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AonEne

Feature Implementation   

32 members have voted

  1. 1. At the moment districts are mostly flavor; they don’t change anything about your gameplay. Do you want to implement a system where tributes get bonuses on rolls for actions relating to their district?

    • I would want to do that
    • I would not want to do that


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21 minutes ago, I ♥️ Rashek said:

Also, do you get dice penalties for carrying heavy objects? That should be a thing, carrying around giant bottles of water has to make running/attacking/etc harder

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No, the GMs might decide to give you some effect for that but it wouldn’t be through the dice. 

Luna was last on only four hours ago, be patient :P 

It appears I’ve been ninjaed Edit: EVERYONE IS GOING TO CHASE ME DOWN, RUSTS 

 

Edited by AonEne
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5 hours ago, Invocation said:

You manage to slice down the outside of her leg in a shallow cut. (Unless this gets treated, Luna, it'll get worse the more you press it, but for now the biggest issue is that the blood is a distracting sensation.)

(Okey dokey) I draw my knife and attempt to get well out of the range of the sword.

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Edited by Lunamor
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8 minutes ago, I ♥️ Rashek said:

I step forwards. I tap lots of pewter, tripling my strength, then attempt to impale Luna's heart with the sword.

You succeed, shoving the sword through Luna's chest with a squelching noise, obliterating her heart.

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I'm very sorry, Luna. Dice maxed out your death.

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I look around, but can't find anyone else. How can I be a serial killer if everyone runs away?

Whatever. I turn back to the loot and scan over it, seeing a towel and a winter coat. I cut a strip off the towel and use it to bandage my wound, after cleaning the blood off with water. I put on the jacket too-hopefully the pressure will help. Also, I store heat from the injured area to the brassmind, cooling it to stop the bleeding.

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Are you going by real-world limits on how much I can carry, or can I take everything? I've gone by real-world limits so far, but there's no way I can take everything here realistically.

 

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