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Everything posted by Yata
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Some time ago I wrote a theory about Returneds that gain extra powers on Roshar through their bond with a Divine Breath (A Splinter of Endowment) and we know that foreign Bond gain extra powers on Roshar Maybe as he gains extra power he would be allowed to drawn in Stormlight (the local Roshar Investiture) Of course is just an idea of mine, but it's possible
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TLR didn't teach to the Inquisitor how to compound. They discovered/(Ruin tell them how) after Rashek's death.
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At the death the bonds will be release. Therefore a Returned at the death became an ordinary Nalthis human because it will lose his Divine Breath. Much more if he uses his DivineBreath to heal someone.
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It's hard but you putted the whole thing in a battle scanario, while in the end an assassination works pretty in the same way as creates a Spike (and with the same results). And if you want to put in a situation where the individal power is important. An Hemalurgist may begin with Spiking ordinary people and using them to create some little band of construct (Koloss for example). PS: An Elantrian end a Shardbearer (of course without plate) are as a target as easy as every ordinary man to an assassination. PPS: A skilled sniper may spike someone without enter in his vision.
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First of all I don't think Hemalurgy may be used without Metal Spikes. Anyway another problem is the metallurgy on other shardworld, many metal aren't know or usable easy. About the "create a Koloss army".... how actually did you control them ?
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I rememebr that the training guards adjust themself to cover perfectly every Shardblade. Did I rememeber wrong ?
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Preservation was quite whole in his power, just Leras was quite mindless....therefore I don't know if we are in a likely situation. Anyway maybe there is some osmosis-like effect... A shard may easly Invest his power because it has many more power than the "outside world"... If his power began to became much lower invest something became harder, and if we continue this process it would in the end be uncapable to invest his power more. It may be a fashinating question for mister Sanderson, we may recive some new information about Shard's power.
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A weird Scenario come to my mind an I want the other Sharder's opinions. What will happen if a Shard invested every bit of its power ? More in details I though about creating a whole planet and life in it. Of course for a Shard to running out of Investiture, the planet have to be huge, having many lifeforms and the lifeforms have to be high Invested (so Invested that, an Nalthis guy seems a Drab to them). It would be fashinating to imagine a world like that but my main point was. What will happen to the Shard and its Vessel ? Any Ideas ? Some outcomes that came to my mind are: - The Shard is so high spread that the Vessel in the end became a Sliver and lose the Shard. - Nothing happen but the raw power avaliable to the Shard is quite nothing PS: This idea come to my mind while reading the theory about Threnody as a memento for a dead shard. But it has moved away very quickly from that starting point.
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I think yes, because counting a Roshar Lightweaver Order's member and a Yolish Lightweaver in the same "category" is strange, after all the Roshar's One have also another power, the Soulcasting. And I think the Yolish one can't trasform matter. I think the two orders are more likely. With his count.
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But Kaladid met two Surgebinders with Illumination's Surge.... Shallan and Renarin. If you want to count Hoid as Lightweaver the count rises to 3
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In a WoB Mister Sanderson talked about Breath as unStealable through Hemalurgy, because it's "too physical". This probably mean that is actually Raw Investiture instead of part of his Spirit-Web
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We know that a Returned under some circumstances may reproduce, but I really don't think the offspring born dead and then Returns... Because if a Returned's son is also a Returned. The existence of Siri's bloodline is a no sense. They are the offspring of Vo and from him they inherited some piece of Divine Breath... but they are regular Humans (maybe they have a greater chance to Return but nothing more)
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But Breath don't twist the user... they are "parked" in the spirit-web (to be more precise they are mostly physical therefore they doesn't actually are part of Spirit Web, but you got what I want to say ;-) )...The only thing they may made in "very huge amount" is some Sliver process. But the Breath are there and you can't gain more than what they can offer.
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He has some connection with ancient Scadrial. After all He probably was a member (or a founder) to the Worldbringer/worldsinger group
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This is a false in-world story, the God Kings has nothing different than any other Returned. The Priests simply take babies who die as infants and then Returned, not a baby deads at the birth. After death, their Investiture "returns to the Cosmere" (it's stated in BoM). Therefore Preservation's Investiture of Scadrial's Soul return to Preservation and Breath return to Endowment.
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Vin had also a Mad mother, probably Kel's one wasn't. Ruin with Vin had every pieces at the right place to creates a pawn.
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At the moment I think Sel's Cognitise it's like a permanent HighStorm or something like that. For the "Aon world" I don't think... as far as we see.. There is some hidden logic far less simple than "a world made by Planet's focus" (and in the end, the planet's focus is Form not Aon).
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TenSoon had 4 Spikes until He returned to Homeland, He left the extra Spikes before. When Ruin began to take control of Kandra. He had only his 2 Spikes. Anyway we have to remember that TenSoon had Blessings who boost his Mental Fortitude. Therefore He and any other Presence-Blessing's Kandra would be hard to control with their standard 2 Spikes.
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Wait, you are mixing things together. In every Magic Systems more you are Invested and more you find easy to manipulate magic, but this isn't savantism. The Cognitive augmentation is a common thread in the Cosmere's Magic for Invested being. The Savant have deeper "crack in the soul" (made by the stream of Investiture) but they don't lose Investiture or something like that... quite the opposite, they can drawn more Preservation's Power. It's more like the difference between have a cracked object (Magic User), a more deeply cracked object (Savant) or have an object with a big missing part (Drab). Anyway you may see how on Nalthis you became the same kind of Drab if you give away a Breath or 30000 Breaths (with the possible exception of a Tenth Heighenings User). The only difference is about if you learn something while you have the Breath.. For example if you figure Command while you have Breath, you don't forget it after.
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In another topic we asked if a Misting may burn other metals (of course he can't obtain any power from them) or sense them as source of power at all. There talks made me think a lot about the Metallic Arts (and when I will find the time I want to write a complete topic about) but today I will talk only of the Misting's Allomancy alone. I asked this to Peter Ahlstrom (https://twitter.com/PeterAhlstrom/status/725031315863658497) and I recive this answer: Then I got no other answer, I waited for some days hoping in a new reply but nothing. Anyway also if He didn't explicit answer, He seems to me imply that a Misting can't sense any other metal and probably neither a bad alloy of his own metal. This made me think that Misting's Allomancy is protected by an "out of parameters" use. This is more in-line with Preservation's Power and I think it's because Allomancy as a Magic System spawned as "misting only" magic. The exsistence of Mistborns (and probably Full Feruchemist, but here we know nothing) is the result of some Allomancy's Hacking (we know for example the overwriting effect of Lerasium) or other aberations that somehow happen in the popolation (the same mutation that happens also in the real world....but without the Superpowers). In the end Preservation may be created the whole Mistborn concept as a tool for his masterplan aganist Ruin, pushing the allomancy to its limit. Mistborn are more "experimental Allomancer" they may try to burn everything with the hope to obtain some magical effect (I will be no surprise if they are capable of burning other than metal Invested's substances gaining some magical effect) and they can't harm themself with their power. Any thought about ? PS: We have some WoB-like words to refer as Peter's quotes ?
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Maybe it's just about the "Deep Sandling don't know that eating an Human would kill them", they grow and live in an Habitat where any moving being is food for them. Probably they don't process "Human=water=danger" and instead they simply try to make a buffet. Of course it impossible a trial and error, if they eat an human they die and the newcome knowledge of Human as food is lost.
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I don't think, after all Ruin gives more Spikes to Marsh to improve his control on him. Probably the control become more easy as the new Spikes the subject recive. But under a certain treeshold (2 for a Mistwrath and 4 for an Human) you are immune to direct control.
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My point was more about the Kenton's quote about "power in the sand", The possibility of Mastery at Distance in the end is meaningless for my point. I was tring to put some evidence about "where the Taldain's Investiture is" and maybe help to discover the Taldain's Focus. If the power is in Kenton's water and he can't reach the Sand with his power. He would not sense any kind of power in the Sand itself. The fact he may feel the Sand's power is some clue about an outside source of power (investiture)... This to me disprove the Water's Focus. Much more, your post made me notice the Sandlings live... if they aren't capable to have water but they still remove "power" from the Sand, this also disprove the water's focus.
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As far as we saw a Kandra have less defense than an Human... just 2 Spikes are enough to control them while Humans need 4 Spikes to be controlled.
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As far as we know... The Set uses standard Hemalurgy... Suit had 3 Spikes, not a Spike with three powers...Or, to be more clear, we have no evidence of them using a multi-powered Spike. The Set limited themself with 3 Spikes because a fourth Spike will put them under Harmony's control (four Spikes are needed to control an Human being with Hemalurgy) Anyway blending multiple Spikes would change the Spike Composition and they will lose its charge (the same thing happens with Metalmind)
