Jump to content

Seonid

Members
  • Posts

    2348
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Seonid

  1. Last minute clarifications: Outed Players will not have their meta-roles revealed in the write-up, but the Suicidal Analyst will learn them when the Outed Player is created. Lynch Details: A minimum of two votes is required to lynch a player. Ties will result in no lynch. Finally, a note on role distribution. I do not guarantee that this is a role madness game (that is, I do not guarantee whether every player has a role or not). I do not guarantee that this is not a role madness game. I will neither confirm nor deny either statement, or any functional equivalent to those statements.
  2. Hael, I'm using Roshar as shorthand for the Greater Roshar System, so if you want to start on Braize, that's fine. You'll be in the Roshar PM though. Let me know whether you want that or Sel. Conquestor, Alias gave the correct answer to your question. Just thought I'd endow it with GM approval. A Scadrian noble will be just fine as a character. I'll put you down as requesting Scadrial. As long as I can evenly spread everyone across the 7 planets while still honoring all requests, I will. If I have to miss a few requests to make the starting planets even, I'll do that though. No problem for me!
  3. Go ahead! I will be spreading the players out evenly across the planets, but if anyone has a request, post it in the thread. I cannot guarantee that I will honor all requests for starting planets, but I will take all of them into consideration when distributing players. Also - announcement: I'm going to be working later than usual today, so signups are extended for two hours until I get back from work. Rollover will remain unchanged. This means that day 1 will be a few hours shorter than normal. Sorry - them's the breaks.
  4. I'll give you two roles. The problem is that one will be villager and one Eliminator, and you'll have to play the two of them without knowledge of the other one.
  5. So, I'm running my first game of Sanderson Elimination here on the Shard. Setting is Cosmere-wide: Hoid trying to reform Adonalsium while the Shards are trying to stop him. Getting a little nervous about the player numbers... So, if anyone has been thinking about starting SE, now would be a great time
  6. Welcome, Conquestor, Arrenae, and Lopen! This brings us to 21 players, just over the minimum I was willing to play the game with. So we won't need to extend signups to gather additional people, and every role will be included. Of course, with a game like this, the more players, the better! So if you're on the fence (or if you just died in another game ), feel free to sign up. Shardic power could be yours!1 1 - Seonid SE Incorporated assumes no responsibility for any players who do not receive Shardic power. In addition, by signing up for this game, you implicitly recognize that your character might be stabbed, strangled, disintegrated, Shattered, removed from existence, or even subject to extreme Hemalurgy. Your signup for this game constitutes binding legal consent for such actions to occur to the character you have chosen to sign up. Seonid SE Incorporated is not liable for any damages that may occur to your character, even if they occur as the result of action or inaction on the part of an employee, shareholder, or other player.
  7. That's the idea. Autonomy is only an annoyance at the beginning of the game, but if you leave it alone long enough, it becomes deadly. Yep. Correct. I hadn't considered this interaction before, my call is that the Returned ability removes the poison. It kills the returned, so it had better be useful. When I get the time, I'll add that to the rules. So - even though Endowment taking back her Investiture or a Returned using their sacrifice action causes a death, it doesn't count as an attack. So Mistborn and other protection roles would have no effect on it. This is another interaction I hadn't thought about - my call is that Survival's extra life can make a Returned survive the use of a sacrifice action. If Survival continually invests in a Returned, then the Returned can use an ability every cycle without fear. This is a problematic interaction, that may actually call for an alteration to the rules. A potentially invulnerable player makes the game no fun for anyone. So I'm going to retcon my last clarification - the lifeless protecting a lifeless commander do not block a poisoner (oddly enough, that was my first inclination. I thought about it and ended up with what I wrote because I took roleblocks into consideration, but it seems my initial instinct was the right one). In addition, having thought about the Champion of Honor, I'm going to actually alter the rules as written - if the Champion of Honor attempts to roleblock a Shard, any actions due to the Shard (the Shardic ability, the investment ability, or investing in another player) are not roleblocked. However, any other roles the Shard has are blocked. So if Devotion has the Lifeless Commander, the Champion of Honor may roleblock her. She may still use her lynch protection (on herself or others), and may still create PMs, but the Lifeless Commander role is roleblocked. Yep. The order I wrote them in above is the order in which they cycle. Thanks again for such penetrating questions. I wish you had asked them months ago when I first posted! Due to the sheer number of such clarifications, I'm not going to edit them into the main rules text anymore (except for the change to Returned and to the Champion of Honor). They will instead be written up directly underneath the Player List. Links to the lists will be provided at the end of each writeup. There are roughly 3 and a half days left for signups. Your chance at Shardic power is running out!
  8. Schlock Mercenary is my favorite webcomic, followed shortly by order of the stick. I also follow Darths and Droids, MLP: Friendship is Dragons, xkcd, and retail. All of which are quite enjoyable. Oh! I forgot existential comics. That's a great one if you enjoy philosophy
  9. Good questions, all of these! Thanks for asking. Correct. Also correct - although any dead Agents who died as an Agent retain their win condition. If Autonomy withdraws her Investiture, and the former Agent dies before being reinvested, then they are revealed as Village in the write-up and have the Village win condition. Autonomy and her Agent count towards their win conditions by nature of their roles, and do not need to be converted. In addition, Autonomy's win condition counts only living players - a dead player who was not converted does not count against it. I can see how this would be misleading. The term is borrowed wholesale from MR10, which had the same exact mechanic with the Gyorn. But yes, the meaning you have intuited "flag them for the purposes of your win condition without affecting their win condition or role" is correct. The game ends immediately if Autonomy meets their win condition. Or if Odium shatters all 10 Shards. Any benefit given to an invested player lasts only as long as the player is invested. For all Shards other than Odium, Autonomy, Endowment, and Honor, investment ends after one full turn (day and night cycle). So, a player granted an extra life by survival returns to having their normal amount of lives after the investment ends. Since investment lasts only one turn, Survival would have to reinvest in the player to give them a new extra life if their investee is attacked but survives. This is correct - they delay their death until they run out of charges. They are revealed in the writeup as having been attacked, but they are not revealed as a Trapper and their alignment is not revealed until they run out of charges. If they are attacked further times while their death is delayed, each attack causes them to spend one additional charge per cycle. (That was a good question, thanks for letting me think through this before the game starts). If the poisoner tries to poison someone on a cycle when they are protected, the poison attempt fails. Exception: Preservation's investment power keeps them alive for the next cycle, but they are still poisoned and die when Preservation's investment is removed. Also, a Returned can sacrifice themselves to protect a poisoned player. If two people attempt to change someone's vote, the vote is canceled. Correct, except that they can still be poisoned. The lifeless do protect against a poison attempt, but they do not protect against the poison attack when the poisoner dies. Also, if they are roleblocked, the lifeless protection is nullified for that cycle. So a combination of a roleblock and a kill will take down the lifeless commander, but 3 or 4 or even 5 kills will not. Of the meta roles, the following may be roleblocked: the Puppetmaster, the Suicidal Analyst, and the Lifeless Commander. If the Troll is targeted by a roleblock, his alignment switches as if it were any other action. Any other roles the Troll holds are still roleblocked, though. The two-cycle long zombie power is immune to roleblocks and any other kills. However, Outed players do not count towards their faction for purposes of outnumbering during their zombie period. Preservation's extra life is tied to the Shard. When the Shard changes hands, the new Vessel only gains an extra life if Preservation has not lost it to an attack yet. If two Mistborn target each other, and one tries to kill the other (using another role's ability), then they burn through their vials of metals. The first one to run out dies - which would indeed be the original target. The Troll switches through all 5 separate alignments. (Shardic Coalition, 17th Shard, Odium, Autonomy, and Survival). They are added to the 17th Shard's doc if they end on that alignment on any given cycle, but as Odium/Autonomy/Survival don't have docs, the Troll is not added to them. The Troll only learns who Odium, Autonomy, or Survival are if they find out via other means. If Odium, or Autonomy makes the Troll an Agent, the Troll's alignment changes to Odium or Autonomy, and then immediately switches because of their ability. They do not lose their PM with Odium or Autonomy, though, or their kill ability. That is only removed if the investiture is removed. It should be noted that Honor does not change the win condition of their Champion - if they invest in a member of the 17th Shard, the win condition does not change. Ooh - very good question. I'm going to rule that the Puppetmaster switch occurs immediately before the Troll's alignment change. Therefore, the if the puppetmaster targets the Troll, the old Troll's alignment remains what it would have been at that point in the order of operations (any alignment changes due to previous actions still occur). The new troll switches alignment due to the puppetmaster's action, and any other actions that happen after it in the Order of Operations. When the switch back occurs, the temporary Troll returns to their original alignment - the Puppetmaster can't make a permanent alignment switch. Worldhopping occurs last in the order of actions. If a player was worldhopping to a world destroyed by Ruin's shardic ability, the action is wasted, but no other effect occurs. Thanks for the excellent questions! If you need clarification on anything else (or if any of my explanations aren't clear enough), don't hesitate to ask! Also, to anyone who might be on the edge of joining or not, I need at least 20-25 people in order to run this game properly. Right now, we're at 13, or halfway there. Sign up for your chance at Shardic Power!
  10. Clarifications (mostly due to the fact that I keep thinking through all of the possible permutations - Nobody has actually asked any questions yet): As Odium may not hold a second Shard, if he kills a shard who did not invest in the last turn, it is passed to a random player. If more than one player attacked the Shard, and Odium is randomly ruled to receive it, the result will be rerolled until Odium no longer receives it. The ruless text has been updated with all clarifications so far. I will continue updating the rules text with any announced clarifications until the game starts. After that point, clarifications will not be added to the rules text.
  11. A few clarifications and one addition to the rules: Rule addition: If a player holding a Shattered Shard dies, the Shard is removed from the game. This ends the ability of the 17th Shard to achieve their sudden death win condition. Clarifications: If a player who has formerly held a Shard is killed, they will be revealed in the write-up as a Vessel. If a player currently holding a Shard is killed, they will be revealed in the write-up as "Vessel of [insert Shard here]." A player may begin with no role - if they are killed, they are revealed in the writeup as "Worldhopper (of the appropriate faction)." If a player who has no role due to the Puppetmaster is killed, they will be revealed in the same fashion.
×
×
  • Create New...