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Everything posted by MacThorstenson
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Malcolm MacClaimen has decided to make a name for himself in Luthadel. Being from the remote dominance, he isn't quite ready for the political intrigue of Luthadel, but whats the worst that could happen?
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Huh. This place is cool.
MacThorstenson replied to Sentinel of Darkshire's topic in Introduce Yourself!
We got this. Should we pull more people into the thread? Maybe start another cookie war? -
Huh. This place is cool.
MacThorstenson replied to Sentinel of Darkshire's topic in Introduce Yourself!
Who wants to go through all the 119 pages of intro threads to find out? EDIT: the page belongs to her highness, the Queen Elsa Steelheart, with 17 pages. -
Huh. This place is cool.
MacThorstenson replied to Sentinel of Darkshire's topic in Introduce Yourself!
Should we? I move that we decide to make this the longest intro thread ever. -
"Friend is a misnomer. He started up a non hemalurgic bakery a while back, and the DA had to 'deal' with it. We have since had some history regarding the cookie wars and the alleyverse." Glaring at him, Mac continues to pace around the room until he sees kidpen standing in the corner watching. "Hello, nice to see you're still alive."
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Huh. This place is cool.
MacThorstenson replied to Sentinel of Darkshire's topic in Introduce Yourself!
The days before the cookie wars. those were a dark time indeed. -
Nightwatcher Boon/Bane (Game)
MacThorstenson replied to killersquirrel59's topic in Forum Games & Random Stuff
Im sorry, I was insulted. My power level is <9000! Adonalsiums, not = 9000. -
Nightwatcher Boon/Bane (Game)
MacThorstenson replied to killersquirrel59's topic in Forum Games & Random Stuff
Granted. Using my special powers, I take pyro down stairs. -
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Thank you @Mraizebut give the credit to voidus. this is his copied word for word.
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What follow are just some of my thoughts on the nature of free-form roleplaying, character design and how to have fun with fights, I am by no means an absolute authority on the subject but the Reckoners RP went for several years in this format so I think broadly speaking I can outline what I found worked and what didn't during that time. 1. Trust the other players and communicate with them, it may take a while before you all share the same understanding of how your RP should operate, but trust that other players are also just trying to have a good time for the most part, if you feel like someones characters actions are unrealistic, talk about it. I'd suggest avoiding dropping some kind of official GM or mediator on all conflicts like this because as a player having one source of authority just say 'No, you're not allowed to do that' is somewhat stifling and doesn't give you a good play experience, hearing from multiple other players that your actions are breaking the immersion of the game or causing discomfort is still saddening sometimes but it at least promotes the sensation that the primary goal of the RP is the enjoyment of the group as a whole. This flows into combat as well, if character 1. is hiding in a building, rifle drawn and takes a shot at an unaware character 2, player 2 can't just say 'I dodge' because that makes no sense and most players would probably agree on that. However player 1 also should have talked to player 2 about killing off their character, seeing if they were ok with it and if they weren't discuss what options they have. Maybe character 1 tries to take the shot but they in turn get ambushed by another PC or NPC, maybe they take the shot but miss any vital spots, character 2 slinks off to fight another day. Maybe they deliberately don't kill character 2 and instead they try to capture them now. If you feel like another PC is doing something that is likely to cause your character to try to kill them, let that player know ahead of time and you can maybe retcon some of that decision so they're not in mortal peril. 2. OP characters are fine, but usually not very interesting. My personal experience that I'd like to showcase this with are two of my characters from one of the Reckoners RPs, Soulcaster had the power to pull the consciousness of anyone, human or Epic, into an Astral plane of his creation and control, pretty much instantly incapacitating any other character if he wanted to. Metronome had the power to accurately know what the time was. That's it. I found Metronome vastly more interesting to play as, because if I wanted Soulcaster to actually get in combat with anyone then that combat would last all of about half a second. That being said an OP character has it's own type of interactions that you can't get with a moderately or non-powered character, maybe your OP character is a fight junkie and is constantly annoyed by the fact that no one can actually fight them on equal terms. They'd go out of their way to avoid fights because they know they'll just end up getting disappointed. Which brings me to... 3. Non-combat encounters are usually more interesting than combat. Combat seems like it should be very interesting, and when you think about your character design your first thought is probably going to be about how you can make their combat interesting or better, but combat will probably be one of the less interesting encounters you have, combat will probably start becoming stale for any character of a limited powerset, you'll figure out the best way to use your powers, then do that every time with some small changes depending on who you're fighting or what your environment is like. But non-combat interactions can be almost infinitely varied and provide far more interesting ways to utilize both your powers and your characters personality, steelpushing a coin at the speed of light into someone skull sounds cool, but when you do it against the 100th opponent it starts getting a bit stale. Trying to subtly move around a person while talking to them in order to get into the exact right position to steelpush a small statue of a cat off the table without them noticing because your character has an incredibly strong fear of both cats and miniature figurines is both novel and potentially more challenging. 4. PCs dying should not be game-ending. If a player character dies either as part of an PvP or some other interaction, that player needs to be able to continue to play, either creating a new character or have some method to revive their existing character. This both prevents the game from feeling like a tournament where the goal is to kill all other characters to win, and also means that players are likelier to be fairer in their assessment of their own characters ability to survive something because worst case, they create a new character. 5. Your character is not their powers. Designing the powers for your character should be one of the least-important parts of their character. Those powers may have some large impacts on their personality such as a Hemalurgist who despises the death that had to happen for them to gain their powers, but that's still somewhat one-dimensional. Who are they without their powers? Design their personality first and then consider how those powers might alter the rest of their personality. The powers that your character has are not nearly so interesting as who they are without those powers, or how their personality influences their use of those powers. *More stuff to come later, this post got bigger than I originally intended
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Mac hears someone knock on the door. Ya know, I wanna be intimidating right now. Growing to his full 7 foot height, and throwing on his most intimidating set of assassins robes, he opens the door. "Hello there,"
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@Mraize can you also include that post voidus made a while back about this? Ill try to find it.
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Confused about why he's being glared at, all he did was answer his question, mac continues walking and repairing, while sipping his snowcone.
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"You are in the presence of her Highness, the Royal Queen Elsa Steelheart. And I believe you know who I am. This is the Newcago court, a palace created by her hands." Walking around, and seeing the damage, Mac begins to repair things using his Unbiased Ones powers.
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"Its amazing! Such intricacy!" Hearing the footsteps behind him, Mac turns and sees quickbronze. approaching. Cooly, he states, "Hello. Old friend."
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Nightwatcher Boon/Bane (Game)
MacThorstenson replied to killersquirrel59's topic in Forum Games & Random Stuff
Granted. But the pixies are hemalurgists working for the DA, they spike you with gold compounding and then use you as a investiture farm for eternity. I wish for the entire world to dab simultaneously, at the start of every hour. -
I wasn't around during this time. I only found out about this after reading in the recent reconquered alley 687. We lost it a few millennia back in a game of Roshar Hold 'em. We have been fighting to get it back from the eldritch horrors ever since.
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Challenge of Champions: Rhazien vs Kane
MacThorstenson replied to BitBitio's topic in The Alleyverse
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Challenge of Champions: Rhazien vs Kane
MacThorstenson replied to BitBitio's topic in The Alleyverse
- 157 replies
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Challenge of Champions: Rhazien vs Kane
MacThorstenson replied to BitBitio's topic in The Alleyverse
- 157 replies
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Challenge of Champions: Rhazien vs Kane
MacThorstenson replied to BitBitio's topic in The Alleyverse
- 157 replies
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Challenge of Champions: Rhazien vs Kane
MacThorstenson replied to BitBitio's topic in The Alleyverse
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You just need to fill out the entire character profile. Trust me, it helps in designing your character and makes it more fun to write. It's more fun to RP when you have a solid idea for your character, then just a few random concepts.
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When voidus created the alleyverse, he spiked it together piece by piece. The question is, what did he spike it into? He spiked it into the World Stick. The inter dimensional stick that connects all known universes. The Alleyverse represents the union of matter (the world stick) and the Void.
