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Nyali

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Everything posted by Nyali

  1. I think, before, when the Desolation came, it was like, Odium declared "One of your Heralds is breaking under my torture. So, in X days, I'll be trying to destroy Roshar again. Here's your Heralds back. All is as we agreed." Then the Heralds were able to prepare humanity for the Desolation, and when the time arrived, suddenly all of the embryonic Voidbringers (who had been hiding out in the wilds in dull form or worker form or something) became Voidbringers again (ie: bonded with voidspren and took on a Form of Power) all at once with no storm. After the Desolation, the Heralds would go back to Odium to get tortured again until one of them started to break down. But, at the end, nine of them decided not to go back, hoping the tenth being forced back by death would be good enough to satisfy the agreement that bound Odium. Since the one that went back was the most stoic and stalwart among them, it was an extraordinarily long time before the next Desolation could come (4,500 years) since Odium had to wait until he started to break under the torture. But, at some point, probably after the Heralds declared they had won for reals, all of the Voidbringers, instead of going back into their embryonic form to await the next Desolation, were bound to serve humans by a Bondsmith wielding the Dawn Shard. That made them into the Parshmen instead, and made it so Odium couldn't just transform them all instantly anymore. I suspect this is when they became able to merge with non-voidspren, but could only bond with spren during High Storms using power taken from Honor. The Everstorm is his hack - because the Parshendi can only shift in a storm now, Odium made his own storm and seeded it with his voidspren. What I want to know is, what's the timeline? Nohadon became king following one of the Desolations that wasn't the final one (or he was king already when it started), and wrote his book. The Knights Radiant were founded after that point, but not too long after, and there were Desolations after their founding. Sometime after their founding, the Heralds declared themselves to have won (which occurred 4,500 years before the series begins). Sometime after that, or before that, the Voidbringers were turned into the Parshman by a Radiant. Sometime after that, the Recreance happened. Is that even right?
  2. More questions and comments! <.< Small concern that, if Autonomy survives until there are only ~6 players left, there's basically no way to stop them from winning. Chances are that two or three of those have already been tagged by that point, and tagging the rest is trivially done, since two can be tagged every round no matter how many players remain, even if Autonomy's agent is dead (declaring a new agent is the same as an extra tag in that case). But, I guess the trick is to not let it get down to that point and make sure there's no Autonomy left alive when there are so few players. But, since investment happens before attacks, Autonomy can invest and die, giving their shard and win condition to their investee, and then that investee can then invest the following cycle in someone who will then gain the win condition and shard when the new Autonomy dies, and so on - it seems really hard to fully kill Autonomy since you need to kill both the shard holder and their agent in the same round. I guess role blocks and such change that a bit, as does Odium's ability to shatter Autonomy and the fact that other Shards can't be invested in at all. By the time there are so few players left that it looks trivial for Autonomy to win, most people left alive should be Shards. So, it basically acts the same as Protection, making someone not die if attacked once per night, except it also works on the lynch, the poisoner kill, and a Returned using their sacrifice ability? Okay, so nothing except an extra life will save someone who has already been poisoned from dying when the poisoner dies? Except, it seems the Returned ability is an exception. Does the Returned ability only protect them if it is used on the night the poisoner dies? Or, if the Returned ability is used on someone who was poisoned, would it cure the poison (which makes thematic sense)? If so, that should be listed as a power of the Returned ability. On the subject of the Returned, a few new questions - if Endowment is targeted by a Mistborn when she takes back her Investment from a Returned causing the Returned to die, does the Mistborn then attack her? Does a Returned using a sacrifice action not die if they are Protected when they do it? If a Mistborn targets them and then they sacrifice themselves, does the Mistborn attack the Returned because the Returned made a kill action against herself? (And, if so, does it negate the Returned's sacrifice power since the Mistborn ability says their attack happens "instead" of the attackers?) After a Returned dies (again), can they be re-returned? If Survival and Endowment both invest in the same person, can they use their sacrifice ability every cycle safely since they get an extra life every cycle from Survival? How can they be poisoned if they are automatically protected from poisoning every turn? I suppose the answer is that the only way to kill a Lifeless Commander holding Devotion is with Hoid's roleblock or a Returned's suicidal roleblock combined with either a night kill on the same target or a poisoning of the target followed by the death of the poisoner. (The Champion of Honor can't roleblock a Shard.) That's incredibly specific, and if Hoid is dead, that sounds mostly impossible. But, if you feel it's very unlikely that a Lifeless Commander will get hold of Devotion, then I guess it's not a big deal? Do the alignments cycle in a predictable order?
  3. First, I think you changed a word and didn't update it everywhere because you appear to use IP and MS interchangeably. They are the same thing, right? Biggest concern at first glance is that if Cultists can instantly lower all villager MS by one once per game, you need to be careful that every cultist revealing at once doesn't cause them to instantly win way earlier than intended. For instance, if people start with 5 MS and there are 5 cultists, then they can win on turn one. Obviously, that's too few. If they start with too much, then it becomes a meaningless mechanic that doesn't matter. Balancing those two extremes seems like it could be difficult since the value is rather volatile, and you need to consider the case of every living cultist revealing at once when MS is thought to be low enough as a very likely possibility. If I was a Cultist in that game, I would try to balance it such that any targeted MS loss would focus on the players with the highest MS, and then when everyone exhibits a madness symptom, have all cultists reveal. You can even ignore several villagers, one or two fewer than the number of cultists, since you only need to outnumber them to win. Unless this game requires complete victory, in which case the cultists control the lynch and have a night kill (I'm assuming?). On that note, do the cultists have a night kill? I assume the cultists' goal is actually to make all the villagers go mad or kill them, since you seen to list killing as a thing. Oh, and you seem to be saying that if the villagers lynch a villager, they lose an MS. If they instead lynch a cultist, they lose an MS. That sounds like any lynching results in an MS loss, which doesn't seem right. Also, do only those who vote suffer the loss?
  4. No, it says that in the description. The Page stays a Page until they become a Knight due to both the knight and squire above them being dead.
  5. If the Squire is also dead, the Page becomes the Knight. The squires and pages are power role backups. So, the Edgedancer could be a Radiant, and the Edgedancer Squire could be a Traitor, and the Edgedancer Page could be a Radiant. If the Edgedancer dies, the Edgedancer Squire becomes an Edgedancer and the Traitors gain access to that power role. Later, if the new Edgedancer (the former Squire) dies, the Edgedancer Page becomes an Edgedancer. This keeps power roles in the game much longer than normal while keeping them unique to a single player (at a time), encourages Traitors to find and kill specific players to gain access to power roles, and rewards the Radiants for killing specific Traitors. It also mitigates the problem of a key role dying extremely early, such as the Voidbringer.
  6. I know I'm new here, but I was wondering what people thought of this game idea: Harbingers of Desolation (contains spoilers for Words of Radiance) Premise Full Introduction Basic Info Roles Order of Operations Thoughts? This format is much simpler than most I've seen on this site, but it's also much more power-role-heavy than what I used to play with elsewhere. There is also very limited PM access, something I feel is extremely powerful in a game like this, and very little feedback given when abilities are used. I prefer it that way, just seeing the results of what you've done and not being told explicitly what happened. The reason for the Dominate ability is to give a downside to mass claiming. EDIT: I've updated the rules to include more clarifications. I've also completely changed the Bondsmith's abilities. This removes all PMs from the game. I've decided that I don't really like how PMs change the game. I feel that all game-related conversations should be public except between Eliminators. The Bondsmith now has a copycat ability.
  7. No, what I'm saying is that how the investiture is "coded" is meaningless for feeding a Returned. They just need some form of raw investiture nearby that the can feed off of. They don't need to use it so the coding is irrelevant, they just need to eat it. By that logic, everyone can do everything. Just because it's possible doesn't mean he knows how to do it. From what I recall, in order to know how to use one investiture as another, you have to know a lot about how both investitures work. When you get to the point where you could substitute one for the other, you are also at the point where you can perform both forms of investiture rather well, so usually there's no reason to make an order of magnitude harder by swapping because you can do something that has a similar effect with the magic the investiture is coded for. And, unless I'm mistaken, I thought you still had to fulfill the requirements needed to access a form of investiture in order to use that form of investiture, even to power a different form. We have no proof that Vasher can absorb stormlight, just that he can feed off of it.
  8. He feeds on Investiture, not specifically Breath. Having one form of Investiture behave like another form of Investiture is possible, but very difficult. I don't have the WoB in front of me, but I recall Brandon saying something about you having to put a lot of energy into the system for it to happen, so much that it's not really feasible to do in most cases, and it's usually far easier to just use the Investiture in the way it's already coded to work.
  9. Nale gave Nightblood to Szeth and told him that it was his new Shardblade. I don't think it was just a test.
  10. We have a WoB somewhere about Nightblood forming a bond with a person who uses him long enough which, on Nalthis, results in the wielder no longer feeling nauseous when he's partially unsheathed. That's why Vasher doesn't exhibit the sense of nausea that Vivenna feels. Because Szeth also mentions no nausea, I'm assuming that Nightblood instantly bonds to him. Nale says that Szeth is a Skybreaker now, and for that, he'd need a spren, and the "spren" that Nale gives him is Nightblood. That sounds like it means that Nightblood translates to a spren on Roshar, specifically a Highspren (spren of judgment). That makes sense - Nightblood is a sentient Cognitive entity just like the spren, he was just created in a different way on a different world. But, does that mean the bond that Nightblood forms translates into a Nahel bond while on Roshar and infused with Roshar-flavored investiture (Stormlight)? If so, does that mean that, when Vasher held Nightblood on Roshar, he could Surgebind like a Skybreaker? Would Vasher speaking the Radiant Oaths while bonded to Nightblood allow him to channel Stormlight easier? Would doing so make him consume less Stormlight per week to survive? If the one bonded to Nightblood speaks the Third Ideal of the Skybreakers, does Nightblood gain the ability to transform into a sword? <.< Err, I mean, does Nightblood gain the ability to transform into any weapon he feels like, the same way other spren can once their bond-person hits Radiant Level 3? If their bond-person were to hit Radiant Level 3 (speak the Third Ideal) and then break their oaths, would Nightblood become permanently stuck in the shape of a sword? Err, uhh, I mean, would Nightblood "die" the same way the native spren do? If the above is all true, if an Awakened object of the level of Nightblood was created on Nalthis and brought to Roshar, but its Command didn't make it fit with any of the ten bondspren, would the object be unable to form a Nahel bond? Or would the bond be formable, but the surges it granted be random or non-existent? I guess it's hard for any Command not to fall into one of the ten categories, but I'm sure there are plenty out there. I'm assuming Stormlight can't be used to Awaken, because Awakening is tied to Nalthis's investiture. Using something other than Breath would be extremely difficult because you'd have to convert it first, which I believe takes more energy than the Awakening would output. But, could Vasher use Breaths obtained on Nalthis to Awaken while on Roshar? I don't see why not, but he might not have any. Though, even if he doesn't, someone else does... (points at Hoid and his perfect pitch). The reason it's easy for Vasher to eat Stormlight instead of Breath is that his consumption just requires raw investiture, the form of it matters far less than if he were to use it to do something like Awaken. I'm pretty sure Vasher can also change his form on Roshar because that ability has to do with the Returned living partially in the Cognitive Realm, which, if anything, should be easier on Roshar. But, he probably couldn't look too different from what people would expect a Rosharan to look like since the form-alteration is a product of the Cognitive, and local collective subconsciousness definitely affects the Cognitive.
  11. Oh, by the way, the person I protected who the Ghostbloods attacked last night was Stink. So, yeah, if anyone loyal still has a charged Painrial, Stink, Twei, and I are probably the most likely targets tonight. Though, because I said that, they might pick off someone else hoping to hit the other Shardblade wielder instead. It's a really target rich environment right now
  12. 5 days from now? Well, I should be dead by then in LG 20, so sure, sign me up xD I'm currently on the very bottom of the player list of living players in LG 20, and the next one to face the dreaded Curse of the Bottom (players have been mostly dieing from the bottom of the list in that game) Edit: oh, right, character. Sign me up as Nijza, a worldsinger of small renown. She was last seen wandering Nalthis with that knowing smile on her face that never seems to leave it. Edit2: Having actually read through the rules, I have a ton of clarification questions... Just to make sure I have this right, Autonomy can use her Shardic ability to tag someone for her win condition, but it does not change their win condition, correct? And she can only invest in a single person at a time to make them into an Agent, and the current Agent (and only the current agent) shares the Autonomy win condition. The current Agent can also tag one person per cycle, so two people get tagged every cycle between the two of them, right? Also, if everyone except Autonomy and Autonomy's Agent are tagged at the end of the game, they both win, even though both Autonomy and her Agent have not ever been tagged by their abilities, or do they have to tag themselves at some point? The reason I'm a bit confused is the use of the word "convert," which I'm used to meaning "convert to your faction so you share their win condition," but it seems like you only mean "flag them for the purposes of your win condition without affecting their win condition or role" here. Last Autonomy question: if the Autonomy win condition is met, does the game end immediately with Autonomy and their Agent winning, or does their win get recorded and they are revealed to have won at the end of the game, or do they have to have their win condition met when the game ends via another group's win condition in order to win as well? When Survival invests in someone, do they gain an extra life permanently, or only for that turn? If Survival's investee loses the extra life but doesn't die, do they get a new extra life on the next cycle if Survival doesn't withdraw her investment? If a Trapper is killed, does their ability simply allow them to delay their death until they run out of charges, spending one per cycle? Do they get revealed in the writeup as dead when they are killed, or only when they actually die? If they are killed a second time while their death is delayed, does it have no effect, cause them to die for reals immediately, cost them a charge immediately, or cause them to spend two charges per cycle instead of one? Does the poisoner's ability being initially used on someone count as an attack that can be protected against, do the kills targeting the poisoned people triggered by the poisoner dying count as attacks that can be protected against, or are neither able to be protected against? If two people change someone's vote, what happens? Like, if Sheep votes for Maill, and then I change Sheep's vote to Joe, and then Elbereth changes Sheep's vote to Elodin, who does Sheep wind up voting for? Elodin because Elbereth submitted the change last, or Joe because I submitted the change first, or Maill because the two changes somehow nullify each other? Does the Lifeless Commander's ability make them completely bulletproof such that no night kills can kill them no matter which ones and how many hit them, so they can ONLY die during the day? If Devotion never invests, are they permanently immune to lynching? If Devotion is a Lifeless Commander, are they completely and totally invincible, until Odium goes "uhh, no" and splinters them? On that note, CAN Odium Splinter a Shard held by the Lifeless Commander? Can a Lifeless Commander holding Devotion only be killed if Roleblocked? On that note, does Roleblocking even block Meta roles? The rules state that the alignment-switching aspect of the Troll's meta role ability can only be blocked by Preservation's uber-roleblock, implying normal Roleblocking doesn't affect it. If an Outed Player is Roleblocked, does it make them die immediately, or is their two cycle long zombie power immune to Roleblocking? Is Preservation's extra life tied to the Shard so when the Shard changes hands, if the extra life is spent, the new Shard holder does not gain an extra life? Or does the extra life come back every time the Shard changes hands? If it comes back when it moves, what happens if a former holder of that shard who already spent the extra life holds it again, do they regain the extra life or does it remain spent for them? If two Mistborn target each other, and then one tries to kill the other, what happens? Do they both burn through all of their vials of metal until one of them runs out and dies (which would be the original target if both had the same number of vials), or do each only spend a single vial, resulting in the original target dying? When the Troll switches alignment, which alignment do they switch between? Just Shardic Coalition and 17th Shard? What if they happen to be the Champion of Odium/Honor/Autonomy? Since Investment happens before Meta-actions, does that mean that if Honor/Odium/Autonomy makes the Troll their Champion/Agent, the Troll's alignment switches to Honor/Odium/Autonomy's and then immediately changes to a new one due to the Troll's meta role ability? If the Puppetmaster switches the Troll with another player, does the temporary holder of the Troll role change alignment immediately as a result of the switch and the former Troll does not change alignment due to order of operations? Or does the Troll change before the swap, causing the new Troll to remain their old alignment until another action is taken against them? Or do both switch? When they switch back, does it trigger the Troll's ability again? Do alignments changed this way remain changed permanently? If other actions target the old Troll and/or temporary Troll which technically happen simultaneously (since all meta role and normal role actions are in the same spot in the Order of Operations), whose alignment changes? Where does Worldhopping occur in the Order of Operations? It's missing from there. If it happens after Ruin's Shardic ability goes off and someone was set to worldhop to the world that Ruin just destroyed, what happens? Nothing, just a wasted action?
  13. If that was your goal, you could have just said the name of one person you targeted here, which would have been completely truthful, without saying what the action was, especially if you suspected I knew exactly what item you had. You could have even lied and given a random name. You could have then clarified through our go-between in a way that alerted me without altering then and waited for me to get the relayed message before posting a blatant and suspicious lie here. Our go-between had no idea why I asked them to relay the question, and I feel I phrased it in a way that allowed you to answer without revealing what you had or did. If you have the truthful answer, since your target didn't die then and you only gave one target, it would look to the go-between like you used a pain knife or declared am heir, and you could even have told them it was one of those specifically, but told them not to share that info with me.I'm sorry, but it sounds far more like you are lying now to cover your tracks. That said, I'm really afraid of being wrong. But you were already on my watch list... The person who the Ghostbloods killed to get their Soulcaster did specifically say not to trust you, which doesn't mean much by itself, but when other evidence points to you having killed them, it starts to feel relevant. Also, we know someone redirected Orlok's role action on night one, right? You've verified that wasn't you. Twei said it wasn't her. That means either it was a third Soulcaster, which makes them a Noble and you a Ghostblood, or Elodin did it, which gives you a 50% chance of being a Ghostblood. Or there were four or more Soulcasters in the game to start, but the chances are dropping fast of these possibilities being the case. Edit: Though i disagree, especially since hitting a Noble artifabrian is a good thing, not a bad thing, since it guarantees a Ghostblood didn't get the item, I guess I could see this being true. Actually, I'm confused by that logic - wouldn't redirecting a Spy to someone else hinder them just as much, if not more? Unless you get told when you're redirected (I'm used to no being the case, but it could easily be yes here).Did you specifically redirect role actions, and if they had no role action, would that redirect a random action or do nothing?
  14. Elbereth - that's why I asked him oblique questions to check if he started with it or not. His answers tell me he didn't. I know he has it because I used the emotion bracelet that Luna started with on him last night and found that he redirected someone's action. (By the way, if I didn't already say this, the reason I didn't open PMs with everyone last night was because I don't have a spanreed. Someone else had offered to make group PMs for me.)
  15. Well, if I shared stuff like, "I know Lopen has a Soulcaster," then it wouldn't have been so easy to convince him to admit he didn't start the game with it. To be clearer, I'm accusing Lopen of killing Elodin and taking his Soulcaster. That's the only Soulcaster that should have changed hands, unless a thief stole one, in which case, Lopen could be a thief instead. Either way, I can't see a way for Lopen to be a Noble. Please point out any flaws in this logic. I'm tired of getting Nobles killed =\ ---- Edit: to be even clearer, Lopen has now claimed to have used his T1A slots on both nights one AND two to declare/change heirs. The question about night one was filtered through someone who has a spanreed since I am not in direct contact with him. I specifically phrased the question in such a way that he could trivially hide what he was doing with his action if he didn't want the Ghostbloods or the thief to know he had the Soulcaster. I didn't even have to ask leading follow-up questions to trick him into making it clear he didn't use a Soulcaster with those actions. He openly admitted to doing something specific with those actions. While not using one of the most powerful items in the game for a Noble on one of those nights could be plausible, I just can't see it two nights in a row. Unless Lopen is claiming not to have known he could use it to try to make a suspected Ghostblood to kill themselves without risking hurting a Noble by accident? I find that less plausible than him being the Ghostblood who killed Elodin.
  16. Let's hope I'm right this time: Lopen. If you are one of the people on my list, please say something. Otherwise, I have reason to distrust you. If you are a Noble, could you please tell us who your T1A target was on night two? That could help clear things up. There are two good reasons why I would prefer not to share who the GB's target was last night. At least, not just yet. EDIT: stupid autocorrect
  17. 1. What confused me about the Steelheart thing is that the powers have some kind of genetic component to them. While Calamity said that he'd give David "thematically appropriate powers," it wasn't clear if that was because David's genetics were coded to the same power as Steelheart's, which was hilarious to him, or if Calamity was choosing to give him those powers for irony's sake. For all we know, the fact that David's father and Steelheart had the same exact power set might mean they're related. It would help explain why David's father didn't fear Steelheart in the end, going so far as to stand up to him and tell he that he was supposed to be a hero, and to save his life by killing his attacker. 2. I thought it was clear that "They" were aliens from another dimension who had one of their number be born into a human body in dimensions like ours to give supernatural abilities to the people of that world, and then return to their home dimension. Invocation did it correctly and according to plan in Firefight's dimension, but Calamity decided to ignore the plan and stick around, causing his moods to influence the people who used the powers he channeled to them when those powers were used. In the end, he's shamed into returning home like he should have done eleven years earlier. (Btw, I could be wrong about this, but I had the impression that the reason everyone uses "sparks" as a curse was because Calamity's swears that he made up while growing up as a human child imprinted on society causing everyone to tend toward his swear word (I think Calamity says the full swear as "by the eternal spark" or something). But, in the world influenced by Invocation, everyone uses a different specific swear word, presumably one that Invocation made up while growing up on his (or her!) Earth.) The interpretation that immediately came to my mind, having majored in English Literature at one point in college where every third book is actually a metaphor for Christianity, was that "They" were the Holy Trinity and the story was the result of the thought experiment, "What would happen if the Second Coming arrives, Christ is reborn, and he looks around and goes, 'Screw this place. People are terrible. I'm going to set it all on fire and watch it burn.' " 3. It was an epic power. In Firefight's world, an epic with that power steers the city around. While Larcener might have reabsorbed that epic's powers in David's world, the fact that the city still moves and is still made of salt in Firefight's world means it's not just a creation of Larcener. I think Larcener picked that city to set up his double in because it let him move around the world while staying still. It suits someone like him - supremely curious and supremely lazy. 4. Larcener didn't feel like a deus ex machina to me. Well, first of all because that's a horrible allusion, it's more like Terminator sitting in a bubble bath. No, no, it makes sense, see you know Terminator is out there wrecking havoc on the world, so you don't expect to find him in a bubble bath, but he's there because he doesn't understand the bubbles. He's just staring at them constantly and making a sort of whining sound, so you wonder what's up with him, but it's not like he's the only robot in the tub. Yet, though he looks like the other robots, he can switch them off. None of the others can find the off switch, so you're like, well, it's right there, so how is that weird? Of course he can turn them off, that's a power robots can have! But it's not, see, because the switch is invisible! Only he can do it because he actually built them. So when you finally find out the secret, it all clicks in, and you now understand why he had to blow up your rubber ducky. .... and I think I'll stop now. David must have been really fun to write xD But seriously, there's a huge mountain of clues as to who Larcener really is. There are a pile of oddities surrounding him, none of which stand out, but together they're definitely something. It's mentioned that his ability to permanently steal powers is unique to him. No other specific powers are unique - they're commonly similar enough that they can be categorized with a very neat and tidy system. Sure, specific power portfolios are often unique, but not individual powers. Second, he refuses to fight. He's arrogant and commanding and has dozens of prime invincibilities, but is too cowardly to fight. He acts like a spoiled brat but doesn't even use his powers to intimidate the Reckoners into doing what he wants them to do. That means he must have fought off the darkness, but at the same time, when David looks deeply into his eyes, David sees the darkness there in full force, stronger than he's ever seen it before. If Larcener felt that way, why would he just sit there, arrogant and selfish, but not murderous and imperious? He breaks the pattern. Then there's the scene when Larcener tries to steal Megan's powers. The same exact icy feeling is described as when David was granted powers in "Firefight." It was a very specific description. And then it doesn't work, but that makes no sense, Larcener's powers aren't being negated by a weakness. There's no reason for his powers to fail on her, but her claiming them completely in a way that allows her to completely rid herself of the darkness makes him powerless to remove her powers. There's also his reaction to David's fanboyism over epics when Larcener first arrives at their base. There are tons of clues in the text about it. Personally, when I read it, I thought Larcener was going to turn out to be someone who faced his fears early on, defeated the darkness, but then saw how broken the world was and how horrible people were, so he became an apathetic despot who sorta ruled when he felt like it, but mostly let people do whatever they wanted, secure in his own immortality. But, when David looks into his eyes and sees the writhing darkness there, stronger than in anyone else, I realized that couldn't be it. Something was wrong with the whole situation. I didn't figure it out before the reveal, but I wasn't surprised by the reveal because I had been trying to figure out what Larcener was actually trying to do. Honestly, when David first gets to the ISS and finds him there, I thought the change in behavior at the end when he comes and takes Prof's powers was him deciding to execute Prof's (well, Regalia's) plan himself, and he had already done it and taken Calamity's place. But then everything made sense. 5. Obliteration was a sociopathic serial killer who thought he was sent by God to cleanse the world of sin (meaning, kill everyone) and bring about the End of Days. He was in complete control of himself the entire time, as of four years before the first book begins. He thought about what to do for a while after coming to himself, decided it was irrevocably broken, and then decided to end it. In other words, he was a perfectly ordinary mass murderer like we get all too often these days. Except with the power to incinerate entire cities in seconds. 6. Yeah, seriously, what was up with that? It was so random and sudden. Was it just Brandon's way of telling us that new epics would still appear even without Calamity? I really felt that one line came out of nowhere, and the lack of followup on it on the final book of the series really bugged me. Normally, Brandon's books have extremely "neat" endings, with everything relevant to the story tied up and the only loose ends being huge cosmological questions, like the "They" that Calamity spoke about.
  18. Calamity is definitely mentioned as having odd properties. The text states more than once that it orbits the earth and is always located on the exact opposite side of the earth as the sun. My interpretation of that is that Calamity kept the ISS positioned such that he could always see the sunrise, 24/7, which he was trying so hard to understand. He just couldn't get what people found so beautiful about it, so he put himself in a place where he could stare at it forever. I'm fairly certain it's mentioned very early on that Calamity is too close to the Earth to be a normal star, that it rose into the sky one day and stayed there.
  19. Within her rooms, Brightness Arisia paces back and forth. Five, it had been five days, a full week, since the king had died. And those days had been difficult, so very difficult. See spared a glance out the window at the sun rising high in the sky. For the fourth time, she had awoken, alive, much to her surprise. They'll be coming after me, she thought. That fool.. Now I'm three times as likely to die as before! Well, she really couldn't blame him, stabbed through by not one but two Shardblades in one night. She didn't even know if she killed him - it could have been the other one, his face cloaked in shadows. Her face? She wasn't sure, she didn't get a good look, too terrified by what she had decided she must do, and too horrified afterward when it was clear she had been wrong. Zero. Mist coalesced in her hands, forming into the shape of a long blade with stylized flames along its back edge. Without a pause, Arisia flowed through a few katas, learned long ago from watching a master. Her stance shifted, first Wind, then Smoke, then Flame. She smiled, remembering her brother performing these same exercises every morning, all the while protesting that she was still too young to learn. She had joined him anyway, every morning, using whatever she had at hand as a "Shardblade." The elegant, flowing motions of the katas might look beautiful with a Shardblade in hand, but they were downright silly if you were instead holding a doll. She smiled at the memories, and dismissed them - and the Blade - before they could turn her mood dark. They were out there - her brother's killers. She was sure of it. She had spent years searching for them, trying to find out who they were. In all that time, she had discovered a single clue - a symbol formed of three overlapping diamond shapes. She would find them. Her vengeance would come. Even if it cost her life, she would see it through. They would be coming. But she, she would be ready for them. She resumed her pacing. Ten... ------- Yes, I was one of the Shardblade wielders who killed Trelagist last night. Sorry, Trel! At least you've gotten your revenge with your deathcry? I had been doing everything I could to keep it a secret that I had a Shardblade. I'm sure I was already on the Ghostblood's hit list, especially after discussing my plan. Now, I'm definitely a primary target. So much for trying to get them to think someone else had the blades, not me! I did plan to reveal information publicly in this Day turn that would help show my loyalties, but not the Blade. I don't want the Ghostbloods to get that second night kill. And, since they know who my heir is, they're now pretty much certain to get the Blade tonight or tomorrow night. I was talking with people privately, trying to stir up information before revealing what I knew, hoping something would slip because they didn't know how much I knew or who the Shardbearers were. Well, I guess I might as well reveal more! At this point, it can't really hurt my plans any more than that deathcry did. I'm also the person who protected the Ghostblood's target last night. My Painrial is now out of stormlight and has to charge, so I can't protect anyone tonight. Yes, I was two of the people on my list. And I know that another person on my list is no longer with us (well, not exactly, but sorta?), so that's down to three other strongly-indicated townies, one of whom might not know who they are (I'm not sure if the person I protected was informed they were attacked). ----- EDIT: Oh, and also, Seonid, in your first post you speculate that the second Shardblade wielder refrained from using the Shardblade so they could use a different T1A item, but that's impossible. You can only hold a single T1A item at a time, so to use an item that isn't the Shardblade, the Shardbearer would have to ditch their Blade.
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