Jump to content

Dunkum

Members
  • Posts

    2008
  • Joined

  • Last visited

Everything posted by Dunkum

  1. in the book, when they talk about basic lashings, they tend to be in multiples of Rosharan Gravity (a bit lower than earth gravity if memory serves). don't have my book to hand rigth now, but to quote the coppermind "a half Lashing upward, for example, would make the Surgebinder effectively weightless, while a quarter Lashing would halve the person's weight." the actual physics are a bit weird, but I read it as a normal basic lashing essentially alters the dirrection of gravity for the target, zeroing out the planet's gravity and pointing it toward the direction of choice instead. the effect is definitely cumulative (we see both Kaladin and Szeth do it at different points) so a person lashed twice at normal strength would be pulled toward the target point with 2x the strength as normal gravity. edit: mixed up shardworld, corrected.
  2. i'm not sure. I've not played d&d, so while I am familiar with some of the ideas, i have no experience with it in practice. that said, the first thoughts that came to me: 1. assuming you have sorted the various spells (and maybe spell-like abilities) into colors, a pretty big undertaking in itself, you might have the various land types give bonuses to spells of related color. ex: a d&d cleric casting a healing spell might get some kind of circumstance bonus for doing so on a plain. this parallels the idea of tapping a land for mana, but I think the implementation would come out clunky. 2. have the colors work similar to a wizard's barred school: a spellcaster character can focus on one or more colors, giving bonuses for the colors of their choice, but for each color they focus on, there must also be one they are penalized for, or possibly cannot cast at all.
  3. on legends:
  4. maybe even counting the shardholders. Hoid was around when adonalsium was shattered, so he is comparable to them in age
  5. finally picked up Lord of Emperors last night. still not liking the Sarantium books as much as Tigana or Lions of Al Rassan, but its good.
  6. but there is almost no benefit to that. your horizontal velocity is already high from the steelrunning/compounding, adding a steelpush to it will only slow you down: partly since you are no longer getting the benefit of the ferruchemy once you leave the ground, and partly because of drag. so what is the expected benefit of pushing off at a 10 degree angle?
  7. think I have to go with Ferruchemy, provided I could be a full ferruchemist (otherwise it would be either twinborn or surgebinding). full ferruchemist get a wide range of abilities most of which would have some uses in day-to-day life
  8. interesting. I like the invest mechanic you have going on. only had a chance to look at the rares so far, but I like a lot of it.
  9. heh, a few year back, i played so much Windows solitaire I broke it...numerous times. some games would have duplicate cards and others would be missing cards. happened at least 4 or 5 times
  10. ahh, so I see. I seemed to remember something about Hoid having to skip back and forth between the two worlds, but that might have been wrong/misremembered or have since been altered a bit to fit into the large gap after book 5
  11. I don't know about the rest of your numbers, but Stormlight Archive and the Alloy-era mistborn books take place at roughly the same time. I'd have to double check to be sure, but I think Alloy is between Way of Kings and Words of Radiance.
  12. or maybe to mess up everyone else's skating, if you can change the whole ice rink's friction (not clear yet whether or not that is possible, but I'd guess it is, with enough stormlight)
  13. turtwig is great, or at least torterra is. and empoleon isnt bad. agreed on the monkey though, especially since fighting is one of my least favorite types (I haven't used a fire starter in so long)
  14. III has my least favorite set of starters (though I do really like the ones in IV). I think that is also part of why I like I over II, the starters in II are underwhelming compared to the originals. II also introduced the roving legendaries to the game, which is an interesting idea, but is mostly just extremely annoying. I dunno, I have, in the past, espoused II as the best generation. I sort of flip between that an I. either is far superior to pretty much everything that came after
  15. I'd still pull for gen I over II, but only barely. III and IV are the worst
  16. I don't remember Recluse being that bad, but it has been years since I read them, and the few things I've reread from that time have generally not aged well, so I won't actually try to refute that. that said, to ScottLeft's point, the fact that Recluse skips around mean the poor writing at the beginning generally matters less, not more. you can skip to 3 or 4 books in and you aren't really missing anything simply because there isn't a single overarching narrative. I always kind of liked that about them: some of the books take place centuries apart from each other, giving glimpses into the history of the world.
  17. haven't tried temeraire, but I am with you on having trouble stopping a series. I think I only managed with Redwall, and that mostly only because I started it on a whim as an adult, and one of my books was misprinted so it was missing something like 30 pages. on the other hand, the worst series I have ever read,the Godwars by Angus Wells, I went through the entire trilogy despite the fact that the writing somehow managed to get worse with each successive book
  18. yea, gold is somewhat expensive, but doesn't get to the same levels as aluminum or atium. i'm pretty sure it is more expensive than silver, though
  19. Finally, over the course of about 2 months, beat Ocarina of Time (would have taken a lot less time, but I mostly only have time to play on weekends, and then only if I don't have anything else going on). moving on to Donkey Kong 64, with Yoshi's Wooly World and Mario Galaxy on standby
  20. The biggest one to me, and I know it has been mentioned a couple times before, is just how much simpler it is to use hemalurgy to transfer different magic systems than it would be to use medallions. consider that to create the connection medallions, the creator needs to have Nicrosil, duralumin and aluminum ferruchemy: aluminum to store their identity so the medallion is identity neutral, nicrosil so they can store the ability to use ferruchemical duralumin (and ferruchemical nicrosil, for that matter.), and duralumin because you need to have that ability in order to store it (also, to make the medallion useful, you'd probably want to prime it with some stored connection, so the eventual user doesn't have to store it up first). this is already incredibly difficult to set up in a world where there are no more full ferruchemists (or at least not very many. not sure we have confirmation on the numbers here) so that basic use is already difficult, but then in order to use medallions to get magic systems from other worlds, you would need someone who is both a ferruchemist (with at least aluminum and nicrosil) and has access to one of those other systems (say a surgebinder). this is possible, but very very difficult. plus, as has also been mentioned, hemalurgy is more versatile than just stealing magic abilities. it can also steal things like strength, senses, and whatever it is the blessing of presence steals (i'm assuming this is the same as the Identity trait the aluminum stores, but could be mistaken). we also have WoB that you can use hemalurgy without killing, though you are still doing damage to the person whose trait you are stealing.
  21. I'd add related to your first question: what happens if you steal an allomantic ability from someone who would/could have it, but hasn't snapped yet?
  22. so much of this. I like Ray fine, in any other context, but Kendra drags him down, and Carter is just the worst. I mostly like what the arrowverse has going on with most of its characters, but the writers should sit down and watch a few hawkgirl centric episodes of Justice League/JLU and maybe rethink that character a bit.
  23. yea, if trig identities ever came up in a scenario where I felt compelled to answer something, I would go straight to Google. I only recall about 2 of them (well closer to 6 if you count the simple 1/sin=csc type ones), and I don't think I remember any of the partial angle ones. weird, they were probably the most interesting part of Trig to me too
  24. ahh, been even longer since I had to deal with those, not sure I remember most of my trig identities anymore.
  25. Been a while since I had to deal with the power series forms of Sin and Cos, but I assume the derivation is related to that. I seem to recall Sin being the odd numbered denominators so I assume the derivation is related to that (don't feel like clicking that link right now)
×
×
  • Create New...