-
Posts
1895 -
Joined
-
Last visited
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by Blaze1616
-
Stormlight Archive Reread [Updated: 02/27/2015]
Blaze1616 replied to Frosted Flakes's topic in Stormlight Archive
I'm doing something similar with Warbreaker, though I'm keeping the notes to myself to then post in bulk (I'm also using it as a means to update Coppermind as well). Good luck! -
Realmatics in Relation to Allomancy and Awakening
Blaze1616 replied to RawToast225's topic in Cosmere Discussion
Keep in mind that the Divine Breath is a Splinter of Endowment: source Now, think of other Splinters we know, how about Spren. Think of the sheer number of Spren there are on Roshar. Breaths are approximately 1/2000th of those Splinters, given the raw power splits evenly (which Weiry's WoB above is some evidence that it does). So, even given that there are probably Spren from four different Shards on Roshar, the sheer number of them implies Endowment has way, way, way more Breaths and Divine Breaths to give. Even with exponential population growth, I'm sure there is plenty to go around for everyone.- 10 replies
-
- mistborn
- warbreaker
- (and 4 more)
-
Well we know the system can and will act independantly were Endowment to be killed: source This WoB here is the "other interview" I was refering to in my previous post, and I do think it, combined with the other WoB I posted, means there is a system in place, and that Endowment is the "guiding force" behind who gets picked to be Returned. It would be interesting to know if, given a more malicious "guiding force," people with unattractive qualities such as selfishness, rudeness, etc. would Return.
-
Though that is how Breeze describes it, let us not forget that through Brandon's Rules of the Cosmere, magic systems that do similar things tend to be nearly identical. Hence why there are three known magics that are all Lightweaving (KR version, Hoid version, AonDor version). It is very piossible there is another magic system that allows you to play with people's emotions. I don't think that WoB you are referencing means it is Allomancy for sure (though I do think it is highly likely).
-
Ah, good point. I suppose it did originate in Greek mythos first. Looky here, it has some place in the Jewish religion too. Thanks for the correction!
-
I don't think it is possible. If the oaths were fluid, and could be bent and allowed some leeway, perhaps you could be right. But we know that's not how it works. The second oath of the Skybreakers is to put the "law above all else." This means following the laws regardless of what is right. That's not what the Windrunners are about at all. They are about doing what is right, regardless of anything else. There will, hopefully, be some overlap between the two if just laws are in place, but it is pretty easy to see where the two would clash. Emphasis mine. I don't quite agree with this. All it seems to take to become a Lightweaver is to be a creative sort, and harbor some pretty wicked secrets. If what you say is true, then there would most likely be a lot of double Radiants, yet we have heard nothing in world suggesting that it was a thing. I think the Spren have something to do with this too. By that, I mean I think the spren of the two orders would need to get along, and no spren seem to like the Cryptics. In addition, Syl doesn't like highspren (and for good reason as I've discussed above). I don't think it is just being able to abide by both oaths. I also think it is a lot harder to abide by more than one oath set than you seem to think. That being said, we just don't know until more oaths are revealed to us. Hopefully the next book will give us some Elsecaller, Truthwatcher, Bondsmith, and Edgedancer oaths to add to our list.
-
Right. So I suppose AonDor would be easier than Awakening, but I don't think either particularly difficult. But this is coming from the guy who didn't like the DnD world, so I made my own. So it doesn't seem so bad to me, anyways. If anyone is ever going to attempt to do so, I'd be happy to help and give input. I might do it at some point, but I don't see myself having time any time soon.
-
Though I agree that it would put a lot of planning time and commitments on the shoulders of the players, but if everyone is a fan, it is a reusable system. If I were to put on this campaign, all that work would fall on my shoulders as DM and the only fan of Sanderson in the group, which I can understand why that would make some people call it difficult. That being said, I don't see there being any less work for AonDor, really. You'll still need to make a list of Aons and what levels players can "learn" them at. In fact, AonDor might involve more work because there is not a leveling system built into the magic like Awakening has, though I suppose one could simply follow normal level ups. *shrugs* I guess it comes down to how badly you want it?
-
If you were to alter some of the rules, It would actually be pretty simple to adapt. Collecting Breaths would be a narrative issue. The party could be rewarded Breaths for completing missions, doing cool things, etc. If I were the DM, my first campaign would be about a group of mercenaries within T'Telir who charge Breath, in addition to money, for their jobs. As such, the monetary gain will be a bit less than usual, but then the jobs might be rather...unusual. Breaths would then become, in my campaign, a pseudo experience system. Heightenings then become "levels" (with some splitting once reaching higher levels i.e. the gap of third to fourth Heightening might be 2 levels rather than 1), and upon level up the players learn new Commands. As a result, Commands become like spells. Obviously DnD stats are also involved like normal. All the normal Heightening boosts (perfect pitch, etc.) are involved as well. The DM would need to put in some effort gathering a list of Commands, what they do, what they can be used on, and what "levels" they can be learned at. Finally, the rolls are then involved with whether the player visualized the Command correctly. Like with AonDor, the game would insert some leeway in the effectiveness of a Command, rather than a work/didn't work (although, unlike AonDor, Awakening has some of this built in to it). It is then up to the DM for what happens upon failing the roll (Command does not work, Command backfires, etc.). Those are my thoughts, and I think it would work well. Classes could still be involved, but simplified, as in no "magic users," but there would be Awakening classes. You could then included multiple classes such as the Awakening Swordsman that would be similar to a "mage knight," and then the Iridescent Tones Scholar that is the full blown Sorcerer that gets really good at Awakening, but is useless with weapons. You could have non-Awakening characters (either they refuse to Awaken (from Idris perhaps) or just choose not to). As with normal DnD, customization is aplenty. Why specifically do you think it would be difficult?
-
Though I agree Endowment plays (or can play, if he/she chooses) an active role in the Returning process, this WoB does heavily imply that there is a formal system deciding who can and cannot Return. source In addition, between this and a few other interviews, it sounds like Brandon knows exactly how the Nalthis magic system works already, and so I doubt he'll make any changes going forward, meaning that there is a formal system, and he's not going to change that by the time he publishes Nightblood.
-
I'm a little surprised we went to YuGiOh! before DragonBall Z...
-
I am one of those rare fans of 4e (at least rare among people I converse with). The freedom it granted among skills, and the creativity that opened up to the players as a result, was just plain awesome. As far as playing online, I don't see it as all that different than, say, Mafia is. Players just need to be patient, understanding of delays, and committed to responding in a timely manner. Some forums even have dice rolls built into their response features (Gaiaonline comes to mind). And using Google Spreadsheets, as Moogle suggested, for maps makes it a breeze. I don't see why you couldn't play online. I will have to decline participating in a 17S campaign though. I just don't have the time to devote, sorry. As for Cosmere magics integrated into DnD, I think AonDor is a simple addition. Seeing as the accuracy of the drawn Aons is important, it correlates to a D20 rather well if you slightly alter the AonDor rules to allow "messy" Aons to still work, but have less than desired results.
-
More like the prejudiced guy who was told to stop the hero at all costs due to world ending reasons.
-
Emphasis mine Woah, so there is (maybe) going to be another magic system where tiny things need be ingested? Saying that there are multiple possibilities, when we only know of one possibility, implies that there will be more possibilities revealed in the future...
-
Fun Fact: Japanese really like Jewish Mysticism. If you look through many Japanese games, mangas, and anime, you'll find a lot of names that share similarities with names from Jewish Mysticism. You make the funny line in your OP abouth thinking this was a FFVII thread. Well, Sephiroth is named based on Sephirot. For another example, the name Tartarus. This is another often used name within Japanese entertainment, and is from Jewish mysticism. It would seem Tartarus originates in Greek mythology, though it does appear in the Jewish religion. One game in particular makes heavy use of this stuff (and just so happens to be my favorite game of all time), Tales of the Abyss. From cities such as Grand Chokmah, St. Binah, Daath, Keterburg, and Chesedonia, to a ship named Tartarus, to a country named Hod, to energy spouts called Spehiroth, the game is riddled with this stuff. It's all very interesting.
-
Perhaps you are correct, and I merely missed that bit. Those newspaper bits are hard to read in the Mass Market Paperback edition... Sell, Jasnah's writings would be far more detailed. Vivenna dies at some point during Nightblood, and that is why she is not on Roshar with Vasher (at least, we have no evidence to say that she is, and some evidence that suggests that she isn't).
-
Buy. His hat fetish will make it easy for Brandon to "hide" him in a book. Once crisis is averted on Roshar, Jasnah will worldhop to research other world's and their respective magic systems.
-
Sell. If Brandon were to do so, it would inadvertently make the MAG canon, and he's avoiding that at all costs. Steris will turn out to be a wonderful wife for Wax. She will accel at his weaknesses and he will do the same for her.
-
You Know You're a Sanderfan When...
Blaze1616 replied to Shardbearer's topic in General Brandon Discussion
To my knowledge they are a continuous story, with each book having a resolution to the problem that gets brought up in the beginning. I have not read them though, but that is the impression I get having done some no-spoil research about them. -
Ah, so by using the fact that what you've stored is "investiture," a nicrosilmind can be used to convert. Interesting. Thanks.
-
Oh, it's something from the MAG. Got it. So it says you can convert metalminds?
-
How do you convert nourishment into investiture? Can "modern" Feruchemists convert from one metal mind to another? Nourishment is Bendalloy, Investiture is Nicrosil, and Sazed never once did any converting even when it would have been useful... did I miss something?
-
Realmatics in Relation to Allomancy and Awakening
Blaze1616 replied to RawToast225's topic in Cosmere Discussion
All right. I'm slowly reading this while typing my response. The first thing I want to say is this. All magic systems make use of all three realms. This can be seen in the Ars Arcanum in WoR where the writer remarks on how they are interested in Lightweaving's Spiritual and Cognitive aspects, thereby assuming that Lightweaving has Spiritual and Cognitive aspects, implying all magic does. It can also be seen in the quote you yourself used from Sazed. A very in-depth post was made by Chaos last June that delved into each magic system's relationships with the three realms. You can find that here. It is a very interesting read, and I have a feeling you'll be tackling a very similar concept. Steel & Iron It is interesting that you suggest they are mostly Physical. I would think they are instead mostly Spiritual. Think of the Lashings in SA. Kaladin can fly because he Lashes himself to objects, but what is really happening is he is altering his Spiritual connections. Gravity is a Spiritual connection of an object to the Earth. Kaladin applies a connection between himself and other objects, and as a result he "falls" towards them. Since learning that, I viewed Steel/Iron as similar. The Spiritual connection between the Allomancer and the metal they are pushing/pulling is being altered so that they repel each other. As such, the more massive of the two will not move until the less massive object comes into contact with a much more massive object. The Spiritual connection then terminates when the Allomancer stops pushing/pulling. Pewter & Tin Again, I think these rely mostly on the Spiritual Realm. This, though, has more to do with the so called Forms that Kurkistan loves so much. Find a post about them here. In my mind, when burning Pewter/Tin, the Allomancer is Spiritually altering themselves (their form) to have the increased attributes. In addition, I would say that there is no real Cognitive use here, as a Tin burner cannot choose which senses to enhance (i.e. intent has no effect). Pewter, however, may very well mostly be a Physical alteration, but I doubt that. The other possibility is that, again, it is the Spiritual connections, specifically, that are being altered. Duralumin, Aluminum, Nicrosil, & Chromium I would say these are mostly Spiritual too. Metal is to Allomancy as Aons are to AonDor. The chemical make-up of the metal acts as a doorway for the magic to pass through. Duralumin/Nicrosil seem to rip the door off it's hinges so maximum flow can occur. Aluminum/Chromium seem to close the door, lock it, and seal it with calk. I'm going to stop there, actually. Not because your ideas are bad, but because you seem to have assumed Kurkistan's MEC theory as truth when you say things such as this: Emphasis mine. I've said it before, and I'll say it again. Kurk's MEC Theory is well though out, detailed, and deserves applause. It is, however, not correct. At least not entirely. We should not make additional theories based on a flawed one. In regards to your work here, I think it is flawed not only because you base it on Kurk's MEC theory, but because, as I noted, they should all be based in all three realms. Each time a metal is burned, something happens Physically, Congitively, and Spiritually. Breath is a bit more complicated. It is not, by itself, a magic system. Most of the Heightenings, I believe, are Spiritual alterations to the individual's Spiritual Form. Awakening, on the other hand, does dip into the three Realms; Breath & color are Spiritual, the intent of the Awakener is Cognitive, and the Command and then the actions of the Awakened Object are Physical. As a last bit of notes, just somethings I noticed. At various points you wrote "Allamancy" instead of "Allomancy." I originally thought it was a typo, until it happened more than ten times, and the "a" and "o" are on opposite sides of the keyboard Also it's "Cognitive," not "Cognative." And congrats on writing a "really really long post" that "took [you] three days to finish!"- 10 replies
-
3
-
- mistborn
- warbreaker
- (and 4 more)
-
Which is why I love playing as the mage characters; the thought and strategy involved. But what you've suggested is no longer an Assassin's Creed style game. If I understand you correctly, you're suggesting a preparation point in which you perform your Awakening, and then you go into the battle, making use of whatever strategies you've chosen to use. Now, I suppose you could use Awakening "on the fly" if by "on the fly" you mean after some casting time. Speak the Command like an incantation, and then it occurs. At that point though, we are way out of the realm of Assassin's Creed, and pushing our way into JRPG territory. I say JRPG, because Western RPGs tend to use Elder Scrolls magic systems (i.e. hand on fire, punch air, fireball comes out immediately, no incantation). So I could see Awakening being used as a magic system with a casting time, sure. I wouldn't call that on the fly though, as the character would be vulnerable, and staggering would need to be taken into account as well - I doubt you could continue the process while being stabbed in the side. However, I concede to you. It would be a fun game. A point that, maybe it is just me, but I feel it is important. If making a Cosmere game, it needs to be true to the magic systems. One of the main reasons I love Sanderson so much is his magic systems. When making a game (particularly video games), the game needs to stay true to the magic system. To use the Nalthis example above, if the system were altered so that Awakening were performed instantly, without any Commands/processing time, it would no longer be Awakening. If availability for color draining were not a factor, it would no longer be Awakening. If physical contact were not required (and your character wasn't at an insane Heightening), it would no longer be Awakening. If any of those sacrifices (as well as a few others) were to be made that made the magic system similar to but not Awakening, don't call it Awakening. Don't call the world Nalthis. Make your game, fine, but when the main draw to a novel is the magic system, why would it be okay to allow the game variant to not be true to source material? In my mind it isn't okay. Just call it something else, and don't drag the source material along for the ride. Maybe that's just me though.
