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Dunkum

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    2008
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Everything posted by Dunkum

  1. id say that's an exaggeration, but it is a real problem the show has. its a bit worse earlier on, in fact, when they tend to do a lot of vague references to him, generally as "Him" or "The man in blue" or "My/Your cousin" something like that. it gets distracting. I kinda like the idea of a clean start. especially if it means we get to see reactions to her/her powers from Diggle, Cisco, and Joe. I wouldn't be averse to some vaguely paternal eye-rolls from Ollie either. as long as they keep her character pretty consistent with how she was played on CBS in my ideal world, we'd probably get about one or two more seasons for each of these shows, then they would just do a giant 4-way crossover finale that leads into a full-on Justice league show the next year. between them all, you legitimately have a lot of very good heroes available.
  2. looks interesting at first glance, though until we get some more solid info it is hard to judge. right now I'm more interested in seeing what they do with Eldritch Moon. I like the Innistrad setting, but wasn't enthusiastic about the last set.
  3. if sony released a platform that was backwards compatible through the PS1, I would buy it in a heartbeat. the PS2 nd PS1 had a lot of great games. the 3 and 4 had some decent ones, but never enough that I felt I needed one, but with access to the full library for all 4? well, that is basically the reason I have a Wii U.
  4. sure, that is similar, but I was thinking more along the lines of a metal that does what the mists did for Vin: letting her power any/all of her allomancy with it. or a metal that can store any ferruchemical attribute
  5. this may have been asked before, but I don't have time to check everywhere: we know Atium is a sort of universal metal for hemalurgy: it can be used to steal any attribute, but are there metals with similar universal properties for allomancy or ferruchemy?
  6. unrelated to all that, apparently supergirl was renewed for a second season, but is moving to CW. not sure how that is going to work out. personally, I'd like to see them do what someone referred to as a soft reboot: just essentially restart the show in earth 1, ignoring the first season/accepting that it happened in a different universe. this has the benefit of dropping one of the more noticeable problems the show had to begin with: superman. in earth 1 he just isn't an entity, so the constant comparisons and references just don't happen.
  7. the webcomics folder in my bookmarks has 22 entries right now. used to be more. other than ones that I already saw listed I'd add Atomic Robo, Dresden Codak, and Girl Genius as being fantastic; and 8 Bit Theatre, though no longer updating, is in the top 5 webcomics I have ever read.
  8. you could enchant it. you need it to have shroud to make it unenchantable.
  9. I could see that working. I don't personally like the mechanic, but it does seem like a good fit for the different heightneings
  10. medallions are only complicated because they grant so many abilities. for the hemalurgy creatures, it might be best just to have the subtype just be kandra, koloss, and inquisitor, and have a separate keyword to reference the hemalurgy. so a kandra would be creature - kandra and it would have a keyword type ability referencing the hemalurgy somehow. for elantrians, I wouldn't necessarily say they have to be reliant on the charge counters, but maybe something like "as long as this creature has a charge counter it has [some ability/abilities]" same for dakhor monks. or possibly make them flip cards, requiring that they be invested before thye can flip. so they aren't using them up to use thier abilities, but they do need to have one. i'm thinking of this as a sort of parallel to the shaod/whatever the dakhor were doing.
  11. yea, I could see that working. then you would have your invest mechanic used for elantrians and dakhor monks (probably they'd have some abilities that can only be used while they have a charge counter)
  12. that seems like a good compromise ability for splice. another alternative would be to have the splice cost be expensive or use up limited resources. if you had to remove charge counters from creatures you control in order to splice it could work, provided charge counters aren't too easy to come by. plus it would fit thematically, with the charge counters, representing investiture, being used up for your spells
  13. by fudging the rules, I meant the ones in the book, where white is not a color. for the purposes of a magic set, I would count white as a color and colorless as not a color, since those definitions and mechanics already exists in the game, its just that it wouldn't perfectly match up with the book. i think sunburst fits better, flavor-wise, since it is an all colors thing, and isn't concerned with any specific color, whereas radiance (or chroma for another example) is more limited in scope.
  14. yea, it couldn't be straight graveyard return, there would have to be some limitations. I was thinking maybe they lose all abilities, so you retain power and toughness, but lose anything more complex than that. also thinking that only a few high level creatures would be able to do it. not sure how well that maps to creatign lifeless in the book, but for magic, you would want a bit of balance, and that is a potentially powerful ability. silverblade mentioned an example of the living weapon ability (though there was a typo, should be lashwrithe). though looking at it more closely, I am not sure it is the best route to go, it is a complicated ability and I am not sure the way it is phrased actually works with how awakening would have to work. if you would have to modify it anyway, better to just invent a new one from scratch that works how you want it. glamdring, I kinda like both of those ideas for warbreaker and elantris, they make a fair amount of sense to me. you may want to look into other multi-color based abilities. sunburst, from the original mirrodin block, might be a good fit for a warbreaker set. you may also want to consider requiring awakening based abilities to be payed with colored mana, if they need mana at all, anyway. (though white counting as a color will be fudging the rules a bit here)
  15. my friends like drafting, and there are a couple who actually pretty much won't play any other way. you may look into that, or doing a cube draft, where you essentially set up a draft from your own cards.
  16. sure, that would be one possibility, and that did occur to me, though I couldn't recall off the top of my head what that ability was called, and I think that works pretty well for your standard awakening. for the one in my other post, I was thinking about how you could do lifeless.
  17. ooh, I like that. another possibility for awakening would be allowing you to pull creatures from the graveyard back to play.
  18. i mean there is no reason you wouldn't be able to do it, I just imagine it would look clunky. something like "x comes into play with a charge counter on it. t: remove a charge counter from x, (awakening effect here)" actually, looking at that, it isn't too too bad. you'd just have to fiddle around a bit to figure out the best way to make awakening work. creating artifact creature tokens maybe?
  19. I feel like warbreaker will be the hardest book to make work with the invest mechanic, since most people would have to start out with the charge counter...
  20. maybe, but other abilities follow a similar pattern. off the top of my head: populate and proliferate are somewhat similar.
  21. from what I recall: flavor mostly. if you use an ability that much within the set, and if it is thematically relevant to the set, it makes sense to me to turn it into a keyword.
  22. most disappointing part of that episode: that old man makeup is terrible
  23. to be fair, we know that the inquisitors were hunting metalborn, but it isn't clear that there were that many ferruchemists in the world to begin with. bear in mind that the number of allomancers was small enough prior to TLR's age that no one seemed to even know about them (allomancy is not mentioned in the excerpts we see) and it wouldn't be all that unreasonable to have a similar number of ferruchemists. the allomancers number was augmented by the Lerasium that TLR handed out, but at the same time the number of Ferruchemists was dramatically decreased when he converts them to Kandra. bearing that in mind if gold is a higher priority ability, then they simply might not have had all that many chances to get steel.
  24. finished the series earlier this year and took something like 4 month break from reading altogether after it (other than bands of mourning, anyway)
  25. err...yes. mixed up my shardworlds there. should have been roshar, not scadrial. my bad. will edit that post for clarity
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