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Everything posted by Kureshi Ironclaw
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I recently rewrote a short story I'd originally written in high school with the intention of making the rewritten version the new prologue to my novel, Prophecy of the Vengeful. I found it interesting how much my writing has changed and improved, so wanted to make a thread showing a comparison between the two and encourage other writers to do the same. I'll post both versions and do a little breakdown of what things I decided to change, then hopefully you guys will give feedback about what you like and share something of your own. The point of this is to reflect on how our writing has evolved and show that even if practice doesn't make perfect, it makes better. So here it is, probably seven years old now, The Field of Flame. (Disclaimer: this was written with a 1000 word limit for a local writing comp, but I doubt being allowed to use more words would have made it any better) And here is the new version, written and edited over the course of the last few days. No word limit this time. I don't think I could have done it within the same word limit. (Pasting messed up the paragraphs but I hope it is still readable) Woah boy, a lot has changed. Let's start with what I decided to keep. Aside from obvious aesthetic elements and plot beats from it being the same scene, there wasn't much I really wanted to keep aside from some key pieces of dialogue and some descriptions that I liked. Still, my prose is clunky in the original and I reworded what I did keep to make it all flow better. Onto differences. My focus for the rewrite was largely on characterization, which was something I was very inexperienced at seven years ago but consider myself fairly capable with now. I wanted to really pull the reader into Rybeth's head and use that to ground the entire scene. As a result of being firmly within Rybeth's head the gods also have more human characterization, and the attempt at an epic and lofty tone in the original was replaced by one much realer and grittier - much more in line with my current style. I spent further time to develop the chemistry between Rybeth and Daena, and to set up characters that have an impact in the later story. Without really needing to be conscious of it, my writing became more show-y instead of tell-y and this expanded the word count dramatically. The sequence with Rybeth moving through the battle was a function of showing the battle and having Rybeth intimately interact with it rather than observe it. It also gave me the opportunity to raise the stakes by having Daena injured. I think there is a bigger sense of urgency because of this. The Deus ex Machina involving Faelioc is an issue from the original that carries into the rewrite, but it is a moment that is canon to the world so I saw it more as a limitation that I had to make work. The first fix was to add a little bit of foreshadowing so the audience was at least partly aware that Faelioc existed before he appeared. The second fix was that Rybeth's character arc for this scene isn't complete when Damoc is defeated, so the scene could not end at that moment like it did in the original (though it ended there mostly because of the word limit in the original). Damoc's defeat ends the central conflict, but Rybeth's arc is not complete until he convinces Jezioc to leave during the denouement, because his motivation from the beginning was always to be rid of the gods. Hopefully this makes the scene's resolution a bit more satisfying. If it doesn't, let me know. I'll try to fix it. That's all the significant stuff I can think of at the moment, but I'd like to mention some things I don't love about the rewrite compared to the original. The biggest thing is that the rewrite is long. I like the flow of it as a whole, but it is very long for a prologue that is mostly full of characters that are rarely seen in the later story. Another thing is that I'm worried the denouement is too long, though it is the part of the scene most full of important setup for the later story; the early stuff with the battle is mostly spectacle to set the tone. Perhaps I should have tried harder to mix the spectacle with the setup. I think that's all I can manage right now. It would be awesome if some other people could post something similar to this. Perhaps give rewriting an old scene a try; it doesn't have to be as long as this, maybe just a page of two. You'll be surprised by how much you have improved.
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Nice stuff! I like it a lot. Highlights for me are the way you write dialogue. I think you're really good at conveying plot, setting and character through the dialogue. I think you could improve on your language just in the plain narrative. A few of your descriptions of character actions are a tad passive and could be improved so they do just as much heavy lifting as your dialogue. Good job!
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I performed a song in my graduating recital that I wrote about Words of Radiance, called The Storm Lights My Way. Basically I liked the way bands like Blind Guardian had lyrics about fantasy books but I couldn't find any about the cosmere so I decided to write my own.
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Short Story - Sorrow and the Seith
Kureshi Ironclaw replied to Kureshi Ironclaw's topic in Creator's Corner
Thankyou! If you want, I can DM you a copy of Prophecy of the Vengeful. -
My first introduction to fantasy was Emily Rodda's Deltora Quest books. I was obsessed with those and they were the first things that inspired me to start creating worlds. After that Eragon was a massive part of my childhood, I think the Inheritance Cycle books were being released at the perfect time for my gradual maturing as a reader. I also read a lot of Garth Nix, starting with the Keys to the Kingdom series and then moving to the Old Kingdom later. I haven't read any of these books again as an adult and I don't think I want to. I'm a much more critical reader now and I want to keep the magic of those books in my memory.
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Hey all, I recently took a break from writing my current novel to write this short story. I was trying to work on evoking mood and theme with this one, while using a much more poetic and dreamlike tone than I would usually. It is set in the same world as my first novel, Prophecy of the Vengeful, but it is meant to stand alone and be read without needing any context from that book. I would appreciate it if some of you took the time to read it and fling some feedback my way. Spoilered for length, and sorry the formatting is a mess from pasting it in.
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In terms of whole ideas that have enough meat on them to create an entire story from, probably only four or five. However, I am working on a pair of trilogies and I am constantly coming up with new ideas to feed into those that deepen the world. I think a lot of the time a single book contains a number of strong ideas that intersect in interesting ways, so I don't really have that one idea = one book mentality about it.
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That actually sounds a lot more convenient. I'll look into it. Hopefully it won't be too hard to port everything over.
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For Anyone Who’s Lonely On Valentine’s Day
Kureshi Ironclaw replied to AonEne's topic in General Discussion
And don't forget to love yourselves today. That is the most important love for you to have.- 16 replies
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Question about mystery/thriller plot
Kureshi Ironclaw replied to Kureshi Ironclaw's topic in Creator's Corner
@ILuvHats hey thanks for your help. I'm probably going to try focusing the tension on other things going forward. Namely whether the main detective character can find Alias and stop him before he kills again. I've only just passed the threshold into the second act after the point where the MC is investigating the opera, and I think part of the issue I'm sensing at the moment is in the way I've handled that scene more than what I've done in the prologue. I think once I've written a bit further into the second act I'll have a clearer idea of the entire arc of the book. I have a rough outline but I always end up discovery writing a fair amount. This is actually the case, I just forgot to put it in. Still a very fair nitpick though. I'm a musician too and have done some conducting since writing that, so I definitely agree it needs to be fixed. I'm not looking for beta readers yet on this book, but I do have another finished one that you could have a look at if you're interested. Its a little bit more of a traditional epic fantasy, though the story follows two characters prophesised to unleash a great evil upon the world. Neither of them believe in the prophecy and they both hate each other. It's a bit rougher than the Whistler stuff because I wrote a fair chunk of it in high school, but I would really like feedback on it so I can polish it up. Thanks again for your help. -
Question about mystery/thriller plot
Kureshi Ironclaw replied to Kureshi Ironclaw's topic in Creator's Corner
@ILuvHats so currently it is from the perspective of the person committing the massacre in a sequence that shows off how the magic system works; similar to the prologue of Way of Kings with Szeth. However, the character is heavily hallucinating at the time of the crime and thinks there are wraiths attacking the people. On face value, the scene presents the character as trying to save a group of people from shadow demons, but I think there are enough clues for the reader to question that. And I want those clues in there to add a sense of unease to this seemingly heroic scene. @aneonfoxtribute the sequence of events is important to the main character who is solving the crime. So for him, it has to be a mystery, even if the reader knows what happened. Can I still use the mystery as a source of tension, perhaps by having the main character coming to conclusions that are wrong enough to put him in danger? I think that could potentially frustrate the reader. I might as well attach the prologue to see if that will give a vibe of what I'm going for. The formatting is a slight mess from being pasted in. Spoilered for length. -
So I'm working on a Dresden Files-esque story with the main character trying to solve a massacre. However, my opening scene shows the massacre occurring. The cause of the killing and the culprit are slightly ambiguous but a lot of details such as the sequence of events leading up to it are very clear. My worry is that this undermines the mystery elements of the main character coming in and investigating the crime scene later on. I have other sources of tension to exploit, but the character's main goal is solving this mystery that the reader could very well piece together rather quickly. What are your thoughts? Should I remove the scene at the start, potentially losing the ability to establish certain elements when I need to. Or try to divert the conflict away from the mystery and focus on other points of tension? Something else? Thanks for your help
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“Golden” — chapter 1, scene 1 of my Rumplestiltskin WIP
Kureshi Ironclaw replied to Silverbard's topic in Creator's Corner
I found this really engaging to read, your descriptions are very evocative. The opening didn't immediately grab me because I think it wasn't what I was expecting after reading your explanation. Ultimately I think it works though, I just didn't know how the spider was going to relate to the rest of the scene, but the way you tied it back in was really well done and I don't think you should change that aspect of it. Having the character's physical description told through the eyes of a spider was one of the most interesting ways of doing that I've ever seen in first person. I grinned when I realised what you were doing and how clever it was. I think the overall structure of the scene is really well done. It's hard to say whether Willow's personality is very distinct just from this snippet. She has the typical 12-year-old-girl-bored-in-her-lessons thing going, but I think the emphasis she is putting on the beauty of the spiderweb is a good hint that she has more depth. I wasn't bored by her personality, but nothing strongly defining has jumped out yet. I don't think this is a bad thing, you'll plenty of time to flesh her out in other scenes dealing with different situations. I think she is working so far as a middle-grade protagonist, though it has been a long time since I've read middle-grade. She's relatable but her dad is a wizard. That's a fun mix. The only other comment I have is that there are a few parts where you seem to switch between past and present tense. That can easily be fixed though and it's the sort of thing that slips in accidentally. Other than that, I'm really impressed by this. P.S. I've also been writing a story where the protagonist is called Willow and have been thinking about posting pieces of it here. -
Yeah I think that is definitely a good way to do it. I used to draw maps for fun and then build stories around whatever I put on the map.
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Keep in mind that borders tend to appear around natural obstacles like mountain ranges, rivers, and dense forests. You're probably limited in the app you're working with to show all that sort of stuff but it seems like a lot of your borders are just out in the middle of nowhere with no justification as to why they are there. If the border is in the middle of open plains, what is to stop anyone from just walking across it? Borders are also constantly moving and that movement tells a story. Ced has a large protrusion to the south cutting between Tzurk and Fedia down to Marad. Was this protrusion originally a larger territory stretching right down to the mountain range that has begun to shrink as these other nations expanded and Ced couldn't hold the land from so many expanding fronts? Or has Ced been recently expanding south, seizing territory from those three nations. If so, why? Is there a valuable recourse in the south they want to control. You could tie that expansion into your world's conflict about the Burnt, but not all of your worldbuilding should be directly tied to the Burnt. You'll get a much realer feeling world if you have things shaped by other factors.
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I need help deciding which character to kill
Kureshi Ironclaw replied to Rask's topic in Creator's Corner
Think carefully about how each death would affect the story you are trying to tell. Killing character 2 could be useful for setting the tone of the story because it seems like he is a bit of a comic relief character, and killing comic relief character lets the audience know the story is going to be dark and gritty and no characters are safe. You can also think about each character's relationships with other characters and how their deaths would affect that. Do characters 1 and 2 know each other? Are they close? Would character 1's death shock character 2 out of their comedic role in the cast and encourage character growth? Was character 1 training character 2 and would character 2's death make character 1 feel responsible and negatively affect their work? The point is that character deaths shouldn't happen in a vacuum, and when trying to decide what characters to kill off you should consider the effects on the story and the other characters first and foremost. -
A general rule of thumb for powerful characters is to have them face problems in the story that they can't solve using their power. I like the internal conflict of the character being a pacifist and I think you could use that to artificially create problems for him to face. Just be wary because some readers may disagree with the character's moral platitudes and get annoyed if he constantly refuses to use his powers to solve simple problems at the expense of killing a few small animals or whatever. Ultimately the conflict could be used to great dramatic effect if you use it to force the character to question his own morality; the obvious eventuality being something like a Trolley Problem.
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Nice stuff, your voice reminds me of my own writing. I enjoyed the imagery and characterization in the first few paragraphs so that hooked me in to read more. Your worldbuilding is intriguing and I think you've given away just enough that I'm curious to learn more without feeling like you've info-dumped. The issue I found was that the chapter didn't really feel like it had any story happening in it for the first few pages. It felt like there was more trajectory towards the end of the chapter but as the reader I didn't feel I had been shown enough to understand the character's actions and motivations. I think you could fix this without much issue, probably by just changing what information you present at what times. It seems like you have all the background stuff you need sorted out so the fix might be to add a single sentence in the first few paragraphs. Other than that, I think it is good and I would like to see more.
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Spicy Idea for Novel Structure
Kureshi Ironclaw replied to Kureshi Ironclaw's topic in Creator's Corner
@Wyndlerunner I totally agree with you. It will be a hard balance to walk, and I would hope that having other elements like strong and entertaining character voice would help pull the reader through. The ambiguity ties in so heavily with the themes of truth and the character's core conflicts that I would want to keep as much of it in as I could whilst still keeping the story coherent. -
Spicy Idea for Novel Structure
Kureshi Ironclaw replied to Kureshi Ironclaw's topic in Creator's Corner
@Duke of Lizards sounds like that movie Vantage Point (I think that is what it's called). It's a cool idea but I don't think that particular structure will work very well for the story I have in mind. I'm really keen to explore how the ambiguity of having a single unreliable POV will contribute to the dramatic tension of the story. I also need to practice writing stories with single POVs, because I usually do rely on jumping between a large cast of characters. -
Spicy Idea for Novel Structure
Kureshi Ironclaw replied to Kureshi Ironclaw's topic in Creator's Corner
Yeah that could be fun way to give it a bit more structure. I'm wary about showing the memory wiping on screen at any point though. I think I could get a lot of tension out of having both the reader and the character unsure about whether memories have been tampered with. Part of the inspiration for this idea came after I wrote three scenes with the character that implied a direct chronology, but there were several lines about worldbuilding elements and such in some scenes that directly contradicted other scenes. That was just me being sloppy, but I decided I was too lazy to fix them and instead decided that these contradictions could imply that the character has had their memory tampered with inbetween each scene. That then makes the chronology of the scenes ambiguous and I think will make the reader wonder if the members of the government are more aware of what the character is up to than they are letting on. -
Spicy Idea for Novel Structure
Kureshi Ironclaw replied to Kureshi Ironclaw's topic in Creator's Corner
Yeah I was thinking the ending climactic sequence would have to stay where it is, but I'm not too worried about if the beginning is random. I'm all for starting in media res and having the reader gradually piece together what is going on. The story I have in mind is told from the perspective of a sort of bounty hunter bound into the service of a galactic government. The government are able to control the character on an extreme level, to the point of being able to command him to forget things. I think this sort of structure would help highlight how unreliable the character's memories are and call into question the chronology of events (which could potentially be its own source of tension building). The character is aware that he is having his memory erased and the primary conflict of the story revolves around him trying to formulate and execute a plan to overthrow the government whilst not being able to trust his own mind or remember entirely what the plan is. -
Okay so I had this idea whilst thinking about musical serialism. Basically I'm envisioning a novel where the chapters can be read in any order and the story still makes sense. Ideally the randomization would occur at the print stage (although this would probably be easier in e-book editions) so that each reader gets a copy of the book that has a different order of chapters. That way the order won't be dictated by the reader like in a choose your own adventure book or whatever. I've got a setting, a character, and a story that I'm basing this around, but I honestly don't think I'm smart enough to pull something like this off. What are the types of things that you guys think would/wouldn't work in a structure like this? I think pacing and tension would be huge difficulties, in that climactic scenes could show up at any point in the story and potentially undercut any tension going forward.
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Can I get some feedback, please!?
Kureshi Ironclaw replied to 1st of Lunch's topic in Creator's Corner
@1st of Lunch glad to be of help. It's cool that you've been telling stories your whole life, it means you've probably got a good grasp of what does and doesn't work narratively. Translating those ideas into prose is the hard part, and is something I've always struggled with. It all takes a lot of practice to figure out how to use language to evoke what you're trying to portray. It often isn't as simple as just writing what is happening. -
Can I get some feedback, please!?
Kureshi Ironclaw replied to 1st of Lunch's topic in Creator's Corner
Your ideas are good, and the character voice is entertaining when you let it creep through. The biggest issue I see here is that the structure is quite unfocused. You began with a swordfight but didn't establish why the fight was happening, the stakes of it, or ground the reader in the scene with any setting or character description before pulling us into a rather jarring flashback. You explain the stakes later on so it might be better to shift some of that exposition to earlier and milk the fight to make the scene a bit more dynamic before finding a smoother way to transition into the flashback, if you are set on having the flashback (like Deith seeing something that triggers the memory). The flashback itself is quite expository and I think, as beneficial as it is to have gotten those ideas onto the page, they could be established in a much more interesting way later in the scene or in a different scene entirely. It's the old show vs tell rule; show the reader how the sovereignty has impacted the story, maybe have another scene involving the father or set in the work forests. My last note is that you should be wary of beginning your story with a character that is bored, because if they're bored there is a pretty good chance the reader will get bored too. I hope some of that is helpful. Keep writing and getting your ideas onto the page. How long have you been writing btw?
