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Devotary of Spontaneity

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Everything posted by Devotary of Spontaneity

  1. I read this as "kills come last, except for the lynch which is at the end". I've almost never seen a mechanic where kills could be prevented by lynching someone.
  2. Did you PM Droughtbringer in an attempt to find out for yourself whether he was a tin Dark Terris Magicker? This isn't actually when Bard clarified this, but lynches do come after kills, so Elandera should still have been able to submit a kill. I'm not sure whether kills nullify someone's vote.
  3. #1 is my general playstyle, regardless of alignment. While I realise it makes sense to poke vote early in the cycle, then come back later to make an actual vote, I generally just wait until I have the most information possible. #2, there were a grand total of two votes at the time. If Elandera, CaCom and I were all evil, we could have lynched anybody else even if only two of us voted(unless you're the debonair, in which case there would have been a tie). In a game where we can only afford 1-3 mislynches depending on who the Deepness kills, lynching a villager day 1 is worth unwanted connectivity. On a more personal note, I've been evil with Elandera twice and both times she's been instantly lynched. Had I been evil this game, I would not have put her up for the lynch a third time. #3, After your posts I PMd Elandera for more information, specifically whether she was the debonair who killed CaCom. Had that been the case, the likelihood of her being evil would have been lower. She claimed roleless, and I probably should have voted for her at this point, but then I forgot until about 10 minutes before rollover. The vote was ~4-1 at this point, beyond the reach of a debonair, and since I'm not a Pewter Dark Terris Magicker I didn't bother to vote.
  4. At the time Ca*Com voted for Roadwalker, there was no particular reason for Ca*Com to believe he was being lynched, as even a self-preservation vote would only tie the lynch. This means that failing to vote for Elandera is less indicative of them being evil teammates than if the lynch were already tied. Elandera had previously expressed reservations about lynching Ca*Com as well as Roadwalker, so she might have been able to justify a vote for Roadwalker in self-preservation, especially as the expected outcome of such a vote would not result in Roadwalker dying. Despite this, an elim team who voted for each other believing that the vote would be tied does make a certain amount of sense. If we knew why the debonair saved Elandera/killed CadCom this could be cleared up, but I don't believe it's worthwhile for the debonair to claim at this time. Since Bronze + Desperate Packman is likely one of the stronger elim roles, I'm not particularly seeing elim!Roadwalker deciding to start a lynch on a teammate and then leaving that vote there all cycle with so few votes cast. I would give Roadwalker a less than proportional chance of being an elim.
  5. Unless Fifth is a Pewter Dark Terris Magicker who cancelled their vote, it appears we have a village debonair who killed Ca*Com. The fact that presumably no votes were moved off of Ca*Com decreases the chance of an elim debonair, though it's still a possibility. I feel that an elim!Elandera would have been more likely to vote for Roadwalker instead of Ca*Com. Both votes would have tied the lynch, but the former would carry less risk for a pair of elims.
  6. The idea here is that an elim, starting with the knowledge that particular candidates up for the lynch are innocent(though in this game not elim doesn't mean villager), finds it difficult to conjure evidence to convince themselves that said candidate is actual evil and/or the elim doesn't want to be the decisive vote on someone the elim can't see as anything but innocent. Not wanting to directly kill a villager, they instead cast a vote on someone not up for the lynch to fulfill their civic duty while avoiding the suspicion/guilt of lynching a villager. Xinoehp is following the same type of strategy, but elim!Xino tends to bandwagon so I'll leave that alone for now. I can also confirm that Droughtbringer is capable of responding to PMs this cycle.
  7. We know that ties result in a no-lynch. Three elims versus nine villagers is generally a balanced setup, assuming comparable role strength for each side. The Deepness could potentially skew that balance to either side, though it's difficult to say which side would be hurt more. Another potential reason for a three membered elim team is that I don't believe a two person team could win without killing the Deepness. Outnumbering the village 2-1 or 2-0 would trigger the Deepness's win condition, causing everyone else to lose. So now we have one vote on Ca*Com and one vote on Elandera. @Camium Compouner has promised to put down a vote, but has yet to do so. Elandera supporting a lynch in principle but not wanting to actually cast a lethal vote is something I believe elims are more likely to do than villagers, but there is insufficient data for how Elandera votes when evil. Nevertheless, I will vote for Elandera over Ca*Com at this time.
  8. I believe that I now have time to participate in this. I'll sign up for this round, with no particular preference for team.
  9. It's nice to see everyone has posted at least once. Now that I've read all the AG5 docs currently available, I have more time to spend on this game. With only thirteen players and a good chance of two kills per cycle in addition to any lynches, this game isn't going to last very long unless we kill the Deepness/any doctors do a good job of preventing kills. As such, we should probably avoid the stagnation of an intentional no-lynch, though we might not be able to get a no-lynch even if we tried with two potential vote manipulation roles out there. @shanerockes, is it actually your intention to kill those whose RP names don't start with 'd'?
  10. We were very specifically not lying about this. Our claim that our win condition wasn't to Return people from five different factions was true, as we also had to ensure that all five stayed alive. We wanted you to blow up Scadrial, and tried to encourage you to do so, as that would have ensured that three of the four Returned couldn't commit suicide. We Returned Khriss, so that we could end the game having not permanently killed anyone. We Returned both the people we killed, which means we ended up with zero murders. Did the Adonalsium Reborn win condition exclude Shards that had been Shattered? I don't think Joe Cloud could have ended up with Devotion.
  11. Thanks are due to Steeldancer, Rathmaskal, Young Bard, and Elandera for not committing suicide. We were only able to ensure that two of you survived, so we're grateful that all four of you decided to continue living. Please excuse the blatant dishonesty we used throughout the game. We also apologize to Aman, who likely would have won if we hadn't randomly killed him, and Maill, who we betrayed and allowed to die. However, Maill did bet me two Shards that half of all factions would be dead by the beginning of cycle 3, a bet I won. I'm not sure what Shards you have, though.
  12. Daedi hated the cold. The temperatures never dropped so low in Khlennium, a place she'd much rather be than here, climbing a mountain for a reason only Alendi seemed to understand. Supposedly, it had something to do with his status as the Hero, the one prophesied to reach the Well of Ascension. Daedi had little trust in prophesies, especially those of unknown origins, but Alendi could not be convinced to turn back, not with the Deepness consuming the land. And so here she was, helping her liege lord ascend the Terris peaks with the company of Terris capable of storing their body heat for later. A fascinating ability, and one that warranted further study. If this technique could be learned, or the technology shared, then perhaps she wouldn't need to be cold anymore. Was this 'd' intentional?
  13. Theoretically, Lumgol will attack the last person whose name has not been crossed off. It's unclear whether she will actually take this advice, but I would be willing to cross you off. xinoehp512: Rogiv Elandera: Tahrie Field Snipexe: Snip A Joe in the Bush: Joseph Watson Rathmaskal: Notath Reat Droughtbringer: Matist Rist Devotary of Spontaneity: Slavista Norman I think I am here: Pete Gazon Lumgol: Logmul of Sdrawkcab MrakeDarshall: Drake Marshall Kidpen: Newt Scamander Shqueeves: Jeeves
  14. I don't think we can finish this before the cycle ends unless we have a few active players taking multiple turns to eliminate people, but: xinoehp512: Rogiv Elandera: Tahrie Field Snipexe: Snip A Joe in the Bush: Joseph Watson Rathmaskal: Notath Reat Droughtbringer: Matist Rist Devotary of Spontaneity: Slavista Norman I think I am here: Pete Gazon Lumgol: Logmul of Sdrawkcab MrakeDarshall: Drake Marshall Kidpen: Newt Scamander Shqueeves: Jeeves Eliminated Snipexe.
  15. It is now the beginning of round three and more than half the players are still alive, so Joe owes Snip two colored pieces of chalk. In other news, Xino is still alive despite not saying anything in thread, so he must be secretly submitting actions.
  16. I did not kill CadCom. I was more focused on making sure I didn't die. Be wary of making deals with Drought. He's shown himself to be perfectly willing to break his word and fail to uphold his end of the bargain. 3 14 4 / 7 10 / 10 14 14 / 2 24 / 7 10 2 17 15 / 4 6 14 / 10 19 11 14 / 8 21 9 14 / 19 15 19 2 17 / 11 19 1 14 10 / 2 4 / 14 19 10 2 14 26 / 4 21 / 8 26 19 8 1
  17. I am not planning to attack you, and am not sure how you came to that conclusion. The closest thing I can think of is that I participated in Drought's defense exchange program just for fun, and in return for my defense I inquired about yours, largely because of your post about possible defense distributions. If you are in contact with Drought, then you should know which defense I claimed. I'm more interested in not being the first kill four games in a row than attacking anyone, and as any information Drought could have given me would almost certainly be useless, I wouldn't have acted on anything he told me.
  18. I'm not sure asparagus if we even rutabaga can all win eggplant, as everyone would watermelon have to die eggplant at the same pineapple time while having lemon the same number asparagus of kills, which nectarine would require an nectarine round of delay iceberg-lettuce and at least nectarine as many Ballantain grape defenses as Taylor. 14 5 14 26 22 21 5 14 / 14 3 10 14 / 13 4 6 19 / 19 / 11 19 4 10 21 14 / 17 21 13 10 / 21 15 26 / 8 6 19 17 8 14 / 4 21 / 1 2 10 10 / 4 6 21 10 14 / 18 14 10 13 22 / 4 19 22 18 21 26 10
  19. "Don't depend on tracing," Slavitsa's teachers had always told her. "In a duel, or when facing the wild chalklings, speed is more important than precision." These same professors then lamented the impossibility of drawing perfect circles in practice, as if it wasn't their own fault for being too impatient. Slavitsa would show them all with her latest innovation, the retractable ring. Capable of being folded small enough to fit around her wrist, the ring could be extended to a full meter in diameter, large enough to trace a single-occupancy Rithmatic defense. Perhaps not suitable for the Nebrask battlefields, where giant circles were needed to prevent the wild chalklings from massacring more fragile non-Rithmatists, but an excellent implement for duels such as this one. With the help of her trusty ruler, Slavista was able to trace out the Easton defense more quickly and far more accurately than if she had attempted to draw the defense by hand. Chalklings were more difficult. From experimentation, Slavitsa had learned that traced chalklings performed worse than poorer quality freehand scribbles. Luckily, even an amorphous blob would fulfill its intended purpose; protecting the circle from Lines of Vigor and rival chalklings. Circle complete, Slavitsa began drawing Lines of Vigor as quickly as she could towards the nearest student.
  20. The only way I could see a Ballantain player possibly winning is if everyone dies before alliances fall apart. The Ballantain defence is entirely dependent on being defended by their allies, and once their alliances are broken by death or betrayal, the best they can possibly hope for is that everyone dies at once, which I feel is unlikely until there are so few players that everyone would have been attacked at least once, which would be fatal to a Ballantain player. With 21 players though, victory is unlikely enough that playing this defence just for fun would be a reasonable choice. More worrying is a Matson alliance, who could verify each other's defences by targeting each other in cyclical fashion. Cycle 1, there would be a bloodbath where the Matsons ruthlessly slaughter all the Ballantain and Taylor player, suffering only a few casualties in the process. If a majority of players choose this option, a lot of people won't really get a chance to play, similar to the earlier version of this game where over 1/3 of the players automatically died before C1 began unless all three defences were equally represented. I personally feel that the game would be most interesting if everyone drew the Taylor defence and then abstained from using Lines of Forbiddance. Everyone gets two guaranteed cycles to participate, and alliances have to work together to double-tap targets with Lines of Vigor.
  21. I will sign up as Slavitsa Norman, a younger Rithmatist who believes there's nothing wrong or dishonorable about tracing defences.
  22. There was never really a push to have an actual D1 lynch, and the two vote minimum rule that was theoretically in place meant that a single vote would not have been fatal. This turned out to not be the case, but a Seer who happened to have been voted on D1 should not have felt an urgent need to protect themselves. As conversions went after Seeking in the original game and in the rules that Straw posted, I'm assuming that without a clear follow-up statement of a rule change, conversions do indeed take place after Seeking.
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