-
Posts
3315 -
Joined
-
Last visited
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by The One Who Connects
-
The Ultimate List of Questions for Brandon
The One Who Connects replied to Chaos's topic in Cosmere Discussion
12 more questions today: all AonDor. AonDor Does Aon Sheo (Aon for Death) actually kill? If so, how humane of a death would it be, with no modifiers or anything, just the base Aon? Secondly, what kind of things could even be modified if the premise is death? Can Aon Aha (Breath, Air) make wind in the same vein as Aon Ehe and making fire? Same Question, but with Aon Eno and moving water. If yes(to either), can they be used in conjunction with a windmill/waterwheel to produce power? What was the benefit of early Elantrians using Aon Ehe fire lanterns as opposed to an object inscribed with Aon Ashe for light? We know the lanterns could keep burning underwater, but I feel like Ashe shouldn't have any trouble either since it is essentially a lightbulb. Aon Omi requires the one drawing it to feel sincere affection for those around them to work. If it were inscribed into a plate, would that affection have to be there each time it is activated, or only when it was drawn? Can Aon Tae do anything besides opening stuff like doors? Is Aon Eta (Body, Flesh, Muscle) the specialized modifiers for healing with Aon Ien? Given that Aon Ate is only mentioned in a deleted scene, would you mind answering if it's power to "make a room go silent for a time" can be considered canon? Is there any drawback on mental faculties after Aon Ene's "light of the mind" wears off? Edit: Day 2: 8 more AonDor Questions Do all Aons have a respective power? How closely do the definitions of Aons factor in with their powers? Are there any where the correlations would be a stretch? Aon Kii causes the guilty to feel pain, but how/why did the early Elantrians connect that pain with guilt? Are there other Aons like Omi that require additional factors to draw? Did Raoden use the Aons for compass points(North, West, etc..) as modifiers for his Aon Tia teleportation? If no, what did he use? If yes, are there other modifiers that could transport you forwards, left, etc.., respective to your current orientation? -
This is actually a very good question that I am surprised nobody has asked yet... There is a point against it because Divine Breath is technically the Returned's "first," and it gets give away last. That said, this could be unique to Divine Breath. cough, cough.. AonDor Modifiers.. grumble, cough. Honestly though, this is yet another line worthy of being the site slogan, right behind my "We get so caught up on the magical that we forget about the practical" from wednesday
-
I'm glad to see that you gave this its own separate theory. Most of my concerns got dealt with during the conversation over here, so I don't have too much to say. You would not actually need a 2:1 Cadmium:Bendalloy bubble ratio. You need a 1:1 to have the crew quarters reach normal time, but most extra should be phased out as you increase the number of Bendalloy Bubbles. If you get enough bubbles that the "real-travel-time" is say.. 10 seconds from Scadrial to Roshar, then you don't really need the people inside the ship to be slowed down any, since 10 seconds is quite literally nothing. Disclaimer: I will admit that that would be a lot of bubbles to make the trip that quick, so the ratio will probably be more like 9:13 than 1:2, but the point stands. I don't think both bubbles affect time at the same factor of change, but have no proof to back that up. (it just doesn't feel right to me for some reason) I think the biggest issue with this entire theory is the fact that Cadmium Bubbles are normally the bigger of the two, and for this idea to work we need massive Bendalloy Bubbles. Here's some extra information: (that anyone who deals with these should have bookmarked) If you are on mobile, be prepared to have the page loading for a few minutes. It's a big post
-
It is, but as Brandon wrote the book, it's information released by Brandon about the higher Heightenings. We don't know much of anything more about what they do other than that small list. Makes more sense. We know that there is a general "health" to breath, but that's about all we know about how that works.
-
it's what the Rose Empire calls Aluminum.
-
1. Heightenings. Commands are a bit of an unknown. 2. Supremely unlikely, if not completely impossible. Even if a "very healthy breath" equates to 5 average breaths, they would need to be 400 times "healthier" than that. 3. Something related to the nature of Divine Breath that we don't know about yet. 4. Yes. He's a Returned and he's done it. They just need much more practice to get on his level.
-
"Upending an Entire Mercantile Ecosystem"
The One Who Connects replied to Obnoxiousspren's topic in Cosmere Discussion
It could potentially have been smuggled into Luthadel in one of the supply shipments from some outer city.. say Urteau (ancestral home of House Venture). Actually, your theoretical "inspection team" would probably return to Luthadel via canal because non-Allomancer Nobles can be astoundingly lazy, so as long as they came in with a bag of items, they could leave with a bag of items. -
Could Wayne Eventually Become a Worldhopper
The One Who Connects replied to ILuvHats's topic in Cosmere Discussion
I was actually talking about fueling the ship, not the bubbles, but fair point either way. -
Counter-intuitively, that would end up inhibiting Saphira more than it would hinder Kaladin. Windrunning is actually manipulation of gravity, so Eragon controlling the winds would be little different to Kal's fight with Szeth in the Highstorm. The only thing wind can use to delay(not beat) gravity is aerodynamics, and the human form is astoundingly lacking in that department. If Eragon conjures winds strong enough to counter the force of gravity, I don't think Saphira's wings or Kaladin's body will be in good shape afterwards.
-
@Djarskublar (OP Post) You put Returned and Lifeless (Type's I and II, respectively) under the same banner of the "awakening a dead host" power. I can accept that logic, but it leads to the implication that, as the same power, the same person should be able to do both. This is what I believe Calderis's response is saying by the way. (Until we know what making Lifeless with your own Divine Breath actually does, I can't argue further) You essentially pull the same thing with Type's III and IV as "awakened objects." Given that Vasher has done both, it bypasses the implication issue I brought up in point 1. No argument here. Regarding Self-Modifying Commands, I think they are limited to self only. Vasher knows they exist, but he still has to have the little girl say the words herself and mean them. I feel like unless he only learned he could do them recently, he would have tested if he could do them to other people. (Granted, he may be on his 47th how not to make a light-bulb moment) Last type I could make a case for adding is giving breath to an object. You don't give it a command to do anything, so it just stores it. We know from WoB that you could put breath in an object in a way that someone else can retrieve it, so it might count as a type of fancy stuff. @FiveLate We technically have more than one example of Returned having children. One, or more, of the God Kings are actually the child of the prior one. Vo may be the only example of a Returned having a non-returned child, but he is not the only one to have a child. @Djar (2nd Post) His leaving out of Type IV entities in his description has to do with the reason he killed Shashara: He doesn't want more Nightbloods to happen. The reason he left our self-target commands is most likely because they aren't creating an actual entity, but a modification to an existing one. There isn't much else to argue about in your post, so this is where I get off the train.
-
Honorable Nightblood.?
The One Who Connects replied to Hoids Imaginary Friend's topic in Cosmere Discussion
The fact that Vasher feared Lifeless wielding an army of Nightblood's should put a major damper in this theory. That and he knew about Shardblades when he modeled Nightblood after one. If NB were a Shardblade, he shouldn't be so confused about why it feels stronger than it should be, because it being a Shardblade is the major difference between it and a normally awakened sword, so that should be the contributing factor to it's strangeness(as several theories on here believe to be the case) That said, time to answer your other questions: Warbreaker takes place roughly 300 years prior to the SA books. The Manywar(where Nightblood was used) was 3 centuries prior to Warbreaker(book). Thus, Nightblood was created roughly 600 years before he was given to a certain character in SA. The Recreance is, by my best estimates {1}, about 2,200-2,500 years before the SA Books take place. Shardblades are not immune to Awakening, per se. Very resistant, yes, but there's nothing saying they are immune. Overcoming Investiture resistance can be done with enough power, yes. {2} I am not sure if Awakening deals with connection issues so much as it just deals with Investiture resists Investiture. Overcoming Investiture resistance can be done with enough power, yes. {1} My estimates. {2} I do not believe that 1,000 Breath is enough to overcome the Investiture with in a Shardblade- 39 replies
-
- honor
- nightblood
- (and 5 more)
-
Could Wayne Eventually Become a Worldhopper
The One Who Connects replied to ILuvHats's topic in Cosmere Discussion
Not quite. Your idea with a Cadmium Bubble completely inside a Bendalloy Bubble would cancel out the effect of both bubbles in an area the size of the cadmium bubble. You, and anything outside both bubbles would experience normal time, while the rest of the ship would be faster relative to standard time. However, now that I'm thinking about it, having the Bendalloy Bubble be the big one is still clever if you could tie it to the ship. Following the math on the wiki page, you would compress 2 minutes of the ship moving at full speed into 15 seconds of actual travel time. You'd still need the 2 minutes worth of fuel, but we're never bypassing fuel of some sort. Your idea would actually work if you used a big Bendalloy bubble around the whole ship, a Cadmium bubble to cancel out the crew quarters into real-time, and then another Cadmium bubble to actually slow that area so you don't need as much in the way of food supplies. -
Ok, since I do feel like they don't get hit by the storm in Shinovar, I felt that it broke the storm like mountains near a desert break storms on earth. This may have been me overestimating the size of Shinovar's mountain range, but I never considered that the storm may be large enough that the mountains just tear a hole in it for a little bit that gradually reconnects, like a fast river current going around a large rock. That I actually have an answer for. (3 to be exact) The fact that Hoid is telling it could place him as a member of the ship's crew or at least, that he was there(and the only one who could escape if they never got back) We are never told where they landed back on the mainland, only that they used the momentum of the whirlpool to get away. It is entirely possible that the whirlpool is the origin(since the planet should be round) so they could have gone the same way as the storms to minimize the chance of having to go through more of them They got hit by a Highstorm near land, Hoid and a few crew-members survived to tell the story. @OP, I apologize for derailing, and could make a separate thread if you want me to.
-
I am fairly certain that the Wandersail set off in the opposite direction. The Coppermind article even mentions that Derethil set off through a Highstorm. This should imply that they set off from the eastern coast of Roshar, what is now the Unclaimed Hills, while Aimia is on the western edge near Shinovar. Edit: argh.. but it also says that he "was a Western King" and that he "sailed westward." Highstorms don't cross the mountains of Shinovar, so I still feel my through a Highstorm logic should apply, but... and then they find a giant whirlpool where "the ocean drains", while the Origin of oceans is the the east on the Rosharan map, .... I'm losing my own trains of thought here. Just disregard this post until such point as I can make sense of it
-
Gaz's Relationship with Kaladin
The One Who Connects replied to wildbuc117's topic in Stormlight Archive
I actually don't think anyone's brought this up before, but I will also say that the fact that it isn't in the google Doc doesn't mean too much. The thread that the doc is cataloging is 128+ pages, so there is all manner of questions that get lost to the ether of "30 pages ago" -
@Yata @Calderis Ok, I was overthinking the wording. That makes a lot of sense. As for the topic, I don't feel like it should, if only to prevent Duralumin from becoming even more OP for a Mistborn, but I can't deny the possibility. Also, given that Nicrosil is essentially a mirror power on others, would it make sense for a Nicro Savant to be able to do this too, or some other effect?
-
I.. am actually not sure what you are trying to say here. It sounds like you are saying you could further accelerate the Duralumin burn by being a Savant(which makes sense), but then you are saying you could use that extra speed to burn Pewter faster(which is what it would do), "but constant." I'm lost at the "but constant" part, since a Duralumin Flare should pretty much burn it all at once. There wouldn't need to be a constant anything at that point. Anyone else lost, or am I just being bad at English again?
-
Lerasium Medalion
The One Who Connects replied to Hoids Imaginary Friend's topic in Cosmere Discussion
Early Feruchemists? -
To add a third side to this discussion: I don't think there is any functional difference between decades of storing, and a compounded store. They take massively different amounts of time to create, but if the power is not any different then you could become a Feruchemical Savant through entirely natural means in an End-Neutral System. It's not remotely feasible unless you are TLR or at the 5th Heightening so you can live forever, but it's circumventing the power from another source problem by taking forever(which, ironically enough, is what the other source circumvents by compounding )
-
I was more commenting on the fact that coins lack sharp edges (did TFE era coins have an official shape to them? I forget) so an Arrow would have more potential to be deadly, as opposed to the physics of the matter.
-
Until such point as one of the spacefaring worlds builds an Investiture powered Death Star. Ruin(and/or Odium) would be all too happy to hijack.. I mean help power it.. Honestly though, so much of modern society here on Earth could be replicated with Advanced Aonics its ridiculous.
-
The fact that this is your 666th post seems almost fitting, what with the devilry you just suggested To answer your question, I can't outdo that without a lot of creative thinking. I'll get back to you on that in a week.
-
Lerasium Medalion
The One Who Connects replied to Hoids Imaginary Friend's topic in Cosmere Discussion
The problem with this is that unless he made the unkeyed Metalmind himself, someone else would have to have Lerasium just lying around. None of the powers that we know he currently has affect Identity, so that would block him from making his Minds unkeyed. Lerasum isn't exactly common knowledge down in SoScad, so I feel like somebody would raise some questions if, for example: he hired them to make a medallion out of it. -
Given the difference in deadly capacity between a coin and an arrow, it would be more difficult, but still possible. And while Atium will make it easier, if they don't see the eyeslit as the best target yet(Shallan's Plate drawings are hard to judge without a face in the helmet for reference), then that simplicity means little. They may not use their opportunity at the eyeslit if they see the Atium Shadow get hit but keep walking, instead waiting for a guaranteed kill. So it's doable, but difficult, which is where using OP things should be. It's akin to Shardblades, where it's a one-shot if you get close, but the difficulty is that you need to get close to very mobile adversaries.
