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Kasimir

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Everything posted by Kasimir

  1. I'd only join if there's a serious issue with numbers and then not be very active. As I mentioned in the other thread, I'm sure Jain would like his revenge, but I wasn't lying about battling computer-related health issues and the busy part of uni life.
  2. Probably not. I wasn't kidding when I mentioned that I was dealing with RSI (well, shoulder issues) and uni stuff, so more time away from the computer is probably good for me. It's just that I was awfully good at procrastinating, so I was on on the doc a bit more than 17S, even when I shouldn't have been. And yeah: I'm not surprised Aonar picked me up. As King and I mentioned in the doc, we were really surprised he didn't have to pry a lynchmob off me and Twei with a hammer and a lever. It was a fun game, I have to say--once again, thanks to everyone for playing and Sart for his GMing and well-constructed writeups. But I guess role madness always adds that extra level of trickery/confusion. And actually, Joe, you shot a line of Vigor at Dig during Cycle Three, when we killed Aonar, so you had no role whatsoever in Dig's death. He simply didn't do a Line of Forbiddance. Dig died during Cycle Four (sorry, Great Lord!)
  3. That was pretty much me, in MR1. Especially after he went and got himself spooked and therefore revealed right after I died and used my Voidbringer PM to PM him. And the best part, Jain: you'll have to get in line. I think Tulir wants to express his feelings of great betrayal too, since he basically gave King Advanced Rithmatics.
  4. But your justificatory support for your claim that I'm a Forgotten is the implicit claim that you are a Forgotten. And if Forgotten always lie, then you wouldn't be telling the truth if you said I'm a Forgotten. And if you're not telling the truth, that means I'm not a Forgotten. Except that would, unfortunately, be a lie. Which means you are telling the truth. But if you are telling the truth... Eh, whatever. Alvron.
  5. Well, that went, uh, well. So, from the fact the game hasn't ended, I think we can take it as tacit confirmation that there are just two Forgotten left (three, including Dui.) We don't get rid of one this cycle, it's game over for us. In fact, unless one of us is hiding a sentry in our pocket, it looks like only two people are rostered to Ward tonight. Plus one LoV and the wild chalkling kill will come into play, plus the usual Forgotten kill. Not reassuring. More importantly, I think the write-up indicates someone does in fact have Advanced Rithmatics, and it's likely to be either King or Jain. I don't really think Alv, Twei, or myself are the kinds of people that inspire confidence in others to give us access to powerful toys like fancy new lines. Though Alv did call an airstrike down on Ash, from whoever who had Advanced Rithmatics, so I guess it is vaguely possible he has it, but I don't find that the most likely option. As far as I'm concerned, the most likely candidates for having used the Line of Revocation (sounds like it was that) are King or Jain, and while they might have done it in a case of friendly fire, it should not go unquestioned. We've been focusing too much on the same few people in a big case of tunnel vision and we really should've snapped out of that by now. I am, after all, reminded that King did do a major amount of backstabbing and generally pretending to be a proper helpful darkeyes in MR1 (the scars from which still remain), so this should've really be long overdue but: Wyatt/Wyrm. Got anything to say for yourself?
  6. ^ When you call someone a crembag. Thanks, Newan. Gotta keep that in mind for future use
  7. I'm back, and I'm mostly pointing out some assumptions that have caught my eye. First, this is something that occurred to me mid-day and I've been considering it up to the point I got home. We know the Forgotten obviously haven't been keen on playing the Line of Vigor game. Recall that according to the write-up, there seems to have been only one Line of Vigor in operation, and that was on Cycle Three, when Aonar was killed. No one else has come forward as being hit by a Line of Vigor--and I am presuming/hoping that means that there have been no Lines of Vigor used at all. (Which was, to me, a puzzle--why did we only see the unblockable kill for Aonar?) But that's the point, isn't it? I suspect that means the Forgotten have been playing along with our roster. And I suspect that means that we now don't quite know if the camp is vulnerable. (Even though I think that two more Non-Rithmatists existing would be an extremely weird possibility.) Because if they've been buffing our Warding numbers all this while, then there could be a hole in our Wards we don't even know of. In which case we can't just factor in getting hit by a Line of Vigor, but the possibility that there are less people Warding on a given period than we even know of. So a brief caution here is that the odds of a Wild Chalkling kill might be even higher than we think. Second, I would recommend that whoever casts the Line of Vigor come from the set of people who can't Ward tonight, in order to not cost us a defender. In addition, whoever who can Ward, please do so. We need this badly. Second: I'm not sure I'm particularly convinced by suggestions that using a Line of Making is something an Eliminator wouldn't do. I do think that Gamma died because the Forgotten were hunting for Non-Rithmatists and Artists among the inactive players, thinking that they were trying to lie low. And using a Line of Making early on would be a rather useful way of seeing if someone could possibly be a Non-Rithmatist and therefore a target. Third, I don't think our ideas of what makes a well-balanced Eliminator team have anything to do with how Sart allocated roles. Correct me if I'm wrong, but we generally use a random role generator to do so. As such, worries of internal team dynamics may be well and good as personal heuristics, but I don't think they have a place in argument. So far, inactivity isn't really a main part of my grounds for suspicion. Mostly because if I were to do so, I'd have to really end up being suspicious of everyone who wasn't Joe, Jain, or King. (Of course, I would rule out myself--Sart's PM would be sufficient for me to rule myself out, but as I previously pointed out (although perhaps not well-phrased) to Joe's invoking this--it does not form accessible justificatory grounds for everyone else excluding me from such a list and this mention therefore has no place in my discussion here.) And then I'd have to rule people out from there, when inactivity itself means a paucity of evidence. Add the fact that paucity of evidence means that when inactivity is your sole grounds for suspicion, you're basically throwing dice, and that explains how I've been trying to approach things with the material we have. (Even if we're not at lynch or die yet, I'm rather keen on avoiding more mislynches. Our window of error is closing.) I'm not quite sold on Alvron, if only because he was the first to pick up Dui. Sure, he could've done that and then nudged Dui in the Eliminator doc to get on, but that just doesn't ring right to me. I do think that Ash has not come out looking very clean by this point, but at the same time, I suppose I should press on a little further, and see if I can open up something by throwing out a suspicion that's come up for me: I'm not quite sure what to make of Araris--he ususally comes up with all sorts of weird plans, but then again, he's been busy lately, as he mentioned, and I can understand that. He's certainly left that vote on Tory to hang, which is a little strange, as one would expect a Rithmatist's 'poke-vote' to be responsive to evidence--or in the case of the poke-vote, the person pressed actually coming on, attempting to contribute and to talk about their suspicions. It's not as if Araris/Tavi said, "Sorry guys, I can't be on again later, so I'm going to leave this to stand.", having posted some time after. So that's certainly made me raise my eyebrow because it's a cheap way to get in a vote without having to elicit real suspicion. Useful for an Eliminator. What about Tory's response didn't you like, Araris?
  8. My timezone isn't a great one, and I'm currently working on a short paper on epistemic authority, so I'll try and keep this just as short and pop in tomorrow after class ends. A few things: first, King: I'm not really sure losing a Non-Rithmatist is much comfort, as sure, we have slightly less reason to worry that the camp's defense will be compromised by one less Line of Warding, but all the same, it just makes things even trickier for us since all the Forgotten seem to be Rithmatists (if I've been understanding the rules correctly). Would've been much easier to adjudicate a role-claim of Non-Rithmatist, I believe :/ Second, I'm not too fond of drawing player-connections as a means of anything more than stimulating discussion, because when you have a sample size largely consisting of players who've played upwards of four or five games (Chase, and Dui being notable exceptions to this, although I suspect we could really extend this description to (potentially) Araris)--it's not really meaningful to talk about player-connections in anything short of the sense of actual, concrete friendships: we've been around and in enough games to have been on the same and different sides at various points. In short, I'm suggesting that we've been around enough to be promiscuous about our connections, so I'm not really sure it is meaningful or very helpful to us to be focusing on prior existing relationships between players with the exception of concrete, live friendships. And to clarify the useful sense of concrete friendships I'm talking about--I'm referring to friendships that could actually causally lead to a decision to kill another player: so for instance, Cessie's deciding to convert Wilson because they had a live friendship that would make in-person deception problematic. Third, I'm wondering if we're reading a little too much into Aonar's death--he, too, could just as easily fit the category of being a "good and dangerous player for either side to have." I can't make sense of Gamma's death either, but he was pretty inactive this game. But I do have a hypothesis: don't forget that Artists and Non-Rithmatists would pose a certain amount of threat and difficulty to the Forgotten, simply in virtue of their roles. My suggestion/hypothesis is that the Forgotten were perhaps trying to hunt for either of these particular player roles, and were fishing blindly among the inactive players, under the operating assumption that someone with either role was trying to pass off as inactive. (Even though it seems they haven't at all been motivated to take out our Sentry, which does make you wonder about assumptions we've been making.) So Gamma's death would mark the approximate turning point from going after players considered dangerous to something else taking priority: finding dangerous roles in the inactives. I'll take a closer look once I'm properly done/back, though. Edit: colour.
  9. Back. Now, I suggest we go over the patterns of the kills again, in order to try and work out our Eliminators. Cycle One: Dui [Group 2] was lynched, and Meta [Group 2] was killed. The write-up suggests that Dui executed Meta and was, in turn, executed. We have no suggestion as to what Team Evil was doing. Notable as well is no significant resistance to Dui's being lynched. Meta has previously mentioned that Eliminators may be carefully hiding in those votes, but I think we've just about long exhausted the usefulness of that line of thought. Cycle Two: No one was lynched, and Maili [Group 1] was killed. The write-up suggests that Maili was straightforwardly killed (by which I mean that if we take the write-up at its word, then there doesn't seem to be any other lines involved in his death.) Cycle Three: Chase [Group 2] was lynched and Aonar [Group 1] was killed. Most notable for this kill, we see that Aonar put up a Line of Forbiddance, and so it seems likely that the Forgotten hit him with a Line of Vigor. This is the first kill in which we actually notice the coordinated action of two Forgotten. Just to recap: Group 2 was on Making, and Group 1 was on Warding. So the question is: what does the appearance of the first LoV-kill combination tell us? As Jain mentioned, and I take that point under advisement, we may want to take a brief look at who Aonar suspected, in case he was on to something. Aonar did suspect Ash, but he phrased that suspicion very carefully: Chase's being a Forgotten makes probable that Ash is a Forgotten and vice versa. As such, I don't think that connection helps us here. Who else did Aonar suspect? Well, he noted that he was also suspicious of Rlint. But he's already been called out once at this point, and I'm reluctant to stack a second vote on someone who hasn't had the opportunity to respond to the first. I may change this based on extenuating circumstances later on. I think the cost of a mislynch could be very high for us, because we could potentially open ourselves to a second (wild chalkling) kill. What we cannot afford is a wild chalkling kill and a mislynch, because that would put us 4-3, at which point our only hope would be to mass-LoF and that would just extend things by one cycle. It feels a lot like we're retreading the same old lines of thought and arguing over the same old pieces of data. I think at some point, we're going to have to open up discussion again and reassess, or risk just going around in futile circles. With that in mind, I'll put a vote on Roddy to see if we can get a full set of people discussing this time. Edit: Colour-change because I'm a doofus who missed that Joe had redded Ash already, and thought that no one had yet decided to prod Ash.
  10. So I'm back, my shoulder still hurts despite all the painkillers and muscle relaxants, and if anyone has any tips about what to do about that sort of thing, could you throw 'em at me in a PM or something, because this is starting to annoy me big-time. First things first, I simply don't understand how that wastes a Forgotten Kill. Please explain it to me. With regard to what King said, that we can explain Aonar’s death and Joe’s survival in terms of the Forgotten deciding not to go for wild chalkling kills might make sense in that it can explain our current data, but to me, its weakness is that it leaves open a big glaring question: why not? Joe presented them what must surely be a tempting target: the opportunity to kill two birds with one stone. By taking down a Sentry, who affords the camp a passive +1 defense bonus as long as he’s not dead, and who can potentially ward the camp, they’ve not just taken down a Rithmatist, but they’d have struck a huge blow to the camp’s defense. So as far as it looks to me, they had a tactical advantage to be gained from killing Joe, and if they could afford to hit Aonar with a LoV, then they could surely have done the same to Joe, if they were worried he was attempting to bait a kill. So why didn’t they? One solution would be Joe’s being a Forgotten. But I’m not willing to put too much credence to it at this point, because I don’t think Joe’s behaviour is consistent with that of an ostensible Forgotten. Basically, if he were trying to pull a Bartbug, he’s not really doing it right. The other possibilities include: concern about Aonar possibly having extra Rithmatic lines (this happened late in the cycle; the coordination needed to LoV and kill Aonar--if the write-up is to be trusted as an indication of what happened--seems to indicate that it probably wasn’t the case), and Aonar’s opposite number deciding to execute him for fear of discovery, except we already know that Aonar’s opposite is Chase, who was lynched and discovered innocent. We could perhaps look at who Aonar flagged besides Ash: perhaps the fear was that Aonar was on to something. Really, the easiest answer would be that they were more worried about Aonar, but that does lead to the uncomfortable contrastive question: why Aonar than Joe when all strategic indicators point otherwise? The upshot is that although I'm not making much sense out of the kill, I think Joe should keep using LoFs to protect himself. At the moment, it would take more to convince me that he's not a Forgotten, and therefore if he's not a Forgotten, then I have some weak reason to believe he's not lying about being a Sentry (he might, for instance, have decided to pretend to be a Gunner try to draw a kill and leave the real Sentry alive.) And as I've mentioned, tactical considerations suggest we at least make it difficult for the Forgotten to kill Joe, as his being alive gives us an automatic +2 to defense. A more fruitful line of inquiry is for us to look at where our potential Forgotten would have to be. Our current problem with regard to locating them is we don't know how many people followed Maili's plan (I certainly didn't, as I mentioned previously, I threw up an early LoW because I wasn't online again until after the cycle), and Ash did something else on Cycle One as well. And then we have Araris's plan, which certainly isn't incompatible with Maili's, and Gamma's plan, which was "everyone who hasn't Warded, do it today". In between who is following which plan (Gamma mentioned in his post that he'd be following his plan, or that's the way I read it), I think narrowing down on who our Forgotten are just got more difficult. If they're following a different plan, then it seems as though their partner would either have to be following a different plan as well, not an Artist, or a Forgotten too. (I do have more to suggest in this regard, and I'll be back online when I get home, which will be in a few hours.)
  11. I've decided to take part but may not finish NaNo this time, dependent on how RL works out.
  12. I've been having pain in my shoulders for five weeks now. I'm currently resorting to using medicated plasters to temporarily ease the pain, and a whole army of painkillers and muscle relaxants (what the doc gave me). RICE just doesn't seem to help--icing makes it hurt like blazes, so I don't know what on earth is going on, and it's frustrating because so much of university work requires the computer these days. I asked my prof to let me submit a handwritten paper, in the hopes it would put less strain on my shoulders, but no go. And now it hurts when I do anything, lie on my back, read on the table, write...anything. Everything. I am really hating this and life right now.
  13. I'm back from the doctor, in a great deal of pain (probably an 8 on the scale of 10 with 10 being 'STORM MY LIFE!' and 1 being 'Hurrah, all's super!), and with an army of painkillers and muscle relaxants. I am not going to be useful for the rest of this cycle, and what's more, it's not really my priority at the moment. Sorry about that. What I am going to do is to take the painkillers, swallow the muscle relaxants, sleep, and hope to Braize the pain stops (could be RSI...) before my misery level rises any further. Goodbye.
  14. First things first: Araris, thank you for your response to my question last cycle. I think your question should be flagged to Sart: Sart, we know that if a chalkling gets blocked by warding/forbiddance, the LoM returns a null result. The same happens if the target was hit by a LoV. But what happens if the *Maker* gets hit by a LoV? My contribution last cycle was mostly negative, but one cycle having elapsed, I think this opens up some options for us now. For instance, I think it would be rather helpful if we came forward with what we did last night. This has the advantage of giving us some idea of the level of the camp's defense last night, if there was a likelihood of the Forgotten having used LoVs (which would in turn give us some idea of their tactical capabilities for this cycle.) So, first, I'm going to list what we do know: 1. If the write-up is meant to indicate what happened, then we can tell from the write-up that Dui was the Forgotten tasked with taking out Meta (ouch!). Corollary: Dui was tasked with doing so as he was the Forgotten least likely to be hit by a LoM. The other Forgotten may believe they were more likely to be observed: this condition can be realised in many ways; for instance, they could have played significant roles (such as being Eliminators/Possessed) in Bart's LG, or in recent MRs/QFs. 2. There was no wild chalkling kill last night. So the camp's defence: D = [x(LoW) + yS] ≥ 4 (assuming the maximum number of Forgotten that have featured in our guesses, both to be conservative, and as Dui wouldn't have been dead at the time this was taken into account.) Corollary: We can do useful things if we know how many people ostensibly cast LoWs last night, giving us some estimate of x. We can figure out what y should be, since we know each Sentry bonus has a value of 1. In addition, we may be able to rule out as impossible the notion that the Forgotten had cast LoVs. (This would be the case in which x(LoW) + yS = 4, or 5.) In which case, this would tell us something about how the Forgotten are choosing to play this game. It would also tell us if it is reasonable to fear the prospect of targeted LoVs tonight, since LoVs cannot be drawn twice in a row. In addition, I suggest know what our yS constant is will be helpful, since it is a passive bonus. In which case, we can be more precise about how many LoWs we need and free up other players to open up other kinds of options for us. So, how do we go about figuring x? Accounts of last night's actions would be helpful in this regard. If Araris cast a LoW as he said he would, that gives us one person who did. I sent in an early order for a LoW as I wouldn't be able to get back on the forums until my lectures finished post-rollover the next day, and therefore figured at that point that the safest action I could take would be to ward the camp without basically telling the Forgotten I was a neat target for a LoV. That gives us a (so-far) paltry x(LoW) value of 2. (Assuming, of course, that Araris has not been hit by a LoV.) We have no way to figure out Meta's actions unless someone used a LoM on him. Basically, I think talking about what we did last night is helpful because it also gives us an idea of the pool of people who can't Ward today, the pool of people who can't spy today, and the pool of people who can do either today. Also, Joel, I'm going to have to remember your argument for the next time I'm an Eliminator. It's exceedingly high-handed to put yourself in a position where you are the standard for which innocent and guilt should be measured, and neatly slipping the burden of proof onto everyone else while exempting yourself from it (so, exactly why should you be exempt?) and citing 'vague reasons'. I'm sure it's a great way of figuring things out from your viewpoint, but as we don't have access to that kind of information, it's hardly encouraging from a viewpoint that doesn't have access to your information. Very useful for an Eliminator, I'd imagine. Care to enlighten the rest of us on what those reasons are?
  15. You speak like a dog does. You may use words but they are not meaningful ones. Continue with your triumphalism. We do not care.
  16. Checking in before I have to head off for uni work again. Note that I'll not be as active as I used to be, since I have three papers due on Friday, which means Internet off, work, work. I'm really starting to hate all those people quibbling about the role attention plays (whether it is constitutive of, etc) in consciousness, lemme tell you - Anyway, to make some positive contribution here: First, I don't really see how my not actually voting at this point is "curious" in any way because it's pretty much what I do in LGs and MRs: watch on Cycle One, place policy/tactical recommendations and start working with the information and then place votes when I see something strange I want to pick out and get a response to. I get (reluctantly) aggressive in QFs because I accept/acknowledge that we have to play hardball in QFs, and look at how well that worked in QF3. He's not in any danger (I think, someone correct me if I'm wrong) but I'd like to red Tavi, first, because I'd like to get a response on what I see as weaknesses in his suggestion, and second because I probably can't get online until after rollover tomorrow. I'm not a big fan of specifying who should be doing the Warding, for a few considerations: 1. As I have previously mentioned, I think it just tells the F-ers who is vulnerable and who can be hit with a kill without having to waste a LoV. 2. I am somewhat more worried about the fact that if we know who's going to be Warding the camp, then it's just open season because the F-ers can LoV the Warders and open us for a wild chalkling kill. Now, I'm not saying this is unvoidable. For one, we can specify a margin of three or four, enabling us to bypass the problem with Lines of Vigor (I believe this to be implicit in Araris's suggestion, although I am open to correction if it is not.) Here's the problem with that: 4 F-ers (assume max number, I reckon) = 4 LoW on our side (assuming no sentries), --> 4 + 3 = 7 to give a safe/respectable margin. That's fine but that leaves us in hot soup the next day, and ignores the possibilities of Lines of Making or Forbiddance or our own Lines of Vigor. Perhaps that's an acceptable way to strategise, but I think the fact that this option requires us to tie a decent amount of our resources up in rotating LoWs renders it somewhat unoptimal. 3. Exposing the Non-Rithmatists. I think this is a problem. It may be the case that most will disagree with me, holding the view that if someone claims NR, we should force them to power someone or die in the lynch. My response would be that it still makes them a pretty good target for a transfusion-blocking LoV and then a quick kill. At least for me, that is brief reason for concern. I realise this sounds an awful lot like anti-skaa tactics, which might or might not be relevant here. But at least as far as I'm concerned, I'd like a brief response from Araris: why give the F-ers targets?
  17. Checking in briefly before I need to zzz. Joe's right, I reckon: if the usual ratio holds, about 3-4 forgotten, then it'd be best to stick to 5 or so lines of warding. Gives us room for error if we account for the Sentry's passive bonus to camp defense. While we could decide who is making the lines (to avoid overlap), IMO, we end up with two other difficulties: 1. letting the Forgotten know who the defenseless people are (who can therefore be killed) and 2. potentially revealing who the Non-Rithmatist(s) are, which could be a bit risky, as they can't defend themselves, and it's possible that the Forgotten might simply want to get rid of a wildcard rather than trying to claim those Advanced Rithmatic powers. One suggestion that I'm not entirely certain of is that if we run with the 5 lines suggestion, we could perhaps randomly divide the player list into blocs of three and have (at least) one person within the bloc of three use a line of warding, and then go from there. Only thing is, it still seems to be stymied by the lack of PM coordination (I think?)
  18. Probably not a good term to use for it, since the second person narrative/perspective/view is always "you" and related pronouns. Guess we'll have to stick with first-person adjacent or something along those lines. Samuel sketched circles idly in the chalk dust on the practice yard, tracing them with the tip of his finger as he wondered if it was too late to change his mind. One of the professors back in Espania had been an Isles man, and he'd spoken of service on Nebrask as one of those pain-in-the-chalk stages that a Rithmatist on the Isles had to go through. The picture was a dark one; crouching to redraw chalk defenses again and again and repelling wild chalklings. The thin white line, or so they told him, between civilisation and the encroaching threat that awaited them on Nebrask. "Thin white line," Samuel said aloud, shaking his head. Only Isles people used white chalk. In the JoSeun controlled territories, they were to use yellow chalk, for what it symbolised. Samuel had been all too glad to turn in the yellow chalk for the white. It just seemed as though he was shedding yet another layer of JoSeun shackles. Even if the Isles didn't seem much better. The Monarch of Britannia had fled to the Isles in the face of the JoSeun threat, and brought with him whatever remained of the flame of Britannian culture. Back home, they'd lost too many things: JoSeun colonisation became swift and unrelenting. He was sick to death of JoSeun food. He was sick of having to wear the clothing of a foreign conqueror, to be reminded on a daily basis of what they had lost. And in the Isles, he was a stranger. Samuel gave up and stood up. Enough circles. He'd draw enough of them on Nebrask, as it were.
  19. Words, words, words. How...meaningless.
  20. When your answer to the Facebook meme about '10 books that have stayed with you' includes at least three Sanderson books. (I'd flood the list with more but it seemed against any sense of fair play.)
  21. This is on a slightly broader level than the question is asking, but I'm working on setting an urban fantasy in a Greek-motif trading port of an Empire (read: insignificant backwater). My aim is for this trading port to be in general terms culturally and historically distinct from the superpower of it's day (a quasi-Persian Empire). I admit, it is in part a comment on how the conceit of many urban fantasies basically is that gods, creatures, magic, mythologies from all over the world still end up locating themselves in America. One must sometimes wonder what happened to the places that once used to have these gods and/or magic. ...I've always thought that an army having a battle in war-adapted space suits on asteroids in an asteroid belt might be rather cool, although the logistics are something that's going to take quite a bit of doing. And I've been doing some reading on cave diving because I'm intending to feature the environment of submerged caves in a story somehow or other
  22. I don't know how useful you will find this but I've generally treated this as some sort of non-narrative starting point. It's not too user-friendly because it lists terms/beings in the separate mythologies and gives you a very short primer on them, but as I mentioned, I tend to use this as starting point to draw terms for a more specific Google search.
  23. pir2h: With regard to your comment in the Long Game 8 thread, I thought I'd mention that it's common policy for each Turn/Cycle of an ongoing game to be done on a separate thread. At the end of the cycle, the threads are merged and locked with the original game. Basically, if there is a Day/Night/Cycle anywhere in the thread title, it's an ongoing game and none of us can join it. (I've put it here as I didn't really want to confuse people more by posting in an ongoing game that I'm not playing in. My apologies if this isn't exactly the right place for such a post.)
  24. Thanks, Sart. Samuel Kessen supposedly did his university studies in Espania and was offered a tutor's position there. When asked why he chose instead to move to the United Isles and to crouch in the rain and keep drawing circles, his excuse is that he hates JoSeun formal dress and he hates JoSeun food. Also, because they won't let him wear kilts as a form of national pride. Certainly, Samuel doesn't seem to wear kilts even on Nebrask. It is dubious if he has anything more than a distant family relation to certain parts of Britannia.
  25. Sart--what's your order of actions like? If someone gets killed the same cycle they put up a line of warding, does that add to the camp's defense or is that not counted?
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