at all.) We arrive at the location, but Quagmire takes a bit to show up, so we just chill for a bit. We learn a little bit more about Cricket (apparently you can tell the kind of portaler Cricket is by their eye color) and he reveals that he is being hunted by a dark entity. I make some plants grow and show up Shoe at castle building. Beosta talks about the pretty stars of her homeworld and vehemently objects to us traveling there, and Shoe makes some absolutely TERRIBLE puns. Beosta thinks that they are hilarious; incontrovertible evidence that she is hopelessly in love with him. (There's no other explanation.) At last, Quagmire shows up and offers Shoe a deal. He must complete a Trial of Truth and he must help Quagmire with a favor at some point in the future. Shoe agrees, and the Trial of Truth begins. And thus our episode ends with Shoe on the cusp of winning a valuable ally. We have discovered so much, and yet are still so blind to the things directly in front of us. Will Shoe be able to complete the Trial of Truth, win Quagmires assistance, and rescue his sister? Will he regain his voice? Will he realize Beosta's true feelings towards him? Find answers to all these questions- and more! Will @NameIess return from his hiatus? What is Falvan planning, and will his machinations come to light? Find answers to all these questions and more in the next episode of The Longest Thread- Misadventures™! Thank you all for listening, and have a good night. -
Page 2788 Podcast
xinoehp512 posted a blog entry in The Longest Thread- Misadventures™! with Bacon the Bard
Link The radio began playing once more. "Hello all, and welcome back to The Longest Thread- Misadventures™! As always, my name is Bacon the Bard, here to fill you in on all the plots, tangents, and absolute nonsense that you missed out on! Our last episode ended (circa pg. 2753) with the imminent arrival of the Great Wizard. Expectations were high. Were the accusations of the Brave Adventurer mere slander? Would the mighty sorcerer be able to explain the nature of the two most dangerous Plotblades? Was a romance developing between Nogard and Subversion? Will we finally find out what keeps Shoe so tight-lipped? In this episode, we will see prophecies and battles, friendships forged and rivalries inflamed. New enemies and old alike will stand in the path of our heroes. The forces of the Brave Adventurers will strike a massive blow against our unnamed heroes, and the party will be splintered. All this, and a new character more terrifying than anything I've ever seen, on this week's episode of the Longest Thread! ~Theme Song plays~ We begin with the arrival of the Great Wizard at the snowy mountain. He does not come alone; he brings with him the mighty warrior Selppaenip, slayer of pineapples, as well as Selppaenip's rather ordinary instructor. (Why can't I remember his name...? Oh well, it's probably not that important.) Nogard is surprised and delighted to discover that the Great Wizard is in fact the invisible-rabbit wizard of previous acquaintance. Zanitar, on the other hand, remains suspicious, uncertain if the accusations leveled by the Brave Adventurer are entirely unfounded. The Great Wizard reveals that he did in fact conceal the existence of the twin Plotblades (and his search for them) from the Council, fearing that they were too powerful to be used by anyone. He refuses to reveal their names, as doing so would open them up to being claimed and used. Instead, he plans to wait for as long as possible until they are inevitably found, then steal them and take them to the Dreamsmith to be rendered safe. He reveals that there are certain people who could claim the blades. He then proceeds to give a prophecy naming those individuals. Meanwhile, the Baron of Wrath awakens in a far-off location, dying- but not yet dead. He heals himself, and a mysterious voice instructs him to reclaim the Plotblades taken by Tull. He departs, making his way to the snowy mountain. At roughly the same time, Tull suddenly collapses, facing an immense attack from a mysterious woman- evidently the one behind the mysterious voice commanding Wrath. The debilitating mental pain leaves him unable to use Narration, and soon thereafter he begins acting oddly. He teleports away without explanation, and Erif and Subversion follow. Tull materializes in front of Wrath and his mysterious master, who reveals her name to be Madness. Wrath reclaims the Plotblades from Tull, merging them into one, and Madness attacks Subversion. Erif attacks Wrath, eventually finding success in using his Metallic Arts to rip pieces of Wrath out of him, causing him to flee. Unfortunately for Erif, as he pursues Wrath the mad Baron unleashes a powerful elemental attack that blows him to smithereens. (But this isn't the first time Erif has died, as we all know, so don't worry: I'm sure he'll be fine.) With Erif out of the way, however, I am free to involve myself in the battle. I use some minor Narration to harry the Baron until Madness turns her attention to me and begins attacking me as well. Fortunately for me, I'm already insane! Alarmingly, however, with Madness's unique attack, I develop a split personality disorder- and my newly born alter ego is terrifying. I shudder to even name him, lest by doing so I somehow resummon him: B-A-C-O-N-T-H-E-T-A-X-C-O-L-L-E-C-T-O-R. Madness had no idea what she had just unleashed. My nightmare alter ego nearly summons Onyx and ruins everything, but fortunately Madness's nemesis Intellect appears and (with some timely assistance from @Immortal Platypus) returns me to normal insanity. He also frees Tull and offers to help Subversion win her fight. (So all in all, very much a problem solver. But he did get rid of He Who Shall Not Be Named, so I guess I can't be too mad.) Ista shows up with Intellect and defeats Wrath (who's real name is, apparently, Berin) through the power of forgiveness. She takes the Plotblades, which Intellect proceeds to destroy. (Apparently they were fake the entire time! Oh well, I guess that's life.) Erif reappears near Tull at roughly the same time Ista does, and she explains the situation with Madness and Intellect (as well as a new being, named Mirth). Tull then returns the group to the snowy mountain. Hacob hugs Subversion and incurs the full might of her wrath. Subversion debates showing Madness the true power of Narrators but decides instead to accept Intellect's help and just end the battle. Back at the mountain, the Great Wizard gives his prophecy. Nogard is stunned to hear his own name in the prophecy. He is uncertain of what to do, but Shoe has an idea. For the first time, Shoe communicates by writing things down! (So I guess that answers one question. He can produce language; he just can't verbalize. Go crazy with that, theorists!) He points out that because so many of the wielders are already in their group, they probably just need to stay together and they'll naturally keep each other in check. They realize, however, that many of the people spoken of in the prophecy that are not with them will be antagonistic to their cause. While all this is happening, a ghost girl (named Sasha) appears out of nowhere. Gail, Beosta, and Shoe chat with her and learn of her strange life underground, as well as her death to a monster. (Meanwhile the Narrators commence a long and boring argument regarding lore that fortunately ends before Onyx makes an appearance.) Beosta makes a rude comment somewhere along the way, and so Livetha Narrates away her voice. (She will proceed to return and take away Beosta's voice at arbitrary intervals hereafter.) Beosta and Shoe share use of the pad to communicate and bond slightly over their silence. Beosta asks the one question we all want to know the answer to... and Shoe refuses to answer. (The tension is rising, listeners!) At some point during all of this (the timeline is rather fuzzy) Nogard and Subversion have a brief conversation where he talks a little bit about his past. Nogard gets serious, Subversion gets nervous - but then, all of a sudden, the Brave Adventurers attack! As the army of adventurers swarm the Nameless Adventurers, Erif teleports Ista and Tull away, not interested in being captured again. Nogard attempts to make peace, but the army (led by the General) is not interested. So the fight begins! Everyone uses their unique skill and talents to face the adventurers. Shoe and Beosta have a brief moment in the middle of the fighting where Beosta reveals a little bit more about her past. Then they get back to fighting. Livetha, however, is not interested in fighting. She heard from Yrank that he had a stoat friend a long time ago and is instead interested in helping him find her. So she teleports Yrank, Beosta, Shoe (who was about to get maced by the General) and Sasha away from the battle. Subversion clashes with the General and gets knocked out by one of her maces. Nogard, dismayed, regroups defensively at her position. Hacob realizes that if Nogard leaves, he will be able to use Narration against the General, and so tells him to retreat with Subversion. Nogard recruits the help of the OA, who portals them (along with Selppaenip and his very ordinary master) into a private pocket dimension. The Valiant One clashes with the Great Wizard and gets buried under a pile of invisible rabbits. As soon as OA's portal closes, Hacob teleports himself, Zanitar, and the General to an arena with great plot significance, and they continue their battle. The General however, offers a deal; allow just a few of the adventurers to be captured, to make for a better story. She reveals that the scattering of the Nameless Heroes has all been according to plan. After Erif teleports away with Tull and Ista, Tull is suddenly beset by Madness. He feels a pull to give in, but Erif and Ista help him hold on to his sanity. They meet the oracle, and Erif complains about the Book of Unwinding Thread. Ista points out that Erif never would have met her or Tull without his search for the book. The oracle tells him that he should read the entirety of the book before complaining about its usefulness, and disappears. Tull reads the book and realizes that it contains stories about happenings on TLT, both ancient and current. After their teleport, Yrank, Beosta and Shoe land in the middle of a forest and begins their search. They follow Livetha, and Beosta and Shoe chat a little more with Sasha. I show up and give her a ghost hat, which just so happens to be the home of my rabbit companion, Lettuce. (Sorry again for burning your house down, Lettuce). Sasha is reassured by the rabbit's fluffy presence. Beosta is once again silent and feeling grumpy about it. I chat back and forth with the group until at last we find Hacob's stoat (named Castom). Yrank and Castom have a heartfelt reunion. They are interrupted by a couple of Lords of Color (rabbits that control certain colors; in this case Blue and Green.) Blue and Green have a fight, in which Blue slays Green and claims his color for himself. I get a new piano. The rest of the group mostly ignores the rabbits. Beosta and Shoe have a chat. Shoe talks about the adventure with Nogard to find the Spear of Instakans, and then inadvertently hints at a 'something'- or perhaps a 'someone'- that he is looking for. Beosta offers to help him out as part of her final project, but Shoe rejects her help, once again upset by the topic. He goes and is sad by himself for a little bit, until Livetha teleports him and Beosta to an alleyway in a place of paper-white-skinned people. She tells Beosta that everyone there hates them. She is soon proven right when Shoe and Beosta are captured by two white-skinned people and thrown in jail. (Livetha escapes them, giggling.) Unable to think of a way to escape, they chat together using the notepad about shoes and Beosta's school. Beosta explains that she has two weeks to finish her final project, or lose her bond with Livetha. While they are talking, a man comes to take them to be interrogated. After the OA portals Nogard, Subversion and Selppaenip to his pocket dimension, Subversion wakes up, but she is still injured. The group soon realizes that they are being followed by a person known as the Silent Hero. Selppaenip's master explains that the Silent Hero can channel the spirit of past heroes. With no way of defeating him, the OA creates another portal and the group flees. In the middle of all of the fighting, Sequence has a chat with Gail. Gail explains the nature of her final with Qodi. Sequence assures her she is not the failure she sees herself as, but Gail isn't convinced. Sequence offers to take her away from the fighting, but Qodi wants to fight, so Sequence leaves by herself (much to the dismay of her Plotblade, Conflict.) I meet up with Sequence and have a brief chat. Back on the snowy mountaintop, TP the Plan Beast (who was too large to follow Selppaenip through the OA's portal) decides to help Gail with the fighting. He rescues Jilu as well, who has inexplicably begun turning things red. Shortly thereafter, Zanitar and Hacob return from their meeting with the General, and they reveal that they have made a deal to end the fighting. TP suggests that they recover their wayward party members, but realizes that he doesn't know where any of them have gone. And thus our episode ends with our heroes divided, and we are once again left with more questions than answers. What secrets does the Book of Unwinding Thread hold, and is Erif's mind capable of bearing them? Who is the group that has captured Shoe and Beosta, and what do they want with them? Will Nogard, Subversion, Selppaenip and the OA be able to outrun the Silent Hero? What part will Sequence play in the story moving forwards? And what exactly is the General's plan? Find answers to all these questions and more in the next episode of The Longest Thread- Misadventures™! Thank you all for listening, and have a good night. -
Page 2753 Podcast
xinoehp512 posted a blog entry in The Longest Thread- Misadventures™! with Bacon the Bard
Link Far away, in a world barren of life, on top of a mountain with no name, sat a castle made entirely of BLT sandwiches. Inside the uppermost room of that castle was a radio, playing in a language that nobody could understand. If they could have understood it, however, it would have sounded like this. "Hello all, and welcome back to The Longest Thread- Misadventures™! As always, my name is Bacon the Bard, here to fill you in on all the plots, tangents, and absolute nonsense that you missed out on! Our last episode ended (circa pg. 2731) with our heroes (their company still unnamed) recovering from their daring attack on the stronghold of the Brave Adventurers by relaxing and regrouping atop a snowy mountain in the middle of a rainstorm! Questions abounded: who was this Great Wizard the Brave Adventurer had accused of treason? Was he actually guilty of conspiracy against the thread, or was it all an elaborate ploy on the part of the Brave Adventurer? What of the ominously named Baron of Wrath and his mysterious Plotblades? And, most mysterious of all: why can't Shoe talk? In this episode, some of those questions will be answered and some will be left mysterious. New characters will be introduced, and old characters will make reappearances. Old drama will be brought to the forefront, and new drama will be stirred up by Narrators. All this- and a special occurrence more exciting than all of them put together- on this week's episode of the Longest Thread! ~Theme Song plays~ We begin immediately after our heroes' arrival on the mountain. Zanitar is displeased with Nogard for his instigation of what he views as a reckless attack. He storms off to brood for a little bit. After a little time to cool down, he brings everyone who missed the OA's flashback up to speed on the events that transpired in the council room of the Brave Adventurers prior to their arrival. Soon after this, Erif wakes up, likewise annoyed at Nogard for interfering in the situation. Meanwhile, back in the room of the Brave Adventurers, Tull- who was left behind by the OA on accident- faces down the Baron of Wrath. The fearsome creator of the arachnidishes attacks! - and, entirely by mistake, nicks Tull with his Plotblade of glowing light. In a shocking twist of events, Tull realizes that he is, in fact, a full compounder! With this newly revealed power, Tull easily defeats the Baron of Wrath and claims his blades - which are revealed to be two halves of the Plotblade Plot Twists, Benevolent and Malevolent. (Why the Baron of Wrath was using a blade whose primary power is to empower those it cuts against his enemies remains a mystery.) Tull teleports back to the group, surprising Erif with his new Plotblades. He uses Benevolent to remove Erif's curse. In the process, he accidentally exposes Erif's mind to his true nature as a character written by Onyx. Fortunately, the safeguards instituted in his mind kick in and erase his memory before any lasting damage is done. (I'm sure nothing bad will happen when all four walls in his mind are broken. Don't worry about it.) With the curse gone, the rain stops, (but nobody cared about that anyways). Erif offers to help Tull out with whatever he needs as a token of gratitude for removing the curse, but Tull doesn't have any aspirations. Instead, he asks to accompany Erif on his future journeys. Erif accepts Tull's offer and explains his current quest to find a book - the Book of Unwinding Thread - that he learned of through an oracle. As they prepare to depart, several other members of the party of heroes volunteer to help- notably including Gail (with Qodi) and Shoe. Erif teleports all of the volunteers to the castle that he and Tull were investigating prior to being portaled to the BA's council. The group splits up and begins their search. Shortly after splitting up, Gail and Qodi encounter suits of living armor, who proceed to engage them in combat. The rest of the group arrives and make short work of the animated armor. The few remaining suits flee in terror, but before the party can celebrate their success, something appears that none of them could have expected. Well, perhaps almost none. But to explain this mysterious enemy, we must first rewind time slightly, to a singular event. An event more important and exciting than any other in today's episode; perhaps more exciting than any moment in all of TLT. Dear listeners, it is in this moment, that I- Bacon the Bard - made my debut on the thread! ~Dramatic music plays~ I appeared suddenly, and without warning, to welcome a new character onto TLT. She gave her name as Beosta (Her real name is Between Two Stars, but she's been using Beosta, so that's what I'll call her.) and her pet weasel's name as Livetha. She was reluctant to talk to me at first, but warmed up to me after a brief chat. We exchanged questions, and she extended an offer to join her as traveling companion. I was surprised and delighted, and- of course - accepted! She explained that she was tracking an entity named Quiet Golden Eyes, who she claimed she was supposed to have bonded. Being a Narrator, I decided to help her by simply teleporting her to the location of said entity. But- in a shocking turn of events - Quiet Golden Eyes turned out to be none other then Qodi the rabbit, bonded partner of Gail! We appeared immediately following the group's fight with the living armor. (I was fortunately able to escape before Erif noticed me.) After a brief fight, Beosta found herself restrained, and Gail found herself facing an old rival from her past. Beosta and Gail proceeded to explain how the two of them had trained together under tree spirits and received animals to bond, and how- despite being the weaker of the two- Gail had received the more powerful bonded animal in Qodi. Beosta, furious at this perceived injustice, had been tracking Gail ever since, hoping to steal Qodi's bond for herself. However, in order to enact such a transference, Gail would have to die. Qodi is unwilling to allow Gail to die, and in addition finds Beosta's attitude objectionable, and so refuses to take part in any bond transference. Beosta is unhappy, but is forced to accept that she is stuck with her current bond, Livetha. With that matter resolved, the group resumes their search. (During this sequence, it is revealed that- in a shocking twist of events- Erif is actually a Mistborn! Whether or not this fact will pose any relevance to the ongoing story remains to be seen.) A little while later, after accidentally setting off a Rube-Goldberg-esque contraption, Shoe stumbles upon the entrance to the library. Inside waits a rather disturbing-looking enemy with ten sword-arms, an elongated, eyeless head, and lots of long, sharp teeth. Tull is overcome with terror and faints; Qodi, however, (by consuming a portion of the powers of the Plotblades) is able to defeat the monster and allow Erif to retrieve the book. Tull wakes up, and in a shocking twist of events, has enough lerasium lying about to hand it out like candy! (Sorry about all the twists, by the way. Blame the Plotblade, not me.) He gives some to Shoe, who immediately runs off to experiment with it. Unfortunately for Shoe, Erif fails to notice his absence when he teleports the other Unnamed Heroes back to the snowy mountain, and Shoe and Beosta are left behind in the castle. Shoe and Beosta meet up outside of the library, and I make my reappearance, introducing myself to Shoe. I ask him the question we'd all like to know the answer to- why can't he talk?- but his answer is interrupted when the castle (its entire narrative relevance expended) begins to collapse in dramatic fashion. The pair make the intelligent decision to flee, but Beosta realizes mid-flight that she has left Leotha behind in the library! She turns back for her weasel, (who perhaps she does not dislike quite as much as she professes) risking her life in the process. She successfully retrieves her weasel, but at that moment the entire castle collapses! Fortunately, Shoe is able to catch Beosta before she falls, and the pair escape. The pair ask for my help in returning to the rest of our Unnamed Heroes, but I reveal that I dare not involve myself in Erif and Nogard's story lest I break one of their Walls and incur the wrath of their Narrator, Onyx. The pair meet up with Aero, who is swapped out for a new character, Silas. Shoe, exhausted from the excitement of the past few minutes, collapses (still not having answered my question). It is at this point that Subversion inserts herself into the story. She offers to make Livetha more powerful for Beosta in exchange for a "small favor": stealing the Plotblade of Twists from Tull. It is at this point that Shoe awakens. Beosta hides her bargain with Subversion, so I also keep quiet (to add drama!). Tragically, Shoe takes offense at my secrecy, and refuses to reveal why it is he is so tight lipped unless I reveal Beosta's bargain. Alas! Before I can take him up on that offer, Tull appears and confronts Beosta directly. With the information out in the open, Shoe is no longer interested in making a trade, and thus we remain in the dark! In a shocking twist of events, Tull has become a Narrator! As this would make the fight between him and Beosta entirely one sided, I transform Livetha into a Narrator, to put her on equal footing with Tull. However, by doing so, I inadvertently removed their entire reason for conflict. So I didn't even get a cool fight out of the whole affair! Tull returns the group to the snowy mountain, where Shoe is reunited with a relieved Nogard. During their absence, very little progress has been made. The character of @The Aspiring Archivist (the guy with the heavy staff, codenamed Sandy) made his return and partook in a brief discussion with Nogard about wizards and phones. @Sequence also reappeared, having zoned out during the fight, and introduced a character (that might be returning- I don't remember) named Fuzzy. None of them knew anything about the Great Wizard. Subversion follows the group shortly thereafter. She borrows the Plotblade of Tull briefly, making a small modification that will theoretically make it less disruptive to the plot going forwards, and introduces herself to Nogard. Nogard, having seen her, immediately falls helplessly in love with her. () Meanwhile, the character of @TwinSouls, a sapient mailbox, makes its appearance. (Nogard does not notice, as he is still distracted by Subversion.) The mailbox completely ignores my introductions, and so I will not mention it further. Also meanwhile, Sequence begins a brief chat with Gail and Tull, in which Gail admits to feeling unimportant. Tull attempts to use the blade to make Gail a Mistborn, but because of Subversion's interference it doesn't work. Before Nogard can make too much more of a fool of himself, Jilu reminds him that he is on a quest to save the world, which is a probably a little more important than chasing after women. Nogard, ever resourceful, invites Subversion to join the quest, and she reveals that the Great Wizard is currently on the way. Will the Unnamed Heroes receive answers to their questions? Will Nogard successfully win the affections of Subversion? Will we finally learn the truth behind Shoe's silence? Find answers to all these questions and more in the next episode of The Longest Thread- Misadventures™! Thank you all for listening, and have a good night. -
The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
Temperature primarily, although it may cause a detached attitude. I imagine it as similar to the "Silence State" of Ennullers. He quickly encountered Bacon dressed as a pineapple. "That world is dead," said Onyx's voice. "It was a mistake. A failure."- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
A nullifying power within Shoe. Could cause coldness, silence, and a grayscale appearance. It wouldn't mix. Like oil and water.- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
I have ideas if you want to go down the side effects route.- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
Why is he crying? "Why have you come to me?" asked the voice, pressuring. "You have been told that I will not help you. That I cannot help you." Everyone would also have heard the question- Why are you here? "How dare you?" said Bacon, offended. "I am far too lazy to be a leader!" "Someone injected him with nullite, I guess. Now he can't be Narrated directly."- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
"Well, not currently, but if you want it badly enough..." "Bacon the Bard, Narrator Extraordinaire! Also, not a leader. I don't know why you would think that." "What were you thinking, bringing him here?" The voice was cold, but also distant. "Were you trying to break him?"- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
There are no doors, no windows. Only featureless grey paneling. A voice fills the room. It is not loud, but not quiet either. It comes from nowhere. It simply is. "Why are you here?" Bacon looked at Tam curiously. "Are you trying out for the position?"- 111821 replies
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The Longest Thread (Misadventures)
xinoehp512 replied to ElephantEarwax's topic in Forum Games & Random Stuff
They awake in an empty room. Erif is not there. "I don't know if I could handle a sidekick named Salt." Cool, thought Bacon. I've started a trend.- 111821 replies
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