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Posted (edited)

Alright! Sorry for taking so long on this. Please post your characters here! I am currently bonkers busy though, so don’t expect me to get to them for a bit. I truly do apologize, but life sometimes just gets in the way.

Rules are the same as the previous Chsracter thread. If you have inquiries on how to create or format a character, consult to beginner’s guide. This thread is for approving characters, and the Character Discussion thread is for helping with brainstorming a character. So please only post here if you have a relatively completed character!

Here’s a template to format your character with. 

Spoiler

Name: Character Name
Appearance: A brief description of your characters. Could include height, hair and eye colour, complexion, what clothes they typically wear, how they carry themselves, etc. (Eg. A haughty man in his late thirties, lazy blue eyes, black hair with a characteristic streak of grey on the left side. He dresses in old fashioned Scadrian formal-wear and has a dueling cane perpetually in hand)
Affiliations: Please include any people or groups that your character is associated with. Are they a member of a guild? Are they under the service of a particular person or organization? This is different from relationships, which is more personal that transactional.
Personality: Briefly describe the characters personality. How do they react to people below them? Above them? Their equals? Is there a discrepancy between their appearance and their true feelings? Or do they wear their emotions on their sleeve? What are they passionate about and what do they hate?
Concept: A short summary of what you feel the key components of the character are, ideally should be a single sentence or even only a few words. A sociopathic doctor, a bleeding-heart assassin, a dishonorable Radiant, etc.
Motivation (Short & long term goal): What is the character aiming for? What are they trying to get done this week and what are their longer term plans? Short term motivations could be as simple as finding somewhere to live or someone to talk to, long term motivations should ideally pull from the backstory and personality, and preferably tie in to their flaw.
Merits: Characters should have three minor merits, two normal merits and one major merit. A major merit is the defining ability of your character, what sets them apart from others. This could be being a Knight Radiant, or an expert swordsman, or a genius inventor. A normal merit is a secondary but still key skill or talent. The bread and butter skills that the character uses the most frequently after their major merit. Minor merits represent rp skills (Such as being a talented singer or musician), a lesser talent (An amateur swordfighter), or a very minor magical ability. 
Flaws: What problems does your character face? Do they have a physical impediment to achieving their goals? A problematic personality? Or a disadvantageous social situation? Ideally a flaw feeds into a characters long term goal, this is the thing that must be overcome in order to achieve what they are looking for.
Relationships (Eg. Family and Friends): Can be as minimal or as detailed as you wish, does your family have any family? Friends? Enemies? (These will usually be represented as flaws as well) These relationships could be NPCs or they could be other player characters, though please ensure you consult with the players in question first. Please think carefully about this section, as who the character surrounds themselves with will often influence who they are.
Home Planet: Where is your character from? Can also list a specific heritage here (Eg. Veden, Elendelian, Arelish)
Current Residence: Where does your character sleep at night? Do they rent a room somewhere (And if so how do they pay for it?), do they have a cottage, a manse, an apartment? And which district of the city have they chosen to reside in? (See our Guide to Alleycity for information about districts and existing locations)
Backstory: What has led your character to where they are? This should tie many other of these fields together, explaining their motivations and how they achieved their merits. Make sure to pay attention to this section, as this is likely where most of your characterization and personality comes from.
Loose ends (What is unfinished in their life?): What lingering threads from their backstory still hang over the character?
Links (Eg. Theme song, a spotify playlist, a pinterest mood board, or reference images): Links to any resources you may have created or references that you have sourced for this character. Not mandatory but they are very fun to make

Here's a list of every approved character thus far, as well as who they belong to. If you're looking for people to RP with, taking a look at their character sheet is always a good idea, as you're sure to find people with common traits or interests.

@Koloss17 (me!)

  • Perses
Spoiler

Name: Perses, Prince of the Alleys
Appearance: Decently tall, but his stature isn’t what makes him imposing. He has minor scarring around his body, but mostly around his eyes, where two spikes are pounded through them. These spikes are smaller than an inquisitor’s so doesn’t pop out the back and can be concealed with glasses if needed. His hair is cut short, and while Perses is certainly not muscular, he is still generally fit, though doesn’t use his muscles to get the job done. 

Clothing-wise, he is known for his signature awakened mistcoat, which has bone blades at the ends of the tassels that slice anyone who gets too close. The mistcoat is black dyed leather with bone plating, partially for added protection, mostly for intimidation. However, he does have an ordinary mistcoat, if he needs to be less obvious.


Affiliations: Perses is the self-proclaimed protector of the Mistwarrens. He keeps organized crime from building, and he keeps the districts from meddling with them. While he doesn’t actively improve the area, and is more holding it as a power play, he is doubly a feared and respected power in the area.


Personality: Perses is a cold-hearted, arrogant crime lord. He thirsts for power, and has a very short temper when something doesn’t go his way. He very much thinks of himself as above others, and when working with people, he needs to feel that he has control over him. He has a decent amount of trauma, some from years of being ignored due to his blindness, some to do with his dealings with Belias. One of the main ways this manifests is an uncontrollable rush of adrenaline whenever conflict arises, which leads him to escalate and make rash decisions.


Concept: Has morphed over time, but is at this point an arrogant, power-hungry crime lord that is meddling with powers that they do not fully comprehend (see: Belias).


Motivation (Short & long term goal): Short term, Perses wants to expand his influence. At this point, through both his own will and Belias’, Perses has lost sight of *why* he wants power. In his mind, he needs power to stay relevant, and what he does with that power has not been thought through. Currently he doesn’t have any conscious long-term goals, but much of what he truly wants is freedom, and realizing that power does not equal freedom could be a big step for him.


Merits (and a brief description on when they were acquired):

Minor:

-Awakened mistcoat, awakened with the command “act as my bodyguard and fight alongside me.” It’s resistant to damage and ruthlessly attacks and deflects melee attacks, giving Perses a dangerous edge in close range. This was created by Pygma in Era 7.

-Pseudo-bond with Belias, a powerful Alley Denizen. Belias gives Perses protections from the Alleys, allowing Alleytravel, and provides Perses with control over Wickwillow Manor, a pocket of the Alleys seeping into Mistkeep. This was established in the Era 7 epilogue.

-Above Fifth heightening. While a talented awakener might make better use of this, Perses mostly uses it for basic commands on occasion, with the main benefit being perfect lifesense, which can be stored in F-tin to great effect. This was gained between Era 6 and 7 offscreen, but had held breaths for a year or two before then.

Normal:

-A-bronze, reverse compounded with F-Tin to great effect. Perses is able to tell the amount and type of allomancy or feruchemy being used, while being able to detect most other types of kinetic investiture. Is able to recognize surgebinding, but is unable to easily tell what type of surgebinding is being used purely through bronze. This is something Perses was born with.

-Aluminum super-pistol. A double barreled pistol, with an internal safety and toggle between the two barrels, with corresponding magazines. Both mags hold 8 .45 caliber bullets, with one bullet set being dense tungsten to be enhanced with a steelpush, and the other has aluminum bullets. This was created by Venser in Era 7.

Major:

-hemalurgically granted A-steel and A-iron. Perses has gotten around a year to get used to these powers, but generally uses them as tools of brute force, and are not used tactfully. The spikes are fairly charged, but a naturally born coinshot/lurcher at the same weight as Perses would be able to overpower him in that specific mettle of confrontation. The ability to reverse compound steelsense is also quite useful, allowing Perses to properly “see” most things, especially more invested things. I’ve decided to not give Perses proper inquisitor sense, as him being born blind might affect his ability to have that. Though I’m not sure that type of sense is intrinsically tied to sight, I think being born without sight probably affects things. This was granted to him between Era 6 and 7.

-F-Tin. This allows Perses to see, hear, and feel things with great precision, as well as reverse compound a variety of other things. In effect, this lets him never be snuck up on, be able to be incredibly quiet when needed, and be excellent at anticipating and dodging attacks. It also enables him to store pain, which is a minor but not insignificant advantage. The multitudes of reverse compounding, especially with A-Bronze, leads him to almost certainly being an F-Tin savant at this point. This was something Perses is born with, and something that he has used to great effect his entire life.


Flaws: Perses was born blind, which means sight is not a strong sense for him. While he can somewhat see with his steelsense, he is still unable to read or discern details that are not three-dimensionally apparent. This also means that he is bad at reading facial expressions, picking up social cues only through his other senses. Personality-wise, he is incredibly troubled. He is slightly mad, partially due to the spikes, partially due to trauma, and partially due to Belias’ meddlings. He has never done well with people, and his thirst for power has exacerbated that issue. He’s a rash, psychotic control freak, and while he still thinks himself as having some amount of morals (eg not causing harm to innocents without a  good reason), his morals are in reality very flimsy and will be bent if they get in his way. He is clever and incredibly perceptive, his overstimulation of senses paired with his mania leads to things very possibly slipping under the radar, with clever distractions having real potential to work on him.


Relationships (Eg. Family and Friends): has had some amount of contact or confrontation with just about everyone in Era 7, as he was the main antagonist, but generally struggles to maintain relationships. His self-inflicted loneliness is a lot of what makes his character the way it is, and certainly affects his relationship with Belias, as he is the closest to a friend Perses has had in quite some time.

Has a mentor/partner relationship with Belias, an Alley Denizen that is gradually taking more and more control over Perses. While Perses thinks this is a mutual partnership, with Belias giving Perses further power in exchange for potential to influence Alleycity, in reality Belias is poisoning and parasitizing Perses, and is tactfully and definitively in control of the relationship.


Home Planet: Era 2 Scadrial, from one of the outer cities.


Current Residence: generally exists in the Mistwarrens, though uses Wickwillow Manor as a home base, which is in a remote part of Mistkeep.
Backstory: 

Perses is a Scadrian from some of the outer cities about 50 or so years after era 2 of Mistborn. He’s mostly lived off of what he could get and survived alone. His dad was never around, and his mother disappeared when he was young. Very little relationships were formed, but he made do. Perses was taken advantage of quite a bit, and got into some minor crime. 
 

Eventually Perses got tied into a gig that was much larger than he thought it was, taking him off-world. He learned some about the Cosmere and got himself into a very peculiar situation, which ended him with about 500 breaths and basic training. 
 

During his time with this Cosmere-wide crime syndicate, he discovered the existence of Alleycity. A few members were thinking of going and hoped it would be a way out, and a place of new beginnings. Perses decided to join up with them, but soon after their arrival, the forgery erased them from existence.

After the events of Wickwillow Manor, he became lost within the manor, abandoned by those that accompanied him. He was subjected to the Alleys, and, with no metal reserves and no one to save him, was driven mad by the experience. He wasn’t completely mad, and has mostly recovered, with trauma and voices in his head as scars to his experience.

He was rescued by a member of the Dark Alleys, who gave him a new goal: power. He has done away with his need to fit in and belong—all that he wants now is to make the world respect him, and for it to adapt to his will.

During Era 7, Perses got what he wanted. Through a partnership with Asylum Smedry, he grew his influence in the Mistwarrens, taking down a variety of crime syndicates that lattes the area. His acts, such as demolishing Pewter Ironworks, as well as the massacres in Coppercloud Inn, Dancing with Death Diner, and later his involvement in Asylum’s prison break, ending with Perses eventually killing Asylum, he quickly grew a reputation of being a powerful and unstoppable force in the Mistwarrens. He decreed himself the protector of the Mistwarrens, and warned that any organized action against him in the Mistwarrens will be met with violence and bloodshed.

All the while, the voices that he had been hearing had been getting stronger. Shortly after the events at the Smokestack Constabulary, Perses learned of the existence of Belias, a powerful and similarly ambitious Alley Denizen that was responsible for Perses’ trappings in Wickwillow Manor. However, all this time, Belias was searching for someone strong and malleable enough to be a tool to extend his foothold into Alleycity. Promising power and a more transparent partnership, Belias stepped out of the shadows to Perses and gave him the ability to travel the Alleys under his protection, as well as enable Perses to control Wickwillow manor and the creatures within. Though the manor cannot extend its influence past its walls, the manor has been slowly expanding, as Belias’ powers grow. The Manor has been Perses’ home base, as it is both unknown and secure.

In the half year or so between Era 7 and 8, Perses has been solidifying his foothold in the Mistwarrens. While he has meddled in the affairs of Smokestack and the Corridor, his meddlings have been minimal. He has kept away from Mistkeep, but has ambitions to expand his power. 

Loose ends (What is unfinished in their life?): much of Perses’ arc was covered in Era 7, and Perses will not be as impactful this era. However, his yearning for power is even stronger, and has no signs of slowing down.
Links (Eg. Theme song, a spotify playlist, a pinterest mood board, or reference images): N/A

@SpiritOfWrath

  • Tulen Hental
Spoiler

Name: Tulen Hental

Appearance: Drab. Has a generally jittery air, short. Mousy look, spectacles. Looks solely due to his drab state older, tired. Though he is 30, he looks 40 or so. He has blonde hair, brown eyes. 

Affiliations: UFO

Personality: Hates those who use investiture, especially Awakeners. Is against all forms of investiture, including awakened technology. He is a generally depressing character, and is often hateful. Slow to trust, but very smart.

Concept: Revengeful Drab Scientist

Motivation (Short & long term goal): Wishes to pull down investiture use, is one of the most radical of UFO. Motivated by revenge, but also wishes that what happened to him doesn’t happen to anyone else. Is haunted by his shorter lifespan, so he wants to make a difference while he can. 

Merits: MiM: 1) He has a general knowledge of the known form of investiture, able to identify them with relative ease 2) He takes notes with relative ease, using his own system 3) Notices little details NM: 1) he is very smart 2) is okay at the making of modern-ish weapons or traps MaM: Is a high up scientist in UFO, has access to resources from them. The main thing he does with this is create anti-investiture weapons.

Flaws: Is overly hateful of investiture, especially Awakeners. He has a shortened life span from being a Drab, so his weak in physical combat, and he also, though he notices small things when able, has lowered senses. 

Relationships (Eg. Family and Friends): He doesn’t have a family. His friends are those in UFO.

Home Planet: Nalthis

Current Residence: I’ll look at the locations, decide this. Imma need to re-edit this. (Is there any homebase of UFO? If so, then there)

Backstory: Grew up in poverty in Nalthis. He was one of the devout, willingly gave his Breath to a Returned. For years, he believed that he had made a sacrifice for the good of society, and took pride in it. However, he accidentally slipped into the Alleys after some time. He appeared in the Mistwarrens (those were the slums, if I remember correctly.), where he spent some time continuing in poverty. He saved up money, food, etc to eventually go venture to the Nalthian section of the Alleys, but was accosted by a Returned, who took what little he had, and also taunted him by telling him of his reduced life span, and then left in the street. This enraged him, and he dedicated his shorter life to making things “fairer” and to rid the Alleys of their dependence on investiture. He at some point joined UFO to do this, becoming an Anti-Investiture scientist.

Loose ends (What is unfinished in their life?): Wants to, maybe not kill all invested beings, but really get rid of their dependency on them and bring his “justice” to those he believes to be corrupt or evil.

  • Teon Asheol
Spoiler

Name: Teon Asheol (Graceful Death in Aon...)

Appearance: Dula Elantrian, Single scar, one on his hand. He doesn’t have the other hand. Has a generally reserved air. 

Affiliations: None (yet...)

Personality: Like before, is generally reserved. Interacts well with people, and takes pity on those going through hardships. Has a ruthless streak, though. Brave.

Concept: Largely uneducated Elantrian popo fuzz guy.

Motivation (Short & long term goal): STG: Bring to justice the various criminal groups that have been extorting those who have slipped into the alleys abruptly. LTG: He hates and resents what happens to him when he fell into the alleys, so he wishes for the power to help others back to their lives.

Merits: MiM: 1) Charismatic, perceptive 2) is nearly passable at hand to hand (he uses aons instead) NM: 1) Keeps a journal. Likes to record things, and his opinion of people, whether or not to trust them, MaM: Is an Elantrian. As such, knows the Aon Kii, Ashe, Ate, Ene, and Ehe

Flaws: Is traumatized by the fall of Duladel and battles in Arelon + hand loss. Doesn't have any real way to learn new Aons. Missing a hand.

Relationships (Eg. Family and Friends): Was cut away from family when came to Alley. He worked with various organizations before becoming a popo fuzz, so long as it can be considered in some way “honest”, to gain money for paper, ink, and food. Now, as per recommendation from a popo fuzz that he had worked with to stop a (relatively) serious crime.

Home Planet: Dula, Sel

Current Residence: Lives in the mistwarrens.

Backstory: Grew up in Duladel, until the city fell. Ran to Arelon with his family when he was 17, then was scarred in the battle in Arelon. However, when he was about to die, a Elantrian found and helped him, using a variety of Aons. Asheol was able to record Aon Kii. The morning after, he became Elantrian and fell into immediately into the Alleys and then the Alleyplanet. For a while was on his own, lost a hand due to an attack by an Anti-investiture fanatic-ish person, fell into shock. Man who took pity on him gave him shelter for a while. He never gave the man his name. Eventually, the man couldn't take care of him anymore, so he had to send him into the streets, which is when he got the name Teon Asheol from the man. Spent most of the money he can scrounge up on notebooks. When he suspects someone did something wrong, he would turn them in using Aon Kii to gain a quick advantage over them. One of the police he helped referred him for a job even through his lost hand. He was accepted - it was a low level police force. From here has been working to make what he can better, as well as work on increasing his capacity of Aons.

Loose ends (What is unfinished in their life?): Wishes to bring his version of justiceagainst both sides, so long as it doth be right.

@Steel Speedster

  • Jerrin Tridner
Spoiler

Name: Jerrin Tridner

Appearance: 25-year-old, 5’10” Scadrian male. Smooth black hair. Well built for combat, especially speed. He wears a hoodless mistcloak, which will tear free if caught. Underneath his mistcloak, he wears a generic short sleeved shirt and trousers. He wears a belt stocked with vials of electrum, which disengage if Pushed or Pulled on too hard. As a back-up, he also has an aluminum vial. He carries a pair of glass daggers, and a few back-ups, since he shatters them frequently. He wears bracers made of steel on his forearms, which pierce the skin to protect against Pushes and Pulls, as well as a few small implanted steelminds as back-ups.

Affiliations: His metalborn team, which was recently destroyed.

Personality: Jerrin is serious, stoic, and organized. He is a good leader and knows how to coordinate the efforts of his team. Though he is often silent, he has a presence that commands respect. He is confident in his abilities, but knows his limits. He tries to be cool-headed, but following recent events, he has become more short tempered and prone to outbursts. He is willing to operate outside the law, but nonetheless has a strong moral code and strong sense of justice. Jerrin is understandably proud of his accomplishments, though he conveys this through his attitude and actions rather than with words.

Concept: Former leader of an elite metalborn team.

Motivation (Short & long term goal):

  • Short:
    • Get revenge for his team.
    • Find employment.
  • Long:
    • Recover from the loss of his team and rebuild.
    • Make sure it doesn’t happen again.

Merits:

  • Minor: 
    • Skilled melee fighter. (His weapon of choice is a pair of glass daggers, but he is also a capable unarmed combatant.)
    • Good leader;
    • Has contacts in the criminal underworld.
  • Normal:
    • Oracle.
    • Experience with Invested Arts, but mainly the Metallic Arts. He knows the main strengths and weaknesses of each Misting/Ferring. He has a little experience with Surgebinding and Awakening (i.e. he would not be caught off guard against their abilities, but does not have much practice fighting them), and almost none with AonDor or other rare forms of Investiture.
  • Major:
    • Steelrunner.

Flaws:

  • Paranoid: he tries to keep electrum burning at all times to avoid being surprised, which means he spends a lot of money on metal and has little to spend on other things; dislikes running out of speed reserves as well.
  • Somewhat socially incompetent: can come across as threatening or bad tempered. Rarely smiles, and comes across as completely humorless, which makes other people feel uncomfortable (though people who know him better tend to find this amusing rather than uncomfortable.) Annoyed by people who are undisciplined or won’t listen to and respect him.
  • Somewhat arrogant. He sees himself as more competent and morally superior to most other people, an opinion which is not necessarily unfounded, but which can make him disrespectful to those who disagree with him.
  • Bad aim with firearms.
  • Anger can make him reckless.
  • Afraid of losing friends; (he used to take losses in stride, but was shocked by the loss of his whole team at once.)
  • Wants revenge.

Relationships (Eg. Family and Friends):

  • Team: all of his teammates were friends, and their loss has deeply impacted him in many negative ways.
  • Thav: Thav is the only one of the team remaining, and therefore Jerrin’s only remaining friend. Jerrin has concerns about keeping Thav safe, but knows that they both have to take some risks.

Home Planet: Alleyplanet. (Scadrian descent.)

Current Residence: Owns a decent sized hideout in Smokestack, left over from when his team was more prosperous.

Backstory: Born in the Mistwarrens, to parents who died when he was young. Before then, they instilled him with a great sense of justice and right and wrong. Around the time of their passing, he came into his Twinborn powers, which made him a desirable hire for criminals operating in the area. Needing money to support himself, Jerrin took these opportunities, but always had a lingering feeling of disgust at the way his employers behaved. His natural intelligence also made him quick to point out flaws in their plans, much to the annoyance of his superiors and colleagues, who only put up with him because of his great usefulness. Once he had enough money, Jerrin started his own team, determined to do better than his old criminal gang. His success as a leader allowed him to recruit the most highly skilled metalborn available, including several other Twinborn. He refused to do jobs that hurt innocent people, but was willing to work for criminals against other criminals. His team also occasionally served as bodyguards for gang leaders or noblemen, or pulled off heists. On their last mission, the team was attacked by a pair of mysterious Inquisitor-like individuals. Though Jerrin successfully killed one, the rest of his team was destroyed, except for Thav, one of Jerrin’s newest recruits. Jerrin believes that the entire mission was a set-up intended to destroy him and his team, and has set out on a quest to avenge himself against the second Inquisitor. He also suspects that someone might have sent the two Inquisitors, and is determined to track them down as well. In the meanwhile, Jerrin and Thav have found it harder to get a job. Not only is their team much smaller than it was, but the Inquisitor attack has scared away potential employers who no longer wish to associate themselves with the team.

Loose ends (What is unfinished in their life?): The ones responsible for his team’s destruction are still at large and Jerrin wants to see them pay.

  • Thav Talin
Spoiler

Name: Thavel “Thav” Talin

Appearance: 19-year-old, 6’2” Scadrian male. Messy brown hair. Not particularly muscular, as he prefers ranged combat. Wears a mist coat. Carries bronze metal vials and a pair of aluminum handguns. He has several implanted zincminds, as well as a small zinc bracelet that mainly serves as a decoy (piercing to protect against iron and steel.) He has a small steel spike in his ribs, which is only two or three inches long and easily hidden.

Affiliations: Jerrin.

Personality: Thav is charismatic, exuding an air of carefreeness, verging on foppishness. He is, however, actually much smarter than he appears, and knows how to use people’s perceptions of him against them. Beneath the facade of cheerfulness, Thav is more depressed, following the deaths of his teammates and friends.

Concept: F-zinc sharpshooter.

Motivation (Short & long term goal):

  • Short:
    • Get revenge.
  • Long:
    • Become stronger.

Merits:

  • Minor:
    • Charismatic.
    • Calculating and resourceful.
    • Weak A-steel spike. (Allows for subtle redirection of projectiles, slowing falls, shoving people away from him, etc. Not strong enough to shoot projectiles with any significant force or allow him to fly. The limited strength of the spike helps keep anyone from noticing.)
  • Normal:
    • Excellent shot. (Particularly when combined with F-zinc.)
    • Seeker. (He can differentiate Allomantic pulses, but can’t detect Feruchemy. He may detect pulses from other Invested Arts, but can’t differentiate them.)
  • Major:
    • Sparker.

Flaws:

  • Little physical strength.
  • Somewhat naive.
  • Occasionally reckless.
  • Tendency to dismiss certain threats.
  • A bit of a show-off.
  • Keeps his Hemalurgic spike secret.
  • Thinks he should have been stronger to help save his friends and blames himself.
  • Afraid of needing to return to his old way of life among criminals.

Relationships (Eg. Family and Friends):

  • Jerrin: Jerrin is Thav’s mentor and only friend remaining. With Jerrin’s sharp decline following the disaster, Thav feels responsible for looking out for his well-being.

Home Planet: Alleyplanet. (Scadrian Descent)

Current Residence: Jerrin’s hideout in Smokestack.

Backstory: Born in the Mistwarrens. Worked for nasty criminals early on. Jerrin led a strike against that gang. He was impressed by Thav’s abilities and offered him a chance to join his team. Thav accepted, impressed by the team’s competence and the fact that they seemed like good people, unlike the ones he was used to working for. Three years later, the rest of the team was destroyed, leaving only him and Jerrin. 

Loose ends (What is unfinished in their life?): The ones responsible for killing his friends are still at large, and Thav wants them punished.

  • Fenna Koss
Spoiler

Name: Fenna Koss

Appearance:  25-year-old, average height, Scadrian female. Shoulder-length brown hair. Minor scarring on face and arms. Wears a cloak over a sleeveless top and trousers. She wears small iron cuffs on her legs with piercings. She carries many vials of pewter, which are all tightly secured to her belt, so they can't be Pulled or Pushed off. She doesn't care if someone tries to use her as an anchor, because she can seriously mess them up if they try.

Affiliations: None.

Personality: Fenna is dark and brooding now. Traces of her past personalities remain and occasionally show through, giving her moments of flamboyance, and others of hopefulness. She struggles to quash these aspects of her. She deliberately attempts to make herself as unscrupulous as possible, but at the same time does not go out of her way to hurt other people—she will only do whatever is necessary to accomplish her goal. She is also angry at “the world” for what happened to her despite her good intentions.

Concept: Pewter savant looking for redemption. Fenna has given up on redemption and turned to darkness.

Motivation (Short & long term goal):

  • Short:
    • Ensure her survival and power.
  • Long:
    • She is tired of being divided, so she has taken the easy path—giving into the darkness.
    • (Subconsciously) she still wants redemption.

Merits: 

  • Minor:
  • Normal:
    • Skilled in melee combat.
    • Skimmer.
  • Major:
    • Pewter savant. (Her pewter is significantly stronger than a normal Thug’s. A normal burn makes her about three times stronger than normal (which is equivalent to a normal pewter Misting’s flare), and she is about four times stronger when flaring. Her healing is also faster than a normal Thug’s, but not as fast as F-gold.

Flaws:

  • Pewter savant: can die of fatigue very easily if she runs out of pewter to burn; when not burning pewter, pain and fatigue are enhanced; when burning pewter, she needs to be careful not to push herself too far, or she may die of fatigue; needs a constant supply of pewter and will do pretty much anything to get it.
  • Low self-esteem. Buried guilt about her decision to give into the darkness.

Relationships (Eg. Family and Friends): Left her family behind long ago. Has a hard time keeping friends.

Home Planet: Scadrial (post-Catacendre).

Current Residence: Hideout in the Mistwarrens.

Backstory: Born on Scadrial (Era 2 time period) as a pewter/iron Twinborn. As a teenager, she constantly got into trouble for minor misdemeanors (and usually got away unpunished.) Later, her antics expanded to larger crimes—like bank robbery. She burned so much pewter that slowly but surely, she headed towards savanthood. Now needing pewter to stay alive, she needed to earn a constant supply of money, for which she committed more and more crimes. Things came to a head when she accidentally killed an innocent person while trying to steal his money. Shortly afterward, she ended up in the Alleyverse. She saw this as a new start, since no one knew her and she could leave the life of crime she started for herself and maybe get some redemption. However, she also still needed pewter.

During the events of the blood moon a few months later, Fenna fought against Asylum Smedry’s undead and later Perses and the horsemen. Throughout the course of the night, she used up nearly all her pewter, and in the end abandoned her allies to save herself. In anger with herself and the circumstances that had caused her to fail, she became cynical and resolved only to look out for herself from now on.

Loose ends (What is unfinished in their life?): Though she has chosen the path of darkness, there is a great deal of tension between her desire to be good and her hopelessness and despair.

  • Palava Maves
Spoiler

Name: Palava Maves

Appearance: Black haired 20-year-old Alethi woman. She is 5’ 11” and holds herself stiffly. She wears various disguises depending on what is needed, usually something generic and inconspicuous.

Affiliations: UFO

Personality: Palava is coolheaded with a no-nonsense attitude. She is unemotional and acts with dispassionate efficiency. As a UFO agent, she doesn’t like Investiture users. Has trauma from killing her brother, but pins the blame on the Knights Radiant as an organization for making it necessary. She has a great deal of sympathy for the common people, which is a primary reason she joined UFO.

Concept: Elite spy.

Motivation (Short & long term goal):

  • Short:
    • Prove herself to her superiors.
  • Long:
    • Bring down the Knights Radiant.

Merits:

  • Minor:
    • Coolheaded.
    • Firearm training.
    • Intelligent.
  • Normal:
    • Martial arts and hazekiller training.
    • UFO gear: Small aluminum firearms and an ISD
  • Major:
    • Spy training.

Flaws:

  • Trauma from killing her brother. Believes that she hears his voice in her head.
  • Blind loyalty to UFO.
  • Unemotional.
  • Quick to justify her actions or shift the blame somewhere else.

Relationships (Eg. Family and Friends):

  • Her brother, Thamar, was a Radiant before she killed him during a mission for UFO. This has left Palava with lasting trauma.

Home Planet: Alleyplanet.

Current Residence: The Sphere.

Backstory: Palava grew up in a poor family in the Sphere. She spent her youth exploring and sneaking around. From her observations, she came to the conclusion that Investiture didn’t help common people as much as it should, though, not being the philosophical type, she acknowledged this more-or-less with a shrug, and didn’t continue to think about it seriously. Meanwhile, her younger brother, Thamar, joined the Knights Radiant. A short time later, Palava first came in contact with UFO. With her pre-existing conceptions about Investiture, she was won over fairly easily, and joined the organization at the age of 17. Despite her official membership in an organization with the explicit goal of abolishing Investiture use through any means necessary, Palava failed to consider what implications this would personally have for her. Only after she was thoroughly indoctrinated did she come to the realization that she and her brother were a part of diametrically opposed organizations. Her beliefs, combined with unadmitted jealous resentment of Thamar led to a confrontation between them. They argued, and Palava killed her brother with her UFO gear. Horrified, she convinced herself that it had to be done, that it was the fault of the Knights Radiant as an organization, and that UFO’s ends would justify the means. Unable to face the possibility of being wrong, she redoubled her efforts for UFO, determined to somehow prove to herself that she was in the right.

Loose ends (What is unfinished in their life?): Unresolved trauma from her past. She still has work to do for UFO.

@Lunamor

  • Eza
Spoiler
Name: Eza
 
Appearance: A 16-year-old girl with long dark brown hair, a pale complexion, and dark green eyes. She is rather short (4’10”), making her look slightly younger than she is. She wears old, well-kept clothing that is simple but hides jewelry underneath. She has both costume and regular jewelry. Her coat has a hood, which she normally keeps up to hide a large, poorly healed scar stretching from her chin to her temple. A fresher, smaller scar is on her opposite cheek. She has several small bags on her person, including a few aluminum-lined ones to hold her metallic trinkets, that are concealed well.
 
Guild: None
 
Personality: Eza genuinely tries her best to be kind, but has a skewed sense of right and wrong (ex. it’s ok to steal something if you want it more). She adores anything shiny and will go out of her way to obtain it. She is skittish around anyone with a higher social standing, which is generally most people. If she is speaking with someone she trusts, she becomes talkative. Eza will want to try and help people if they seem nice or are younger than her, but worries that she will do more harm than good or that she might've misjudged someone's character. Her former positive outlook on life has begun to slip into paranoia. She hates most birds, but has a soft spot for Aviar. If startled or angry, she may become violent.
 
Concept: A well-meaning thief
 
Motivation: 
 
Short term goals- She is perpetually trying to collect anything shiny through any means necessary short of violence. She is also trying to collect more information about the strangers pursuing her while also avoiding being caught by them.
 
Long term goal- She is trying to find out what happened to her mother and why.
 
Merits: 
 
Minor- Knows magic tricks, has two daggers and a basic ability to use them, is able to prepare Allomantic solutions
 
Normal- Adept liar and thief
 
Major- Is a skilled Lurcher
 
Flaws: A skewed sense of right and wrong that gets her into trouble and alienates others (along with an overwhelming compulsion to steal anything shiny), illiterate, issues with letting anyone else too close due to believing that one person will inevitably cause the other harm
 
Relationships: She has a beloved mother whose fate is unknown. Father is unknown. She is being pursued by enemy strangers, but is still figuring out why they are continuing to chase her.
 
Home Planet: Scadrial
 
Current Residence: On the streets of the Mistwarrens
 
Backstory: When Eza was little, her mother was her best friend. They were very poor, but she did her best to make her daughter happy, often bringing trinkets she could find. Her mother was also a Lurcher, and taught her how to pull metal without anyone noticing to aid in thievery. Sometimes strangers that worried her mother would come near, and they either hid or relocated whenever that happened. Her mother never explained who they were. Because they relocated so often, her mother had trouble finding work, so they survived by thieving. When Eza was six, her mother went to speak to someone but didn't return. Eza attempted to search for her, and located the sound of people fighting her mother. She tried to rush in to help, but a stranger with a spike through one eye attacked her and slashed her face, forcing her to flee. Ever since then, she has lived on the streets and continued to steal everything she needs/wants, careful not to stay in one place for too long for fear that the strangers would catch up to her.
 
This led her to the Alleycity, where she encountered Asylum Smedry. Eza and Asylum became a successful thieving pair with their combined abilities, but after being swept up in a fight, the two had their faces plastered on wanted posters across the Scadrian district. After realizing that Asylum's recklessness and lack of care for her wellbeing would endanger her, she left. Worried for Asylum's safety, however, she tailed them for a while and witnessed their arrest.
 
Eza decided to break Asylum out of prison, blackmailing Eelakin tracker Eighth of the Eve in order to gain his help. The two became friends, and each wound up saving the other's life several times over in the short time they knew each other. Asylum turned fully to evil, killing constables and prisoners and twisting them into undead abominations. Upon finding this out, Eza and Eighth attempted to flee, but Asylum forced the two to come to them. Asylum healed Eza from a fatal injury, removing her malnourished state and horrifying her when she realized that someone else had been killed in order to revive her. Eventually, things escalated into a fight with Asylum, more constables arriving as backup. Once the aspiring Mistwarrens leader Perses killed Asylum, Eza ran for help since most others had been severely injured in the battle. The building collapsed behind her, and she believed that Eighth was killed.
 
A few days later, one of the hemalurgic strangers caught up to her for the first time in years, requiring Eza to kill her. Now, she spends her time trying to find out more about the hemalurgy-associated group that is looking for her.
 
Loose ends: Eza is unsure what happened to her mother or why the strangers decided to pursue them. Eighth is still alive, but she doesn't know this.

@Stormlightsong

  • Melancholy
Spoiler

Name: Melancholy (Mel for short)
Appearance: professional matte black attire with a silver dagger on one hip and a leacher taser hidden on the other
Affiliations: co-founder of UFO and leader of UFO operations.
Personality: Mel sees use of investiture as the leading cause of the decline of civilization (which is not completely unfounded). She is cunning, resourceful, and tho mostly closed minded about investiture, is willing to compromise with losing site of her goal.
Concept: Threnodite woman from the forests of hell who then went of to be the co-founder of UFO.
Motivation (Short & long term goal): Mel strives to move humanity’s reliance on investiture use to more sustainable and safe sources like electricity. Since a sudden change like that is impossible when the people in charge also rely on investiture use, she plans to gain influence through any means necessary.
Merits:

minor merits: good survival skills, good with diplomacy, and extensive knowledge of the cosmere.

Normal merits: pet Larkin and leacher taser.

Major merit: control of almost all UFO operations.
Flaws: closed mindedness, impatience, and the constant stress of being responsible for anything that happens under her command.
Relationships (Eg. Family and Friends): Richard Peterson: other UFO co-founder.
Shades-Will-Take-Your-Soul: Larkin pet. 

Home Planet: Forests of Hell, Threnody
Current Residence: UFO headquarters (a dormant volcano a bit outside alley city)
Backstory: Melancholy was raised in the forests of Hell on Threnody. She was trained to fear shades and learned quickly how to deal with them. When she became an adult, she met some worldhoppers who promised her a way off world which she quickly accepted. But as she travelled from world to world she saw echos of her home. Instead of focusing on the things investiture allowed she saw the destruction and inequality it left behind. After traveling the Cosmere for over a decade she heard whispers of a world between worlds. She went to find it herself and eventually found herself in the Alleycity. Instead of feeling awe, she was disgusted and scared of everything around her. That is, until she met Richard. Richard Peterson was a Reckoner who also knew the dangers of investiture. He shared with her stories of earth, a planet that knew no investiture or magic for a long time and still thrived. With new propose, Mel and Richard founded the Uninvested Future Organization, an organization that tried to find electronic and mechanical alternatives to investiture in machines. But as it seemed that this goal would not be achievable in their lifetimes at this rate, they decided lay low and find a way to make investiture use no longer viable.
Loose ends (What is unfinished in their life?): rid the Alleycity of its reliance on investiture.

  • Richard Peterson
Spoiler

Name: Richard Ivan Peterson
Appearance: Richard looks like a stereotypical mad scientist: immaculately frizzled hair, long open front white lab coat revealing plain work clothes underneath, thick black opaque safety/welding goggles, and a leacher taser and aluminum hand gun hidden at his sides.
Affiliations: head scientist and co-founder of UFO.
Personality: Richard is a bubbly and humorous Reckoner who loves making silly and misleading acronyms (see UFO and all the sects) he is so friendly and silly that it is easy to forget he is a trained soldier who is willing to put his own life and his goals above the lives of individuals.
Concept: a silly Reckoner that designs almost all of UFO’s weapons and gear.
Motivation (Short & long term goal): 

Short term: keep developing and learning about anti-investiture tech.

Long term: replace all human investiture based technology with electrical and mechanical based ones.
Merits: 

Minor: decent military training, charismatic personality, and intensive understanding of engineering and investiture science.

Normal: aluminum hand gun and leacher taser.

major: control of all UFO technology design and production.
Flaws: reckless, impulsive, and lacks empathy.
Relationships (Eg. Family and Friends): Melancholy: other UFO co-founder

Autonomous Investiture Destruction Unit (A.I.D.U): magnum opus 
Home Planet: Earth (Reckoners)
Current Residence: UFO HQ
Backstory: Richard Ivan Peterson’s parents thought they were funny when they named him, and Richard agreed. 
Richard loved discovering how things worked so it was not a surprise when he went to get a degree in engineering. Richard became quickly bored of normal physics though, so when the Epics arrived Richard was intrigued. He was not an idiot though and knew danger when he saw it, so he joined the Reckoners and began making motivators. 
One day, Richard’s Reckoner group killed a powerful epic named Wormhole. Wormhole was a dimensionalist who had the ability to create portals. More curiously was his ability to go into a portal, stay in there for a bit, and then make a new portal right behind someone and surprise them. This pocket dimension he went into between portals was both fascinating and terrifying to the Reckoners, so they were careful what they sent through the portals they were making as most of the time, it never came back. 
Richard on the other hand really wanted to see what was there, so he went against orders, made the wormhole motivator portable, and carried it and all the other parts of Wormhole through the portal. Immediately after entering it the portal collapsed, and Richard found himself in a world of shadow. He could see the room he came from around him and yet it was dark and distorted. As he kept walking his world started to fade and, more curiously, new ones started to appear. He saw alien planets full of magic and wonder and finally one world encased in a giant bubble. This world was different it seemed more attached to this world than the other ones. So, quickly fixing up the wormhole motivator, he pointed it at the bubble and made a portal into the Alleyverse.

After living in Alleycity for a few months, Richard started to notice problems with alien magic. It was limited, some were only accessible to people with certain genes, and almost all of it was hard to acquire. Soon Richard met someone who agreed with him, Melancholy, and together they founded UFO. one year in, Richard was able to make the wormhole motivator work again and used it to get access to earth. He then made an underground (literally and figuratively) Aluminum mining operation. This allowed UFO to get huge amounts of aluminum and expand their production and influence. 
Recently, Richard has created his magnum opus, the Autonomous Investure Destruction Unit, a robot designed to take down highly invested humans.
Loose ends (What is unfinished in their life?): Richard has so many inventions to make, and still needs to convince people to call him Ricky (no one wants to).

  • Farenah
Spoiler

Name: Farenah (Fara for short)
Appearance: Fara has short brown hair. When in public she wears a variety of colorful tight fit cloaks the hide her beige IRS (Idrian Resistance Society) uniform and weapons.
Affiliations: IRS, UFO
Personality: Fara is cold but willing to work with others. She has a strong distain for awakoners and misses Idris.
Concept: a homesick IRS elite determined to make a home for her people.
Motivation (Short & long term goal): Short term: follow orders. Long term: make a home in the Alleycity for herself and her people.
Merits: Minor: fireproof uniform, aluminum throwing knives, and colorful disguises. Normal: IED (which is worn on the chest and hums with the anti-stormlight tone when near a concentrated amount of Investiture above 1 BEU as to double as a Radiant defense mechanism.) and an aluminum dagger/taser/mini flamethrower. Major: high amounts of combat and espionage training.
Flaws: Reckless, driven by anger, and not as good at fighting at long range.
Relationships (Eg. Family and Friends): father: still back at Idris
Current Residence: New Halandren
Backstory: as a child, all Farenah wanted was to fight for her nation. Her Mother had worked as an Idrian spy in Halandren and had never really been in her life. At age 16, Fara and her father received news that her mother had been arrested and was due to be executed. After hearing the news Fara’s father tried to send her to a monastery as to not follow in her mother’s footsteps. Fara begrudgingly agreed, but snuck out in the middle of the night to try and get enlisted into the military. As she ran she felt a hatred towards her father and more so at the people of Halandren for everything that was happening. Then she tripped, straight through a crack in reality and into the Alleys. For the next year Fara found her way out of the Alleys and into Alleycity. Because of all the different cultures and stories she heard, she expected to find more Idrians, but instead she found something she hated more than anything in the Alleys: New Halandren. As it was her only lead, Fara entered and was quickly found by the Idrian Resistance Society after she tried to attack an awakoner. For the next f5 years she trained to fight amakoners and other investiture users and, because of her hatred and homesickness, soon became a deadly soldier and assassin. She is now very high rank and has been put in charge of a big operation in new Halandren.
Loose ends (What is unfinished in their life?): though the Alliecity has become something she is willing to make into her new home, Fara still wants to see Idris one last time and tell her dad that she is okay.

@TwinStorm

  • Leon Ferrion
Spoiler

Name: Leon Ferrion “the Shardthief” 

Appearance: a short, nondescript man with curly brown hair, with hints of gray, and a scar on his cheek, his smile seems warm but his eyes are cold and calculated. He is about late thirties, but still physically fit.

Affiliation: He leads a gang of Invested criminals who are known for pulling off impossible thefts, but they abandoned him to die. 

Personality: He seems warm with a twinkling smile and a rich laugh, but underneath is cold and quick to betray an associate if it is a means to his ends. He hates any Radiant, particularly Skybreakers.

Concept: A cold-blooded Twinborn thief.

Motivation: He seeks to kill any Radiant and become the leader of a new criminal empire, as well as vengeance against his old gang. He also seeks lerasium (something that he will never gain) and bears a secret wish to reunite with Reana and seek closure with them.

Merits: 

—- Minor: excellent knife fighter, an excellent manipulator, F-Electrum

—- Normal: F-Zinc Hemalurgic spike, an excellent gunman, 

—- Major: A very skilled Coinshot

Flaws: Having accidentally stolen from a Skybreaker in his youth, he bears an irrational hatred for Radiants, and will go out of his way to kill any Radiant and make a public display of it. He doesn't people who haven't proven themselves and has a slight limp. He keeps a gun under his pillow. He considers himself to be a fierce Scadrian supporter. He's becoming almost addicted to tapping determination.

Relationships: His closest friend was his right hand man, Maldon, who is an expert sprouter, who betrayed him. His nemesis is a Skybreaker named Kelivar who is determined to bring him to justice. His ex-wife the Baroness Reana Elariel seeks to bring him back to the light. He genuinely loved Reana and used to his gang, before they betrayed.

Home Planet: Born on Scadrial, moved to the Mistwarrens when he was young, but his mother is from Roshar. He considers him a pure blooded Scadrian. 

Current Residence: The streets after he was betrayed.

Backstory: Raised in the Mistwarrens, he used his powers to become a talented thief, till he accidentally robbed a Skybreaker. The Skybreaker tracked him down and gave him a scar in the fight that ensued. Since then, he has an abiding hatred for Radiants. A year after, a master thief adopted him as his son and raised him in nobility. He became notorious for wanting lerasium, and people began to call him the "Shardthief." At twenty-nine he fell in love with Reana, who he married. Reana's brother, who was also a criminal and associate of Leon, betrayed Leon and Leon killed him and used a spike to gain his powers.  When she discovered him running an underground thieve’s guild and he killed her brother, she tipped Kelivar, who attacked Leon and burned his mansion. Shortly afterward, he discovered Reana betrayed him and left the Mistwarrens with his gang, who later betrayed him and left him for dead.

Loose Ends: Reana is still alive and seeks Leon for forgiveness. Kelivar continues to hunt him and Leon searches for rumors of Radiants and weapons that can kill them, as well as  hiding from several secret societies seeking to recruit him. He seeks a new gang and vengeance.

@WhiteHairedDrifter

  • Mordyial Kein
Spoiler

Name

Mordyial Kein

Appearance

6 feet tall, short red hair, wears enveloping clothing designed to cover as much skin as possible, the clothing is ragged and upon closer inspection appears to be riddled with tiny holes, pale skin, slender frame, quiet and unsettling.

Affiliations

None (yet)

Personality

Closemouthed and shy, realizes the need to make alliances but doesn't enjoy trusting people more than necessary, avoids physical contact not for fear of getting hurt but instead fears injuring others, hates taking life.

Concept

Crimson aetherbound who fears the destructive power of his ability.

Motivation

Short term: Find a place to stay without drawing attention.

Long term: Find a way to live in peace without causing any more deaths.

Merits

Major: Crimson aetherbound. This ability allows him to grow spines only from his skin. The spines are blood red and reflective. They have similar properties to glass, but are much stronger. They can be shattered by bladed weapons but doing so is very difficult. Heavy blunt weapons are most effective. The spines turn to dust after a while when not in contact with his skin. He can also dismiss them to the same effect.

Normal: Excellent lockpick, excellent sneak

Minor: kindly(Builds trust quickly), passable with a dagger if forced, loyal(perhaps to a fault)

Flaws

Has difficulty controlling his aether abilities and they tend to be heavily effected by his emotions, fears forming relationships with people, fears hurting people with his ability, despises violence and will only fight as a last resort, has PTSD from accidentally killing his childhood friend with his aether and is subject to panic attacks under stress, needs a near constant source of water to survive, Has a major phobia of physical contact. His abilities dehydrate him at a startling rate.

He is easily angered due to the nature of his condition and the Intent of the Crimson Aether that infects him. If he gets angry enough, it can lead to him losing control. This makes him more powerful but causes him to lose all self control and distinction between friend and foe. It is unsure what would happen if he fully lost control. Doing so is one of his greatest fears.(possible future Kaladin vs Pursuer / hulk out scene.)

Relationships

His parents still live on Lumar, He accidentally killed his childhood best friend and has been permanently scarred by the event which has caused him to shy from forming relationships.

Home planet

Lumar

Current residence

None. Recently arrived in the Alleyverse and is looking for a place to stay.

Backstory

He grew up on Lumar. His story started when he was about fourteen years old when he left his home to find his friend, Jonathan.

Mordyial was not popular, even then. He was bullied by adults and other children alike, but he took comfort in the fact that Jonathan stood up for him. He was not bothered by the others. He didn't feel the need to be popular anyway. Jonathan was enough for him.

He approached Jonathan's home and made as if to knock on the door. He stopped as he heard laughter from within. Mordyial walked around to the window and peeked inside. Jonathan was there with another boy from the village. He was a bulky young man who was one of Mordyial's worst detractors.

Mordyial listened in on their conversation. What he heard horrified him. Jonathan, his one and only friend, the one person he thought he could trust, was responsible for all the mockery and abuse. He was the source.

Mordyial listened as his presumed friend shared secrets told to him in confidence. He fled.

The next day, on his way to school, Mordyial passed Jonathan on the road. He kept his eyes on the road and tried to pass him without speaking. Jonathan called for him to stop. Mordyial pretended not to hear and kept walking. Jonathan put his hand on mordyial's shoulder. Mordyial looked at him with, a slight tinge of fear in his eyes. Jonathan started telling a joke and anger welled up in Mordyial. How could he lie so well? Jonathan's voice trailed off as he realized that his audience wasn't listening. He asked if Mordyial was okay. Mordyial looked at him, his eyes wild with rage. Jonathan tried to console him, but Mordyial could only rage at the false face Jonathan wore. He looked away and saw the boy who he had seen in Jonathan's house the day before and his rage reached a new height. He felt a surge through his body as he listened as if something had Snapped.

"That idiot Jonathan is still standing up for the twerp," the boy said to his friends. "I went to his house the other day to talk to him. He was so friendly I was almost sick. When I started asking about Mordyial though, he finally grew a backbone and kicked me out."

Mordyial heard this and froze. Had he misread the situation? He looked to Jonathan. He looked with horror at Jonathan's corpse speared on the crimson spines jutting from Mordyial's body. He remembered the surge of energy he had felt and cried out. He shook and broke off the spines and pulled them out of Jonathan's body. He knelt by Jonathan and wept, begging him To wake up. He never did.

After a few moments of stunned silence, everyone present started shouting and running for Mordyial. He ran and his in an alley. A few hours later when people had stopped rioting, he put on a cloak to conceal himself and made for the docks. His eyes were sore and red, and he had no more tears left to cry.

He got a job on one of the ships leaving the harbor and said goodbye to his home.

He sailed with the crew for a few months and and saw much of the world. Eventually, the captain, being rather daring, took a job that required sailing through the crimson sea. The sailors hesitantly agreed. They were not long into thensea before they encountered the rains. The ship was destroyed in the first night.

Mordyial screamed as he fell from the deck of the collapsing ship and into the crimson spores. To his amazement, he broke the surface a moment later. Thenspores had solidified beneath him. ONLY beneath him. The seethe continued, but the sea held firm under his feet. He felt a sort of pulse from the direction of the crimson moon, hanging low above the horizon. He watched as the ship sank.

The spores hardened in a path off towards the horizon. Seeing no better option, Mordyial followed the path. He walked for many days and nights. When the rain came, he expected to be torn apart, but the spines parted around him and none pierced him. The rain made him feel rejuvenated.

Mordyial felt oddly... Peaceful. It was a feeling he had not felt since Jonathan died. He was always worried about hurting people, but here... There was nobody to hurt. Mordyial made up his mind to stay. The water from the rains sustained him and he had no need to eat. As if in response to this thought, the spores became soft and he fell in. They surged forward, carrying him forward with urgency. Eventually, he reached the edge of the midnight sea.

Mordyial shivered and tried to step back, but the crimson spores urged him onward. Reluctantly, he stepped onto the black spores as the seethe stopped. He was quickly ambushed by midnight essence. After struggling for some time, his vision went black.

When he awoke, he found himself in a well furnished room. Standing by the fire was a woman with silver skin. He tried to call to her, but all that came out was a chirp. He looked down in horror to find himself in the body of a bright red songbird. The woman just laughed. He lived as such for almost three years.

One day, the tower was invaded by a group of strangers. Mordyial ignored them, not really caring, until his cage was knocked over. He hopped out in annoyance and looked around. He watched as a strange man took on the same glow as the sorceress. Eventually the sorceress said something about leaving. Mordyial didn't think, he just followed her.

After a few weeks on board what now appeared to be a FLYING TOWER, they passed a black hole in space. Mordyial had some knowledge of space and knew the danger of this. He perched by a window and watched. They vessel trembled and started to shake. He heard the sorceress cursing, but was not there long enough to hear the end. The window shattered and he flew into the cold of space.

He was sucked toward the black hole and felt a strange sense of disconnect as he lost consciousness. He awoke in madness. He was in a sort of void that seemed to defy natural laws. He watched his life flash before his eyes and heard his own words spoken without speaking. He saw himself and looked back. He was thrown suddenly onto a very real street. He looked back at the alleyway he had flown out of. He was to glad to be alive to waste time wondering what the heck had just happened.

A strange little man with slate gray, almost crystalline fingernails approached him. He reached for Mordyial's hand and shook it, breaking into a wide grin. 

"You look new!" He said. "Welcome to the Alleyverse!"

Loose ends

Mordyial cannot rest peacefully until he is reconciled with Jonathan, or at least with himself. He has no idea how he is going to do so. For know he just wants to avoid hurting anyone else.

@Wits instant noodles

  • Kalel Dalar
Spoiler

Name: Kalel dalar

Appearance: male, 6’6” well muscled and large from black smithing. Shock white curly hair and blue eyes. A straight thin scar across his right forearm. slightly ragged but fairly well kept clothes. belt filled with hammers and metal ingots and such 

Affiliations: none but is willing to work with UFO

Personality: relatively calm but upbeat demeanor, a little bit figety and absent minded. Slow to anger but slow to forget. Very proud of the weapons he creates. Treats all people equal unless given a reason not to. Only deals with invested people if he decides they aren’t going to use their abilities to push around or harm non invested people. To some this comes across as rude. 

Concept: world hopping weapons smith 

Motivation (Short & long term goal): short term he wants to set up a shop and be successful selling invested weapons or specialized weapons to invested individuals. Long term he wants to find out more about the dark ally’s goals as he doesn’t like the rumors he’s heard about them, potentially even wants to find a way to stop them but doesn’t know for now as he doesn’t have enough Information to act on. Is willing to help with UFO but doesn’t want to fully commit due to seeing things a little differently. He believes in giving non invested people a leg up but also wants to do it using invested weapons.

Merits:min1) good cook, min2) picks locks min3) plays uke N1) proficient in almost all weapon types N2) incredible blacksmith and weapon smith Maj1) has roughly 3,500 breaths (tucked away In various items, uses them mainly for making weapons that have invested abilities)

Flaws:is deaf and completely unable to hear sense birth.(so he’s really easy to sneak up on.) non invested he has breaths but no longer keeps them in himself and never uses them for himself. 

Relationships: none yet

Home Planet: Nalthis, Hallandren

Current Residence: a shop with a apartment above it in the new hallandren paid for by money he’s gathered in his long years of life

Backstory: Kalel was born deaf to a blacksmith. due to him being deaf he had a hard time connecting with anyone and mostly just put himself to working his trade as a smith. Due to his incredible skill he grew to own several several shops and thanks to his humble life style he started building wealth, with that wealth he experimented with breaths purchasing large amounts. He used it to start experimenting with weapons and tools that used breaths or helped awakeners. One day while exploring the jungles of Hallandren looking for wood to be used as handles he stumbled upon the perpendicularly there. Going through he had discovered the cosmear. From there he returned to his shop to collect his wealth and breaths and head out to explore the cosmere. He traveled to several planets including Scadrial, Roshar, sel, Lumar, and Taldain among others. At each planet he learns of the different weapons and materials collecting them and storing them. He also study’s the investiture and how it’s used. How it could be bolstered or halted by the use of different weapons and tools but also sees that on every planet the non invested are pushed around by those with more power then them. Seeing this Kalel decides to put his breaths in objects and not use them for himself. Eventually while traveling the cosmear he learned of a land filled with people from all corners of the  Cosmere and beyond. kalel with his vast wealth, knowledge, and materials gathered from worlds all over the Cosmere. When he arrives he learns of the UFO and finds himself agreeing noninvested people should have a way to fight back but thinks that using invested materials and items is still too much of an advantage. He hears of a shadowy organization called the dark ally that he doesn’t like the sound of it. But has decided to try and learn more about them before making any decisions regarding them. He buys a small unassuming shop in New Hallandren and starts crafting weapons for uninvested people and invested people alike specializing each weapon to the users needs and abilities. 

@KnightSkye

  • Kaiden
Spoiler

Name: Kaiden (Kai)
Appearance: Alethi boy of 17 (earth years), rather short for a Rosharian (about 6.5 Scadrian feet) with delicate features, blue eyes and black/red hair almost reaching his waist and usually held back in a messy braid. He has a soldiers build and wears an Alethi-style Windrunner uniform, blue, but distinctly deeper than Kohlin blue.
Affiliations: Kaiden was a member of the Windrunners on Roshar, and is likely to seek a group of Windrunners out. He has had to defend against several Ghostblood attacks, and is hostile towards them, but not actively hunting them.

Personality: Kaiden is shy with strangers most of the time, and is bad at picking up on social cues, which comes across at best as nervous and at worst as brusque or grouchy. He does better with a solid command structure; disciplined, respectful to those above him and compassionate to those under him socially or under his command. 

In times of crisis though, he shines. Kaiden has had to deal with over stimulus, hard social situations, and his own panic enough that when others start panicking, he is calm and level headed, often taking command unless there is someone there in authority over him.

Concept: A scared kid finding his way into adulthood.


Motivation (Short & long term goal): Short term goal: find a group of radiatns to talk to and tell him about the city.

Long term goal: to Establish a home for himself and his spren in Alleycity, then find a way to get back to/ find his family and bringer them to Alleycity to be safe.
Merits: Minor merit 1: enjoys drawing, but isn't that good.

Minor merit 2: passable cook.

Minor merit 3: he is very good with kids.

Normal merit 1: above average swordsman, specialising in the style of Greatsword/Shardblade

Normal merit 2: He's good at teaching others in combat, especially sword.

Major merit: Windrunner of the fourth ideal


Flaws: Kaiden is bad with people, most of the time, and doesn't really like them. He tends to be very defensive, and has a bad habit of pushing most people away so they can't get close enough to hurt him. He can't read. He has rather Severe PTSD and chronic depression, and even though he recently swore the fourth ideal, he still suffers from nightmares frequently, and has his fair share of dark days. In a fight, he will lock up if someone in the fight has blue hair or looks like a family member or friend, as he's having nightmares about accidently murdering them. In a hostage situation, Kai will lock up and be unable to fight, likely dismissing his blade if summoned. The terror he feels that someone he loves or that is innocent might get hurt by him is paralysing. It would likely take the death of said person, or direct attack on Kai to shake him out of this state.

Since he swore the fourth ideal very recently (less than a week ago) he is not at all practiced with his armor, and has never worn shardplate, making him more of a damger to himself and his housing than enemies.

While Kai is above average with a sword, he is by no means an expert. He has lost about 3 out of 5 sparring matches with other windrunners or full shardbearers, and couldn't defeat someone with living plate and blade.

Also, not so much a flaw as a difference that is a disadvantage, he is AuDHD. 

Relationships (Eg. Family and Friends): Kaiden came from a rather large 1st Nahn family; his parents, three little sisters, and his little brother (15, 12, 9, and 6 years old respectively) are all still stuck on Roshar, in Azir, where they fled after the conquest of the Tower. Kiaden also was very good friends with another Windrunner, Nitha, who he sees as an older sister, and who helped him reach the fourth ideal. His spren, Skyelarin (though she goes by Skye), is not what you would call a traditional honorspren, but she supports Kai well and holds to the ideals of the windrunners. Kaiden has lost more then most people around him in his life so far, probably contributing to him becoming Radiant; the ones that hurt the most that he thinks about often are his grandfather, who died from organ failure before radiant healing was reinstated, and a friend, Rikin from about 5 years ago who died in a construction accident that Kai saw and couldn't prevent. Kaiden has one more little sister that was taken prisoner or killed when his town was conquered, named Carys. He hopes that she is still alive and wants to find her.

Arashen, a friend of Kaiden's from childhood, was taken at a young age and joined the Skybreakers. Kaiden only found this out recently, at a battle in Emul before the conquest of the tower, when Arashen tried to assassinate him. 

Home Planet: Roshar, Alethi/Veden.
Current Residence: none as of yet, because he just arrived in the Alleyverse. He will likely seek out New Urithiru.


Backstory: Kaiden came from a first nahn, mostly good family, in the Kohlin princedom. Unfortunately for them, it was right before the True Desolation. 

Kai attracted a spren about 6 years ago, when he broke ties with someone he thought was a friend who was merely a bully, to defend someone. Neither he nore his spren are quite sure how they were overlooked by the skybreakers, but Skye thinks that they assumed the possible radiant was Arashen and that they successfully recruited him. 

Kaiden and the rest of his family fled when their town was conquered and they were in hearthstone when the fourth bridge arrived. He was discovered by Nitha on the way back to Urithiru and given the option to join the Windrunners at Urithiru. He accepted, hoping to find Carys during the fighting. The rest of his family went to Azimir via Oathgate and stayed there.

Kaiden was then taken as a squire to Nitha, despite having his own Blade already, because he needed more training in actual combat. His first mission as a full windrunner was one of the battles in Emul. During a fight with the Skybreakers, Nale pushed him through Dalinar's perpendicularity and he got lost in the spiritual realm, eventually finding his way to another perpendicularity, this one leading to the Alleyverse.

-Ideals (i am going to include details on how Kai reached each of his ideals here, so as not to make a book put of the backstory. If more detail is desired, i would love to provide it):

-First Ideal: The night Kai almost killed himself, he swore the first ideal. He sat there, back to the wall, and knife in his hands. Blood dripped down his arms from the cuts he'd carved into his shoulders. "why?" he whispered, "why should i stay? Can you honestly give me one good reason to stay here, Skye? In this cold and dark?" 

"Because" Skye said, "there are those still here who love you. People you destroy if you left. What is more importent to you, your life, or theirs?"

"...I care for them. I do not want them to suffer me."

"They will suffer more without you." She waited. One minute. Two. Finally, he answered.

"Then i will stay. For them. I will live before I die." 

And those Words. Those words had power. Kaiden dropped the knife, and words, whispered in the dark, spilled from him. "Life before death." I will live before I die. "Strength before weakness." When I am strong, I will help those who are weaker than me. And I will seek help from the strong when I am weak. "Journey..." Kai stood, pushed himself back against the wall and stood "Journey before Destination."  I know where I am going. I will try to make my path there the right one. (sorry for the extra wordieness on the first one, but I've always thought that the first ideal, and what it means to the person swearing it were really importent.)

-Second Ideal: Kai swore the second ideal after trying to defend Arashen from a gang of bullies. He failed. It took Arashen years to figure out how Kai recovered so quickly from the royal beating he took in his attempt.

-Third Ideal: Kaiden swore the third ideal after an intense family fight, where, to put things lightly, somethings had been said that inspired hatred in Kai. People had refused to lisetn to him, to believe him, to see him as trustworthy. And he hated them for it. He wanted to see them burn. And so he swore. He swore to protect even those who hurt him, so long as it was right.

-Fourth Ideal: Five days ago, in Emul, almost behind enemy lines to a captured city. Almost able to prove to himself that he could save Carys. Almost able to convince himself she was still alive. Almost able to convince himself that they could win this war and save people. And they were attacked by Skybreakers. Radiants. People who should have been on their side. A friend tried to kill him. Someone he had defended, someone he had trusted now tried to kill him and those he protected. 

Then he was slammed into the perpindicularity by Nale. He was slammed into it and through, in a way he hadn't felt before. Light and darkness swam around him, showing him images of his past, his mistakes, and his family, unprotected and killed. And so he swore. He admited something he had known for too long now; that he couldn't protect everyone.

The burst of power and clarity this gave him let him find a way out, which lead to the Alleyverse. He doesn't know how long it's been, or how to get back, or even where.he is, really.

Loose ends (What is unfinished in their life?): The Skybreaker Arashen still wants to find and kill Kai, he still wants to save his family and Carys, and he wants to find a way to meet Nitha again.
Links (Eg. Theme song, a spotify playlist, a pinterest mood board, or reference images): Theme song (kinda basic for a windrunner, but I like it) 

 

@BridgeBoi

  • Altin
Spoiler

Name: Altin

Appearance: Altin comes from Roshar so he is taller than the average cosmere character.  He is a youngish male. He has brown hair and light green eyes, with tan complexion. He dresses in solid worker clothes, not fancy but functional. He carries himself confidently.

Affiliations: None so far, though he seeks for more.

Personality: Altin is fiercely competent. He is mostly cocky and confident but inside he hides a deep insecurity. He has a fierce loyalty to family and friends. He views life as a contest for survival. 

Concept: A former criminal leader fallen from power seeking to reclaim status 

Motivation (Short & long term goal): Altin’s primary goal right now is to gain money for himself and his cousin Leif. In the long term, he wants to fulfill what he sees as his fathers’s legacy: found a criminal gang and gain power in the Alleyverse underworld. 

Merits: Minor:

  1. An experienced if not innovative leader. He led a criminal gang before and knows how to manipulate people.

  2. Allomantic tin refuses to give up. He will never completely surrender but will always keep going.

  3. He is a good thief. Has good sleight of hand, stealth, and deception/

Normal:

  1. Tineye: He has a tineye hemalurgic spike. However, He is relatively inexperienced with it, and might misuse it, which could cost him dearly.

  2. Altin is a very good swordsman. He uses Vinestance. He is not at the level of an Adolin or Dalinar, but is a swordmaster nonetheless. 

Major:

  1. Altin: bears a shardblade, given to him by the Nightwatcher. This shardblade is a deadeye spren named Weaver. With the help of the Nightwatcher, Weaver regained sentience and some of his prior powers, including the ability to change shape. 

 

Flaws: Altin has two main problems. First, is his current position. To put it frankly, Altin and his younger cousin, Leif are refugees. They came to the Alleyverse with little and what little they had has already been spent. Altin needs to get money and food fast, or his cousin might die. Altin’s more major problem is the Nightwatcher’s bane. Every night as Altin sleeps, he is drawn into horrific spiritual realm visions (similar to Dalinar’s in Way of Kings) of his most horrific memories, the night his dad died, the death of his mentor and friend, spiking Felin, the flight from Roshar. These daily nightmares leave Altin stressed and wornout. While he tries to cover these wounds up with a facade of confidence, inside he is deeply insecure and unsure of his worthiness. Because he doubts himself, he might not be able to achieve his goals for fear of failing. This insecurity is also part of lingering guilt from this failings. 

 

Relationships (Eg. Family and Friends): Leif: Leif is Altin’s younger cousin around 16 years old. She is a kind, gentle soul though not without her own struggles from past trauma. She looks up to Altin for protecting her and relies on him. Altin channels his remaining guilt from the death of his family into protecting and providing for Leif. He would die for her and would do anything to make sure she doesn’t die.

Weaver: Weaver is a calm solid person. He and Altin are very good friends. Weaver acts as a moral anchor for Altin and his calmness helps counteract some of the worst effects of Altin’s self-doubt.

Home Planet: Roshar, Veden 

Current Residence: He has a small apartment in the Mistwarrens, paid for by savings from his previous life.

Backstory:  Altin was born around 45 years before the coming of the Everstorm. He was raised in the city of Vedener. His father was a successful criminal leader. He was taught basic criminal and leadership skills from the age of five. This life continued until the night when his father was assassinated by rival gang leaders when Altin was 13. Altin escaped the slaughter that followed and rescued his younger cousin Leif, who was 8 at the time. That night, Altin swore two oaths, to avenge his father and to protect Leif. They fled Vedener and managed to find work on a caravan heading to the west. They ended up in Emul where they worked as petty thieves for 4 years. Everything changed when He heard legends of the nightwatchers boons and banes. 

He traveled to the valley and met the Nightwatcher. He wished for the power to avenge his father and to protect his cousin. The Nightwatcher accepted and gave him a shardblade named Weaver. Weaver was a cultivationspren who had been bonded as a radiant spren. He was killed in the recreance. The Nightwatcher awakened him with the help of cultivation. This reawakening also granted him some of his prior abilities such as the ability to be summoned instantly and the ability to change shape. The Nightwatcher also gave Altin skill with the sword. However, she also gave him a bane. Every night, Altin relives his worst memories. He took weaver and traveled back to Emul. From there, he traveled back to Vedenar. He quickly took revenge on the gangs who had killed his family. He killed their leaders, taking his revenge. However, after a few months of operating as a criminal leader, rumors began to spread of the new criminal’s shardblade. The government of Jah Keved, seeking more power, put a massive bounty on Allomantic tin’s head. Altin fled, recognizing that the government could kill him. In their flight, Altin, Leif, and Weaver fell in with an experienced smuggler, Felin. After Altin befriended Felin, by saving his life from whitespines, Felin revealed his past as a tineye worldhopper from Scadrial. He then decided to help his new friends on their journey. The four of them formed a new family. However it wasn’t to last. In the outskirts of Rira, the bounty hunters caught up with the group. They barely managed to escape but in the process Felin took a poison arrow. After the four made their escape, Felin collapsed. Knowing that he would die, he told Altin to spike him. Altin, recognizing Felin’s last wish, used a hemalurgic spike and killed Felin. They wandered on until they were trapped in Kholinar. With nowhere else to go, they ran down an alleyway and they were transported to the alleyverse. In the couple weeks since then, Altin and crew have been living off savings until Altin can find work.      

 

Loose Ends: Altin will try to recreate his father’s criminal empire. He feels driven by those who he feels like he failed such as Felin and his father. 

@Lord Ruler Sylphrena

  • Vane (Sunwatcher)
Spoiler

Name: Vane aka Sunwatcher the Fair.
Appearance: Sunwatcher appears like a man in his mid 20's with pale skin, curly red hair, focused blue eyes, while confidently wearing a large Scadrian white-gold coat. He has the typical body of a returned (8 feet tall+strong) and is often wearing some very bulky leather armor with a bandolier of zinc vials and a dueling cane when needing to protect himself. When suppressing his Divine Breath he is around 6 feet and has a lean body.
AffiliationsOnly arrived in Alleycity 6 months ago and is unaffiliated.
Personality: Sunwatcher is a very passionate man when it comes to most topics. He is very jealous and hates people that were born with more power then him. While he hates being considered weak he does respect those who have surpassed him through hard work. He wants to elevate everyone to a position where they aren't limited by birth, but has no sympathy for those who are not seeking to better themselves. He wants everyone to have equal opportunity to gain power but doesn't actually care about everyone being equal in strength (Survival of the fittest and all that). Despite strongly believing in honor he is okay betraying people and being sneaky, he knows this makes him a hypocrite but would prefer not to think about that. He loves Hemalurgy and Awakening as they are the only magic systems he considers completely fair. Elantrians are by far the people that Sunwatcher hates the most and would prefer for all of them to be spiked and have their powers given to those who worked the hardest.
ConceptA morally grey reformer.
Motivation 

Shorter Goals: Find allies/more comfortable living situation.

Semi Long-term Goals: Get a Dead Shardblade. More power leads to more possibilities and either enhancing his Allomancy or sword skills is at the top of his mind.

Long-term/Unrealistic Goals: Achieve equal distribution of investiture. 
Merits: 

Major Merit: 1 Divine Breath (Obtained through Hemalurgy) and 1 Regular Breath. He usually doesn't suppress his breath and enjoys the superhuman boost it gives.

Normal Merits: 1) A-Zinc spike, and A-Duralumin spike. Sunwatcher has a spikes that make him a Rioter+Duralumin Gnat and while it isn't the most powerful he is very practiced with his Allomancy. 3) Decent swordsmen/cane duelist. He has not undergone the intensive training to become a master but uses his Allomancy to make his opponents overextend/hesitate at important moments and then finishes them off with his enhanced strength and speed.
Flaws: He is somewhat arrogant/distrusting and often disregards others opinions when they disagree. He is also quite power-hungry and while he normally takes his time doing things if he sees a promising opportunity he will get severe tunnel vision. His use of Hemalurgy also gives him a lot of paranoia around Emotional Allomancers.

Relationships: He family has all past away and he is currently on the hunt for like minded individuals. He dislikes anyone who was born with large amounts of investiture on principal and would consider himself an enemy of organizations like the UFO though he is mostly unaware of them.
Home PlanetNalthis.
Current Residence: New Hallandren. He has a apartment and has been working gig jobs.
Backstory: Vane was born in Hallandran around 30 years before Warbreaker and was a devout Returned worshipper. He rose to become a High Priest of one of the Returned but found him to be a callous idiot. He came to the conclusion that people Return randomly and were simply parasites. After watching his god refuse to give up his breath for years he had a chance encounter with some Scandrian Worldhoppers. He doesn't remember who they were but he purchased a book containing knowledge on Hemalurgy from them. Sick of his god and of Nalthis in general he spiked the Divine Breath of his god and gave it to himself he then left the planet and travelled aimlessly until he arrived on Scadrial around 50 years before Era 2. He managed to spike a Rioter+Duralumin Gnat and practiced his Allomancy for some years. After learning about the Lord Ruler and the Skaa Rebellion's he came to the conclusion that people being born with too much power ruined society. He has made a vow use Hemalurgy to strip power from those underserving and create a Meritocratic Cosmere. He has ventured to Alleycity to gain more resources and to find people that might will help him create and new society starting in Alleycity. He knows he will probably never achieve his goals but he is around 100 years old it won't stop him from trying. He also decided to stop suppressing his Divine Breath and pretend he was a Returned called Sunwatcher the Fair (He thinks this name is extremely cool and I have to agree). He is trying to hide his use of Hemalurgy with bulky clothing but is okay with revealing his secret to any of his allies.  

Loose Ends: While people that have not earned their powers still live there is always more work to do. Characters from his backstory probably wont show up but they have definitely influenced how Sunwatcher is going to be acting in Alleycity (Initially quite cautious but hoping to either work with/for someone strong very soon). 
Links: I might add these later.

@Karnatheon

  • Laonin Kungli
Spoiler

Name: Laonin Kungli

Appearance:  A short stout man in his early 40s, who stands about 5 feet tall. He has a long bushy beard which he cares for well, and his skin is tanned and leathery from long hours at the forge. He wears an off-white shirt and dark brown pants, and can often be seen wearing a leather apron. His face has more wrinkles in it now than it used to, and scars as well as other signs of misfortune have made their marks upon his body. The first streaks of gray have begun to show up in his hair as well as his beard. The only item of clothing that doesn't look worn down is a well cared for pair of leather boots.

Affiliations: Laonin never officially joined any guilds, as he saw them as one of the root causes of the Alleycity's problems. He did help found a small organization of people long ago, whose purpose was to help the downtrodden of the city, and to help repair it. He had partnerships with people and groups who have long since faded away, who at one point were making major strides in rebuilding and repairing the city's infrastructure. He is currently affiliated with no one, but hopes to change that.

Personality: Laonin thinks people oftentimes rely too heavily on Investiture to solve their problems, and isn't afraid to tell them how he feels. He'll attempt to avoid a fight if possible, but will not run if it cannot be avoided. He stands up for what he believes in even in the face of death, and will sacrifice himself for those he cares about if needed. Laonin has seen hard times, and understands what it is like to fight your inner demons. He is hardworking and determined, and enjoys the act of creating.

Concept: A man trying to build a better future for everyone.

Motivation: Having just returned to the Alleycity, Laonin's current goal is to find out what has happened to his friends and allies while he was gone. After that, his goal has been, and continues to be, peace. To uplift the less fortunate, to heal the hurt, to protect those he can and to resist those who don't deserve their power or authority. To bring hope and prosperity to those who need it most. And hopefully, one day, to forgive himself.

Merits:
Major - Laonin is a Forger, and possesses several Soulcasting Fabrials which he is experienced with using, Spark (Fire), Lucentia (Quartz, Glass, Crystal), Foil (Metal), and Talus (Rock and Stones).
Normal -Laonin is a highly skilled Blacksmith. He is also rather physically strong, though not supernaturally strong.
Minor - Laonin has a stoic charisma to him that tends to make others trust him. He is a pretty good judge of character. And he has a very high pain tolerance.

Flaws: Laonin was once a very different man, an evil man. He has changed for the better, but the memories of those times, and the scars they've left on his spirit remain. He is also stubborn as a mule, and it's gotten him into trouble more times than he can count. He judges those in power, and with power, more harshly than they oftentimes deserve.

Relationships: Laonin had a wife, many years ago, but has not seen or heard from her since after their son died. He also had several friends and allies, but he has not seen them in many years either, and for all he knows they are long gone.

Home Planet: Sel

Current Residence: Currently sleeps in the worn down remains of his old home, The Forge. 

Backstory: Laonin's identity originates from an Essence Mark. He was born and raised on Earth, and eventually became an Epic named Thundershriek. Thundershriek, like most Epics, caused much death and destruction at the height of his power. Through a convoluted series of events he eventually wound up on Sel. Being away from Calamity's influence and the presence of other Epics allowed him to eventually rid himself of the corruption that had warped his mind. He lived a life, got married, and had a son. Unfortunately, disaster struck and his child was lost. Stricken by grief, Thundershriek went on a rampage, only to have it ended by his wife, who used his weakness to subdue him, and then used an Essence Mark to stop him from hurting anyone else. He became Laonin, a Forger who was skilled in the art of blacksmithing. The memories of what he had done, both on Earth and on Sel, were still there however, haunting him. His wife left him, her grief too much for things to last between them. Knowing he had been granted a second chance, Laonin set out to try to undo the harm he had wreaked upon the Cosmere. He may not be able to help his victims, but he could hope to save others, and maybe eventually, forgive himself for what he had done. After years of traveling he found himself in the Alleycity, a strange and unforgiving place. It was here that he felt he could do the most good, make the biggest impact. He set out to build himself a home, to build a home for the homeless, to provide sheltered to the endangered, and to bring hope to the distraught. Over a long period of time, he did help people. He used his Forgery to repair buildings that had been destroyed during some of the many wars and conflicts that had ravaged the city, he used his skills in blacksmithing to provide tools to those who needed them, and he gained a following. Nothing large, nothing fancy, but a close-knit group of individuals from many different backgrounds with one thing in common, a desire to help. Together they achieved many things, and actually made an impact on the city for the better. The status quo improved, and Laonin felt happy for the first time, and he almost felt like he deserved it. But then one day, while out scouting for more work to be done, he accidentally wandered into an Alley. And he would up somewhere far, far away from the city. Somewhere strange, and terrible. He spent many years in that place, alone, and hurt. The memory of his friends all but faded. Eventually, through sheet luck, Laonin found his way back to the Alleycity. He hopes it isn't too late.

Loose ends: Regret and remorse for the things he did in his past life hang over Laonin, influencing his every decision. He doesn't know the fate of his life's work, of all of his effort. 

 

Edited by Koloss17
Posted

@Stormlightsong

Spoiler

Name: Tulen Hental

Appearance: Drab. Has a generally jittery air, short. Mousy look, spectacles. Looks solely due to his drab state older, tired. Though he is 30, he looks 40 or so. He has blonde hair, brown eyes. 

Affiliations: UFO

Personality: Hates those who use investiture, especially Awakeners. Is against all forms of investiture, including awakened technology. He is a generally depressing character, and is often hateful. Slow to trust, but very smart.

Concept: Revengeful Drab Scientist

Motivation (Short & long term goal): Wishes to pull down investiture use, is one of the most radical of UFO. Motivated by revenge, but also wishes that what happened to him doesn’t happen to anyone else. Is haunted by his shorter lifespan, so he wants to make a difference while he can. 

Merits: MiM: 1) He has a general knowledge of the known form of investiture, able to identify them with relative ease 2) He takes notes with relative ease, using his own system 3) Notices little details NM: 1) he is very smart 2) is okay at the making of modern-ish weapons or traps MaM: Is a high up scientist in UFO, has access to resources from them. The main thing he does with this is create anti-investiture weapons.

Flaws: Is overly hateful of investiture, especially Awakeners. He has a shortened life span from being a Drab, so his weak in physical combat, and he also, though he notices small things when able, has lowered senses. 

Relationships (Eg. Family and Friends): He doesn’t have a family. His friends are those in UFO.

Home Planet: Nalthis

Current Residence: I’ll look at the locations, decide this. Imma need to re-edit this. (Is there any homebase of UFO? If so, then there)

Backstory: Grew up in poverty in Nalthis. He was one of the devout, willingly gave his Breath to a Returned. However, he accidentally slipped into the Alleys not long after, when he was young. He was soon informed of the downsides of being a Drab and the moral ambiguity of the Returned, whom he had viewed as the ideal person. This enraged him, and he dedicated his shorter life to making things fairer. He at some point joined UFO to do this, becoming an Anti-Investiture scientist.

Loose ends (What is unfinished in their life?): Wants to, maybe not kill all invested beings, but really get rid of their dependency on them and bring his “justice” to those he believes to be corrupt or evil.

 

Posted (edited)

Jerrin:

Spoiler

Name: Jerrin Tridner

Appearance: 25-year-old, 5’10” Scadrian male. Smooth black hair. Well built for combat, especially speed. He wears a hoodless mistcloak, which will tear free if caught. Underneath his mistcloak, he wears a generic short sleeved shirt and trousers. He wears a belt stocked with vials of electrum, which disengage if Pushed or Pulled on too hard. As a back-up, he also has an aluminum vial. He carries a pair of glass daggers, and a few back-ups, since he shatters them frequently. He wears bracers made of steel on his forearms, which pierce the skin to protect against Pushes and Pulls, as well as a few small implanted steelminds as back-ups.

Affiliations: His metalborn team, which was recently destroyed.

Personality: Jerrin is serious, stoic, and organized. He is a good leader and knows how to coordinate the efforts of his team. Though he is often silent, he has a presence that commands respect. He is confident in his abilities, but knows his limits. He tries to be cool-headed, but following recent events, he has become more short tempered and prone to outbursts. He is willing to operate outside the law, but nonetheless has a strong moral code and strong sense of justice. Jerrin is understandably proud of his accomplishments, though he conveys this through his attitude and actions rather than with words.

Concept: Former leader of an elite metalborn team.

Motivation (Short & long term goal):

  • Short:
    • Get revenge for his team.
    • Find employment.
  • Long:
    • Recover from the loss of his team and rebuild.
    • Make sure it doesn’t happen again.

Merits:

  • Minor: 
    • Skilled melee fighter. (His weapon of choice is a pair of glass daggers, but he is also a capable unarmed combatant.)
    • Good leader;
    • Has contacts in the criminal underworld.
  • Normal:
    • Oracle.
    • Experience with Invested Arts, but mainly the Metallic Arts. He knows the main strengths and weaknesses of each Misting/Ferring. He has a little experience with Surgebinding and Awakening (i.e. he would not be caught off guard against their abilities, but does not have much practice fighting them), and almost none with AonDor or other rare forms of Investiture.
  • Major:
    • Steelrunner.

Flaws:

  • Paranoid: he tries to keep electrum burning at all times to avoid being surprised, which means he spends a lot of money on metal and has little to spend on other things; dislikes running out of speed reserves as well.
  • Somewhat socially incompetent: can come across as threatening or bad tempered. Rarely smiles, and comes across as completely humorless, which makes other people feel uncomfortable (though people who know him better tend to find this amusing rather than uncomfortable.) Annoyed by people who are undisciplined or won’t listen to and respect him.
  • Somewhat arrogant. He sees himself as more competent and morally superior to most other people, an opinion which is not necessarily unfounded, but which can make him disrespectful to those who disagree with him.
  • Bad aim with firearms.
  • Anger can make him reckless.
  • Afraid of losing friends; (he used to take losses in stride, but was shocked by the loss of his whole team at once.)
  • Wants revenge.

Relationships (Eg. Family and Friends):

  • Team: all of his teammates were friends, and their loss has deeply impacted him in many negative ways.
  • Thav: Thav is the only one of the team remaining, and therefore Jerrin’s only remaining friend. Jerrin has concerns about keeping Thav safe, but knows that they both have to take some risks.

Home Planet: Alleyplanet. (Scadrian descent.)

Current Residence: Owns a decent sized hideout in Smokestack, left over from when his team was more prosperous.

Backstory: Born in the Mistwarrens, to parents who died when he was young. Before then, they instilled him with a great sense of justice and right and wrong. Around the time of their passing, he came into his Twinborn powers, which made him a desirable hire for criminals operating in the area. Needing money to support himself, Jerrin took these opportunities, but always had a lingering feeling of disgust at the way his employers behaved. His natural intelligence also made him quick to point out flaws in their plans, much to the annoyance of his superiors and colleagues, who only put up with him because of his great usefulness. Once he had enough money, Jerrin started his own team, determined to do better than his old criminal gang. His success as a leader allowed him to recruit the most highly skilled metalborn available, including several other Twinborn. He refused to do jobs that hurt innocent people, but was willing to work for criminals against other criminals. His team also occasionally served as bodyguards for gang leaders or noblemen, or pulled off heists. On their last mission, the team was attacked by a pair of mysterious Inquisitor-like individuals. Though Jerrin successfully killed one, the rest of his team was destroyed, except for Thav, one of Jerrin’s newest recruits. Jerrin believes that the entire mission was a set-up intended to destroy him and his team, and has set out on a quest to avenge himself against the second Inquisitor. He also suspects that someone might have sent the two Inquisitors, and is determined to track them down as well. In the meanwhile, Jerrin and Thav have found it harder to get a job. Not only is their team much smaller than it was, but the Inquisitor attack has scared away potential employers who no longer wish to associate themselves with the team.

Loose ends (What is unfinished in their life?): The ones responsible for his team’s destruction are still at large and Jerrin wants to see them pay.

Thav:

Spoiler

Name: Thavel “Thav” Talin

Appearance: 19-year-old, 6’2” Scadrian male. Messy brown hair. Not particularly muscular, as he prefers ranged combat. Wears a mist coat. Carries bronze metal vials and a pair of aluminum handguns. He has several implanted zincminds, as well as a small zinc bracelet that mainly serves as a decoy (piercing to protect against iron and steel.) He has a small steel spike in his ribs, which is only two or three inches long and easily hidden.

Affiliations: Jerrin.

Personality: Thav is charismatic, exuding an air of carefreeness, verging on foppishness. He is, however, actually much smarter than he appears, and knows how to use people’s perceptions of him against them. Beneath the facade of cheerfulness, Thav is more depressed, following the deaths of his teammates and friends.

Concept: F-zinc sharpshooter.

Motivation (Short & long term goal):

  • Short:
    • Get revenge.
  • Long:
    • Become stronger.

Merits:

  • Minor:
    • Charismatic.
    • Calculating and resourceful.
    • Weak A-steel spike. (Allows for subtle redirection of projectiles, slowing falls, shoving people away from him, etc. Not strong enough to shoot projectiles with any significant force or allow him to fly. The limited strength of the spike helps keep anyone from noticing.)
  • Normal:
    • Excellent shot. (Particularly when combined with F-zinc.)
    • Seeker. (He can differentiate Allomantic pulses, but can’t detect Feruchemy. He may detect pulses from other Invested Arts, but can’t differentiate them.)
  • Major:
    • Sparker.

Flaws:

  • Little physical strength.
  • Somewhat naive.
  • Occasionally reckless.
  • Tendency to dismiss certain threats.
  • A bit of a show-off.
  • Keeps his Hemalurgic spike secret.
  • Thinks he should have been stronger to help save his friends and blames himself.
  • Afraid of needing to return to his old way of life among criminals.

Relationships (Eg. Family and Friends):

  • Jerrin: Jerrin is Thav’s mentor and only friend remaining. With Jerrin’s sharp decline following the disaster, Thav feels responsible for looking out for his well-being.

Home Planet: Alleyplanet. (Scadrian Descent)

Current Residence: Jerrin’s hideout in Smokestack.

Backstory: Born in the Mistwarrens. Worked for nasty criminals early on. Jerrin led a strike against that gang. He was impressed by Thav’s abilities and offered him a chance to join his team. Thav accepted, impressed by the team’s competence and the fact that they seemed like good people, unlike the ones he was used to working for. Three years later, the rest of the team was destroyed, leaving only him and Jerrin. 

Loose ends (What is unfinished in their life?): The ones responsible for killing his friends are still at large, and Thav wants them punished.

@Koloss17 If I continue using Fenna in this era, there would be a few changes to her motivations and such. Would you want a new character sheet to reflect those changes? I don't remember what the rules are regarding characters continuing from one era to the next.

Edited by Speeding Steelrunner
Posted
Spoiler

 

Name: Leon Ferrion “the Shardthief” 

Appearance: a short, nondescript man with curly brown hair, with hints of gray, and a scar on his cheek, his smile seems warm but his eyes are cold and calculated. He is about late thirties, but still physically fit.

Affiliation: He leads a gang of Invested criminals who are known for pulling off impossible thefts, but they abandoned him to die. 

Personality: He seems warm with a twinkling smile and a rich laugh, but underneath is cold and quick to betray an associate if it is a means to his ends. He hates any Radiant, particularly Skybreakers.

Concept: A cold-blooded Twinborn thief.

Motivation: He seeks to kill any Radiant and become the leader of a new criminal empire, as well as vengeance against his old gang. He also seeks lerasium (something that he will never gain) and bears a secret wish to reunite with Reana and seek closure with them.

Merits: 

—- Minor: excellent knife fighter, an excellent manipulator, F-Electrum

—- Normal: F-Zinc Hemalurgic spike, an excellent gunman, 

—- Major: A very skilled Coinshot

Flaws: Having accidentally stolen from a Skybreaker in his youth, he bears an irrational hatred for Radiants, and will go out of his way to kill any Radiant and make a public display of it. He doesn't people who haven't proven themselves and has a slight limp. He keeps a gun under his pillow. He considers himself to be a fierce Scadrian supporter. He's becoming almost addicted to tapping determination.

Relationships: His closest friend was his right hand man, Maldon, who is an expert sprouter, who betrayed him. His nemesis is a Skybreaker named Kelivar who is determined to bring him to justice. His ex-wife the Baroness Reana Elariel seeks to bring him back to the light. He genuinely loved Reana and used to his gang, before they betrayed.

Home Planet: Born on Scadrial, moved to the Mistwarrens when he was young, but his mother is from Roshar. He considers him a pure blooded Scadrian. 

Current Residence: The streets after he was betrayed.

Backstory: Raised in the Mistwarrens, he used his powers to become a talented thief, till he accidentally robbed a Skybreaker. The Skybreaker tracked him down and gave him a scar in the fight that ensued. Since then, he has an abiding hatred for Radiants. A year after, a master thief adopted him as his son and raised him in nobility. He became notorious for wanting lerasium, and people began to call him the "Shardthief." At twenty-nine he fell in love with Reana, who he married. Reana's brother, who was also a criminal and associate of Leon, betrayed Leon and Leon killed him and used a spike to gain his powers.  When she discovered him running an underground thieve’s guild and he killed her brother, she tipped Kelivar, who attacked Leon and burned his mansion. Shortly afterward, he discovered Reana betrayed him and left the Mistwarrens with his gang, who later betrayed him and left him for dead.

Loose Ends: Reana is still alive and seeks Leon for forgiveness. Kelivar continues to hunt him and Leon searches for rumors of Radiants and weapons that can kill them, as well as  hiding from several secret societies seeking to recruit him. He seeks a new gang and vengeance.

@Koloss17

  • 2 weeks later...
Posted
On 11/15/2024 at 11:36 PM, Ookla the Dragonslayer said:

@Stormlightsong

  Reveal hidden contents

Name: Tulen Hental

Appearance: Drab. Has a generally jittery air, short. Mousy look, spectacles. Looks solely due to his drab state older, tired. Though he is 30, he looks 40 or so. He has blonde hair, brown eyes. 

Affiliations: UFO

Personality: Hates those who use investiture, especially Awakeners. Is against all forms of investiture, including awakened technology. He is a generally depressing character, and is often hateful. Slow to trust, but very smart.

Concept: Revengeful Drab Scientist

Motivation (Short & long term goal): Wishes to pull down investiture use, is one of the most radical of UFO. Motivated by revenge, but also wishes that what happened to him doesn’t happen to anyone else. Is haunted by his shorter lifespan, so he wants to make a difference while he can. 

Merits: MiM: 1) He has a general knowledge of the known form of investiture, able to identify them with relative ease 2) He takes notes with relative ease, using his own system 3) Notices little details NM: 1) he is very smart 2) is okay at the making of modern-ish weapons or traps MaM: Is a high up scientist in UFO, has access to resources from them. The main thing he does with this is create anti-investiture weapons.

Flaws: Is overly hateful of investiture, especially Awakeners. He has a shortened life span from being a Drab, so his weak in physical combat, and he also, though he notices small things when able, has lowered senses. 

Relationships (Eg. Family and Friends): He doesn’t have a family. His friends are those in UFO.

Home Planet: Nalthis

Current Residence: I’ll look at the locations, decide this. Imma need to re-edit this. (Is there any homebase of UFO? If so, then there)

Backstory: Grew up in poverty in Nalthis. He was one of the devout, willingly gave his Breath to a Returned. However, he accidentally slipped into the Alleys not long after, when he was young. He was soon informed of the downsides of being a Drab and the moral ambiguity of the Returned, whom he had viewed as the ideal person. This enraged him, and he dedicated his shorter life to making things fairer. He at some point joined UFO to do this, becoming an Anti-Investiture scientist.

Loose ends (What is unfinished in their life?): Wants to, maybe not kill all invested beings, but really get rid of their dependency on them and bring his “justice” to those he believes to be corrupt or evil.

 

Overall, the concept is solid. I mostly think there needs to be more backstory, with a richer, more impactful event of *just* being a drab. There is a potential line of having the only bad thing being becoming a drab, but then was exposed to radicals that then made him believe becoming drab was the worst thing that had happened to him, and that all investiture is evil and all vengeance is needed. Kind of a manipulation and extremism story. 

Alternatively, there’s the trauma route of extended years of poverty/abuse/one impactful event during many years of being drab that led him to despise those in power (read: those with investiture).

Those are just two ideas, and you are free to work with them however you like. Obviously talk to @Stormlightsong about the logistics of it all, but overall the character is looking good. Come back to me with a more fleshed out backstory and a more compelling reason to be hateful. Once you have that, I will likely approve the character!

On 11/16/2024 at 8:07 AM, Speeding Steelrunner said:

Jerrin:

  Reveal hidden contents

Name: Jerrin Tridner

Appearance: 25-year-old, 5’10” Scadrian male. Smooth black hair. Well built for combat, especially speed. He wears a hoodless mistcloak, which will tear free if caught. Underneath his mistcloak, he wears a generic short sleeved shirt and trousers. He wears a belt stocked with vials of electrum, which disengage if Pushed or Pulled on too hard. As a back-up, he also has an aluminum vial. He carries a pair of glass daggers, and a few back-ups, since he shatters them frequently. He wears bracers made of steel on his forearms, which pierce the skin to protect against Pushes and Pulls, as well as a few small implanted steelminds as back-ups.

Affiliations: His metalborn team, which was recently destroyed.

Personality: Jerrin is serious, stoic, and organized. He is a good leader and knows how to coordinate the efforts of his team. Though he is often silent, he has a presence that commands respect. He is confident in his abilities, but knows his limits. He tries to be cool-headed, but following recent events, he has become more short tempered and prone to outbursts. He is willing to operate outside the law, but nonetheless has a strong moral code and strong sense of justice. Jerrin is understandably proud of his accomplishments, though he conveys this through his attitude and actions rather than with words.

Concept: Former leader of an elite metalborn team.

Motivation (Short & long term goal):

  • Short:
    • Get revenge for his team.
    • Find employment.
  • Long:
    • Recover from the loss of his team and rebuild.
    • Make sure it doesn’t happen again.

Merits:

  • Minor: 
    • Skilled melee fighter. (His weapon of choice is a pair of glass daggers, but he is also a capable unarmed combatant.)
    • Good leader;
    • Has contacts in the criminal underworld.
  • Normal:
    • Oracle.
    • Experience with Invested Arts, but mainly the Metallic Arts. He knows the main strengths and weaknesses of each Misting/Ferring. He has a little experience with Surgebinding and Awakening (i.e. he would not be caught off guard against their abilities, but does not have much practice fighting them), and almost none with AonDor or other rare forms of Investiture.
  • Major:
    • Steelrunner.

Flaws:

  • Paranoid: he tries to keep electrum burning at all times to avoid being surprised, which means he spends a lot of money on metal and has little to spend on other things; dislikes running out of speed reserves as well.
  • Somewhat socially incompetent: can come across as threatening or bad tempered. Rarely smiles, and comes across as completely humorless, which makes other people feel uncomfortable (though people who know him better tend to find this amusing rather than uncomfortable.) Annoyed by people who are undisciplined or won’t listen to and respect him.
  • Somewhat arrogant. He sees himself as more competent and morally superior to most other people, an opinion which is not necessarily unfounded, but which can make him disrespectful to those who disagree with him.
  • Bad aim with firearms.
  • Anger can make him reckless.
  • Afraid of losing friends; (he used to take losses in stride, but was shocked by the loss of his whole team at once.)
  • Wants revenge.

Relationships (Eg. Family and Friends):

  • Team: all of his teammates were friends, and their loss has deeply impacted him in many negative ways.
  • Thav: Thav is the only one of the team remaining, and therefore Jerrin’s only remaining friend. Jerrin has concerns about keeping Thav safe, but knows that they both have to take some risks.

Home Planet: Alleyplanet. (Scadrian descent.)

Current Residence: Owns a decent sized hideout in Smokestack, left over from when his team was more prosperous.

Backstory: Born in the Mistwarrens, to parents who died when he was young. Before then, they instilled him with a great sense of justice and right and wrong. Around the time of their passing, he came into his Twinborn powers, which made him a desirable hire for criminals operating in the area. Needing money to support himself, Jerrin took these opportunities, but always had a lingering feeling of disgust at the way his employers behaved. His natural intelligence also made him quick to point out flaws in their plans, much to the annoyance of his superiors and colleagues, who only put up with him because of his great usefulness. Once he had enough money, Jerrin started his own team, determined to do better than his old criminal gang. His success as a leader allowed him to recruit the most highly skilled metalborn available, including several other Twinborn. He refused to do jobs that hurt innocent people, but was willing to work for criminals against other criminals. His team also occasionally served as bodyguards for gang leaders or noblemen, or pulled off heists. On their last mission, the team was attacked by a pair of mysterious Inquisitor-like individuals. Though Jerrin successfully killed one, the rest of his team was destroyed, except for Thav, one of Jerrin’s newest recruits. Jerrin believes that the entire mission was a set-up intended to destroy him and his team, and has set out on a quest to avenge himself against the second Inquisitor. He also suspects that someone might have sent the two Inquisitors, and is determined to track them down as well. In the meanwhile, Jerrin and Thav have found it harder to get a job. Not only is their team much smaller than it was, but the Inquisitor attack has scared away potential employers who no longer wish to associate themselves with the team.

Loose ends (What is unfinished in their life?): The ones responsible for his team’s destruction are still at large and Jerrin wants to see them pay.

Thav:

  Reveal hidden contents

Name: Thavel “Thav” Talin

Appearance: 19-year-old, 6’2” Scadrian male. Messy brown hair. Not particularly muscular, as he prefers ranged combat. Wears a mist coat. Carries bronze metal vials and a pair of aluminum handguns. He has several implanted zincminds, as well as a small zinc bracelet that mainly serves as a decoy (piercing to protect against iron and steel.) He has a small steel spike in his ribs, which is only two or three inches long and easily hidden.

Affiliations: Jerrin.

Personality: Thav is charismatic, exuding an air of carefreeness, verging on foppishness. He is, however, actually much smarter than he appears, and knows how to use people’s perceptions of him against them. Beneath the facade of cheerfulness, Thav is more depressed, following the deaths of his teammates and friends.

Concept: F-zinc sharpshooter.

Motivation (Short & long term goal):

  • Short:
    • Get revenge.
  • Long:
    • Become stronger.

Merits:

  • Minor:
    • Charismatic.
    • Calculating and resourceful.
    • Weak A-steel spike. (Allows for subtle redirection of projectiles, slowing falls, shoving people away from him, etc. Not strong enough to shoot projectiles with any significant force or allow him to fly. The limited strength of the spike helps keep anyone from noticing.)
  • Normal:
    • Excellent shot. (Particularly when combined with F-zinc.)
    • Seeker. (He can differentiate Allomantic pulses, but can’t detect Feruchemy. He may detect pulses from other Invested Arts, but can’t differentiate them.)
  • Major:
    • Sparker.

Flaws:

  • Little physical strength.
  • Somewhat naive.
  • Occasionally reckless.
  • Tendency to dismiss certain threats.
  • A bit of a show-off.
  • Keeps his Hemalurgic spike secret.
  • Thinks he should have been stronger to help save his friends and blames himself.
  • Afraid of needing to return to his old way of life among criminals.

Relationships (Eg. Family and Friends):

  • Jerrin: Jerrin is Thav’s mentor and only friend remaining. With Jerrin’s sharp decline following the disaster, Thav feels responsible for looking out for his well-being.

Home Planet: Alleyplanet. (Scadrian Descent)

Current Residence: Jerrin’s hideout in Smokestack.

Backstory: Born in the Mistwarrens. Worked for nasty criminals early on. Jerrin led a strike against that gang. He was impressed by Thav’s abilities and offered him a chance to join his team. Thav accepted, impressed by the team’s competence and the fact that they seemed like good people, unlike the ones he was used to working for. Three years later, the rest of the team was destroyed, leaving only him and Jerrin. 

Loose ends (What is unfinished in their life?): The ones responsible for killing his friends are still at large, and Thav wants them punished.

@Koloss17 If I continue using Fenna in this era, there would be a few changes to her motivations and such. Would you want a new character sheet to reflect those changes? I don't remember what the rules are regarding characters continuing from one era to the next.

The two characters look good! Approved!

a few notes:

-given the dual character nature, and I’m sure I said this before, you need to be wary not to godmod and make sure to not make your characters become big wheels in a plot (think, splitting up and then getting involved in two separate conversations) without knowing that you can handle being a big bearer of plot. Too much load on one person can cause that person to burn out, which can stifle the plot’s progress. However, those are things to be wary of in the moment, and we’ll get there when we get there.

-I noticed Jerrin burns a lot of electrum. Is he a savant or budding savant? No need to commit to it, but that’s certainly an interesting route you can take.

As for Fenna, if you choose to play her in the era, I would appreciate a character sheet. It can be mostly the same stuff, with a bit of adjustments based on character development. Mostly if she gains new skills, I would want to be able to approve those if they aren’t roleplayed.

On 11/16/2024 at 9:57 AM, Ookla the Irreplaceable said:
  Hide contents

 

 

Name: Leon Ferrion “the Shardthief” 

Appearance: a short, nondescript man with curly brown hair, with hints of gray, and a scar on his cheek, his smile seems warm but his eyes are cold and calculated. He is about late thirties, but still physically fit.

Affiliation: He leads a gang of Invested criminals who are known for pulling off impossible thefts, but they abandoned him to die. 

Personality: He seems warm with a twinkling smile and a rich laugh, but underneath is cold and quick to betray an associate if it is a means to his ends. He hates any Radiant, particularly Skybreakers.

Concept: A cold-blooded Twinborn thief.

Motivation: He seeks to kill any Radiant and become the leader of a new criminal empire, as well as vengeance against his old gang. He also seeks lerasium (something that he will never gain) and bears a secret wish to reunite with Reana and seek closure with them.

Merits: 

—- Minor: excellent knife fighter, an excellent manipulator, F-Electrum

—- Normal: F-Zinc Hemalurgic spike, an excellent gunman, 

—- Major: A very skilled Coinshot

Flaws: Having accidentally stolen from a Skybreaker in his youth, he bears an irrational hatred for Radiants, and will go out of his way to kill any Radiant and make a public display of it. He doesn't people who haven't proven themselves and has a slight limp. He keeps a gun under his pillow. He considers himself to be a fierce Scadrian supporter. He's becoming almost addicted to tapping determination.

Relationships: His closest friend was his right hand man, Maldon, who is an expert sprouter, who betrayed him. His nemesis is a Skybreaker named Kelivar who is determined to bring him to justice. His ex-wife the Baroness Reana Elariel seeks to bring him back to the light. He genuinely loved Reana and used to his gang, before they betrayed.

Home Planet: Born on Scadrial, moved to the Mistwarrens when he was young, but his mother is from Roshar. He considers him a pure blooded Scadrian. 

Current Residence: The streets after he was betrayed.

Backstory: Raised in the Mistwarrens, he used his powers to become a talented thief, till he accidentally robbed a Skybreaker. The Skybreaker tracked him down and gave him a scar in the fight that ensued. Since then, he has an abiding hatred for Radiants. A year after, a master thief adopted him as his son and raised him in nobility. He became notorious for wanting lerasium, and people began to call him the "Shardthief." At twenty-nine he fell in love with Reana, who he married. Reana's brother, who was also a criminal and associate of Leon, betrayed Leon and Leon killed him and used a spike to gain his powers.  When she discovered him running an underground thieve’s guild and he killed her brother, she tipped Kelivar, who attacked Leon and burned his mansion. Shortly afterward, he discovered Reana betrayed him and left the Mistwarrens with his gang, who later betrayed him and left him for dead.

Loose Ends: Reana is still alive and seeks Leon for forgiveness. Kelivar continues to hunt him and Leon searches for rumors of Radiants and weapons that can kill them, as well as  hiding from several secret societies seeking to recruit him. He seeks a new gang and vengeance.

@Koloss17

Overall a solid start! I have a few questions though.

-What era is Leon from? I’m guessing Era 3 or 4, given the Scadrian Rosharan rivalry, but clarifying that would be nice.

-Leon can certainly become addicted to his F-electrum, but make sure not to make it savantism. Savantism can happen with feruchemy, but it requires an outside well of feruchemy to break the net-neutrality of the magic system. Think reverse compounding (storing fortune from atium in F-chromium) or an unsealed metalmind. And then they’d have to go through a long amount of time with using that well of additional investiture.

-Your character has big ambitions, which is completely respectable. Just make sure that he doesn’t start out with a following, or compels people all too easily. That, if not mentioned on the character sheet, should be done through roleplay, and should be done with tact.

-Your character, living in the mistwarrens and being hungry for power, might end up becoming either a tentative ally to my character, Perses, or a foe of his. I’ll create an updated character sheet for him, but he was the main villain of Era 7, and established himself as the head crime lord of the Mistwarrens.

Posted

@Koloss17

Thanks!

Spoiler

Name: Tulen Hental

Appearance: Drab. Has a generally jittery air, short. Mousy look, spectacles. Looks solely due to his drab state older, tired. Though he is 30, he looks 40 or so. He has blonde hair, brown eyes. 

Affiliations: UFO

Personality: Hates those who use investiture, especially Awakeners. Is against all forms of investiture, including awakened technology. He is a generally depressing character, and is often hateful. Slow to trust, but very smart.

Concept: Revengeful Drab Scientist

Motivation (Short & long term goal): Wishes to pull down investiture use, is one of the most radical of UFO. Motivated by revenge, but also wishes that what happened to him doesn’t happen to anyone else. Is haunted by his shorter lifespan, so he wants to make a difference while he can. 

Merits: MiM: 1) He has a general knowledge of the known form of investiture, able to identify them with relative ease 2) He takes notes with relative ease, using his own system 3) Notices little details NM: 1) he is very smart 2) is okay at the making of modern-ish weapons or traps MaM: Is a high up scientist in UFO, has access to resources from them. The main thing he does with this is create anti-investiture weapons.

Flaws: Is overly hateful of investiture, especially Awakeners. He has a shortened life span from being a Drab, so his weak in physical combat, and he also, though he notices small things when able, has lowered senses. 

Relationships (Eg. Family and Friends): He doesn’t have a family. His friends are those in UFO.

Home Planet: Nalthis

Current Residence: I’ll look at the locations, decide this. Imma need to re-edit this. (Is there any homebase of UFO? If so, then there)

Backstory: Grew up in poverty in Nalthis. He was one of the devout, willingly gave his Breath to a Returned. For years, he believed that he had made a sacrifice for the good of society, and took pride in it. However, he accidentally slipped into the Alleys after some time. He appeared in the Mistwarrens (those were the slums, if I remember correctly.), where he spent some time continuing in poverty. He saved up money, food, etc to eventually go venture to the Nalthian section of the Alleys, but was accosted by a Returned, who took what little he had, and also taunted him by telling him of his reduced life span, and then left in the street. This enraged him, and he dedicated his shorter life to making things “fairer” and to rid the Alleys of their dependence on investiture. He at some point joined UFO to do this, becoming an Anti-Investiture scientist.

Loose ends (What is unfinished in their life?): Wants to, maybe not kill all invested beings, but really get rid of their dependency on them and bring his “justice” to those he believes to be corrupt or evil.

 

Posted
35 minutes ago, Koloss17 said:

Overall, the concept is solid. I mostly think there needs to be more backstory, with a richer, more impactful event of *just* being a drab. There is a potential line of having the only bad thing being becoming a drab, but then was exposed to radicals that then made him believe becoming drab was the worst thing that had happened to him, and that all investiture is evil and all vengeance is needed. Kind of a manipulation and extremism story. 

Alternatively, there’s the trauma route of extended years of poverty/abuse/one impactful event during many years of being drab that led him to despise those in power (read: those with investiture).

Those are just two ideas, and you are free to work with them however you like. Obviously talk to @Stormlightsong about the logistics of it all, but overall the character is looking good. Come back to me with a more fleshed out backstory and a more compelling reason to be hateful. Once you have that, I will likely approve the character!

The two characters look good! Approved!

a few notes:

-given the dual character nature, and I’m sure I said this before, you need to be wary not to godmod and make sure to not make your characters become big wheels in a plot (think, splitting up and then getting involved in two separate conversations) without knowing that you can handle being a big bearer of plot. Too much load on one person can cause that person to burn out, which can stifle the plot’s progress. However, those are things to be wary of in the moment, and we’ll get there when we get there.

-I noticed Jerrin burns a lot of electrum. Is he a savant or budding savant? No need to commit to it, but that’s certainly an interesting route you can take.

As for Fenna, if you choose to play her in the era, I would appreciate a character sheet. It can be mostly the same stuff, with a bit of adjustments based on character development. Mostly if she gains new skills, I would want to be able to approve those if they aren’t roleplayed.

Overall a solid start! I have a few questions though.

-What era is Leon from? I’m guessing Era 3 or 4, given the Scadrian Rosharan rivalry, but clarifying that would be nice.

-Leon can certainly become addicted to his F-electrum, but make sure not to make it savantism. Savantism can happen with feruchemy, but it requires an outside well of feruchemy to break the net-neutrality of the magic system. Think reverse compounding (storing fortune from atium in F-chromium) or an unsealed metalmind. And then they’d have to go through a long amount of time with using that well of additional investiture.

-Your character has big ambitions, which is completely respectable. Just make sure that he doesn’t start out with a following, or compels people all too easily. That, if not mentioned on the character sheet, should be done through roleplay, and should be done with tact.

-Your character, living in the mistwarrens and being hungry for power, might end up becoming either a tentative ally to my character, Perses, or a foe of his. I’ll create an updated character sheet for him, but he was the main villain of Era 7, and established himself as the head crime lord of the Mistwarrens.

Spoiler

Updated Character Sheet:

Name: Leon Ferrion “the Shardthief” 

Appearance: a short, nondescript man with curly brown hair, with hints of gray, and a scar on his cheek, his smile seems warm but his eyes are cold and calculated. He is about late thirties, but still physically fit.

Affiliation: He leads a gang of Invested criminals who are known for pulling off impossible thefts, but they abandoned him to die. 

Personality: He seems warm with a twinkling smile and a rich laugh, but underneath is cold and quick to betray an associate if it is a means to his ends. He hates any Radiant, particularly Skybreakers. He also attempts to emulates ideals of Era 2 Scadrial.

Concept: A cold-blooded Twinborn thief.

Motivation: He seeks to kill any Radiant and become the leader of a new criminal empire, as well as vengeance against his old gang. He also seeks lerasium (something that he will never gain) and bears a secret wish to reunite with Reana and seek closure with them.

Merits: 

—- Minor: excellent knife fighter, an excellent manipulator, F-Electrum

—- Normal: F-Zinc Hemalurgic spike, an excellent gunman, 

—- Major: A very skilled Coinshot

Flaws: Having accidentally stolen from a Skybreaker in his youth, he bears an irrational hatred for Radiants, and will go out of his way to kill any Radiant and make a public display of it. He doesn't people who haven't proven themselves and has a slight limp. He keeps a gun under his pillow. He considers himself to be a fierce Scadrian supporter. He's becoming almost addicted to tapping determination.

Relationships: His closest friend was his right hand man, Maldon, who is an expert sprouter, who betrayed him. His nemesis is a Skybreaker named Kelivar who is determined to bring him to justice. His ex-wife the Baroness Reana Elariel seeks to bring him back to the light. He genuinely loved Reana and used to his gang, before they betrayed.

Home Planet: Born on Era 3 Scadrial, moved to the Mistwarrens when he was young, but his mother is from Roshar. He considers him a pure blooded Scadrian. 

Current Residence: The streets after he was betrayed.

Backstory: Raised in the Mistwarrens, he used his powers to become a talented thief, till he accidentally robbed a Skybreaker. The Skybreaker tracked him down and gave him a scar in the fight that ensued. Since then, he has an abiding hatred for Radiants. A year after, a master thief adopted him as his son and raised him in nobility. He became notorious for wanting lerasium, and people began to call him the "Shardthief." At twenty-nine he fell in love with Reana, who he married. Reana's brother, who was also a criminal and associate of Leon, betrayed Leon and Leon killed him and used a spike to gain his powers.  When she discovered him running an underground thieve’s guild and he killed her brother, she tipped Kelivar, who attacked Leon and burned his mansion. Shortly afterward, he discovered Reana betrayed him and left the Mistwarrens with his gang, who later betrayed him and left him for dead.

Loose Ends: Reana is still alive and seeks Leon for forgiveness. Kelivar continues to hunt him and Leon searches for rumors of Radiants and weapons that can kill them, as well as  hiding from several secret societies seeking to recruit him. He seeks a new gang and vengeance.

As for the rest of your comments, I think he'll probably won't have a following this Era, though if he continues on to new Eras then he will likely gain an empire. He could probably begin as an ally of Perses but slowly become a rival, if you want to do that.

Posted
24 minutes ago, Ookla the Dragonslayer said:

@Koloss17

Thanks!

  Hide contents

 

Name: Tulen Hental

Appearance: Drab. Has a generally jittery air, short. Mousy look, spectacles. Looks solely due to his drab state older, tired. Though he is 30, he looks 40 or so. He has blonde hair, brown eyes. 

Affiliations: UFO

Personality: Hates those who use investiture, especially Awakeners. Is against all forms of investiture, including awakened technology. He is a generally depressing character, and is often hateful. Slow to trust, but very smart.

Concept: Revengeful Drab Scientist

Motivation (Short & long term goal): Wishes to pull down investiture use, is one of the most radical of UFO. Motivated by revenge, but also wishes that what happened to him doesn’t happen to anyone else. Is haunted by his shorter lifespan, so he wants to make a difference while he can. 

Merits: MiM: 1) He has a general knowledge of the known form of investiture, able to identify them with relative ease 2) He takes notes with relative ease, using his own system 3) Notices little details NM: 1) he is very smart 2) is okay at the making of modern-ish weapons or traps MaM: Is a high up scientist in UFO, has access to resources from them. The main thing he does with this is create anti-investiture weapons.

Flaws: Is overly hateful of investiture, especially Awakeners. He has a shortened life span from being a Drab, so his weak in physical combat, and he also, though he notices small things when able, has lowered senses. 

Relationships (Eg. Family and Friends): He doesn’t have a family. His friends are those in UFO.

Home Planet: Nalthis

Current Residence: I’ll look at the locations, decide this. Imma need to re-edit this. (Is there any homebase of UFO? If so, then there)

Backstory: Grew up in poverty in Nalthis. He was one of the devout, willingly gave his Breath to a Returned. For years, he believed that he had made a sacrifice for the good of society, and took pride in it. However, he accidentally slipped into the Alleys after some time. He appeared in the Mistwarrens (those were the slums, if I remember correctly.), where he spent some time continuing in poverty. He saved up money, food, etc to eventually go venture to the Nalthian section of the Alleys, but was accosted by a Returned, who took what little he had, and also taunted him by telling him of his reduced life span, and then left in the street. This enraged him, and he dedicated his shorter life to making things “fairer” and to rid the Alleys of their dependence on investiture. He at some point joined UFO to do this, becoming an Anti-Investiture scientist.

Loose ends (What is unfinished in their life?): Wants to, maybe not kill all invested beings, but really get rid of their dependency on them and bring his “justice” to those he believes to be corrupt or evil.

 

 

4 minutes ago, Ookla the Irreplaceable said:
  Hide contents

 

Updated Character Sheet:

Name: Leon Ferrion “the Shardthief” 

Appearance: a short, nondescript man with curly brown hair, with hints of gray, and a scar on his cheek, his smile seems warm but his eyes are cold and calculated. He is about late thirties, but still physically fit.

Affiliation: He leads a gang of Invested criminals who are known for pulling off impossible thefts, but they abandoned him to die. 

Personality: He seems warm with a twinkling smile and a rich laugh, but underneath is cold and quick to betray an associate if it is a means to his ends. He hates any Radiant, particularly Skybreakers. He also attempts to emulates ideals of Era 2 Scadrial.

Concept: A cold-blooded Twinborn thief.

Motivation: He seeks to kill any Radiant and become the leader of a new criminal empire, as well as vengeance against his old gang. He also seeks lerasium (something that he will never gain) and bears a secret wish to reunite with Reana and seek closure with them.

Merits: 

—- Minor: excellent knife fighter, an excellent manipulator, F-Electrum

—- Normal: F-Zinc Hemalurgic spike, an excellent gunman, 

—- Major: A very skilled Coinshot

Flaws: Having accidentally stolen from a Skybreaker in his youth, he bears an irrational hatred for Radiants, and will go out of his way to kill any Radiant and make a public display of it. He doesn't people who haven't proven themselves and has a slight limp. He keeps a gun under his pillow. He considers himself to be a fierce Scadrian supporter. He's becoming almost addicted to tapping determination.

Relationships: His closest friend was his right hand man, Maldon, who is an expert sprouter, who betrayed him. His nemesis is a Skybreaker named Kelivar who is determined to bring him to justice. His ex-wife the Baroness Reana Elariel seeks to bring him back to the light. He genuinely loved Reana and used to his gang, before they betrayed.

Home Planet: Born on Era 3 Scadrial, moved to the Mistwarrens when he was young, but his mother is from Roshar. He considers him a pure blooded Scadrian. 

Current Residence: The streets after he was betrayed.

Backstory: Raised in the Mistwarrens, he used his powers to become a talented thief, till he accidentally robbed a Skybreaker. The Skybreaker tracked him down and gave him a scar in the fight that ensued. Since then, he has an abiding hatred for Radiants. A year after, a master thief adopted him as his son and raised him in nobility. He became notorious for wanting lerasium, and people began to call him the "Shardthief." At twenty-nine he fell in love with Reana, who he married. Reana's brother, who was also a criminal and associate of Leon, betrayed Leon and Leon killed him and used a spike to gain his powers.  When she discovered him running an underground thieve’s guild and he killed her brother, she tipped Kelivar, who attacked Leon and burned his mansion. Shortly afterward, he discovered Reana betrayed him and left the Mistwarrens with his gang, who later betrayed him and left him for dead.

Loose Ends: Reana is still alive and seeks Leon for forgiveness. Kelivar continues to hunt him and Leon searches for rumors of Radiants and weapons that can kill them, as well as  hiding from several secret societies seeking to recruit him. He seeks a new gang and vengeance.

As for the rest of your comments, I think he'll probably won't have a following this Era, though if he continues on to new Eras then he will likely gain an empire. He could probably begin as an ally of Perses but slowly become a rival, if you want to do that.

Approved and approved! I can’t say when the next era will start up, but I imagine it’ll be early 2025 rather than in December.

Posted (edited)
10 hours ago, Koloss17 said:

The two characters look good! Approved!

Great! Thanks!

10 hours ago, Koloss17 said:

-given the dual character nature, and I’m sure I said this before, you need to be wary not to godmod and make sure to not make your characters become big wheels in a plot (think, splitting up and then getting involved in two separate conversations) without knowing that you can handle being a big bearer of plot. Too much load on one person can cause that person to burn out, which can stifle the plot’s progress. However, those are things to be wary of in the moment, and we’ll get there when we get there.

Alright, I’ll keep that in mind!

10 hours ago, Koloss17 said:

-I noticed Jerrin burns a lot of electrum. Is he a savant or budding savant? No need to commit to it, but that’s certainly an interesting route you can take.

It’s something I’ve thought about. At the moment, my thought is that I’d rather avoid that complication for now. However, at the rate he’s going, he probably would eventually become a Savant, so that could definitely be a future development. I have had some ideas about what it could do.

10 hours ago, Koloss17 said:

As for Fenna, if you choose to play her in the era, I would appreciate a character sheet. It can be mostly the same stuff, with a bit of adjustments based on character development. Mostly if she gains new skills, I would want to be able to approve those if they aren’t roleplayed.

Alright, I’ll get that posted soon. I’m not planning on her abilities having changed between eras, so it will mostly be personality and motivation changes.

EDIT: here it is:

 

 

Spoiler

Name: Fenna Koss

Appearance:  25-year-old, average height, Scadrian female. Shoulder-length brown hair. Minor scarring on face and arms. Wears a cloak over a sleeveless top and trousers. She wears small iron cuffs on her legs with piercings. She carries many vials of pewter, which are all tightly secured to her belt, so they can't be Pulled or Pushed off. She doesn't care if someone tries to use her as an anchor, because she can seriously mess them up if they try.

Affiliations: None.

Personality: Fenna is dark and brooding now. Traces of her past personalities remain and occasionally show through, giving her moments of flamboyance, and others of hopefulness. She struggles to quash these aspects of her. She deliberately attempts to make herself as unscrupulous as possible, but at the same time does not go out of her way to hurt other people—she will only do whatever is necessary to accomplish her goal. She is also angry at “the world” for what happened to her despite her good intentions.

Concept: Pewter savant looking for redemption. Fenna has given up on redemption and turned to darkness.

Motivation (Short & long term goal):

  • Short:
    • Ensure her survival and power.
  • Long:
    • She is tired of being divided, so she has taken the easy path—giving into the darkness.
    • (Subconsciously) she still wants redemption.

Merits: 

  • Minor:
  • Normal:
    • Skilled in melee combat.
    • Skimmer.
  • Major:
    • Pewter savant. (Her pewter is significantly stronger than a normal Thug’s. A normal burn makes her about three times stronger than normal (which is equivalent to a normal pewter Misting’s flare), and she is about four times stronger when flaring. Her healing is also faster than a normal Thug’s, but not as fast as F-gold.

Flaws:

  • Pewter savant: can die of fatigue very easily if she runs out of pewter to burn; when not burning pewter, pain and fatigue are enhanced; when burning pewter, she needs to be careful not to push herself too far, or she may die of fatigue; needs a constant supply of pewter and will do pretty much anything to get it.
  • Low self-esteem. Buried guilt about her decision to give into the darkness.

Relationships (Eg. Family and Friends): Left her family behind long ago. Has a hard time keeping friends.

Home Planet: Scadrial (post-Catacendre).

Current Residence: Hideout in the Mistwarrens.

Backstory: Born on Scadrial (Era 2 time period) as a pewter/iron Twinborn. As a teenager, she constantly got into trouble for minor misdemeanors (and usually got away unpunished.) Later, her antics expanded to larger crimes—like bank robbery. She burned so much pewter that slowly but surely, she headed towards savanthood. Now needing pewter to stay alive, she needed to earn a constant supply of money, for which she committed more and more crimes. Things came to a head when she accidentally killed an innocent person while trying to steal his money. Shortly afterward, she ended up in the Alleyverse. She saw this as a new start, since no one knew her and she could leave the life of crime she started for herself and maybe get some redemption. However, she also still needed pewter.

During the events of the blood moon a few months later, Fenna fought against Asylum Smedry’s undead and later Perses and the horsemen. Throughout the course of the night, she used up nearly all her pewter, and in the end abandoned her allies to save herself. In anger with herself and the circumstances that had caused her to fail, she became cynical and resolved only to look out for herself from now on.

Loose ends (What is unfinished in their life?): Though she has chosen the path of darkness, there is a great deal of tension between her desire to be good and her hopelessness and despair.

 

Edited by Speeding Steelrunner
Posted
11 hours ago, Speeding Steelrunner said:

Great! Thanks!

Alright, I’ll keep that in mind!

It’s something I’ve thought about. At the moment, my thought is that I’d rather avoid that complication for now. However, at the rate he’s going, he probably would eventually become a Savant, so that could definitely be a future development. I have had some ideas about what it could do.

Alright, I’ll get that posted soon. I’m not planning on her abilities having changed between eras, so it will mostly be personality and motivation changes.

EDIT: here it is:

 

 

  Hide contents

Name: Fenna Koss

Appearance:  25-year-old, average height, Scadrian female. Shoulder-length brown hair. Minor scarring on face and arms. Wears a cloak over a sleeveless top and trousers. She wears small iron cuffs on her legs with piercings. She carries many vials of pewter, which are all tightly secured to her belt, so they can't be Pulled or Pushed off. She doesn't care if someone tries to use her as an anchor, because she can seriously mess them up if they try.

Affiliations: None.

Personality: Fenna is dark and brooding now. Traces of her past personalities remain and occasionally show through, giving her moments of flamboyance, and others of hopefulness. She struggles to quash these aspects of her. She deliberately attempts to make herself as unscrupulous as possible, but at the same time does not go out of her way to hurt other people—she will only do whatever is necessary to accomplish her goal. She is also angry at “the world” for what happened to her despite her good intentions.

Concept: Pewter savant looking for redemption. Fenna has given up on redemption and turned to darkness.

Motivation (Short & long term goal):

  • Short:
    • Ensure her survival and power.
  • Long:
    • She is tired of being divided, so she has taken the easy path—giving into the darkness.
    • (Subconsciously) she still wants redemption.

Merits: 

  • Minor:
  • Normal:
    • Skilled in melee combat.
    • Skimmer.
  • Major:
    • Pewter savant. (Her pewter is significantly stronger than a normal Thug’s. A normal burn makes her about three times stronger than normal (which is equivalent to a normal pewter Misting’s flare), and she is about four times stronger when flaring. Her healing is also faster than a normal Thug’s, but not as fast as F-gold.

Flaws:

  • Pewter savant: can die of fatigue very easily if she runs out of pewter to burn; when not burning pewter, pain and fatigue are enhanced; when burning pewter, she needs to be careful not to push herself too far, or she may die of fatigue; needs a constant supply of pewter and will do pretty much anything to get it.
  • Low self-esteem. Buried guilt about her decision to give into the darkness.

Relationships (Eg. Family and Friends): Left her family behind long ago. Has a hard time keeping friends.

Home Planet: Scadrial (post-Catacendre).

Current Residence: Hideout in the Mistwarrens.

Backstory: Born on Scadrial (Era 2 time period) as a pewter/iron Twinborn. As a teenager, she constantly got into trouble for minor misdemeanors (and usually got away unpunished.) Later, her antics expanded to larger crimes—like bank robbery. She burned so much pewter that slowly but surely, she headed towards savanthood. Now needing pewter to stay alive, she needed to earn a constant supply of money, for which she committed more and more crimes. Things came to a head when she accidentally killed an innocent person while trying to steal his money. Shortly afterward, she ended up in the Alleyverse. She saw this as a new start, since no one knew her and she could leave the life of crime she started for herself and maybe get some redemption. However, she also still needed pewter.

During the events of the blood moon a few months later, Fenna fought against Asylum Smedry’s undead and later Perses and the horsemen. Throughout the course of the night, she used up nearly all her pewter, and in the end abandoned her allies to save herself. In anger with herself and the circumstances that had caused her to fail, she became cynical and resolved only to look out for herself from now on.

Loose ends (What is unfinished in their life?): Though she has chosen the path of darkness, there is a great deal of tension between her desire to be good and her hopelessness and despair.

 

Looks good! Approved.

  • 3 weeks later...
Posted

 

Spoiler

Name: Aredos

Appearance: Elantrian: When not using a disguise; A young confident man around 5’ 11”, Silver skin, White Hair,  Mid Length Hair Typically wears white robes and a headband, However he usually travels using a Aon Shao disguise; which transforms him into a more weathered 40s something man with brown hair, blue eyes and a cheek scar.

Affiliations:

Personality: Is mostly kind and caring. However, Is extremely mistrustful because of past events and can be extremely paranoid. Dislikes those who kill for gain (mercenaries, soldiers) Tries to be cheerful but can fail and get in the dumps. He doesn't blame himself, but he never ever wants to be manipulated again.

Concept: former mercenary Elantrian now trying to make up for mistakes.

Motivation (Short & long term goal): 

Short-term: kill Oladan and any others who would kill for selfish reasons.

Long- term:Trying to protect and heal others.

 

Merits: 

 

MiM: 

  •  Mercenary Training: He knows his way in tough situations and not much can faze him. He at least fought against most weapons. Tends to be relatively reckless

  • Experienced life defined by pain, so he is able to compartmentalize tragedies

  • Common people are friendly towards him as he tries to help them out                  

 NM: 

  •  master of drawing Aons  

  •  well educated in the Science of AonDor (Knows almost all the Aons and is very good at putting those together in creative ways

MaM: Elantrian 

Flaws: 

  • Very very very traumatized by his past experiences. This results in him being rather slow to trust (afraid he will get taken advantage of by others)

  • Paranoid .

  • Wants to hide his powers

Relationships (Eg. Family and Friends): 

Stolen from his family as child so no connection

The Common People: He seeks to help the downtrodden of Alleycity in subtle ways, so he will have contacts. 

Home Planet: Sel 

Current Residence: Since he has large amounts of gold due to Aonic Soulcasting, Aredos has a home in the cauldron plus boltholes in the sphere and the mistwarrens.

Backstory: Aredos was born and raised in Arelon. However, his life took a turn after he was taken by the Sheod at the age of 5. Scared he ran away. Having run into the forest, Aredos was kidnapped by a group of world hopping mercenaries including their leader Oladan, an elantrian like himself. Oladan removed his memories and began to train Aredos. Aredos spent fifty years serving as Oladan’s personal weapon. However, after their services were bought in Nalthis, Aredos was forced to murder hundreds at Oladan’s command. Enraged, Aredos turned against his mentor and killed the other worldhoppers. However, Oladan escaped Aredos’s wrath. Since then, Aredos has been wandering the cosmere trying to kill Oladan and do some good.  

Loose Ends: Oladan has escaped him again and again. He won’t next time.

@Koloss17

here you go

Posted
On 12/16/2024 at 9:26 PM, BridgeBoi said:

 

  Hide contents

Name: Aredos

Appearance: Elantrian: When not using a disguise; A young confident man around 5’ 11”, Silver skin, White Hair,  Mid Length Hair Typically wears white robes and a headband, However he usually travels using a Aon Shao disguise; which transforms him into a more weathered 40s something man with brown hair, blue eyes and a cheek scar.

Affiliations:

Personality: Is mostly kind and caring. However, Is extremely mistrustful because of past events and can be extremely paranoid. Dislikes those who kill for gain (mercenaries, soldiers) Tries to be cheerful but can fail and get in the dumps. He doesn't blame himself, but he never ever wants to be manipulated again.

Concept: former mercenary Elantrian now trying to make up for mistakes.

Motivation (Short & long term goal): 

Short-term: kill Oladan and any others who would kill for selfish reasons.

Long- term:Trying to protect and heal others.

 

Merits: 

 

MiM: 

  •  Mercenary Training: He knows his way in tough situations and not much can faze him. He at least fought against most weapons. Tends to be relatively reckless

  • Experienced life defined by pain, so he is able to compartmentalize tragedies

  • Common people are friendly towards him as he tries to help them out                  

 NM: 

  •  master of drawing Aons  

  •  well educated in the Science of AonDor (Knows almost all the Aons and is very good at putting those together in creative ways

MaM: Elantrian 

Flaws: 

  • Very very very traumatized by his past experiences. This results in him being rather slow to trust (afraid he will get taken advantage of by others)

  • Paranoid .

  • Wants to hide his powers

Relationships (Eg. Family and Friends): 

Stolen from his family as child so no connection

The Common People: He seeks to help the downtrodden of Alleycity in subtle ways, so he will have contacts. 

Home Planet: Sel 

Current Residence: Since he has large amounts of gold due to Aonic Soulcasting, Aredos has a home in the cauldron plus boltholes in the sphere and the mistwarrens.

Backstory: Aredos was born and raised in Arelon. However, his life took a turn after he was taken by the Sheod at the age of 5. Scared he ran away. Having run into the forest, Aredos was kidnapped by a group of world hopping mercenaries including their leader Oladan, an elantrian like himself. Oladan removed his memories and began to train Aredos. Aredos spent fifty years serving as Oladan’s personal weapon. However, after their services were bought in Nalthis, Aredos was forced to murder hundreds at Oladan’s command. Enraged, Aredos turned against his mentor and killed the other worldhoppers. However, Oladan escaped Aredos’s wrath. Since then, Aredos has been wandering the cosmere trying to kill Oladan and do some good.  

Loose Ends: Oladan has escaped him again and again. He won’t next time.

@Koloss17

here you go

Alright few things. This seems like an interesting character, and can definitely be worked with, I just want to ask some probing questions to both enhance my understanding of the character, and to get you to think more about it.

-you said he was taken by the shaod. What time has this taken place? Is this before, during, or after the events of Elantris? Mostly wondering if this is an incomplete shaod, but also what the culture around the shaod was like.

-now, how old is Aredos rn? And how does that look age-wise? Given how invested Elantrians are, there’s an element of immortality going on. I don’t believe that we have confirmation that that affects aging, but I would boldly assume that given how invested they are, Identity shapes their physical features, like a radiant or returned.

-tell me more about Oladan. What is he after? Why does he care? You don’t need to make a whole new character sheet, but understanding what Oladan is like and how that affects Aredos is useful info.

-How did Aredos get to the Alleyverse, and what does he want to do here? Entryways to the Alleyverse can show up randomly or they can be sought out; it’s intentionally undefined so you can conjure up a story of how your character got here. And once he’s here, how long has he been about? What has he been doing in that time?

This is a good start, but I need a deeper understanding of the character in order to approve it.

Posted
1 hour ago, Koloss17 said:

Alright few things. This seems like an interesting character, and can definitely be worked with, I just want to ask some probing questions to both enhance my understanding of the character, and to get you to think more about it.

-you said he was taken by the shaod. What time has this taken place? Is this before, during, or after the events of Elantris? Mostly wondering if this is an incomplete shaod, but also what the culture around the shaod was like.

-now, how old is Aredos rn? And how does that look age-wise? Given how invested Elantrians are, there’s an element of immortality going on. I don’t believe that we have confirmation that that affects aging, but I would boldly assume that given how invested they are, Identity shapes their physical features, like a radiant or returned.

-tell me more about Oladan. What is he after? Why does he care? You don’t need to make a whole new character sheet, but understanding what Oladan is like and how that affects Aredos is useful info.

-How did Aredos get to the Alleyverse, and what does he want to do here? Entryways to the Alleyverse can show up randomly or they can be sought out; it’s intentionally undefined so you can conjure up a story of how your character got here. And once he’s here, how long has he been about? What has he been doing in that time?

This is a good start, but I need a deeper understanding of the character in order to approve it.

Ok, sure. I can answer these questions.

I was thinking of this taking place around 50-100 years after the events of elantris/ the restoration of elantris. So he is not a broken elantrian but a full and restored elantrian. As for culture around the shade, it is much the same as it seems it was before the events of elantris. The Shaod is viewed as a gift. However, Aredos didn't see it that way. He loved his family deeply, so when the priests took him to elantris, he got extremely scared and ran off where the mercenaries kidnapped him.

As for age, he is around 66 years old, but since as you said identity shapes their appearance, he has the psychical appearance and body of a 24 year old. 

Oladon was taken by the shaod around twenty years after elantris's event. He was taken for his devotion to himself. He spent ten years learning AonDor. However, after those ten years, Elantris was visited by a group of Nalthian merchants. Seeing that a elantrian could be very powerful in the wider Cosmere, he spent 7 years cracking the problem of how to make a elantrian not limited by place (In tress, we see an elantrian not on Sel, so we know there is a way.) After that, he left Elantris and began to form the mercenaries. He believes that power is the birthright of the elantrians and that life is a war of us vs them. Aredos viewed Oladan as a father figure. He was taught the same philosophy of us vs them. Oladan manipulated Aredos into thinking that by fighting, he was really just bringing the Cosmere into the hands of its rightful rulers, the elantrians. However, this changed when Oladan sent Aredos on that mission to Nalthis. Aredos obeyed orders and used Aon Daa to destroy a building which collapsed and killed hundreds. However, when they were searching for their target among the wreckage, Aredos saw a dead mother and child. Filled with rage, he destroyed the other three mercenaries who were there. Aredos realized that life was not a war of us vs them and resolved to destroy Oladan's mercenaries. He returned to Shadesmar, where the base of Oladan was. Taking them by surprise, he managed to wreck the main part of the troops but Oladan escaped. Aredos, wanting to bring justice to an evildoer, gave chase. He spent 13 years searching through Roshar, Sel, Scaldrial, and Nalthis. He found no trace. However, he heard rumors of the Alleyverse and realized that Olden could be there. He spent a year finding the alleys and then has spent two years in Alleycity. He knows that Oladan is in the city but has no idea where. He has spent some times establishing presence, creating his hideouts, preparing for the confrontation with his mentor, and waiting for rumors of an rogue elantrian.

Posted
On 12/21/2024 at 11:41 AM, BridgeBoi said:

Ok, sure. I can answer these questions.

I was thinking of this taking place around 50-100 years after the events of elantris/ the restoration of elantris. So he is not a broken elantrian but a full and restored elantrian. As for culture around the shade, it is much the same as it seems it was before the events of elantris. The Shaod is viewed as a gift. However, Aredos didn't see it that way. He loved his family deeply, so when the priests took him to elantris, he got extremely scared and ran off where the mercenaries kidnapped him.

As for age, he is around 66 years old, but since as you said identity shapes their appearance, he has the psychical appearance and body of a 24 year old. 

Oladon was taken by the shaod around twenty years after elantris's event. He was taken for his devotion to himself. He spent ten years learning AonDor. However, after those ten years, Elantris was visited by a group of Nalthian merchants. Seeing that a elantrian could be very powerful in the wider Cosmere, he spent 7 years cracking the problem of how to make a elantrian not limited by place (In tress, we see an elantrian not on Sel, so we know there is a way.) After that, he left Elantris and began to form the mercenaries. He believes that power is the birthright of the elantrians and that life is a war of us vs them. Aredos viewed Oladan as a father figure. He was taught the same philosophy of us vs them. Oladan manipulated Aredos into thinking that by fighting, he was really just bringing the Cosmere into the hands of its rightful rulers, the elantrians. However, this changed when Oladan sent Aredos on that mission to Nalthis. Aredos obeyed orders and used Aon Daa to destroy a building which collapsed and killed hundreds. However, when they were searching for their target among the wreckage, Aredos saw a dead mother and child. Filled with rage, he destroyed the other three mercenaries who were there. Aredos realized that life was not a war of us vs them and resolved to destroy Oladan's mercenaries. He returned to Shadesmar, where the base of Oladan was. Taking them by surprise, he managed to wreck the main part of the troops but Oladan escaped. Aredos, wanting to bring justice to an evildoer, gave chase. He spent 13 years searching through Roshar, Sel, Scaldrial, and Nalthis. He found no trace. However, he heard rumors of the Alleyverse and realized that Olden could be there. He spent a year finding the alleys and then has spent two years in Alleycity. He knows that Oladan is in the city but has no idea where. He has spent some times establishing presence, creating his hideouts, preparing for the confrontation with his mentor, and waiting for rumors of an rogue elantrian.

Can you update the character sheet then?

Posted
On 12/21/2024 at 12:41 PM, BridgeBoi said:

Ok, sure. I can answer these questions.

I was thinking of this taking place around 50-100 years after the events of elantris/ the restoration of elantris. So he is not a broken elantrian but a full and restored elantrian. As for culture around the shade, it is much the same as it seems it was before the events of elantris. The Shaod is viewed as a gift. However, Aredos didn't see it that way. He loved his family deeply, so when the priests took him to elantris, he got extremely scared and ran off where the mercenaries kidnapped him.

As for age, he is around 66 years old, but since as you said identity shapes their appearance, he has the psychical appearance and body of a 24 year old. 

Oladon was taken by the shaod around twenty years after elantris's event. He was taken for his devotion to himself. He spent ten years learning AonDor. However, after those ten years, Elantris was visited by a group of Nalthian merchants. Seeing that a elantrian could be very powerful in the wider Cosmere, he spent 7 years cracking the problem of how to make a elantrian not limited by place (In tress, we see an elantrian not on Sel, so we know there is a way.) After that, he left Elantris and began to form the mercenaries. He believes that power is the birthright of the elantrians and that life is a war of us vs them. Aredos viewed Oladan as a father figure. He was taught the same philosophy of us vs them. Oladan manipulated Aredos into thinking that by fighting, he was really just bringing the Cosmere into the hands of its rightful rulers, the elantrians. However, this changed when Oladan sent Aredos on that mission to Nalthis. Aredos obeyed orders and used Aon Daa to destroy a building which collapsed and killed hundreds. However, when they were searching for their target among the wreckage, Aredos saw a dead mother and child. Filled with rage, he destroyed the other three mercenaries who were there. Aredos realized that life was not a war of us vs them and resolved to destroy Oladan's mercenaries. He returned to Shadesmar, where the base of Oladan was. Taking them by surprise, he managed to wreck the main part of the troops but Oladan escaped. Aredos, wanting to bring justice to an evildoer, gave chase. He spent 13 years searching through Roshar, Sel, Scaldrial, and Nalthis. He found no trace. However, he heard rumors of the Alleyverse and realized that Olden could be there. He spent a year finding the alleys and then has spent two years in Alleycity. He knows that Oladan is in the city but has no idea where. He has spent some times establishing presence, creating his hideouts, preparing for the confrontation with his mentor, and waiting for rumors of an rogue elantrian.

Have you read The Lost Metal? It seems to offer a pretty clean solution to the Elantrian problem.

Posted (edited)

Resubmitting Eza's character sheet with a few minor updates since she's had some appearance changes/backstory updates. Recent events have had an impact on her behavior so I thought it would be good to add those for context, I can remove some of that part if needed.

Spoiler
Name: Eza
 
Appearance: A 16-year-old girl with long dark brown hair, a pale complexion, and dark green eyes. She is rather short (4’10”), making her look slightly younger than she is. She wears old, well-kept clothing that is simple but hides jewelry underneath. She has both costume and regular jewelry. Her coat has a hood, which she normally keeps up to hide a large, poorly healed scar stretching from her chin to her temple. A fresher, smaller scar is on her opposite cheek. She has several small bags on her person, including a few aluminum-lined ones to hold her metallic trinkets, that are concealed well.
 
Guild: None
 
Personality: Eza genuinely tries her best to be kind, but has a skewed sense of right and wrong (ex. it’s ok to steal something if you want it more). She adores anything shiny and will go out of her way to obtain it. She is skittish around anyone with a higher social standing, which is generally most people. If she is speaking with someone she trusts, she becomes talkative. Eza will want to try and help people if they seem nice or are younger than her, but worries that she will do more harm than good or that she might've misjudged someone's character. Her former positive outlook on life has begun to slip into paranoia. She hates most birds, but has a soft spot for Aviar. If startled or angry, she may become violent.
 
Concept: A well-meaning thief
 
Motivation: 
 
Short term goals- She is perpetually trying to collect anything shiny through any means necessary short of violence. She is also trying to collect more information about the strangers pursuing her while also avoiding being caught by them.
 
Long term goal- She is trying to find out what happened to her mother and why.
 
Merits: 
 
Minor- Knows magic tricks, has two daggers and a basic ability to use them, is able to prepare Allomantic solutions
 
Normal- Adept liar and thief
 
Major- Is a skilled Lurcher
 
Flaws: A skewed sense of right and wrong that gets her into trouble and alienates others (along with an overwhelming compulsion to steal anything shiny), illiterate, issues with letting anyone else too close due to believing that one person will inevitably cause the other harm
 
Relationships: She has a beloved mother whose fate is unknown. Father is unknown. She is being pursued by enemy strangers, but is still figuring out why they are continuing to chase her.
 
Home Planet: Scadrial
 
Current Residence: On the streets of the Mistwarrens
 
Backstory: When Eza was little, her mother was her best friend. They were very poor, but she did her best to make her daughter happy, often bringing trinkets she could find. Her mother was also a Lurcher, and taught her how to pull metal without anyone noticing to aid in thievery. Sometimes strangers that worried her mother would come near, and they either hid or relocated whenever that happened. Her mother never explained who they were. Because they relocated so often, her mother had trouble finding work, so they survived by thieving. When Eza was six, her mother went to speak to someone but didn't return. Eza attempted to search for her, and located the sound of people fighting her mother. She tried to rush in to help, but a stranger with a spike through one eye attacked her and slashed her face, forcing her to flee. Ever since then, she has lived on the streets and continued to steal everything she needs/wants, careful not to stay in one place for too long for fear that the strangers would catch up to her.
 
This led her to the Alleycity, where she encountered Asylum Smedry. Eza and Asylum became a successful thieving pair with their combined abilities, but after being swept up in a fight, the two had their faces plastered on wanted posters across the Scadrian district. After realizing that Asylum's recklessness and lack of care for her wellbeing would endanger her, she left. Worried for Asylum's safety, however, she tailed them for a while and witnessed their arrest.
 
Eza decided to break Asylum out of prison, blackmailing Eelakin tracker Eighth of the Eve in order to gain his help. The two became friends, and each wound up saving the other's life several times over in the short time they knew each other. Asylum turned fully to evil, killing constables and prisoners and twisting them into undead abominations. Upon finding this out, Eza and Eighth attempted to flee, but Asylum forced the two to come to them. Asylum healed Eza from a fatal injury, removing her malnourished state and horrifying her when she realized that someone else had been killed in order to revive her. Eventually, things escalated into a fight with Asylum, more constables arriving as backup. Once the aspiring Mistwarrens leader Perses killed Asylum, Eza ran for help since most others had been severely injured in the battle. The building collapsed behind her, and she believed that Eighth was killed.
 
A few days later, one of the hemalurgic strangers caught up to her for the first time in years, requiring Eza to kill her. Now, she spends her time trying to find out more about the hemalurgy-associated group that is looking for her.
 
Loose ends: Eza is unsure what happened to her mother or why the strangers decided to pursue them. Eighth is still alive, but she doesn't know this.

 

Edited by Lunamor
Adjusted Eza’s age for the timeskip
Posted (edited)

Melancholy

Spoiler

Name: Melancholy (Mel for short)
Appearance: professional matte black attire with a silver dagger on one hip and a leacher taser hidden on the other
Affiliations: co-founder of UFO and leader of UFO operations.
Personality: Mel sees use of investiture as the leading cause of the decline of civilization (which is not completely unfounded). She is cunning, resourceful, and tho mostly closed minded about investiture, is willing to compromise with losing site of her goal.
Concept: Threnodite woman from the forests of hell who then went of to be the co-founder of UFO.
Motivation (Short & long term goal): Mel strives to move humanity’s reliance on investiture use to more sustainable and safe sources like electricity. Since a sudden change like that is impossible when the people in charge also rely on investiture use, she plans to gain influence through any means necessary.
Merits:

minor merits: good survival skills, good with diplomacy, and extensive knowledge of the cosmere.

Normal merits: pet Larkin and leacher taser.

Major merit: control of almost all UFO operations.
Flaws: closed mindedness, impatience, and the constant stress of being responsible for anything that happens under her command.
Relationships (Eg. Family and Friends): Richard Peterson: other UFO co-founder.
Shades-Will-Take-Your-Soul: Larkin pet. 

Home Planet: Forests of Hell, Threnody
Current Residence: UFO headquarters (a dormant volcano a bit outside alley city)
Backstory: Melancholy was raised in the forests of Hell on Threnody. She was trained to fear shades and learned quickly how to deal with them. When she became an adult, she met some worldhoppers who promised her a way off world which she quickly accepted. But as she travelled from world to world she saw echos of her home. Instead of focusing on the things investiture allowed she saw the destruction and inequality it left behind. After traveling the Cosmere for over a decade she heard whispers of a world between worlds. She went to find it herself and eventually found herself in the Alleycity. Instead of feeling awe, she was disgusted and scared of everything around her. That is, until she met Richard. Richard Peterson was a Reckoner who also knew the dangers of investiture. He shared with her stories of earth, a planet that knew no investiture or magic for a long time and still thrived. With new propose, Mel and Richard founded the Uninvested Future Organization, an organization that tried to find electronic and mechanical alternatives to investiture in machines. But as it seemed that this goal would not be achievable in their lifetimes at this rate, they decided lay low and find a way to make investiture use no longer viable.
Loose ends (What is unfinished in their life?): rid the Alleycity of its reliance on investiture.

Richard Peterson

Spoiler

Name: Richard Ivan Peterson
Appearance: Richard looks like a stereotypical mad scientist: immaculately frizzled hair, long open front white lab coat revealing plain work clothes underneath, thick black opaque safety/welding goggles, and a leacher taser and aluminum hand gun hidden at his sides.
Affiliations: head scientist and co-founder of UFO.
Personality: Richard is a bubbly and humorous Reckoner who loves making silly and misleading acronyms (see UFO and all the sects) he is so friendly and silly that it is easy to forget he is a trained soldier who is willing to put his own life and his goals above the lives of individuals.
Concept: a silly Reckoner that designs almost all of UFO’s weapons and gear.
Motivation (Short & long term goal): 

Short term: keep developing and learning about anti-investiture tech.

Long term: replace all human investiture based technology with electrical and mechanical based ones.
Merits: 

Minor: decent military training, charismatic personality, and intensive understanding of engineering and investiture science.

Normal: aluminum hand gun and leacher taser.

major: control of all UFO technology design and production.
Flaws: reckless, impulsive, and lacks empathy.
Relationships (Eg. Family and Friends): Melancholy: other UFO co-founder

Autonomous Investiture Destruction Unit (A.I.D.U): magnum opus 
Home Planet: Earth (Reckoners)
Current Residence: UFO HQ
Backstory: Richard Ivan Peterson’s parents thought they were funny when they named him, and Richard agreed. 
Richard loved discovering how things worked so it was not a surprise when he went to get a degree in engineering. Richard became quickly bored of normal physics though, so when the Epics arrived Richard was intrigued. He was not an idiot though and knew danger when he saw it, so he joined the Reckoners and began making motivators. 
One day, Richard’s Reckoner group killed a powerful epic named Wormhole. Wormhole was a dimensionalist who had the ability to create portals. More curiously was his ability to go into a portal, stay in there for a bit, and then make a new portal right behind someone and surprise them. This pocket dimension he went into between portals was both fascinating and terrifying to the Reckoners, so they were careful what they sent through the portals they were making as most of the time, it never came back. 
Richard on the other hand really wanted to see what was there, so he went against orders, made the wormhole motivator portable, and carried it and all the other parts of Wormhole through the portal. Immediately after entering it the portal collapsed, and Richard found himself in a world of shadow. He could see the room he came from around him and yet it was dark and distorted. As he kept walking his world started to fade and, more curiously, new ones started to appear. He saw alien planets full of magic and wonder and finally one world encased in a giant bubble. This world was different it seemed more attached to this world than the other ones. So, quickly fixing up the wormhole motivator, he pointed it at the bubble and made a portal into the Alleyverse.

After living in Alleycity for a few months, Richard started to notice problems with alien magic. It was limited, some were only accessible to people with certain genes, and almost all of it was hard to acquire. Soon Richard met someone who agreed with him, Melancholy, and together they founded UFO. one year in, Richard was able to make the wormhole motivator work again and used it to get access to earth. He then made an underground (literally and figuratively) Aluminum mining operation. This allowed UFO to get huge amounts of aluminum and expand their production and influence. 
Recently, Richard has created his magnum opus, the Autonomous Investure Destruction Unit, a robot designed to take down highly invested humans.
Loose ends (What is unfinished in their life?): Richard has so many inventions to make, and still needs to convince people to call him Ricky (no one wants to).


I will edit this post as I make new characters 

Edited by Stormlightsong
Posted
1 hour ago, Lunamor said:

Resubmitting Eza's character sheet with a few minor updates since she's had some appearance changes/backstory updates. Recent events have had an impact on her behavior so I thought it would be good to add those for context, I can remove some of that part if needed.

  Hide contents
Name: Eza
 
Appearance: A 15-year-old girl with long dark brown hair, a pale complexion, and dark green eyes. She is rather short (4’10”), making her look slightly younger than she is. She wears old, well-kept clothing that is simple but hides jewelry underneath. She has both costume and regular jewelry. Her coat has a hood, which she normally keeps up to hide a large, poorly healed scar stretching from her chin to her temple. A fresher, smaller scar is on her opposite cheek. She has several small bags on her person, including a few aluminum-lined ones to hold her metallic trinkets, that are concealed well.
 
Guild: None
 
Personality: Eza genuinely tries her best to be kind, but has a skewed sense of right and wrong (ex. it’s ok to steal something if you want it more). She adores anything shiny and will go out of her way to obtain it. She is skittish around anyone with a higher social standing, which is generally most people. If she is speaking with someone she trusts, she becomes talkative. Eza will want to try and help people if they seem nice or are younger than her, but worries that she will do more harm than good or that she might've misjudged someone's character. Her former positive outlook on life has begun to slip into paranoia. She hates most birds, but has a soft spot for Aviar. If startled or angry, she may become violent.
 
Concept: A well-meaning thief
 
Motivation: 
 
Short term goals- She is perpetually trying to collect anything shiny through any means necessary short of violence. She is also trying to collect more information about the strangers pursuing her while also avoiding being caught by them.
 
Long term goal- She is trying to find out what happened to her mother and why.
 
Merits: 
 
Minor- Knows magic tricks, has two daggers and a basic ability to use them, is able to prepare Allomantic solutions
 
Normal- Adept liar and thief
 
Major- Is a skilled Lurcher
 
Flaws: A skewed sense of right and wrong that gets her into trouble and alienates others (along with an overwhelming compulsion to steal anything shiny), illiterate, issues with letting anyone else too close due to believing that one person will inevitably cause the other harm
 
Relationships: She has a beloved mother whose fate is unknown. Father is unknown. She is being pursued by enemy strangers, but is still figuring out why they are continuing to chase her.
 
Home Planet: Scadrial
 
Current Residence: On the streets of the Mistwarrens
 
Backstory: When Eza was little, her mother was her best friend. They were very poor, but she did her best to make her daughter happy, often bringing trinkets she could find. Her mother was also a Lurcher, and taught her how to pull metal without anyone noticing to aid in thievery. Sometimes strangers that worried her mother would come near, and they either hid or relocated whenever that happened. Her mother never explained who they were. Because they relocated so often, her mother had trouble finding work, so they survived by thieving. When Eza was six, her mother went to speak to someone but didn't return. Eza attempted to search for her, and located the sound of people fighting her mother. She tried to rush in to help, but a stranger with a spike through one eye attacked her and slashed her face, forcing her to flee. Ever since then, she has lived on the streets and continued to steal everything she needs/wants, careful not to stay in one place for too long for fear that the strangers would catch up to her.
 
This led her to the Alleycity, where she encountered Asylum Smedry. Eza and Asylum became a successful thieving pair with their combined abilities, but after being swept up in a fight, the two had their faces plastered on wanted posters across the Scadrian district. After realizing that Asylum's recklessness and lack of care for her wellbeing would endanger her, she left. Worried for Asylum's safety, however, she tailed them for a while and witnessed their arrest.
 
Eza decided to break Asylum out of prison, blackmailing Eelakin tracker Eighth of the Eve in order to gain his help. The two became friends, and each wound up saving the other's life several times over in the short time they knew each other. Asylum turned fully to evil, killing constables and prisoners and twisting them into undead abominations. Upon finding this out, Eza and Eighth attempted to flee, but Asylum forced the two to come to them. Asylum healed Eza from a fatal injury, removing her malnourished state and horrifying her when she realized that someone else had been killed in order to revive her. Eventually, things escalated into a fight with Asylum, more constables arriving as backup. Once the aspiring Mistwarrens leader Perses killed Asylum, Eza ran for help since most others had been severely injured in the battle. The building collapsed behind her, and she believed that Eighth was killed.
 
A few days later, one of the hemalurgic strangers caught up to her for the first time in years, requiring Eza to kill her. Now, she spends her time trying to find out more about the hemalurgy-associated group that is looking for her.
 
Loose ends: Eza is unsure what happened to her mother or why the strangers decided to pursue them. Eighth is still alive, but she doesn't know this.

 

 

17 minutes ago, Stormlightsong said:

Melancholy

I will edit this post as I make new characters 

Approved and approved!

 

fyi for folks: I’m planning on having the next era start early-mid January, so getting characters in before then and beginning to plan the first steps your character would take in their arc is probably a good idea. 
 

tagging @SpiritOfWrath, @Speeding Steelrunner, @BridgeBoi (who still needs to revise mostly their backstory and respond to my TLM question to get closer to being approved), and @Ookla the Irreplaceable
 

@Wits instant noodles, @UltimateArchivist, and @ruler of the mists: I noticed you folks have posted characters before, but not posted here for the new era. If you’re still interested (I’m aware it’s been a hot second for some of you), posting a character for approval here would be awesome!

Posted

Alright, character time!

Updated Perses, who is now an OP character

Spoiler

Name: Perses, Prince of the Alleys
Appearance: Decently tall, but his stature isn’t what makes him imposing. He has minor scarring around his body, but mostly around his eyes, where two spikes are pounded through them. These spikes are smaller than an inquisitor’s so doesn’t pop out the back and can be concealed with glasses if needed. His hair is cut short, and while Perses is certainly not muscular, he is still generally fit, though doesn’t use his muscles to get the job done. 

Clothing-wise, he is known for his signature awakened mistcoat, which has bone blades at the ends of the tassels that slice anyone who gets too close. The mistcoat is black dyed leather with bone plating, partially for added protection, mostly for intimidation. However, he does have an ordinary mistcoat, if he needs to be less obvious.


Affiliations: Perses is the self-proclaimed protector of the Mistwarrens. He keeps organized crime from building, and he keeps the districts from meddling with them. While he doesn’t actively improve the area, and is more holding it as a power play, he is doubly a feared and respected power in the area.


Personality: Perses is a cold-hearted, arrogant crime lord. He thirsts for power, and has a very short temper when something doesn’t go his way. He very much thinks of himself as above others, and when working with people, he needs to feel that he has control over him. He has a decent amount of trauma, some from years of being ignored due to his blindness, some to do with his dealings with Belias. One of the main ways this manifests is an uncontrollable rush of adrenaline whenever conflict arises, which leads him to escalate and make rash decisions.


Concept: Has morphed over time, but is at this point an arrogant, power-hungry crime lord that is meddling with powers that they do not fully comprehend (see: Belias).


Motivation (Short & long term goal): Short term, Perses wants to expand his influence. At this point, through both his own will and Belias’, Perses has lost sight of *why* he wants power. In his mind, he needs power to stay relevant, and what he does with that power has not been thought through. Currently he doesn’t have any conscious long-term goals, but much of what he truly wants is freedom, and realizing that power does not equal freedom could be a big step for him.


Merits (and a brief description on when they were acquired):

Minor:

-Awakened mistcoat, awakened with the command “act as my bodyguard and fight alongside me.” It’s resistant to damage and ruthlessly attacks and deflects melee attacks, giving Perses a dangerous edge in close range. This was created by Pygma in Era 7.

-Pseudo-bond with Belias, a powerful Alley Denizen. Belias gives Perses protections from the Alleys, allowing Alleytravel, and provides Perses with control over Wickwillow Manor, a pocket of the Alleys seeping into Mistkeep. This was established in the Era 7 epilogue.

-Above Fifth heightening. While a talented awakener might make better use of this, Perses mostly uses it for basic commands on occasion, with the main benefit being perfect lifesense, which can be stored in F-tin to great effect. This was gained between Era 6 and 7 offscreen, but had held breaths for a year or two before then.

Normal:

-A-bronze, reverse compounded with F-Tin to great effect. Perses is able to tell the amount and type of allomancy or feruchemy being used, while being able to detect most other types of kinetic investiture. Is able to recognize surgebinding, but is unable to easily tell what type of surgebinding is being used purely through bronze. This is something Perses was born with.

-Aluminum super-pistol. A double barreled pistol, with an internal safety and toggle between the two barrels, with corresponding magazines. Both mags hold 8 .45 caliber bullets, with one bullet set being dense tungsten to be enhanced with a steelpush, and the other has aluminum bullets. This was created by Venser in Era 7.

Major:

-hemalurgically granted A-steel and A-iron. Perses has gotten around a year to get used to these powers, but generally uses them as tools of brute force, and are not used tactfully. The spikes are fairly charged, but a naturally born coinshot/lurcher at the same weight as Perses would be able to overpower him in that specific mettle of confrontation. The ability to reverse compound steelsense is also quite useful, allowing Perses to properly “see” most things, especially more invested things. I’ve decided to not give Perses proper inquisitor sense, as him being born blind might affect his ability to have that. Though I’m not sure that type of sense is intrinsically tied to sight, I think being born without sight probably affects things. This was granted to him between Era 6 and 7.

-F-Tin. This allows Perses to see, hear, and feel things with great precision, as well as reverse compound a variety of other things. In effect, this lets him never be snuck up on, be able to be incredibly quiet when needed, and be excellent at anticipating and dodging attacks. It also enables him to store pain, which is a minor but not insignificant advantage. The multitudes of reverse compounding, especially with A-Bronze, leads him to almost certainly being an F-Tin savant at this point. This was something Perses is born with, and something that he has used to great effect his entire life.


Flaws: Perses was born blind, which means sight is not a strong sense for him. While he can somewhat see with his steelsense, he is still unable to read or discern details that are not three-dimensionally apparent. This also means that he is bad at reading facial expressions, picking up social cues only through his other senses. Personality-wise, he is incredibly troubled. He is slightly mad, partially due to the spikes, partially due to trauma, and partially due to Belias’ meddlings. He has never done well with people, and his thirst for power has exacerbated that issue. He’s a rash, psychotic control freak, and while he still thinks himself as having some amount of morals (eg not causing harm to innocents without a  good reason), his morals are in reality very flimsy and will be bent if they get in his way. He is clever and incredibly perceptive, his overstimulation of senses paired with his mania leads to things very possibly slipping under the radar, with clever distractions having real potential to work on him.


Relationships (Eg. Family and Friends): has had some amount of contact or confrontation with just about everyone in Era 7, as he was the main antagonist, but generally struggles to maintain relationships. His self-inflicted loneliness is a lot of what makes his character the way it is, and certainly affects his relationship with Belias, as he is the closest to a friend Perses has had in quite some time.

Has a mentor/partner relationship with Belias, an Alley Denizen that is gradually taking more and more control over Perses. While Perses thinks this is a mutual partnership, with Belias giving Perses further power in exchange for potential to influence Alleycity, in reality Belias is poisoning and parasitizing Perses, and is tactfully and definitively in control of the relationship.


Home Planet: Era 2 Scadrial, from one of the outer cities.


Current Residence: generally exists in the Mistwarrens, though uses Wickwillow Manor as a home base, which is in a remote part of Mistkeep.
Backstory: 

Perses is a Scadrian from some of the outer cities about 50 or so years after era 2 of Mistborn. He’s mostly lived off of what he could get and survived alone. His dad was never around, and his mother disappeared when he was young. Very little relationships were formed, but he made do. Perses was taken advantage of quite a bit, and got into some minor crime. 
 

Eventually Perses got tied into a gig that was much larger than he thought it was, taking him off-world. He learned some about the Cosmere and got himself into a very peculiar situation, which ended him with about 500 breaths and basic training. 
 

During his time with this Cosmere-wide crime syndicate, he discovered the existence of Alleycity. A few members were thinking of going and hoped it would be a way out, and a place of new beginnings. Perses decided to join up with them, but soon after their arrival, the forgery erased them from existence.

After the events of Wickwillow Manor, he became lost within the manor, abandoned by those that accompanied him. He was subjected to the Alleys, and, with no metal reserves and no one to save him, was driven mad by the experience. He wasn’t completely mad, and has mostly recovered, with trauma and voices in his head as scars to his experience.

He was rescued by a member of the Dark Alleys, who gave him a new goal: power. He has done away with his need to fit in and belong—all that he wants now is to make the world respect him, and for it to adapt to his will.

During Era 7, Perses got what he wanted. Through a partnership with Asylum Smedry, he grew his influence in the Mistwarrens, taking down a variety of crime syndicates that lattes the area. His acts, such as demolishing Pewter Ironworks, as well as the massacres in Coppercloud Inn, Dancing with Death Diner, and later his involvement in Asylum’s prison break, ending with Perses eventually killing Asylum, he quickly grew a reputation of being a powerful and unstoppable force in the Mistwarrens. He decreed himself the protector of the Mistwarrens, and warned that any organized action against him in the Mistwarrens will be met with violence and bloodshed.

All the while, the voices that he had been hearing had been getting stronger. Shortly after the events at the Smokestack Constabulary, Perses learned of the existence of Belias, a powerful and similarly ambitious Alley Denizen that was responsible for Perses’ trappings in Wickwillow Manor. However, all this time, Belias was searching for someone strong and malleable enough to be a tool to extend his foothold into Alleycity. Promising power and a more transparent partnership, Belias stepped out of the shadows to Perses and gave him the ability to travel the Alleys under his protection, as well as enable Perses to control Wickwillow manor and the creatures within. Though the manor cannot extend its influence past its walls, the manor has been slowly expanding, as Belias’ powers grow. The Manor has been Perses’ home base, as it is both unknown and secure.

In the half year or so between Era 7 and 8, Perses has been solidifying his foothold in the Mistwarrens. While he has meddled in the affairs of Smokestack and the Corridor, his meddlings have been minimal. He has kept away from Mistkeep, but has ambitions to expand his power. 

Loose ends (What is unfinished in their life?): much of Perses’ arc was covered in Era 7, and Perses will not be as impactful this era. However, his yearning for power is even stronger, and has no signs of slowing down.
Links (Eg. Theme song, a spotify playlist, a pinterest mood board, or reference images): N/A

 

I will be posting another character soon, but wow is Perses a lot.

@Voidus, but more likely @AonEne can either of you give the character a look-through?

Posted
Spoiler

Name

Mordyial Kein

Appearance

6 feet tall, short red hair, wears enveloping clothing designed to cover as much skin as possible, the clothing is ragged and upon closer inspection appears to be riddled with tiny holes, pale skin, slender frame, quiet and unsettling.

Affiliations

None (yet)

Personality

Closemouthed and shy, realizes the need to make alliances but doesn't enjoy trusting people more than necessary, avoids physical contact not for fear of getting hurt but instead fears injuring others, hates taking life.

Concept

Crimson aetherbound who fears the destructive power of his ability.

Motivation

Short term: Find a place to stay without drawing attention.

Long term: Find a way to live in peace without causing any more deaths.

Merits

Major: Crimson aetherbound

Normal: Excellent lockpick, excellent sneak

Minor: kindly(Builds trust quickly), passable with a dagger if forced, loyal(perhaps to a fault)

Flaws

Has difficulty controlling his aether abilities and they tend to be heavily effected by his emotions, fears forming relationships with people, fears hurting people with his ability, despises violence and will only fight as a last resort, has PTSD from accidentally killing his childhood friend with his aether and is subject to panic attacks under stress, needs a near constant source of water to survive, Has a major phobia of physical contact.

Relationships

His parents still live on Dhatri, He accidentally killed his childhood best friend and has been permanently scarred by the event which has caused him to shy from forming relationships.

Home planet

Dhatri

Current residence

None. Recently arrived in the Alleyverse and is looking for a place to stay.

Backstory

He grew up on Dhatri with only this parents knowing that he was aetherbound. He managed to conceal it fairly well until he was fourteen. On that fateful day, he left his home to find his friend, Jonathan.

Mordyial was not popular, even then. He was bullied by adults and other children alike, but he took comfort in the fact that Jonathan stood up for him. He was not bothered by the others. He didn't feel the need to be popular anyway. Jonathan was enough for him.

He approached Jonathan's home and made as if to knock on the door. He stopped as he heard laughter from within. Mordyial walked around to the window and peeked inside. Jonathan was there with another boy from the village. He was a bulky young man who was one of Mordyial's worst detractors.

Mordyial listened in on their conversation. What he heard horrified him. Jonathan, his one and only friend, the one person he thought he could trust, was responsible for all the mockery and abuse. He was the source.

Mordyial listened as his presumed friend shared secrets told to him in confidence. He fled.

The next day, on his way to school, Mordyial passed Jonathan on the road. He kept his eyes on the road and tried to pass him without speaking. Jonathan called for him to stop. Mordyial pretended not to hear and kept walking. Jonathan put his hand on mordyial's shoulder. Mordyial looked at him with, a slight tinge of fear in his eyes. Jonathan started telling a joke and anger welled up in Mordyial. How could he lie so well? Jonathan's voice trailed off as he realized that his audience wasn't listening. He asked if Mordyial was okay. Mordyial looked at him, his eyes wild with rage. Jonathan tried to console him, but Mordyial could only rage at the false face Jonathan wore. He looked away and saw the boy who he had seen in Jonathan's house the day before and his rage reached a new height. He felt a surge through his body as he listened.

"That idiot Jonathan is still standing up for the twerp," the boy said to his friends. "I went to his house the other day to talk to him. He was so friendly I was almost sick. When I started asking about Mordyial though, he finally grew a backbone and kicked me out."

Mordyial heard this and froze. Had he misread the situation? He looked to Jonathan. He looked with horror at Jonathan's corpse speared on the crimson spines jutting from Mordyial's body. He remembered the surge of energy he had felt and cried out. He shook and broke off the spines and pulled them out of Jonathan's body. He knelt by Jonathan and wept, begging him To wake up. He never did.

After several years of traveling Dhatri and eventually other parts of the cosmere, forever haunted by that day, he found his way to Alleyverse.

Loose ends

Mordyial cannot rest peacefully until he is reconciled with Jonathan, or at least with himself. He has no idea how he is going to do so. For know he just wants to avoid hurting anyone else.

@Koloss17 Sorry if this character is a little shallow. I don't really have practice writing, and this is the first rp I've tried.

Posted
9 hours ago, WhiteHairedDrifter said:
  Hide contents

Name

Mordyial Kein

Appearance

6 feet tall, short red hair, wears enveloping clothing designed to cover as much skin as possible, the clothing is ragged and upon closer inspection appears to be riddled with tiny holes, pale skin, slender frame, quiet and unsettling.

Affiliations

None (yet)

Personality

Closemouthed and shy, realizes the need to make alliances but doesn't enjoy trusting people more than necessary, avoids physical contact not for fear of getting hurt but instead fears injuring others, hates taking life.

Concept

Crimson aetherbound who fears the destructive power of his ability.

Motivation

Short term: Find a place to stay without drawing attention.

Long term: Find a way to live in peace without causing any more deaths.

Merits

Major: Crimson aetherbound

Normal: Excellent lockpick, excellent sneak

Minor: kindly(Builds trust quickly), passable with a dagger if forced, loyal(perhaps to a fault)

Flaws

Has difficulty controlling his aether abilities and they tend to be heavily effected by his emotions, fears forming relationships with people, fears hurting people with his ability, despises violence and will only fight as a last resort, has PTSD from accidentally killing his childhood friend with his aether and is subject to panic attacks under stress, needs a near constant source of water to survive, Has a major phobia of physical contact.

Relationships

His parents still live on Dhatri, He accidentally killed his childhood best friend and has been permanently scarred by the event which has caused him to shy from forming relationships.

Home planet

Dhatri

Current residence

None. Recently arrived in the Alleyverse and is looking for a place to stay.

Backstory

He grew up on Dhatri with only this parents knowing that he was aetherbound. He managed to conceal it fairly well until he was fourteen. On that fateful day, he left his home to find his friend, Jonathan.

Mordyial was not popular, even then. He was bullied by adults and other children alike, but he took comfort in the fact that Jonathan stood up for him. He was not bothered by the others. He didn't feel the need to be popular anyway. Jonathan was enough for him.

He approached Jonathan's home and made as if to knock on the door. He stopped as he heard laughter from within. Mordyial walked around to the window and peeked inside. Jonathan was there with another boy from the village. He was a bulky young man who was one of Mordyial's worst detractors.

Mordyial listened in on their conversation. What he heard horrified him. Jonathan, his one and only friend, the one person he thought he could trust, was responsible for all the mockery and abuse. He was the source.

Mordyial listened as his presumed friend shared secrets told to him in confidence. He fled.

The next day, on his way to school, Mordyial passed Jonathan on the road. He kept his eyes on the road and tried to pass him without speaking. Jonathan called for him to stop. Mordyial pretended not to hear and kept walking. Jonathan put his hand on mordyial's shoulder. Mordyial looked at him with, a slight tinge of fear in his eyes. Jonathan started telling a joke and anger welled up in Mordyial. How could he lie so well? Jonathan's voice trailed off as he realized that his audience wasn't listening. He asked if Mordyial was okay. Mordyial looked at him, his eyes wild with rage. Jonathan tried to console him, but Mordyial could only rage at the false face Jonathan wore. He looked away and saw the boy who he had seen in Jonathan's house the day before and his rage reached a new height. He felt a surge through his body as he listened.

"That idiot Jonathan is still standing up for the twerp," the boy said to his friends. "I went to his house the other day to talk to him. He was so friendly I was almost sick. When I started asking about Mordyial though, he finally grew a backbone and kicked me out."

Mordyial heard this and froze. Had he misread the situation? He looked to Jonathan. He looked with horror at Jonathan's corpse speared on the crimson spines jutting from Mordyial's body. He remembered the surge of energy he had felt and cried out. He shook and broke off the spines and pulled them out of Jonathan's body. He knelt by Jonathan and wept, begging him To wake up. He never did.

After several years of traveling Dhatri and eventually other parts of the cosmere, forever haunted by that day, he found his way to Alleyverse.

Loose ends

Mordyial cannot rest peacefully until he is reconciled with Jonathan, or at least with himself. He has no idea how he is going to do so. For know he just wants to avoid hurting anyone else.

@Koloss17 Sorry if this character is a little shallow. I don't really have practice writing, and this is the first rp I've tried.

overall, I'm really impressed with the backstory! This looks fairly well thought out, and I think the character feels three-dimensional. However, keeping in mind that your character's history and personality is more than just a single event is important. Perhaps delving a bit into what Mordyial did after that moment (how he traveled the cosmere, where he traveled, what he did, how he got to the Alleyverse, for example) could be a good way to do that.

The main thing keeping me from approving this though is the aetherbound-ness. It's likely to be okay, but given that we know very little about aetherbound, that gets in the way of my possible approval. I'm also not particularly well versed in what we know about true aethers (I have a decent idea about Lumar's spores, but that's decently different). Do you think you can either link or explain your rationale for the power set? I'm mostly unclear on whether being an aetherbound is a born or given ability, and I am curious as to how you define the powerset (I assume its a mixing of Lumar's crimson spores and what we see of aetherbound in TLM, but I'm curious as to how you mix them). Speculative magics are perfectly allowed, I just want to know how you define it and how you got there.

Posted
Spoiler

Name: Kelter

Appearance: a tall, darkeyed young Alethi man, with shoulder length dark hair usually tied back with a leather band. He has a short beard, but besides that he couldn’t be more than 20, though he is muscular and rugged, with a small scar across his cheek. He generally wears a dark uniform.

Affiliations: a new UFO recruit

Personality: He is optimistic and fairly naive, with an idealistic view of honor, and is looking for someone to follow. He is extremely respectful to his superiors, and protective of his friends. He is generally kind, quiet, and likeable.

Concept: an idealistic medic/fighter who has fallen in with “worse” company.

Motivation (Short & long term goal): 

Short term goal: to excel in his duties

Long term goal: to find a place in the Alleycity

Merits: 

Minor merits: skilled with first aid, likeable, skilled tracker

Normal merits: endurance training, aluminum spear 

Major merits: fantastic warrior

Flaws: he is overly trusting and has optimistic views of even the worst people.

Relationships (Eg. Family and Friends): Kelter is new to the Alleyverse, joining up with the UFO almost immediately, and is looking for friends. He is trusting and warm to others, and very respectful to superiors.

Home Planet: Roshar (Alethi)

Current Residence: a tiny room in an inn

Backstory: he is the son of a darkeyed farmer in the Kholin princedom, raised as a farmer until 14 when he was recruited into the army and sent to the Shattered Plains, where he was briefly employed as the apprentice of a medic, before actually becoming a soldier. He was gifted an aluminum spear by a world hopper he found dying by chance in the war camps, and he kept it. After the Battle of Narak, having not gone to Urithiru, he stumbled into the Alleyxity, discovering the UFO and admiring its ideals, joining up.

Loose ends: he has joined the UFO and is eager to prove himself, but his spear has attracted unwanted attention from criminals, who pursue him.

@Koloss17 second character :) 

Posted
9 hours ago, Ookla the Irreplaceable said:
  Hide contents

Name: Kelter

Appearance: a tall, darkeyed young Alethi man, with shoulder length dark hair usually tied back with a leather band. He has a short beard, but besides that he couldn’t be more than 20, though he is muscular and rugged, with a small scar across his cheek. He generally wears a dark uniform.

Affiliations: a new UFO recruit

Personality: He is optimistic and fairly naive, with an idealistic view of honor, and is looking for someone to follow. He is extremely respectful to his superiors, and protective of his friends. He is generally kind, quiet, and likeable.

Concept: an idealistic medic/fighter who has fallen in with “worse” company.

Motivation (Short & long term goal): 

Short term goal: to excel in his duties

Long term goal: to find a place in the Alleycity

Merits: 

Minor merits: skilled with first aid, likeable, skilled tracker

Normal merits: endurance training, aluminum spear 

Major merits: fantastic warrior

Flaws: he is overly trusting and has optimistic views of even the worst people.

Relationships (Eg. Family and Friends): Kelter is new to the Alleyverse, joining up with the UFO almost immediately, and is looking for friends. He is trusting and warm to others, and very respectful to superiors.

Home Planet: Roshar (Alethi)

Current Residence: a tiny room in an inn

Backstory: he is the son of a darkeyed farmer in the Kholin princedom, raised as a farmer until 14 when he was recruited into the army and sent to the Shattered Plains, where he was briefly employed as the apprentice of a medic, before actually becoming a soldier. He was gifted an aluminum spear by a world hopper he found dying by chance in the war camps, and he kept it. After the Battle of Narak, having not gone to Urithiru, he stumbled into the Alleyxity, discovering the UFO and admiring its ideals, joining up.

Loose ends: he has joined the UFO and is eager to prove himself, but his spear has attracted unwanted attention from criminals, who pursue him.

@Koloss17 second character :) 

this feels like an outline of a character. I can help you flesh it out, but I need some info first.

-what purpose does this character fulfill for you?

-what is interesting about this character? What do you want to highlight? Currently, this character is just Some Guy. However, there's always something interesting story or character-wise, and I'm currently not seeing it.

-Very basic character fleshing out question: What does your character want but cannot have? Not every character will have something that they want but cannot have, but its a simple way to build towards a more fleshed out and interesting character. Another way to ask this question is what are the character's ambitions? Where do they imagine themselves in a year? five? a decade? 

Creating a powerless character is tricky, mostly because they don't have that basic nudge of "how does their powers affect their personality?" In this case, you can sort of replace that question with "how does their profession affect their personality?" but a profession is more an expression of personality, so it's kinda working backwards. Expanding on a backstory also does a similar thing, with the question of "how does this person's lived experiences affect their personality?" but with this particular form of roleplay, backstory often is written after a character concept and personality is made, but in this case, if you want, fleshing out a backstory could then give you a better concept of a character.

If you have questions or want help, DMs or the character thread are a great place to do it, and I am more than willing to help you out. However, this forum is more a place for me to see the final or close to final work, and I don't want to fill this thread with back and forths about building a character.

Posted

same character but with a fresh paint job! not sure how they are planning to join the plot yet but i'll work something out closer to the time for now i present to you Eleos 2.0!

Quote

Name: Eleos

Appearance: tall (anywhere between 6'4 and 6'6). amber eyes(a light glowing amber. the colour of the stonewards's armor.) and blond hair. he wears a gold coloured Takama with the stonewards emblem on the back. he has a small non hemelurgic copper earring with a small topaz implanted into it which he tries to keep infused constantly. 

Guild (or intended guild): unaffiliated open to joining one later down the line.

Personality: the best offence is a good defence. works amazingly in a team. has great team dynamics. skilled at working with others and being there for those who need him. he seeks to take a difficult situation with few resources and make the best of it. strives to exemplify dependability, strength and resolve. when dealing with those below him he shows benevolence and always tries to help those in need. he treats his equals an betters with respect. he also has a smidge of resentment for his betters as he feels that they aren't doing there part to help the community. he tends to show his emotions on his sleeves.

Concept: a socialist stoneward medic

Motivation (Short & long term goal): his long term goal is to encourage socialist policies upon the entirety of the alleyverse to better the lives for everyone in the city. His short term goal is ensuring that the edgedancer medic camps are well stocked and that everyone is welcome at them

Merits: his major merit is being a Fourth ideal stoneward. his normal merits are that he has a shardplate and he can summon and build walls and defenses extremely quickly. his minor merits is that he can only summon his living shardblade as a collosaly large shield, he has skill with medecin/healing and is great at setting up quick shelters/tents and reinforcing them with stonewarding. 

Flaws: he has a major need to be present and dependable for all those who rely on him. If he feels anyone under his care or in an edgedancer camp is being threatened by a non patient he is quick to jump in and escort them out of the premises. He has a deep desire to help others and would sacrifice himself if it meant that someone else would live.

He also can only summon his shardblade as a shield and is unable to do another harm unless they are harming someone under his care.

Relationships (Eg. Family and Friends): spren: has a good bond with his spren granite. they get along together. he looks up to his spren for wisdom and advice and in return his spren acts as a friend and a helping hand when times get rough.

family: has a bad relationship with his family. He ran away from home at a young age when he discovered that his parents wanted to marry him off to gain prestige, status and wealth something that Eleos felt should be earned over time through hard work and doing good for the community instead of just forcing their son to marry someone rich. 

Home Planet: allycity. Born to 2 scadrian pure born nobility.

Current Residence: a new place in the sphere called new urithiru. he is provided with a bed and food so long as he complies and fits into the hierarchy that exists in the tower.

Backstory: Eleos ran away from home at the age of 17 for the reasons i mentioned above. He was taken in by a 4th ideal stoneward who was working in an edgedancer camp who helped him out. Over time Eleos became his squire and helped out around the camp learning how to heal others and care for those who were unable to do it for themselves. He first met his spren granite when he first made it to the camp as granite was someone who ran messages between camps and provided quick diagnostics about patients who came in and there wasn't anyone free to check them over. The two became quick friends and eventually bonded after knowing each other for a few years. 

Loose ends (What is unfinished in their life?): he wants to one day find his parents and show to them how prestige, status and wealth are not everything in life and how he found his true calling as a medic. He wants to show them how he is happy with his life even though he barely gets paid(the camp provides him food and shelter and he has a place in new urithiru should he ever chose to move there.)

Links (Eg. Theme song, a spotify playlist, a pinterest mood board): none

 

sorry if the formatting is weird...

Posted (edited)
On 12/30/2024 at 7:14 PM, Koloss17 said:

overall, I'm really impressed with the backstory! This looks fairly well thought out, and I think the character feels three-dimensional. However, keeping in mind that your character's history and personality is more than just a single event is important. Perhaps delving a bit into what Mordyial did after that moment (how he traveled the cosmere, where he traveled, what he did, how he got to the Alleyverse, for example) could be a good way to do that.

The main thing keeping me from approving this though is the aetherbound-ness. It's likely to be okay, but given that we know very little about aetherbound, that gets in the way of my possible approval. I'm also not particularly well versed in what we know about true aethers (I have a decent idea about Lumar's spores, but that's decently different). Do you think you can either link or explain your rationale for the power set? I'm mostly unclear on whether being an aetherbound is a born or given ability, and I am curious as to how you define the powerset (I assume its a mixing of Lumar's crimson spores and what we see of aetherbound in TLM, but I'm curious as to how you mix them). Speculative magics are perfectly allowed, I just want to know how you define it and how you got there.

Yes, I thought that would need a little explanation. It would partially depend on whether or not the Alleyverse has an Investiture rich atmosphere as mentioned by Twinsoul in TLM. I think I would need to think on exactly how much water and investiture is needed to use the ability. I will also need to research whether it is a born or given ability. The way I wrote they backstory sort of assumed that it was born, but I'll have to look over the mentions of aetherbound in Tress and TLM.

What I picture for how it functions is that he's basically a porcupine. He creates spines like the Lumar spores, he can only grow them directly from his body, and, while he can choose which direction they go, he can't change their shape. He can change the size based on how much investiture he uses and I'm thinking about allowing him to modulate the diameter, but the shape is always a spine.

He is easily startled and when he is, he can be seen to visibly prickle. He's gotten better at controlling it, but you can still see what look like thin red hairs grow from the back of his hands when he flinches. They are generally short enough that they look almost like red glitter, unless he purposefully makes them longer. The same effect could be seen on his arms and down his back and neck as well as in his hair. These are usually concealed by his red hair and thick clothing. The spines disintegrate after a few moments once he has calmed down and he simply brushes them off as dust. This whole process is very subtle and is rarely noticed, and when it is, it's usually just passed off as a trick of the light

As you can imagine, when he actually uses his ability, (which is rare,) he goes through a lot of clothes.

As for his back story, I'll have to look into that. I wish we knew more about Dhatri. I'm thinking about actually changing his home world to Lumar as we know more about the geography and culture.

I'll post again with an updated backstory.

His power looks faintly reminiscent to Quill from X-men. (Live action, not cartoon. He doesn't have fur.)

Edited by WhiteHairedDrifter

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