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Hurt 'n' Heal Revived


Observer

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This game was fairly popular here a year or so back, and I was bored today, so I decided to restart it. The rules are straightforward: When you post, you must deal 2 damage - either by subtracting 2 from one target, or 1 from two - and heal another target by 1. Color them accordingly, and don't doublepost.

 

I've set up the known unique Shards, plus Adonalsium, for this one. I'll go first.

 

Preservation: 8

Ruin: 10

Endowment: 10

Honor: 10

Cultivation: 10

Odium: 10

Autonomy: 11

Devotion: 10

Dominion: 10

Adonalsium: 10

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No character can be healed above 20HP. That would just be unfair.

 

Preservation: 9

Ruin: 10

Endowment: 9

Honor: 10

Cultivation: 10

Autonomy: 10

Devotion: 8

Dominion: 10

Adonalsium: 13

Edited by Curiosity
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OF COURSE I DID! I PROMOTE EQUALITY AND DOING THINGS ON PURPOSE AND TOTALLY DID NOT MESS UP AT ALL!

 

Preservation: 9

Ruin: 7

Endowment: 9

Honor: 12

Cultivation: 10

Autonomy: 12

Devotion: 8

Dominion: 10

Adonalsium: 9

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Preservation: 9

Ruin: 4

Endowment: 10

Honor has no U: 11

Cultivation: 10

Autonomy: 12

Devotion: 8

Dominion: 9

Adonalsium: 10

How the game worked before was that you had to wait for two people to post before you could go again. Also once a Shard hits 20, it becomes invulnerable and will move on to the second round. Those were typically put in purple.

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Mail proves once and for all why I should never use necromancy on a game. I will forget most of the important parts.

 

Preservation: 9
Ruin: 4
Endowment: 10
Honor: 9 U HAVE NO HONOR
Cultivation: 10
Autonomy: 13
Devotion: 8
Dominion: 9
Adonalsium: 10

 

I respond to making mistakes with power madness. That's normal, right?

Edited by Observer
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