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Era Three Proposals   

29 members have voted

  1. 1. Should we adopt Kenod's Laws (link in OP)? (Yes: check box beside each you want adopted. No, or if you want any adjustments made: don't check box.)

    • Law of Community Approval
      26
    • Law of Consequences
      27
    • Law of Proportional Weaknesses
      25
    • Law of Inverse Power Morality Correlation (the Mraize Addendum)
      23
    • I would not like to adopt any of these laws
      3
  2. 2. Would you like to adopt Kenod's Law of Power Increase?

    • Yes, as it is currently written.
      9
    • Yes, in principle. But it needs adjustment.
      17
    • No.
      0
    • No opinion.
      3
  3. 3. Would you like a points system to be used to quantify how powerful characters are when they are being approved? (Note: mods may still use their discretion)

    • Yes, for character creation. (RPers consciously reference list when making characters)
      5
    • Yes, for analysis. (May be used by mods to help determine if characters are too OP, but isn't advertised)
      18
    • No, I prefer our current system
      2
    • No opinion.
      4


Recommended Posts

Posted
7 minutes ago, MacThorstenson said:

I'm slightly concerned about the values given to intelligence and scholarship, because it kind of ignores the power of knowledge. Like, Mack could take all he's learned in centuries, stick it in a book, and then anyone who is good at the AonDor could replicate what he's done without having to spend additional points.

I would like there to be someway to measure how much people know of a given thing, or just in general, to use as a metric for measuring OP'ness, because a lot of the time, knowledge is power.

 

I think its hard to quantify things like that, however, I think it would be possible given a little thought.

Posted
9 minutes ago, MacThorstenson said:

I'm slightly concerned about the values given to intelligence and scholarship, because it kind of ignores the power of knowledge. Like, Mack could take all he's learned in centuries, stick it in a book, and then anyone who is good at the AonDor could replicate what he's done without having to spend additional points.

I would like there to be someway to measure how much people know of a given thing, or just in general, to use as a metric for measuring OP'ness, because a lot of the time, knowledge is power.

Some of that is built in. That's why immortals score higher and knowledge of your given magic system is considered when determining how powerful it makes you. What's going to happen with some is these is combination and repetition. If someone's physically capable, they might overlap with some skills eg. melee and hand to hand are pretty similar, and rely on similar base skills. So I wouldn't count both when scoring, I'd just do a combined score that seems appropriate. It's not an exact science. The opposite could happen with intelligence. Being smart in languages, math, chemistry, and hemalurgy could all be added respectively, giving you a higher score than just a base 60 for high intelligence, eg. 20+20+20+20=80. I'm going to have to give people leeway, assuming they know some stuff, but geniuses could score really highly. That's my first instinct, I'm going to have to think about that. 

2 minutes ago, taerGehtsuilexA said:

Also, geez. Tena is way overpowered. If only because she’s smart and trained with weapons. 

Except for the fact that she’s pregnant. Can’t be expecting too much action out of her.

I'm tempted to ask who the father is, but I'm worried what your response will be. :D

Posted
8 minutes ago, MacThorstenson said:

I'm slightly concerned about the values given to intelligence and scholarship, because it kind of ignores the power of knowledge. Like, Mack could take all he's learned in centuries, stick it in a book, and then anyone who is good at the AonDor could replicate what he's done without having to spend additional points.

I would like there to be someway to measure how much people know of a given thing, or just in general, to use as a metric for measuring OP'ness, because a lot of the time, knowledge is power.

 

I'd like to have the titles adjusted for the intelligence sections. Because a lot of people probably won't take skills from there if they want to play certain characters so setting the minimum to be 'amateur' intelligence means we're going to have a lot of really dumb characters.
I'd suggest:
Smart (Top of the class), Intelligent / very smart (Top of the school), genius (Near the top of the country), mastermind (One of the smartest people in the world)

Posted
1 minute ago, Voidus said:

I'd like to have the titles adjusted for the intelligence sections. Because a lot of people probably won't take skills from there if they want to play certain characters so setting the minimum to be 'amateur' intelligence means we're going to have a lot of really dumb characters.
I'd suggest:
Smart (Top of the class), Intelligent / very smart (Top of the school), genius (Near the top of the country), mastermind (One of the smartest people in the world)

Would this work:

Quote

Average Intelligence: 0

Smart: 15

Intelligent: 30

Genius: 45

Mastermind 65

 

Posted
2 minutes ago, Archer said:

Some of that is built in. That's why immortals score higher and knowledge of your given magic system is considered when determining how powerful it makes you. What's going to happen with some is these is combination and repetition. If someone's physically capable, they might overlap with some skills eg. melee and hand to hand are pretty similar, and rely on similar base skills. So I wouldn't count both when scoring, I'd just do a combined score that seems appropriate. It's not an exact science. The opposite could happen with intelligence. Being smart in languages, math, chemistry, and hemalurgy could all be added respectively, giving you a higher score than just a base 60 for high intelligence, eg. 20+20+20+20=80. I'm going to have to give people leeway, assuming they know some stuff, but geniuses could score really highly. That's my first instinct, I'm going to have to think about that. 

Makes sense. 

2 minutes ago, Voidus said:

I'd like to have the titles adjusted for the intelligence sections. Because a lot of people probably won't take skills from there if they want to play certain characters so setting the minimum to be 'amateur' intelligence means we're going to have a lot of really dumb characters.
I'd suggest:
Smart (Top of the class), Intelligent / very smart (Top of the school), genius (Near the top of the country), mastermind (One of the smartest people in the world)

The question is, how would we quantify having the intelligence of the smartest people from several universes put in your body? 

Posted
5 minutes ago, Snipexe said:

Average Intelligence: 0

Smart: 15

Intelligent: 30

Genius: 45

Mastermind 65

Yeah that's about what I was thinking, then if people want to be below-average they can have it as a weakness and take negative points.

Posted (edited)
9 minutes ago, Snipexe said:

Would this work:

Average Intelligence: 0

Smart: 15

Intelligent: 30

Genius: 45

Mastermind 65

I'll add this.

5 minutes ago, taerGehtsuilexA said:

Have you read the doc I linked to you, Archer? If so, you know who the father is.

@Archer

If I recall correctly, you never outright named him. Maybe it was someone else who coincidentally met his description...

Edited by Archer
Posted
31 minutes ago, MacThorstenson said:

Makes sense. 

The question is, how would we quantify having the intelligence of the smartest people from several universes put in your body? 

Well, if mastermind is the smartest in the world, than Puppet master might be above that, and potentially other such titles like ventriloquist or Sherlockian or Machiavellian. Really, you just need to think of things that imply best intelligence and you could appropriate the title. ^_^

Posted
3 minutes ago, ShadowLord_Lith said:

Well, if mastermind is the smartest in the world, than Puppet master might be above that, and potentially other such titles like ventriloquist or Sherlockian or Machiavellian. Really, you just need to think of things that imply best intelligence and you could appropriate the title. ^_^

Good point. Fixed it:

Quote

 

Average Intelligence: 0

Smart: 15

Intelligent: 30

Genius: 45

Mastermind: 65

Leeds: 

 

 

Posted
7 hours ago, Archer said:

If I recall correctly, you never outright named him. Maybe it was someone else who coincidentally met his description...

I find this funny, since I edited it a few days ago to make it clear. It’s on page six or seven with the STRING OF CAPITALIZED WORDS, but not bolded ones.

Posted (edited)
8 hours ago, I think I am here. said:

I wonder what the points would be for someone who has aspects, in a similar way to Stephen Leeds.

This is spoilers, right? I haven't read the book yet, so...

Edited by xinoehp512
removed spoiler
Posted (edited)

Do you count the ability to cook as a skill I should substract some points? Same with other "fluff stuff" e.g. Damaya knows like embroidery or painting?

That's nothing everybody knows, but the effect on the rp is meagre.

Edited by Sorana
Posted
2 minutes ago, Sorana said:

Do you count the ability to cook as a skill I should substract some points? Same with other "fluff stuff" e.g. Damaya knows like embroidery or painting?

That's nothing everybody knows, but the effect on the rp is meagre.

I think it really depends on how you use them. If your character depends on these skills for survival and uses them a lot, then I would consider subtracting points. However, if you’re are giving your character fluff skills, then I think you’re fine, just make sure you clarify them with Archer first when you make the character.

Posted
31 minutes ago, Snipexe said:

I think it really depends on how you use them. If your character depends on these skills for survival and uses them a lot, then I would consider subtracting points. However, if you’re are giving your character fluff skills, then I think you’re fine, just make sure you clarify them with Archer first when you make the character.

Thanks. I guess Damaya's count as fluff, never used a single one during the whole era 2.

Posted (edited)

With the stats on skills, my character just became ridiculously overpowered.  

@Archer Here's my interpretation of the stats on infinity blade:

Spoiler

Infinity Blade:

Deathless:

New: 50

Old: 75

Veteran: 100

Very Experienced: 150

Witnessed the Creation of the Civilised World: 200

I'm rating the deathless experience wise, because that's where their main advantage comes from.  They have increased strength and speed, but the difference this makes is minimal when compared to shardplate and pewterarms.  With experience, deathless are able to predict when things happen, how they will happen, and what to do when they happen.   With more experience, they are able to master skills that most people didn't even know existed.  The fact that they can't die also boosts their power significantly, and I would consider these way too OP for anyone to use.

Edited by King Taravangian
Forgot to tag Archer.
Posted

Why does Melody level ability and normal ability in Rithmatics have different scores?

Posted

I have a question regarding character advancement. If my Era 3 character advances, gains new skills, or a new weapon, speaks an oath, whatever, and then is over the 100 point border. Does that mean, I can't play him/her the next Era anymore?

Posted

That is a problem I have with the point system. Radiants are expected to swear new oaths, but gaining them through logical means can make the character against the rules.

Posted

I think that this would be allowed, as long as it's believable. So a radiant of oath 1 or 2 ending at 3 or 4 at the end of the era would be alright, but a first oath radiant getting to 5 within a month wouldn't be.

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