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What Would You Do, Rashek Edition
Treamayne replied to SwordNimiForPresident's topic in Cosmere Discussion
Not quite true (see below). Shouldn't be necessary As we saw in SA: -
What Would You Do, Rashek Edition
Treamayne replied to SwordNimiForPresident's topic in Cosmere Discussion
Not panic Realize my mind was expanding with knowledge of the power and its Connections Realize the "deepness" Mists were part of the power I am holding (interfered with by the prisoner) Move the planet back where it came from (since you stipulate it's after the planet moved - otherwise just not move it at all) Fix the Mists to be nighttime-only -
Any thoughts? I think it refers to the heralds facing an army of Fused and/or Singers, but I could be wrong. Probably not Heralds (Shardblades, not Honorblades) - but almost definitely Radiants of all Orders against an army of Singers and Fused. I think this was more likely referring to the war in Emul/Takir from Rhythm of War - which already had all orders present (including the one Alliance-aligned Skybreaker) at battle with a Singer army. PS: you can review just the Epigraphs here. As horrible as it is to consider, I think it may be Ch 57:
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Understood - I'm just trying to point out things that may break Limited (if your plan is to Draft your final set with friends) and being up things you may want to research to help build a foundation from which to build. I'm also just throuwing out ideas in the name of brainstorming, not so you'll adopt the ideas themselves, but so you have other avenues to think and consider. Depends on how you view Black. Many people get lost in the "Black is Evil" trope - but that is not its definition in the color pie. For example, in TFE I would say that both Kliss and Shan Elariel are Black - since, by definition, Black is about selfish motivations: Sure Inquisitirs will be, at least partly, Black. But they will also be Red and Blue as evidenced by how hard it is for them to control their emotions and how they investigate Skaa Mistings and use emtional Allomancy to influence things. You could even make a case for White (and WB) since they are so heavily organized in the Steel Ministry Cantons. Green is probably the only one that does have a ready corollary to Inquisitors (at least off the top of my head). Nothing wrong with that, I could see the pattern you were going for (along the lines of the Rav Guildmage cycles) - I just wanted to point out that having just "<misting>" as a card name really limits your possibilties and could cause cascading issues down the road. If you look at the history of MtG - it has survived so long because they realized fairly early that generic cards oppose game longevity. For example, you don't just have "Archer" you have "Archers of Qarsi." Early sets had things as generic as Black and White Knight - but by Ice Age they realized the mistake started using things like "Knights of Thorn" and "Order of the White Shield." Specificity breeds variation. I'm not saying "you should use the House structure I proposed," I'm saying "you should consider more specific demarcations so you open up the available card pool." Find a division that works with the set structure and story you want to tell and test it out (maybe by Dominance, or faction, etc.). Maybe even consider do a round of commons each in a different structure to see which feels better. I will say that your "burn and flare" ability structure would probably be better as an Uncommon cycle rather than a Common cycle. Also, consider a Kicker or Overload type of mechanic to represent Flaring (or one faction's version of Flaring). You may want to consider a 4 archtype structure (like the Torment card set) - where you assign Allomancy a color (e. g. White) then your archtypes would be WU, WB, WR, WG with each focusing on how a faction uses the magic (ref: Tainted Field, Isle, etc.). When you say this, do you mean races as pertains to factions and archtypes for the set? Or are you thinking that pretty much every creature in the set needs to be Human, Kandra, or Inquisitor (assuming those are the three races you meant)? If the latter, please remember that you still have access to many earth-like animals that can fill common creature slots. Just in the TFE scene where Kelsier shows Vin the Mistwraith (a fourth race already) we have confirmation on skeletons identied from pigs, dogs, cats, deer, horses, buffalo. . . (TFE Ch 8) So you can use that resource to fill out common card slots (especially Vanilla and French Vanilla common creatures) Really, it starts with those Nuts and Bolts articles. When I was developing my set post-GDS 2* I started with a rough card count and laid out the ratio percentages for: common, uncommon, rare, mythic; colors, muti-color, colorless; and within each color identity the ratios for each card type (not stictly to the WotC ratios - but still along the same process - white and green have the most creatures, blue has the least creatures, etc.). In the end, I had probably designed close to 400 possible cards to get a 230ish "card set." Realize you may rough out many cards that never make the final cut. This way I had a reference that, while not set-in-stone, gave me a rough idea of what kinds of cards I should be developing and I could assign archtypes, keywords and flavor to fill the roles I needed. No worries. As I said, you can PM me here or on Nexus if you have questions or just want a sounding board.
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Overall: Using the "Misting" ability word is probably a mistake (more below) Also, the ability word is not standardized across all examples I'm guessing you aren't wanting SPAG feedback, so I'll skip that other than to say that your templates, capitalization and formatting need some cleaning up. Query: Are these final cardnames or placeholders? If they are final cardnames, I would recommend changing that. Pigeon-holing the various misting abilities to a single color seems off on flavor and set-deisgn. Better would be something like "House Tekiel Lurcher" (to show this is how that House trains its Lurchers - then you could riff on the ability for a different house's Lurcher in a different color - showing different aspects of each misting that way) Did you consider a "Metal Vial" version of the Blood token? You could then use that to power the abilities and that would also naturally limit how often some abilities can be used per combat/phase/turn/cycle. Lurcher: How does a Lurcher remove abilities? This should either prevent activating abilities and/or possibly be limited to non-creature artifacts. Repeatable theft (even if limited to once/turn) is a recipe for disaster (e.g. Memnarch) this should be an EoT ability - or possibly only one thing at a time (losing control of previously taken items when a new one is taken) and should probably also be non-creature. Maybe its not specific enough - something like "Gain control of target equipment until EoT. Attach that equipment to Lurcher" might be a better representation of "taking your weapon and beating you with it." Coinshot: Direct damage in White should be toward an attacking or blocking creature (even if it is very overcosted) This could easily be "XW: Deal X damage to target creature blocking or blocked by Coinshot. X can't be greater than Coinshot's power." Tineye: These abilities are underwhelming - especially for the cost. Unblockable (evading detection by "sensing blockers") might fit as well - or at higher rarities making a creature "blocked" would allow the Tineye to "sense" an attacker so that it becomes blocked ven when it would normally be unblockable (e.g. Dazzling Beauty and Choking Vines) Pewterarm: The Giant Growth seems fine, but I would probably reduce the second ability to +2/+2 for adding a keyword. Also, giving trample is traditionally green - maybe Doublestrike would fit better (also implies the speed increase - matches red's color pie better and increases the effect for the cost). Rioter: Goad is interesting here. Very nice. Haste is more "utility-meh" but not really out-of-flavor. A rare version could probably riot fear for a Maze of Ith type effect or other interesting flavor adaptations. Soother: I'm not sure about the connection between Vigilance and Soothing, but the tapping seems in-flavor. Consider Phyrexian Splicer - soothing might be a good place to "Target creature loses haste" (or trample, first strike, whatever). Smoker: Seems like Hexproof would be more on-point. Splitting the Mistings by house (or some other demarcation) would let you use both and show different uses of Smoking. Template should follow Ouphe Vandals (activated ability from a <type> source). Also, why have "opponent controls?" Is there a case where the owner wants to counter their own activated ability? Seeker: You can't reveal only one card type from an opponent's hand - you have to reveal the hand, then do something to/about a card type that was revealed. Revealing cards from an opponent's hand forcibly is not in the G Color Pie. The only examples where G can reveal card in another player's hand is a "voluntary cost" (e. g. Kahmal's Summons) Auger: This is way too powerful for a common. Also, you cannot manipulate items in a hidden zone when any card characteristics must match (compare Demonic Tutor and Enlightened tutor) - you must either reveal the cards or exile them, manipulate them, then return them to the library (e.g. Cascade, Kinship, etc.). At common, this should probably only "swap" one specific card type - but since it is a repeatable Regrowth effect (even with the Random clause) it should probably cost more (otherwise expect many infinite E-Wit loops). Did you try my links above? Those are the articles retained for the site downgrade (purge of broken promises). You can also find most old links through Way Back Machine. No, but you can find other limitations. Consider "once per Main Phase," "once per combat," "before combat," etc. as different timing restrictions, then apply them only to the abilities that need them. More to the point - not all abilities deserve this limitation, or you are sacrificing more than half of the flavor of Allomancy as a dynamic art. By placing the restriction on an Ability word you have hamstrung design from any future innovation. An Era 1 Misting =/= and Era 2 Misting. If you use "Misting" in this sense for that type of restriction you've ensured it can't be used in any other way at any future time for what is, essentially, a flavor fail. Why the Atium Symbol? Especially with as contentious as Era 1 Atium as become. Wouldn't something like the Scadrian System Iconography be more appropriate? Art is far down the list of tasks - just an artless card mock-up is necessary for planning. I'll look at the list if you want, but I was more concerned with making sure you had already considered this and have a plan. There are two primary ways to handle reprints (and usually should use both) - whether they are strict, function or SB/SW: Consider what "holes" can be filled by a reprint of some type before workin on the rest (so you know you don't, for example, necessarily need to find a W targeted removal for Limited and set balance if it was already in the reprint list - or - you do need to make one because it was not covered in the reprint list). Get to an 80% solution on the Card Skeleton, identify the missing parts, then search for any reprints that can fill the holes. Generally speaking you would want to do the first for strict reprints find things that are already on-theme/flavor for the set (such as Blazing Torch in Innistrad - which fit so well some designers were surprised to realize MaRo added it to the card file as a reprint*). Then once at 80% on the card skeleton you do another pass for possible cards to fill hoes as a functional reprint - where the card works well with the desin to that point, but the flavor can be "fixed" to better fit the set. I'm sure I missed some feedback, but I am too tired right now to finish. I'll look again later though. I'm also on Nexus, if you need to contact me there (mostly in the Commander forums - same user name). Also, I cannot find any thread for your set on Nexus, in either the Custom Card, nor Custom Set section.
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I'll go more in-depth when I have some more time (need to leave for work), but to start I would like to ask: if you have read the Nuts and Bolts columns and Player Psychographic Profiles Columns? What is you're reasoning behind the "once per turn" restriction? Why are you using a modified Judgement set icon? Are these paired for convenience - or because they are meant to be MDFCs? Have you identified reprints and functional reprints (e.g. Dark Ritual with art showing Inquisitors in the Hemalurgy Experimentation Lab of Serin, or Droning Bureaucrats renamed Investigating Obligator with appropriate art)
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I'm reading The Stormlight Archive for the first time
Treamayne replied to Amira's topic in Stormlight Archive
A thread like this for Mistborn Era 1? Even if life does get too busy, we'll wait (like back in WOK Ch 18ish). Since you are doubling Tress with Edgedancer, are there any other Cosmere works you plan to read before Rhythm of War? Good thing Lift is so predictable. . . Can she? -
I'm reading The Stormlight Archive for the first time
Treamayne replied to Amira's topic in Stormlight Archive
Glad to see you don't like the easy road. How are you enjoying Tress? Are the references oblique enough to not affect your enjoyment, or do you feel you are "missing things" going into such a reference heavy story only having completed WoK and WoR? Do you recall why you didn't finish the first time? I really hope you do get back to them (and enjoy them). The First Mistborn Trilogy is a fan favorite for a reason. -
It is meant to be slightly "off." Part of the reason is the Vessel not aligning entirely with the Shard's Intent. Words of Brandon: Hope that helps.
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That's why in my example I defined it as "I'm using this term to mean tapping at the same rate <the ferring> stored". The math becomes very complex very quickly if you are trying to, for example, Sazed stored Eyesight at 75% of his normal for one week while translating the Logbook, then tapped to be "twice as much sight as normal." So, is he 2x normal sight or 4x his storage rate or does it become a ratio of IU? The fill rate generated X IUs of Eyesight storage and tapping drained Y IUs of eyesight storage" etc. They were only examples to illustrate a point - that the examples to which I was responding were showing (IMO) inflated levels of loss due to compression. Without more data we can only define our terms to illustrate a concept then attempt to stay internally consistent to make the example grokkable. I'm not saying that tapping depends on storage. I'm illustrating the example that storing yields an amount of investiture, and that stored investiture compresses through mutiplicative tapping with a measureable loss (that is likely a basic progression, but possibly an incrementing progression). To make the math easy, and to follow the example used in the WoB, I used the numbers as shown. Hope that helps.
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Part of it is the square-cube law. Just as an ant can carry 10-20 times their body weight*, the strength to mass ratio (as explained by Ham in WoA) plays a role in how Vin can make use of her Pewter in ways that larger people cannot. We don't see Vin and Ham doing something like a deadlift or benchpress competition. Ham would likely win since he probably has a greater total strength while burning Pewter - but when it comes to physical feats where your strength is pitted against your mass, Vin's higher ratio can make it appear she is stronger. *Note: Strength to mass ratio is only part of this, with body structure and an exoskeleton (etc.) also playing a large part.
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That would fall in line with the possibility that his release could be an add-on or stretch goal to the WoR Leatherbound, if that kickstarter follows the WoK formula that had Dawnshard added to the kickstarter. Shouldn't this be "between SA 3 and 4?" Was that a transposition error, or a typo in his newsletter?
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Exactly. It was probably much more mundane. If Lord Renoux were found to be a Kandra, then the charade falls apart. If he is fake - then the whole set-up is at risk or at least suspicious and worthy of investigation.
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We don't know that. Also, any Mistborn Inquisitors would have had Duralumin. We know that there is no evidence that they did exist; But we also know that the Steel Ministry tested Obligators for metals that were know to TLR but not known by the general public because Lord Aradan Yomen was a known Seer (Atium Misting - technically an Electrum Misting). Since TLR knew about Duralumin he could have made spikes from any Duralumin Gnats they found in the populace (though Seeking) or any tested Obligators that were Duralumin Mistings that screwed up. In Fact, there's a WoB (technically annotation) that shows that some Inquisitors had Duralumin:
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Here is the WoB on immortality in the Cosmere: (slight Cosmere spoilers for all series)
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There are two major differences here: The WoBs you are quoting are about Compounding (actual compounding - using Allomancy to fuel Feruchemy rather than the Compression of Feruchemical Stores which Brandon used to call compounding in older Words of Brandon) The specific example of compounded age is because TLR was trying to prevent his body's age from matching his actual age as "known" by his Spiritweb. I understand what you are saying, and I don't really disagree - except in quantity of loss. your example: Implies a 99% loss of stored investiture to "Compression cost." That simply does not match what we know of compressing Feruchemical stores (by simply tapping at a rate faster than it was stored). Really, based on the examples from Sazed fighting at the gates (WoA) and Wax demolishing the shack with a weight-enhanced Push (AoL) I beleive the closest generic formula we could use to describe the rate of Tapped investiture would be something like: Given a storage rate of 1IU per second; the rate Taps at: Single: 1IU per second Double: 2.1 IUs per second Triple: 3.3 IUs per second Quadruple: 4.6 IUs per second Quintuple: 6 IUs per second etc. Compressing the storage means you are not only using more of the storage to get the compressed result; but you are using that storage faster because there is investiture lost in compressing the trait. To equate that to an in-world example - WoA: So, we know that Sazed says in Ch 19 that he could be as strong as ten men for a long time (but no telling what he thought a long time was in that situation); and we know he used up most of his Pewtermind in half-a-day (ish - the attack started in the morning and Vin arrived shortly before sunset). So, if we hypothesize that Sazed was storing at 5 IU per second to be half-as-strong while storing; then to be as strong as ten men he would need to be tapping at roughly 20 times compression - which would normally be 100 IU per second. With loss - based on your example, he would be tapping at 1000 IU per second - which does not seem sustainable for a nearly full day of fighting Koloss. In my example, with loss he would be tapping about 142 to 154 IU per second (depending on the progression trend used for math and whether it is a incline or a curve progression). The reality is probably somewhere beween the two extremes - but I don't think we have enough data to refine the hypothesis.
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I think two things are skewing your calculation here: The power lost is nearly a flat rate - not a proportionate decrease (though the numbers weren't exact as they were just off-the-cuff examples for the question) The WoB Example is by timing based on the multiplier, so the rate of loss for power based on time may be different. In the WoB Example, 50% for 1 hr = 150% for 1 hr / 200 for 25 minutes / 250% for 10 minutes. This shows: The "Double" time doesn't change - what you put in comes out at the same rate and time The "Triple" compressions was a double-rate Tap - 1 hr ^ 2 = 30 Minutes then - 5 minutes of loss = 25 Minutes The "Quadruple" compression was a triple-rate Tap - 1 hr ^ 3 = 15 Minutes - 5 minutes of loss = 10 Minutes In both examples the efficiency "loss" was 5 minutes (probably truly a bit less than 5 for the double-rate Tap - or - a bit more than 5 for the triple-rate). Since we don't have an investiture unit of measure (IU) we can't truly quantify this; but we can extrapolate. If single-rate Tap costs 0 (same in/out) then double rate costs 1 IU of investiture to compress the Tap, triple costs 2 IU, quadruple 3 IU, etc. It's possible that the compression is exponential (1IU, 2, 4, 8, etc.) but that isn't quite consistent with the text so it is hard to judge without more examples from Brandon or Peter.
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Keep in mind that the loss in power when "compounding" (tapping at a rate greater than the rate of storage) has been confirmed as being because power is expended to increase the rate of access. WoB (Note: this WoB is from before when "Compounding" was set as the canon term for using Allomancy to fuel Feruchemy) Have you read Elantris? It might help understand what is happening. If you have read it (or don't care about spoilers - Elantris Ch 53):
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Welcome to the Forums. In case you aren't familiar with some of the tools in this style of forum, You can check this out: This is the spoilers allowed section, so please let us know if there are parts of the Cosmere you have not yet read. I'll put this in a spoiler tag, just in case.
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Glad you enjoyed it. Era 1 is special for many of us that have read a lot of the Cosmere. Just to clarify, in case you were unaware, The different Mistborn Trilogies' subtle subtheme is about how a society and culture progresses. So each Era will be a different state of society and technology. Sanderson says it best:
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Thanks for the write-up. Glad you enjoyed it. Have you read Elantris yet? If not, you are in for a treat. I expect you'll love Mistborn: Secret History. Alas, it has spoilers for some Era 2 material, it's not recommended reading until after you have finished Bands of Mourning. I would further recommend that you have read Elantris before M:SH.
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You say "Puula" (not sure where you got that name) but the WoB you reference is about Riino, who was in Elantris as the "We were so beautiful once" Hoed; who somehow survived going through the Perpendicularity when placed there by Raoden, Karata and Galladon (Elantris Ch 25). He is next seen in Oathbringer as the Lighthouse Keeper and "Rii Oracle" in Shadesmar (OB Ch 97).
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Can you soulcast a lightweaving?
Treamayne replied to theSurgeOfPhysics's topic in Stormlight Archive
Into stone? probably not (though you may be able to soulcast the Air inside the lightweaving into the same shape as the lightweaving). However, it was heavily implied that Shallan was using Soulcasting on her Lightweavings in the OB Climax to make them at least partially "tangible" (ch 120) This is probably the Lightweaver equivalent of the Reverse Lashing - a single ability that is pulling from both surges in the same order. -
That's a homologous behaviour of all alkali metals. Please note the Words of Brandon I posted above. Also, just to be more specific, when I mentioned "Salt" above - I was referencing (Wikipedia)*: You mentioned Sodium (NA), I thought you meant Cesium - because Brandon specifically used Cesium as his example (as noted above). Then, as noted in my next post - I was trying to verify if you had newer or different information since the WoBs we did have mentioned Cesium, not Sodium. So, please let us know why you referenced Sodium. I'm guessing it was either new information, or you didn't know about the WoBs that mentioned Cesium. *Note: I did screw up in that I knew Sodium occurs naturally in Salts, but didn't realize that was true of all Alkali Metals, including Cesium. I'm sorry.
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how dose the stormlight magic system work?
Treamayne replied to MrMarksman108's topic in Stormlight Archive
Welcome to the Forums Be careful of double-posting. In case you aren't familiar with this forum style/format: Others have already answered your original question, with @Frustration providing a link for more reading; but please feel free to ask for more information/clarification if you need it.
