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Glamdring804

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Everything posted by Glamdring804

  1. Hey guys! We're approaching the home stretch for the Way of Kings set! I was wondering if you guys would be willing to go through the set, and look for any missing events or plot points I might have missed. I think I got most everything, but it always helps to have a second pair of eyes. Thanks.
  2. Not sure how much it counts, but he has redeemed a couple of very minor villains, namely, Bluth and Gaz, in WoR. I do see where you're coming from, though, you make an excellent point.
  3. When you make a custom Magic: The Gathering set based on Way of Kings, because you love the Cosmere, you love Magic, and it just so happens that Brandon loves both.
  4. It's actually more complicated than that. The Wit is very obviously U/R. He uses his sharp intelligence, and is rather crass, provoking, and somewhat reckless. That's fairly UR. Then there's Hoid the storyteller, who seems G/U, particularly with his style of lightweaving. On a broader scale, Hoid seems rather Esper colored. He is currently on Roshar because he is trying to, well, save the Cosmere. This is a very white thing to do. On the other hand, a large part of his motivation is selfish - he is perpetuating a grudge against Bavadin and Rayse. This is rather black behavior. If I had to say, Hoid is WUBRG, but not all at once. I'm thinking the best way to represent him is to use all four of the blue based color identities, one for each major shardworld. Roshar Hoid is U/R, Sel Hoid would be W/U, Scadrial Hoid would be U/B, and Nalthis Hoid would be G/U.
  5. While that wouldn't be possible without a silver border, you got me thinking of using Stick as an alternate win condition...
  6. I just saw someone with Roshar hair yesterday. She had blond hair mixed in with dark brown hair. I'm not sure if it's dyed or not...
  7. I did consider that, but I decided that I wanted more complexity than I could fit on a level up card. I'm still considering using the mechanic for Awakeners, and different amounts of Breath.
  8. I like the idea of having abilities that hinge on the presence of investiture. The dual faced cards could also work. I've already done something similar with Surgebinders. They start as normal creatures, and once you charge then up, they transform into Radiants.
  9. That fixes some problems, but causes a few of it's own. Copper mistings, for example, might grant hexproof to other Allomancers you control. There is no flavor reason, however, as to why this would work with Feruchemists as well.
  10. I can get behind this. His Infinity Blade novelettes are some of my favorites. I really love the world he created, and I would love to see so much more of it. (At the same time, I wish he would spend less time doing non-cosmere stuff) Raidriar's sacrifice was truly a fitting end to his arc, and I would love to see how Brandon could right out some of the other scenes in the story.
  11. Indeed. I could see the Elantris set relying less on charge counters, as Sel magic tends to just pull investiture straight out of the shard, with minimal intermediary. One thing I'm currently trying to work out is various creature types. I plan on including a few with each block, and one for each magic system. This is what I have so far. Stormlight Archive Spren Duh. They are all enchantment creatures. Listener I decided it made more sense both mechanically and flavor-wise to include all the Listeners as a single type. Surgebinder Currently the rarest type, only found on the flip sides of a handful of mythic rares. This might change in future sets, when the Radiants start to appear en-masse. Fabrial Not 100% sure on this one, but fabrials seem unique enough in their operation to warrant a new subtype. I haven't yet decided if I want to do a Voidbringer subtype. Thoughts? Mistborn A new subtype for each of the three metallic arts. Allomancer Obvious. Feruchemist Again, obvious. Hemalurgist Not sure on the name for this one, but I want Inquisitors, Kandra, and Koloss (the originals at least) to have the same type. Kandra would, for example, be Hemalurgist Shapeshifters. This scheme has a couple problems, especially with the Era 2 block. "Legendary Creature - Human Feruchemist Allomancer" is waaaaayy too long to fit in the type line. Might have to add a Twinborn subtype. And don't get me started on the craziness of BoM. Elantris For this one, I actually want to reuse the existing Spellshaper subtype. There are numerous practitioners of Selish magic, and they each have different names. However, their abilities all involve specialized manipulation of magic, which closely matches the description of a Spellshaper. Also, it works in lieu of an official name for Selish magic systems in general. As an umbrella term, it would include Elantrians, Dakhor, Forgers, Bloodsealers, and everything else on Sel. Warbreaker Awakener Another one that is fairly intuitive. While everyone has Breath, only awakeners have the know-how to use it. Returned While the Returned are *technically* zombies, this doesn't flit flavor-wise at all. Arcanum Unbounded Threondy only has the Shades, which, conveniently, are an existing creature type. First of the Sun has the Aviar, but I'm not sure if these are different enough to warrant a new type. I think calling them birds will work fine. White Sand I've read the manuscript, but I won't make any decisions with this until at least the first graphic novel is out.
  12. Exactly. It's easy to go overboard with these kinds of things. A note regarding the usage of Splice: It's almost perfect flavor-wise, but when it comes down to gameplay, it's not very popular, due in part to it's repeatability. I would like to fix this. My current best idea is have it functionally work like splice, but the cards spliced onto the spell also end up in the graveyard. They would be cheaper to cast in combination with other spells, and/or have an added effect. Btw: Hi Ryth!
  13. Yeah, there's a fair number of color oriented mechanics. Devotion is another one. We can decide which ones work best when we get closer to designing the set.
  14. Which specific rules are you referring to? White is a color in Magic. It isn't a color in Warbreaker. Technically, in real world physics, it's all colors. In any case, we have to be careful with the complexity of all this, especially at common. This is a custom set, so we have more leeway with rules and complexity than with normal sets, but I do want them to be playable. Radiance would also be very flavorful, though the mechanic was rather poorly received.
  15. This is a good idea for Nightblood. We are planning on doing two: One in Warbreaker, and one in WoR, as a planeswalker. (since Nightblood is technically a worldhopper.) I'll run it by my partner. I like it a lot. We still haven't figured out what we are doing exactly for Warbreaker. We've been focusing on mainly Stormlight. Broadly, I want Warbreaker to have a "colors matter" theme. I'll want to bring Devoid back (to represent lifeless, etc) and also a new keyword Vivid that is sort of the opposite, i.e. "Vivid (This card is all colors) It would be really interesting if you have a very limited number of charge counters for Warbreaker. We could have a keyword that has them enter the battlefield with charge counters, and then you remove those counters to do stuff. I think the best way to do it is to have all creatures enter with counters, and then have various awakeners to "process" those counters, kind of like Eldrazi processors. Side note: All Lifeless, including tokens, would probably be colorless zombies. Notes: For Elantris, I plan to have an instants and sorceries matter theme. Some mechanics I'm thinking of using include Kicker, and possibly something similar to Splice.
  16. We explored it as an activated ability, doing something similar to what you suggested, having a cost payed, and different numbers of charge counters. However, we ran into a problem when we started doing alternate costs. With Mistborn, for example, we will be tapping untapped artifacts as the cost of investing. (To represent allomancers burning metal) In the end, it made sense to use invest as a term for adding a counter.
  17. Well, for starters, the set isn't complete yet. Also, I would advise you stay away from the set until you've read the books, as it contains a fair number of spoilers.
  18. Thank you. A fair portion of the credit goes to Sperlman/Samuel from MTG Salvation. He has been an invaluable help in working out mechanics and balancing things.
  19. Hey guys, sorry for not being able to keep up with this thread. I've been super busy with school. I've decided to rethink this whole thing, and go about it in a more set by set basis, with one set based on each book. I set up an account on the website Magicmultiverse, which lets you design entire card sets. You can see the full set here: http://www.magicmultiverse.net/cardsets/1441
  20. There is also the ticker for the Stormlight novella, which is a glorious 1%.
  21. That's great. Why don't you try using the M15 frame? I find space management is a little easier. Here's my idea for a chasmfiend Chasmfiend 3{g}{b} Creature--Greatshell R Trample When this card dies, the player that killed it puts a Gemheart artifact token onto the battlefield with "{t}: Add one mana of any color to your color pool." 6/6
  22. Nice. I like those. You might be able to squeeze the flavor text on the Motivator, if you shortened the imprint ability. Yeah, finding good art is the hardest part of doing this. LMFO
  23. Yeah, it would require super small text. Let me think about it. That is kind of long for a card...but would work great for a planeswalker. If we equate worldhoppers to planes walkers, then Vasher would certainly qualify.
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