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Everything posted by Treamayne
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There's a thread for that. Everything on the list was suggested by Sharders here, organized by (rough) genre over two posts. New recommendations added at the end of the thread are updated to these two posts: First post - guidance and summary Speculative Fiction Other Genres and MG/YA (and other content-warning-absent material) Hope that helps. For my part, I would suggest:
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I'm not! It's definitely, possible that many people made this connection independently, and like I said it hasn't been confirmed in the text yet so I wasn't ready to add to the Coppermind myself. Maybe for now could be in the Trivia section for the orders that haven't yet been confirmed in text to show that this is just speculation. We had some of these answers from the Nexus 23 Q&A and expected this was coming. The Keepers have been working and planning for the information to be updated, once available (and some of them may have received their Leatherbound package before the holidays).
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Or, we just have not yet been in the settings where they are common. Wasn't it noted that LogicSpren and ConcentrationSpren are rare-to-absent entirely in the East (I don't think any showed up in Alethkar or the Shattered Plains) but were all over Kharbranth (Jasnah, specifically) Urithiru, and Azir?
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Hello all! New to here not new to shardcast.
Treamayne replied to RowdyGryphon's topic in Introduce Yourself!
It helps to add what you have or have not read (whichever list is shorter). You can even add that to your first post if you edit the post. It helps us avoid spoilers, if necessary when discussing or answering questions. Please see the Sharder FAQ for more info. -
Creating Investiture for Surge Binding
Treamayne replied to RowdyGryphon's topic in Cosmere Discussion
Welcome to the Shard. Please spoiler tag All content from recent published works. Spoiler policy (see below) requires that threads for new books be confined to the Spoiler Zone until the spoiler period has passed. I have reported this thread, so hopefully a Mod/Admin will be able te move this thread for you. Please see the Sharder FAQ for more info and other useful tips and information for the forum.- 9 replies
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- feruchemy
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I've been thinking about this, and I think it is a mistake to try choosing archetypes or mechanics yet. When I worked on my block, to make a final first set of about 225 cards I "designed" (not all new cards, includes identifying possible reprints and functional reprints) about 400 cards. I would guess that a good first step is to just identify possibilities, make 3-5 cards exploring those possibilties. Then you have something specific to look at, compare (maybe playtest) to gather data on what resonates, what works, what does not work, etc.
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Adolin's birth was partially on-screen. Oathbringer Ch 49: Hope that helps
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Taldain Spoilers
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What if Metal Vial was a system like Amass? The ability makes the object if you don;t have it yet, but just adds counters if it exists. The abilities could spend those counters to fuel abilities?
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Phyrexian Splicer says Hi. Well, let's see if and how? (afterall, a Keyword does not mean that is the only way to express a metal, just the most common expression of a metal) Steel - Flying Iron - Reach? (Pulling something down to your level) Pewter - Haste? First Strike? Tin - Maybe First Strike here (see/hear it coming)? Brass - Target cannot attack/block Zinc - Goad/Provoke? Copper - Activated ability cannot be countered? Bronze - Scry? Atium - Fateseal? Deathtouch? Gold - ?? Duralumin - ?? Activate target ability without paying cost? Aluminum - Counter target activated ability?
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Possibilities for discussion: Metal Vial tokens (a la Blood Tokens) Metal sourced mana (like a variant on Snow/Phyrexian Mana - Investiture Mana from Metal Artifacts is optional/required for some abilities (or the ability is X, using Metallic Mana adds Y)) Some misting abilities are just represented by Keywords - e. g. Pewterarms get haste, first strike, and/or trample, Rioters have a Goad ability, etc.
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Cool Dalinar shadow spirit world stuff.
Treamayne replied to Through the Living Wrath's topic in Cosmere Discussion
Personally, I think the Threat of Spren!Blackthorn is a bit overexpected by most discussion I have seen so far. It's important to rememeber that throughout most of the Dalinar Flashbacks in Oathbringer, much of the Blackthorn's rep was built upon The Thrill - which is also not available right now. Blackthorn without the Thrill is still a great warrior, but not likely to be the "kills entire battlefield" threat he was at his height (e. g. OB Ch 26 - battle vs Kalanor) -
The three required components are Blood, Bind Point, and Intent. Material dictates what can be stolen - but nothing ever said metal was the only option . . . WoBs - (Mistborn Spoilers):
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I didn't drop it entirely - I just stopped buying product and paying money to an entity that has clearly put profits ahead of the health of the game. I still have some cards (though I am selling off most of them and only keeping key decks) and I still have a huge MTGO collection and play there occassionally. Mostly I get my MtG fix playing Shandalar now, since Manalink has added content and made it playable on modern OSes (many cards through Crimson Vow)
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Yeah that wrole "article" was "Blah blah blah mo' money"
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Cool Dalinar shadow spirit world stuff.
Treamayne replied to Through the Living Wrath's topic in Cosmere Discussion
Also, the destruction of Rathalas was Dalinar fulfilling an "oath." OB CH 71: He told Tanalan, up front at the start of their conversation, that if he tried killing Dalinar he would destroy the Rift. He did. -
I don't hate UB as a concept, I was fine with it when it was in silver-bordered land (and advocated for it getting it's own, unique border color). It was an interesting thing that playgroups could use, but if you wanted to avoid - it was easily avoidable. What I dislike is having the choice taken away from me, where mixed genres (or really no-genre) is the default unless your playgroup decides otherwise (and since I don't have a playgroup - MTGO primary - that means I have no choice at all). In my case, it was the challenge of it, and the creation (since I was making my own plane, not using an IP or an already canon plane). Skippable story: I would actually argue that Sealed has less agency, because you have to make do with the pool you receive - and find how to work that, rather than employing draft strategy to work toward the deck you want. That's why I sent you that collection of Nuts and Bolts articles (which I still have in docx or pdf if others want them) because they discuss all of these considerations during set design. Good to know your goal - just expect that a full draft experience you want is more than just the "set" now-a-days. Pre-BFZ the draft experience was still revolving around just the set and block in which it was contained. It's one of the main reasons Khans switched from Wedges in set one to mono, then color pairs for sets 2 and 3, to balance the draft experience for the block as a whole. As I said, I'll help if I can.
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Disappointed in wat a take back of oathbringer
Treamayne replied to bmcclure7's topic in Stormlight Archive
YatNP Spoiler (minor): -
But, that's not done in design - it's done with "expanded" pool after the set design to make a draft environment. It's one of the main reasons why there are so many "extras" that are not part of the set (Base set, plus Precon-only, plus "The List", plus, plus, etc. - all so they can "craft" a draft environment beyond the actual set). So, if that's what you actually want to make, then you need to make a set, then identiy draft archtypes, then identify reprints to fill the needed holes (and functional reprints, etc.). For comparison - Neon Dynasty Set Design Handoff, Part 1, Part 2, Odds&Ends. Not only are my experiences older (I stopped buying Magic when SL:TWD released because I am opposed to UB being black border and dafault legal instead of getting its own border and being allowed if all parties agree) but I also do not enjoy Draft at all, so I have next-to-no Draft experience (I played Sealed pre-releases and stopped playing pre-releases when they got rid of the sealed environment). So, while I have plenty of set design experience (GDS2 and personal sets and judge/organizer for card desgn contest on PlayMTGO and mtgCommander.net) I will likely not be much help if draft is your primary goal.
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I think tying your archetypes to colors is a recipe for disaster. Just because Ravnica and Alara are color pairs and shard trios does not mean that ever set should use that structure. For example, in Theros the set themes and archetypes are not tied to color at all (except the five gods - which is less a "theme" and more of a Cycle. That did not prevent a demi-god color pair cycle, and other multi-color cards, as needed: So, 2-3 cards of each pair, but the colors or pairs do not define or limit the set. There are more sets where the colors are an accent than a deciding theme - regardless of what current Commander Precons would make you think. More later when I have time, but I really suggest you ignore color-as-defining-traits and instead think about themes (like Theros was Enchantment themed) in general and how to express and unify them. Identify potential mechanics (or mechanics you might return with a change - like morph into manifest) for use to identify what mechanics need to be developed to support the potential themes.
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Manifestation of Investiture. Please see the Sharder FAQ for a list of common forum acronyms and other useful tips and info. Awesome
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For reference: Previous thread Probably belongs in Creator's Corner, but Mods can determine based on how spoilers interact with that forum. Are you planning to use all of these archetypes, or brainstorm a list and choose a few to pursue. Remember, even Ravnica which hit all 10 color pairs did so over three sets, not all in one set. Also, are you set on only color pairs, or are shards and wedges still an option? Color groups have their own identity separate from just thier component parts. MaRo's Color Pie Article links all of the relevant color and color combination articles that discuss how Design perceived those colors (as of when the article were written). For example: Green is more than Nature - Themes of Green: Mostly, I would suggest against trying to use "all the themes" as you will weaken all of them (unless you are making a full 3-set block, maybe) and research these articles to see what colors and combinations fit best for Scadrial. Also, consider a Torment-style theme. For example - if Blue becomes the primary color of Allomancy, then your themes could be WU, UB, UR, UG (or WUB, UBR, URG, RWU, GWU, GUB).
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Disappointed in wat a take back of oathbringer
Treamayne replied to bmcclure7's topic in Stormlight Archive
I think it's because Kaladin and Shallan did not discuss it on-screen - the arc was closed in Oathbringer Ch 39 and 40: Either way, Helaran comes up very rarely after this passage (only once more in Shallan's PoV during Oathbringer - Ch 82 when she is wallowing after Grund was killed).
