Channelknight Fadran Posted August 21, 2023 Posted August 21, 2023 (edited) Quote Welcome to the Great Houses RP! It seems like forever since Bookwyrm first proposed it, and it might as well have been because this took AGES to throw together. One PM, two threads, five polls, and a google doc later we've finally made it to... whatever this is. I'm not going to bother explaining the system because if you've made it this far, then you don't need me to. However, here are the "mechanics" that the RP will follow: The RP will take place in one-month cycles, which will correspond to three days irl. You can RP as much as you like during this time, but only have your House perform a few "official" actions during each one. Turnover will take place at Midnight, MST; the cycles themselves will be Monday-Wednesday & Thursday-Saturday, with a break on Sunday each week. We'll see what happens in terms of holidays and whatnot. There are no official "action points" or anything of the sort, but certain actions can only be performed a number of times each cycle. Development: We largely agreed not to have any hard mechanics for this, but in general you should only start Developing certain things (resource refineries, new tech, military stuff, etc.) about once a cycle. In general it will take 2-3 Cycles to finish Developing something (meaning 2-3 months in-RP); but this is largely up to the RP and how stuff goes down. Secret Alliances: You can have as many public alliances as you like, but you can only send out requests for Secret Alliances twice a week. Simply PM the player you wish to ally with - your action is "spent" regardless of whether they accept or not. You CANNOT directly quote from your PMs with other players (consensus for this was mixed, so I'm taking the conservative route). Traveling: I accidentally made the star cluster 30 Light-years across instead of 15, so I'm going to slightly increase the consensus on FTL speed to 10 light-years per IRL day. This means you can span the RP in one cycle, which I think works out nicely. Secrets & Spying: We've agreed that players should be held somewhat accountable to their original plans based on how the RP goes (basically we don't want anyone saying "oh actually I had a nuke primed at where your armada appeared the WHOLE TIME" or anything like that), so when you post your House doing something, you should also post the intentions and context in spoiler boxes. You can go Four (4) Spoiler Boxes deep, with each one containing more classified and specific information about your plans - however, while players aren't supposed to look into these, your secrets aren't necessarily safe. Each cycle, you get one opportunity to Spy on another player by opening one of their spoiler boxes - if you wish to spy on them again later, you can go another layer deeper into the secrets. Other information: Spaceships: Most regular cruisers are about the size of the Enterprise, roughly. Megaships: We liked the idea of having Absolutely Massive Megaships, which serve as the most powerful and dominating vessels to a House's armada. You should only start with a few of these (less than five), and building one takes several decades of work. These get about to the size of the Death Star, so... yeah. They're big. Here is a Mathematical Chart of Distances and Whatnot. It's a google sheet I spent several hours on that both randomizes the coordinates for each House and calculates the distances between each one. If you have trouble accessing it lmk. If you didn't sign up earlier but want to join... sucks. But also we'll probably open it up to other folks in the future; for now this whole thing's basically in beta, so we'll see how it goes. List of Houses: Channelknight Fadran - House Vitres (-7, 8, -13) Spoiler Races & Cultures: Spoiler Race name: Zizheri (Zih - /ʒ/air - ee) General overview: A very deeply cultural race, and yet one that has acclimated surprisingly well to the tense political struggles characteristic of this galaxy. Cultural traits: There’s a lot of emphasis placed on the sacredness of one’s own body, such that one only reveals themselves much at all only rarely, and to friends and families only most of the time. Physical description: Vaguely humanoid, with three eyes, sharp facial structure, and skin tones ranging through all shades of blue and green. They have six fingers on either hand, oddly long toes, and protective chitin that grows like hair across their bodies like nails - not enough to cover them, but enough to protect against minor threats. Clans or tribes description: The northern Zizheri were the first to establish themselves culturally, spreading southwards over hundreds of generations and splitting into several societies along the way. Anthropologists suggest that the development of masks and fully-covering clothing was due to the harsh climate of the old era, with the removal of such implements being perceived as being in comfort. Religion(s): Currently there are three major religions, of which pretty much all the others are just offshoots and such. The Vaugheid-or (“of the Vaugheid”) are preservers of ancient tradition, practicing the rite of total concealment in their day-to-day lives. They wear clothing over every inch of their bodies, including masks over their faces and shawls over their heads. Many of its members are less strict than the religion might suggest, with many sects preferring thinner clothing or allowing their hair to stay out. This religion is the most likely to perform ancient rituals and rites that have long since moved to obsolescence, and still worship a pantheon of gods while most everyone else only prays to one. The Lalanadan (“new sunrise”) are the opposite, and are easy to spot by their decided lack of masks and arm coverings. Most still wear stuff like shirts and pants everywhere (it’s practical). Some construe these counter-culturals to be something of anarchists, even though many still hold festivals for the Old God and even cover themselves in places believed to be sacred to other religions. The newest religion to make it big is one that takes something of a middle ground, both revering the Old God and allowing partial exposure, but still often wearing masks and large clothing to conceal the majority of their own forms. In the rapidly-evolving political climate of wars and weapons, these individuals believe that only a happy marriage of tradition and adaptation can pave way for the Zizheri’s survival. It has no name yet, though often goes by the Vaugheid-in (“kindred of Vaugheid”), the Lalan-ve-Vau (“Sunrise aside the Vaugheid”), or occasionally just the Vitresm. House Overview: Spoiler Fadran: House Vitres Formed by the then-emperors of the mighty Zizheri race, House Vitres has integrated the wide array of belief and tradition into their clan. The philosophy of the House is to bind tradition together with innovation, so as to create a superior power bound by superior faith. The head of House Vitres is also the head of the Vitres faith, which goes by many names (for simplicity it will be referred to as Vitresm), granting them the title of Vitres-yore-Ha (“Ruler under God,” or sometimes just “The Demigod”). To placate the Vaughadies and Lalanites, there’s officially an election for heirs to the Vitres throne, but of course his only serves to keep a few very specific people in power. The Vitres, of course, have their title passed from the head to a child decided by tournament (the details of which are determined by the head themself), and in return for this relatively easy ascension to power, the many distant cousins and corporate dynasties will maintain their positions for generations to come. The Vitres Family: A married couple’s children take the title of the individual with higher status (or by agreement if otherwise), which in this case is the Vitres (“King”) name. The spouse adds ha-[name] to the end of their identity, in this case ha-Gi (“to Fearless”), and their children take the moniker do-[title] of their “lesser” parent. Gi-Vitres-dira-Andai: “King Who Fears Not Blood.” The current king of House Vitres, and though he’s planning on staying around few a few more decades at least, his children are beginning to gear up for whatever the succession tournament is going to be. He’s a ruthless man with ruthless ideals, having come into his position by rite of bloodshed - his own father (Va-Vitres-toa-Lllandai, “King of Raging Fire”) had seemingly gone mad in his later days, and determined that the heir should be determined by combat to the death. Gi-dira slew two of his own sisters and one of his own brothers to secure his place as king. Currently age 74, crowned at 22. Halan-Jairo-ha-Gi: “Lady Moonlight’s Despair, to Fearless.” Gi-dira’s first wife, from House Jairo. She is so-named from her fate at birth to be married off to Va-Vitres’ heir, much to the woe of her family. Age 58, married at age 6 - as is customary, she would not bear Gi-dira’s children until the age of 16. Vaha-Vitres-do-Halanvai: “Dawn of Kings, from Moonlight.” She has spurned the idea of coming into the throne and turned her attention to becoming a doctor of medicine. She’s married a fellow nurse called Yai, but has hidden her children from record. Currently age 40. Gedi-Vitres-do-Halanvai: “Sun of Kings, from Moonlight.” He has taken the time to raise himself a small private army of mercenaries and Vitres-yore-Andin, vying for his father’s approval by staking a claim for himself on a small moon. Currently age 38. Po-Naiandai-ha-Gi: “Lady Serpent of Water, to Fearless.” Gi-dira’s second wife, from House Naiandai. She was Gi-dira’s first lover and bearer of his first child, who was adopted into the royal bloodline at his father’s crowning. Currently age 72, married to Gi-dira at age 20. Lllandai-Vitres-do-Naiandai: “Flame of Kings, from Water.” Gi-dira’s first son, though only officially recognized once he was crowned and his mother married. He’s the closest thing Gi-dira has to a child nurtured with actual love, and is everyone’s best guess for the heir to the throne. His wife has born him a single son. Currently age 56, adopted at the age of 5. Halal-Anwe-ha-Lllandai: “Flower of Crystal, to Flame.” Llandai-Vitres’ wife, and subsequently Gi-dira’s favorite daughter. Currently age 54, married to Llandai-Vitres as the age of 25 Halal-Vitres-do-Anwe: “Flower of Kings, from Crystal.” The daughter of Llandai and Halal; Gi-dira’s granddaughter. Currently age 32. Lllardin-Vitres-do-Naiandai: “Ember of Kings, from Water.” The first legitimate son from Gi-dira and Po-Naiandai, and raised with almost as much love and care as his older brother. He has married several times. Currently age 51. Gere-Gere-ha-Lllardin: “Light of Light, to Ember.” Lllardin’s first wife. Currently age 33. Gere-Vitres-do-Gere: “Light of Kings, from Light.” Lllardin’s first daughter; Gi’dira’s granddaughter. Currently age 29. Reya-Vitres-do-Gere: “Shadow of Kings, from Light.” Lllardin’s first son; Gi-dira’s grandson. Currently age 28. Uindi-Jo-ha-Lllardin: “Helm of Shore, to Ember.” Lllardin’s first husband. Currently age 32. Yaii-Re-ha-Lllardin: “Heart of Shadow, to Ember.” Lllardin’s second wife. Currently age 28. Ji-Vitres-do-Re: “Mind of Kings, from Shadow.” Llardin’s second son; Gi’dira’s grandson. Currently age 6. Handaioi-Vitres-do-Naiandai: “Smoke of Kings, from Water.” Po-Naiandai’s last child, a girl who left the royal life with her husband to pursue a dream of spacefaring. Currently age 49. Arna-Ki-ha-Gi: “Lord Coral of Sky, to Fearless.” Gi-dira’s first husband, from House Ki. It was a political marriage that never really made any traction, but Gi-dira adopted the children of Arna-Ki’s consort to respect the arrangement. Currently age 60, married at age 20. Haini-Vitres-do-Ki-orei-Balandi: “Riverstone of Kings, from Sky and Forest.” The first of Gi-dira’s wholly adopted children. She’s been vying for a position in the clergy, which many suspect has to do with a certain monk that her child seems to resemble. Currently age 31. Iani-do-Haini: “Little Girl, from Riverstone.” Haini’s illegitimate daughter. Currently age 8. Blina-Vitres-do-Ki-orei-Balandi: “Feather of Kings, from Sky and Forest.” Arna-Ki’s second child, a boy, who has joined the Vitres-yore-Andin to assist his older sister Vaha. Currently age 28. Dina-Hahai-ha-Gi: “Lady Ice of Sunshine, to Fearless.” Gi-dira’s third wife, from House Hahai. As the king describes it, their relationship “burned bright and burned short.” Currently age 45, married at age 33. Ji-Vitres-Hahai: “Breath of Kings, from Ice.” Gi-dira’s last son, still continuing through law school for a degree that he really has no idea what to do with. Currently age 21. Yaik-Arwao-ha-Gi: “Lord Wind of Spirits, to Fearless.” Gi’dira’s second husband, from House Arwao. One of his closest friends and confidants, though not a father to any children. Currently age 29, married at age . (How long did I spend on thi - TWO HOURS???) (Religions Rundown from the race sheet): The Vaugheid-or (“of the Vaugheid”) are preservers of ancient tradition, practicing the rite of total concealment in their day-to-day lives. They wear clothing over every inch of their bodies, including masks over their faces and shawls over their heads. Many of its members (officially Vaugheid-or-Adis, though often shortened to Vaughadis) are less strict than the religion might suggest, with many sects preferring thinner clothing or allowing their hair to stay out. This religion is the most likely to perform ancient rituals and rites that have long since moved to obsolescence, and still worship a pantheon of gods while most everyone else only prays to one. The Lalanadan (“new sunrise”) are the opposite, and are easy to spot by their decided lack of masks and arm coverings. Most still wear stuff like shirts and pants everywhere (it’s practical). Some construe these counter-culturals to be something of anarchists, even though many still hold festivals for the Old God and even cover themselves in places believed to be sacred to other religions. Most are known as Lalanadanites, though will often find themselves shortened to just Lalanites. The newest religion to make it big is one that takes something of a middle ground, both revering the Old God and allowing partial exposure, but still often wearing masks and large clothing to conceal the majority of their own forms. In the rapidly-evolving political climate of wars and weapons, these individuals believe that only a happy marriage of tradition and adaptation can pave way for the Zizheri’s survival. It has no name yet, though often goes by the Vaugheid-in (“kindred of Vaugheid”), the Lalan-ve-Vau (“Sunrise aside the Vaugheid”), or occasionally just the Vitresm. The Vitres-yore-Andin: “Bloodbearers under Kings.” The most skilled and elite warriors under House Vitres. They wield all manner of weapons and armor, but are most well-known for their deadly chainwhips and masks emblazoned with flames. House Synopsis: Spoiler House Vitres Administration Type: Absolute monarchy in theory, parliamentary monarchy on paper; somewhere between those two in practice. Location & Territory: The Teisthein System consists of exactly three habitable planets. Ha-aikan-i is the homeworld and now-Capital of the Zizheri; from the surface it looks like a rocky wasteland, but underneath it has sprawling caves upon caves full of pretty crystals. Cultural Gist: There's a heavy emphasis in tradition of concealing one's form and gaze with clothing, though the piety of this practice varies from person to person. There are three religions: the traditionalist Veigheid-or, the radicalist Lalanadan, and the middle-ground "ruling" faith of Vitresm. Political Vantage: They're a very practical race and a very practical society, meaning they take to politics from a practical point of view. They fight for their allies and rake in as much power as they can get their hands on - reliable in a pinch, and a good neighbor to have. Primary Advantages: The Vitres family charges an exceptionally skilled group of elite warriors called the Vitres-yore-Andin, renowned for their flame-emblazoned masks and terrifying chainwhips. In addition to this elite force, their homeworld's crystals are perfect for refining into Maxim fuel, although they often export them raw to their trade partners due to the expenses in refining them. Recent History: Dunno yet. I suppose it will depend on who wants to be my ally. Also there's going to be a succession conflict soon-ish. Priority Rankings: 1 - Cohesion 2 - Military 3 - Resources 4 - Transportation 5 - Intelligence Scars of Hathsin - House Griffin (-13, 8, 9) Spoiler House Overview: Spoiler Physical Description: Humanoid beings, with feathers that grow into winglike protrusions from the back, cannot fly, but can glide over small spaces. World Description: A world that is mostly made out of fungus like material, that has many different properties, depending on the color, and the makeup of the fungus like material. There are not a lot of oceans, and the planet has a high humidity rate, which has contributed to the lack of wings on the race. There is little light on the surface, providing the best climate for the fungus to grow. Planet Politics: The Griffin Race, are mostly harmonious group that work together in most cases, meaning they get stuff done extremely quickly and efficiently. The planet is ruled by a democracy, which work together harmoniously in most cases, but do dispute whether to make alliances, or to try and just be by themselves and stay out of the interplanetary politics. Main Income: Sell massive quantities of their fungal material, which are quite resistant in some cases, and may be used in some spaceships, but mostly for a nutritious, quick way to get food. Technology Level: House Griffin, are a bit less advanced than other races, as they are not focusing on FTL travel, but focus on trying to grow, and support everyone, with their group mentality. Priority Rankings: 1 - Cohesion 2 - Resources 3 - Intelligence 4 - Transportation 5 - Military Ancient Elantrian - House Yaelar (-7, -10, -12) Spoiler Races & Cultures: Spoiler Race name: Ydras General overview: Ydras are a quiet and crafty race. Their home planet is covered in water, most of which is 1-2 feet deep. They dislike other races and believe they should be in control. Some Ydras extremists want to wipe out all other races. Personality traits: The Ydras are a quiet race, often hiding in the background, and they also praise craftiness. Oftentimes they will have multiple plans prepared for every situation. They believe that whoever is able to force their way into a position of power is the one who should lead. They don’t believe in honor, and will often only keep their word if they’re getting the better side of a deal. Physical description: Ydras have white skin that you can see their veins through. They have thick skin, but aren’t the most muscular of races. They have a mostly humanoid body, and most of them are short (4-5 feet tall). Clans or tribes description: They follow whoever forces themselves to be in charge. If they disagree on who should be in charge they may split into separate factions, though this is very rare. Races interaction with other races: They believe that other races are less intelligent and inferior than themselves. They want to be in complete control, and some want to wipe out all other species. They have enslaved the Hydif people to do their difficult work, and hundreds of Hydif die doing this work every year. Race history: They don’t have many metals on their planet, and were discovered by other races. They effectively tricked those races to give them technology, leading to their rise in the empire (if there is one). They used this technology to overpower the Hydif and enslave them. Religion(s). The Ydras will follow whichever religion is most powerful/prominent. Currently that is the religion Sudyra, which prays to the god Dyra, god of cunningness and betrayal. Second most prominent is The Way, which teaches that whatever you wish to believe is the truth. Attempts to understand this religion often end up failing. The reason there are 2 when there should be one is because The Way considers everyone to be a follower of its religion. Because of this some consider it to be “most prominent” Language (Translator? Bilingual?): Most Ydras use translators, because they believe that other species languages are inferior and are useless to learn. Common first names (Optional): The name of whoever is in charge. Occupations: Assassin, Engineer, Hacker, Spy, Programmer Advancement: The Ydras use Robots for farming, protection, and most everything except the collection of Draa crystals, which mess with the robot circuits. Population statistics: There are around 6 Billion Ydras on the planet Yaelar. The Hydif Not much is known of the Hydif people, as they have been confined to the mines of Yaelar. They have been enslaved. They can breath underwater. They can also use echolocation and electrolocation which they use to find their way in caves, as well as to find Draa crystals, which give off faint electric pulses in a specific environment. There are supposedly around 1 billion on the planet Yaelar. Would they ever rise up? Form a resistance and rebel? That would lead to a sharp decline in Ydras income. Of course, it’s doubtful, unless somehow they got supplied… House Overview: Spoiler Ydras House: House Yaelar Primary export: Draa crystals, strong transparent crystals often used in starships viewports and windows because of their strength against the many objects floating in the Vacuum of space. House Yaelar is the longest ruling house of all the Ydras (They have been ruling for 5 years), because they are very cautious. They refuse to have any Ydras guards, all of theirs are robotic. Ruled by Feyl Yaelar. Almost all of his relatives have been killed, so that they can’t overthrow him. His daughter and wife are the only ones remaining. The planet Yaelar is a single biome planet, and is covered in shallow water all around. Deep in their aquatic caves there are hundreds of Draa crystals, and they use the enslaved Hydif people (the other natives to Yaelar) to do the dangerous job of mining the crystals. The Ydras army mainly contains assassins and spies. They do not have organic soldiers, all their soldiers are robotic. The Ydras has a secret force, the Aryskaa, which is under the control of Feyl Yaelar. The Aryskaa are trained extensively on spying, assassination, hacking, and all manner of infiltration and sneaking sort of stuff. One band of extremists, the Dalyr, wants to wipe out all other species. They will do anything, even to the extent of destroying planets (somehow). House Synopsis: Spoiler House Yaelar Administration Type: Absolute Monarchy, switches rulers very often (because of assassinations), monarchy passes through whoever takes control. Location & Territory: Planet Yaelar, a planet covered in 1-2 foot deep water. Has aquatic caves where Draa crystals grow. Cultural Gist: Self-Loving, dislikes other species, Crafty, quiet, conniving. They believe betrayal and cunningness are traits that will be blessed after death. Political Vantage: Get all the advantages, others are pawns in your game for power. If you have the worse part of a deal just break it. They will make deals and keep them very strongly as long as they have the better part. Primary Advantages: Draa crystals (If they end up existing), another race enslaved beneath their rule, group of spies/assassins/hackers under rule, also a robotic army (not an advantage really, probably more a disadvantage if we learned anything from the Star Wars prequels). Needs/Wants: Metals, things to generate electricity, more Starships. Recent History: House Yaelar came to rule 5 years ago and is the longest ruling monarch of the Ydras people. Recently they formed a robotic army (they use robots for most all work). A small rebellion of their slaves, the Hydif people, have formed. They don’t have resources to fight so it doesn’t matter. A group of extremist Ydras people have also formed and want to wipe out all other species. Priority Rankings: 1 - Intelligence 2 - Resources 3 - Transportation 4 - Military 5 - Cohesion Aeoliae - House Skyvid (-6, -1, 7) Spoiler House Synopsis: Spoiler Overview: The 'McDonalds' of the interstellar universe: they deliver air to nearly everyone, are the top air distributers by a LONG mile and they employ people at slightly above minimum wage to make them happy. The Skyvivid house is not exactly a traditional house: They use the title 'house' to gain more attention, although it was founded by greatlord Skyvivid and hence has his name as the title. The Skyvivid House keeps their ability to hold a monopoly on air through well kept secrets, and has a harsh punishment system to detriment those who fail to keep their end of the bargain: Administration: A managral heirarchy, with many locked positions. A pyramid scheme is used to keep everyone happy, and the ultimate ruling body of Skyvivid is made up of 29 anonymus council members. Lord Skyvivid himself holds no power but acts as a figurative head to the company. The entire managral heirarchy is divided into a few roles: Employee, who makes a decent amount of money but does mostly menial work, Senior Employee, who has shown to solve problems and recieves more pay and training, as well as is a dedicated leader within sites, Managers, who watch over multiple sites and processors, Intendents, who are the ultimate authority of a processer and the sites that feed into it, and the council themselves. Location: Mainly select gas giants, where they have an ownership over the useless planet and have many facilities on the gas giant known as harvesters, which then go to processors, which float in orbit as opposed to on the planet, and then their store fronts; which are as common as mcdonalds and are the only way to get air at most places. They can deliver different air qualities if it is needed. Most of their harvesting planets and locations are unknown due to their strictly enforced World Secrecy Act. The council members are based on different shipping centers that float in space. Culteral Gist: They employ almost anyone indiscrimanitly, and those who cannot deal with working with other races are fined and kicked. Primary advantage: Extremely hard to destabilize due to the harsh secrecy of their sources of air, widespread locations throughout the Interstellar Universe, and the unknown locations of the council members. Additionally, they are the major source of air for many civilizations and can raise prices for that civilization if aggression towards Skyvivid is present. They also provide such a large amount of air that killing them would send a decent amount of planets, space stations, etc.. into ruin, so any direct attack on them ends up incurring the wrath of many. Tech level: No one knows exactly what the machine they use are. No other company or house has been able to replicate it. Political Standpoint: They hold a significant influence on the economy, and have such a large hand on many worlds that basically requires an allyship with them. However, they are quite chill, and tend to not play their cards often: Recent news: Skyvivid has announced several new allyships with races and is more publically present after the death of Lord Skyvivid's son, who died at the age of 10 to a turbo-cancer caused by a space schism. Priority Rankings: 1 - Resources 2 - Cohesion 3 - Transportation 4 - Intelligence 5 - Military ΨιτιsτηεΒέsτ - House Fiisoss (7, -2, -14) Spoiler Races & Cultures: Spoiler The Fiisoss General overview: A fiisoss are a large, man-like in form, Scaly creature with long arms.They breath out of there skin, and also smell through there skin. They have uncanny smell, and sharp eyesight. They are generally strong, but the weakest are given to politics and leadership. As such they value strength and most actually don’t want to rule because they know they are need for their muscle in war. They eat meat. Personality traits: they are noble and understanding of each other, but do not understand well other races. They value strength but also believ that those with minds are better for rule. As such, they believe that one can inly have either brain or brawn. They submit there weakest to lead them. Most would not want to lead.their law also has a lot to do with the honor system.they want to understand other races better. Physical description: Fiisoss are scaly, usually green and yellow, have long limbs that make them bigger than humans. They are mostly strong physically,they have small slits for eyes and when they breath, there entire body suffers. ( they only have to breath about once every 5 mins.) Clans or tribes description: they see themselves as one race and one union and always have. And Races interaction with other races: While they do not interact with other races much, they do admit that they don’t really understand them. They are full of betrayal and lying. A person of them would not lie but tell you the bad truth. Race history: They mostly are peaceful within themselves, but have conquered the other races of their home plant. They control it. Language (Translator? Bilingual?): they can communicate extremely quickly betwixt themselves, but they also take time in learning others languages to try to understand them more. The advetures your race has had: lots of phical war Occupations: army and work or leadership. There is honor in work. Advancement: a natural resource all over the planet are swamps. But these are often filled with a fluid called Gluce. It is a favored drink by people. Also it is crazy acidic and is a super alàni V fuel. Also, it is really sticky. Often they put it on their swords to make the wounds fatal or burning so much that the victim is out of the fight immediately. Gives them a good advantage in Antony hand to hand combat. House Synopsis: Spoiler House Fiisoss Physical description: Fīisoss is both the House and the race. Fīisoss are usually between 7 and 8 feet tall, with long arms, and very brawny statures. They have green and yellow scales that can have small sharp spines on them. There scales act as armor in some cases. Planet/territory: All but one section of the planet is covered in swamp. The swamps are muggy, slimy and sticky. Ussually thinkck canopies if tree prevent observation of the ground from the air. Some swamps are filled with a sticky type Liquid calla ed kīisoss that is super combustible when combined with the correct chemicals, that only a select few know. Cutlure/religion/administration: Fīisoss believe that all are chosen to be either blessed with stregth and with no leadership/intellect. or to be blessed with only intellect, but no strength or skill. Most are strong. Those who are strong from birth are in the army and are workers. Those who are born weak are leaders. All positions are equally respected. The Fīisoss know that they are all nesessary. Due to this, they have a very calm political society. Their administration is set up as a three tiers of council. All take turns rotating between them. Starting at the bottom, and moving up within a year. The councils control levels of importance from local to planetary to intergalactic. They have a large population. Imcome/resources: The primary natural resource of the Fīisoss is kīisoss.it is a slimy, sticky, very acidic and highly combustible under certain conditions privy to only few, liquid that they like to attach to weapons to create one hit, out of the battle tactics. This streghthens their military. Which is their other primary resource. They spend a lot if effort on military, but their house in’s United so they tend to hire them as mercenaries. Note that Fīisoss are very loyal and will always, always put alliances, agreements, first and they will lend troops to alliances and unless it will not have any effect on those they favor, they will hire them. They love to see cooperation. Tech: They are pretty basic and primitive, except for an common weapon they use. They highly, and I mean highly shield ships. They also use kīisoss acid on occasion. Needs/wants: Allies. Priority Rankings: 1 - Military 2 - Cohesion 3 - Intelligence 4 - Transportation 5 - Resources Matrim's Dice - House Durall (-3, 10, -6) Spoiler Races & Cultures: Spoiler Riggets Squirrel-like creatures of human intelligence, they use symbiotic mechs to be of human size. Culture: Self-serving They have a tendency for pettiness. Pro-alliance, but like to take more than they give. Self-serving in the sense that everything they do is for the direct gain of their smallish species. New to the galactic political front, comparatively, but even in terms of technology due to their durralium, which they keep a firm galactic monopoly on. No special customs or taboos of note. House Overview: Spoiler Planet: Astor Earth-like, but fewer oceans + slightly drier landscape, generally, and pretty mountainous. Said mountains house a unique element that powers the rigget mechs and much of their other technology, dubbed durralium. Government: Semi-Democracy Their civilization is small enough to have one global government, with elected officials from each of their seven regions serving three Galactic year terms. These Counselors make the majority of the important decisions, though there is a Royal Family, and King and Queen, which passes through bloodline. The Royal Family add to the Council, though are not officially part of it, and have a decent amount of sway over most of what happens. Local, smaller leaders exist, but there is no formal election for them and they arise naturally and fall by popular demand (or by strongest wins). Royal Family: King Dyrian Durral – Tired and old, the King of Astor usually defers to his Council’s wisdom. Queen Esmerelda Durral – Averse to conflict, the Queen of Astor stands by her husband’s side. Crown Prince Anders Durral – Power-hungry and ambitious, the Crown Prince influences the Council in his favor as much as he possibly can. He dreams of a pure monarchy with himself at the head. Prince Rian Durral – Too young to be of any political importance, the second prince openly sides with his brother but secretly despises him. Council of Astor Supreme Counselor Tiana Clarian of Region IV – Head of the Counsel, severe and unforgiving. Counselor Vincent Venas of Region I – Brash, yet highly intelligent. Counselor Patrick Alliot of Region II – Headstrong and fair, doesn’t take any nonsense. Counselor Esther Lomalli of Region III – Kind and lenient, sometimes overly so. Counselor Sygness Nightmore of Region V – Quiet but imposing; commands attention. Counselor Warren Epp of Region VI – Proud and fanciful, has the most elaborate mech. Counselor Yahe Quellion of Region VII – Persuasive and emotional, leading with her heart. Priority Rankings: 1 - Resources 2 - Intelligence 3 - Transportation 4 - Cohesion 5 - Military Wisdumb - House Va'anden (5, -11, 4) Spoiler House Synopsis: Spoiler House Va'anden Administration Type: Monarchy Location & Territory: On the planet Vashlee'doo Cultural Gist: No matter what else, the more languages you know (and can invent), the more important you are. Being a warrior is of no cultural importance yet, and is actually the lowest of ranks (like below a peasant) Right now, mostly all of the beings on Vashlee’doo think that a democracy is really bad and makes everyone have less talents. They have five main 'higher languages' (Re'aanan, Shwarneen, Kai, Glurg, and Karsh), which are basically just the 'better languages that are kept secret to everyone unless they pay to learn them and one 'highest language' which is Vern (This language is the hardest so far to learn). There is also the forbidden language of Varklee. Political Vantage: They are good at communication and have systems of communication centers around the galaxy (like on each planet) and that is how they hold political power. They are the ones who invented translators and mass produced them across the galaxy. They are hugely a peace planet. Primary Advantages: Has a great capacity for languages, are mainly a peaceful people (they don't steal or invade others, others don't steal or invade them) yet. Recent History: Used to have a democracy, but there was a civil war that happened 47 years ago and as of right now the planet has a monarchy. The language has changed several times (because of people inventing new languages when they run out of languages to learn). The first language of the planet Vashlee'doo has been forgotten (but the earliest written ancient text is written in Vern). Priority Rankings: 1 - Intelligence 2 - Cohesion 3 - Resources 4 - Transportation 5 - Military Experience - House Tayllar, House Zefour, House Trxn (13, 8, 5) Spoiler House Synopsis: Spoiler House Names: House Tayllar, House Zefour, & House Trxn Administration Type: Somewhat like a democracy, as there is voting. But the higher political station you have, the more weight your vote has. There is a Council of Elders which includes 4 Elders from House Tayllar, 4 Elders from House Zefour, and the Eldest from House Trxn (whose vote has double the weight than the other Elders). Location & Territory: These three houses live together on the planet Jropoux. This is a terrestrial planet, but there is very little water and air as the inhabitants need neither for survival. The center of civilization is found on a large plain that has a small river running through it. The planet is not very habitable for many other races/species, but it has a moon named Efur which is somewhat Earthlike because it has an atmosphere with air, and also water which is really important. There have been rumors of late that the Houses are going to turn Efur into a sort of refugee camp, where anyone is free to come and stay for however long they wish, even if it is during times of war. This is yet to be put into motion. Cultural Gist: Art and creation are very highly favored in their society. Those with these vocations have more political influence than others. There are two races that inhabit Jropoux, and they can both modify the patterns on their skin. For this reason, clothing is rarely if ever used as their bodies are shown off as works of art. Political Vantage: House Tayllar and House Zefour are always fighting for political power, though usually through intrigue and not physical fighting. House Trxn doesn't have much political weight other than Farbel Gren, who is the Eldest. Primary Advantages (Resources, Political thisnthat, etc): These houses produce very skilled Creators of any kind: Artists, Architects, Engineers, ect. They want to have more power and resources, but they also have a drive to help those around them succeed as well. Recent History: Within 20 years or so, the Elden Council became evenly divided between the two Houses in power. Farbel has been an Elder for decades, but recently became the Elder about 10 years ago. There haven't been any wars between the houses for much time, but here and there certain political leaders die mysteriously. Jropoux has a very prosperous economy, thanks to the fact that the two races need very little calories to survive so creations are used as a commoqn commodity. Priority Rankings: 1 - Intelligence 2 - Military 3 - Transportation 4 - Cohesion 5 - Resources xinoehp512 - House ??? (Hanging out on Experience's planet) Spoiler House Synopsis: Spoiler The Gjx Administration Type: Absolute totalitarianism/collectivism (it's a hive mind) Location & Territory: The Gjx start on Efur. Cultural Gist: ???? (Not much of a culture at the start of the RP; there will be only one individual) Political Vantage: None, as of the start of the RP Primary Advantages (Resources, Political thisnthat, etc): The Gjx are a gray goop. (Look up "gray goo" on the internet for an idea.) They convert other matter into themselves. (One kilogram of Gjx can convert one kilogram of matter into more Gjx in the space of one hour.) Once they have assimilated a type of matter or a arrangement thereof, they can then copy it. Current kilograms of Gjx: 1 Recent History: The Gjx were created by a random mixing of chemicals. Priority Rankings: 1 - Cohesion 2 - Resources 3 - Military 4 - Intelligence 5 - Transportation The Windrunner Supreme - House €✓=¢}×√\ (6, -12, -3) Spoiler House Synopsis: Spoiler House €✓=¢}×√\ (pronounced Ila) Administration type: 5 factions throughout the planet, each with their own land and own species. One leader from each species is elected after the leader from their species dies. Each of these 5 leaders works together to run House #-_/@=€✓ (pronounced Ila) Location: On the planet of ✓®¶ԅ (pronounced Adajiuq). This planet is very diverse, with 5 different places for the species to live in. These habitats include the air, the water, the mountains, the volcanoes, the ice, and the forgotten lands. Each habitat is home to a different species except for the forgotten land which is only home to the super genius ˖꒰ᵕ༚⑅ (pronounced Yttoh). It is illegal for anyone other than this creature to live in the forgotten lands. There are 6 uninhabited moons around this planet. Political disadvantage: No one on the planet knows how to read or write. Cultural Gist/About the Inhabitants: Everyone on this planet is not able to write or read. This has been programmed into all the species on the planet of &$+#9@h°€ (pronounced Adajiuq), all species on this planet cannot and do not have the ability to learn how to read and write, it is simply impossible. Communication is done through speech and smell. To communicate long distances, special devices that record what is said with the press of a button are used. These devices are not able to transmit these recordings. Smell is also a large part of communication for all species on this planet. All species on the planet of *༎ຶ෴5 (pronounced Adajiuq) do not have shadows. Each species always has 8 geniuses at a time, along with the super genius ಠಿಠ^¢ (pronounced Yttoh) which there is little known of, for a total of 41 geniuses on the planet of Д✧彡┻━┻$ (pronounced Adajiuq). Each genius has apprentices just in case one genius is killed, another will be ready to take their place. The geniuses are very mysterious creatures, little is known about them, except by other geniuses, the geniuses' apprentices, and the leader of each species. Each species has one special trait that is special to their species alone on the planet. The first species, the 乁║益& (pronounced Lufituaeb), lives in the watery parts of the planet, and they can breathe underwater and swim very fast with little effort. The average lifespan for this species is 49 years. The second species, the 「`ω・ (pronounced Evol), lives inside the many volcanoes that inhabit the planet, and they are heat resistant and can work with lava. The average lifespan for this species is 67 years. The third species, the ⁐̤&ᐷ? (pronounced Lacigam), live on the ice parts of the planet, with cold resistance and the ability to work with ice. The average lifespan for this species is 53 years. The fourth species, the ლo^° (pronounced Yppah), live in the mountain parts of the planet and have camo skills and climbing skills that are unmatched by any of the other species. The average lifespan for this species is 87 years. The fifth species, the ❥˙&% (pronounced Tnecifingam), live in the sky of the planet, with wings granting them the power of flight. The average lifespan for this species is 107 years. Each species uses its powers and habitats for its benefit in its own ways. The mega genius Ƹ̵̡Ӝ̵̨̄Ʒ (pronounced Yttoh) is his own species that no one except the 5 leaders knows much about. He has been alive for well over 900 years. Political advantage: The geniuses of the planet ㉨13+✪& (pronounced Adajiuq) are used to keep peace and do the bidding of the 5 leaders of the planet. These geniuses tend to be more powerful than one would expect, training their whole life to master their specific talent. Recent history: The planet ≧ᴥ⚆ (pronounced Adajiuq) has always been a hard place to live on, especially on the forgotten lands. After much debate, 500 years ago, it was decided that all 5 species would leave the forgotten lands and make new homes elsewhere on the planet. Only the 5 leaders of the land and the super genius -ᄒᴥ$8+ (pronounced Yttoh) know the reasoning for this. The species of the planet エ≦ᘛ (pronounced Adajiuq) have always been at peace with each other as far as anyone can remember. The geniuses are the peacekeepers of the planet and there has been no reason to fight. Recently though, there have been complaints of not enough room to live. Rumors of exploration to one or more of the uninhabited 6 moons that surround the planet ʕᴥ•╱6\ (pronounced Adajiuq) have been going around Priority Rankings: 1 - Cohesion 2 - Intelligence 3 - Resources 4 - Military 5 - Transportation Labyrinth - House Kran (-10, 11, 8) Spoiler House Synopsis: Spoiler Disclaimer: My house will not be as in depth as many of these. I haven’t had the time to look through everything in the doc, or write anything down. But I’ll do my best… Government type thingy: They’re pirates. Sooo… it’s a dictatorship, with an internal ring of crew mates with more power. These are called “the Ker”. “Ker” in their language is an expletive, similar to “bad*ss” but also not Location: They sail the void in their mega warship and escort. Their base is a moon orbiting the captain’s species’ homeworld. Culture: They steal stuff, and then sell it. Sometimes. Main race: While the pirates accept those of all races, the main race is the Kedralzi. They are humanoid, with green tinted skin and bald heads. Each one, when they come of age, is taught how to Kar. This allows them to hypnotize another person. It also teaches them how to avoid this being done to themselves. Some are more powerful than others. For some reason, their youth are extremely complacent. Priority Rankings: 1 - Transportation 2 - Military 3 - Resources 4 - Cohesion 5 - Intelligence Smiling Panda - House Derose (4, 5, 9) Spoiler Races & Cultures: Spoiler Race name: Serpentarii (Fangbinders) Personality traits: The Serpentarii are very deep thinkers. They will often spend time by themselves in their thoughts, it's said they think two times faster than the average human man. They have incredible reflexes and are known for being sly and sometimes manipulative. They are often observant and aware of their surroundings, but they are also more self conscious than most others which has them looking nicer and more proper around others. They can also be quite competitive and see any competition as a threat. (They have short tempers to say the least) Physical description: The Serpentarii identify between the two genders male and female, and their reproductive systems are just the same. They range between Type 1 skin and Type 5 but under their scales their skin is either blue, green, or purple depending on genetics. They have snake or dragon-like scales that run alongside the outside of their arms, up their shoulders on the sides of their necks, and behind the ears. The scales will also run on their lower half, a line halfway around their waist on the front part that stretches up their stomach and stops before their chest. The tops of their feet and fronts of their shins have scales and the sides of their thighs. They also have frills on the edges of their ears, the same color as their scales. They have slitted eyes like a snake and their tongue is forked. They have two small fangs in their upper row of teeth as well. Clans or tribes description: The average family size is between four or five children and twins and triplets are more common among the Serpentarii. Families will often stick together from birth till old age unless a man is wed to his wife then he joins the wives family. The hundreds of family trees have all split over the world, but they all have general connections with one another. Race interaction with other races: They easily get jealous and are decently competitive. They can sometimes be aggressive but they don’t shoot first shots the majority of the time. Religion(s). The Serpentarii follow a base religion called Scotanra. Scotanra was said to be a wealthy powerful goddess that granted life to the Serpentarii and their planet, making the Serpentarii see themselves as the chosen people. All other people who are to disagree with them can and should be sworn enemies for they go against their figure of light and holiness therefore making them unholy and evil. Scotanra was also known for being the only female goddess in their series of gods (They all are not’ worshiped they are just the creators of such and such) and being the holy bringer of light it was said she has blessed the woman to step forth and take up their rightful crown, turning the system into a Matriarchy within a few generations. Traditions: Men at the age of twelve all pierce their ears to show they are entering manhood and will soon be of age to serve a wife. Mothers traditionally cook for their family, but their sons are always responsible for helping their mothers. They are a very proper society and so any woman older than yourself you shall refer to as ma'am, and any younger shall be miss. Any man will call one another sir but the women don’t often call them sir unless they are their father, royalty, or they have very high respect for them. It is tradition that if a man or woman is bald, they are not to be spoken to for they have been shaved of their hair for a crime or disrespect. Hair is a very important part of their culture so you will never see someone with bad hair or improper hair. Language (Translator? Bilingual?): Traditionally they speak the most common language in the system and are educated in some of the old serpentarii language before they adapted to the galaxy around them. Many children at birth are named in old tongue but their names are translated to more relevant names. Race's physical attributes: They have a tendency to hiss their s’s and the ends of their sentences. Population statistics: The entire population of the Serpentarii takes up about 98% of the Drukarus. 47% of Serpentarii are male and 53% of Serpentarii are female. 29% of Serpentarii are living in poverty, and 7% of Serpentarii are branching off the line of royalty within the third cousin range or are extremely wealthy. Home Planet: Drukarus Terrain: Drukarus is mostly covered in snowy and icy regions, causing the majority of the people to layer up. Winters and summers are generally nonexistent, though the weather does change between rain and snow every couple of months. Many of the larger more advanced cities are domed and have been turned into a more humid heated city. Population (Overall): Between 11 billion and 12.5 billion people have been recorded to be living on Drukarus in the last census. Population (Per race): 98% of Drukarus’s population is Serpentarii, however some smaller races and communities from other planets have settled peacefully on their own in the south. On the south side of the planet it is generally run more by the smaller communities individually. Architecture: They typically tend to stick with a mix of stones and bricks. They are very fond of castles that overlook the dome or the iceland outside of the dome. They use train systems to travel from city to city, and rarely use ships or planes in that fashion. They prefer to stick to a medieval or steampunk style for both architecture and clothing. They do however have all the same futuristic technology that everyone does, just covered up behind a layer of their own personal style choices. Specialties: Over the course of several generations the House of Derose has organized a strong and hardworking stonemason factory chain, along with a very well organized steel provider. Drukarus is known for having many valuable metals and such hidden under the surface of the ice deep down in the rock, so its not uncommon for companies and people to specialize in jewelry making. Their mining corporations are acceptable and they produce a large amount of the planets and galaxies steel, stone, and expensive fashion industry. However there are several smaller competitors out there. They are also in the process of developing a science and research industry. Military Power: Every man is required to serve when called. Every man should take a military preparation class in their schooling, giving them a short briefing on the expectations of military service. Family structure: The father typically works for the family, but the mother is the head of the house. The sons' jobs are to take care of their mother and sisters, and if the father were to die or divorce his wife then it would be the eldest son's job to care for their mother. If there are no sons in the family to take care of her then it would be the eldest daughter's husband's responsibility. Most women and men are married by the time they are thirty and have their first child by thirty two. Oftentimes the man will propose to his soon to be wife with their mothers house ring. The house ring is passed from mother to eldest daughter and any daughters who are wed without the house ring, the mother must go with the relationship partner to choose a ring for them in order to bless their house. A eldest son will ask the woman's mother for their blessing and if she blesses them and their future as husband and wife she will give her house ring away to the husband to propose. If the woman were to decline the proposal the house ring is rendered shameful and then sold to the local market for it has brought shame. House Overview: Spoiler The House of Derose Government Type: Absolute Monarchy, Matriarchy (No male Head Masters) Interaction with other houses: Competitive - Aggressive Royal Family: The Eldest daughter is to be the one to take the throne and she can not deny it. The sons are divided evenly among the daughters to be their guardians. They are to protect them at all costs and they are to be their most trusted advisor. The heirs (The daughters) are of highest priority to the entire empire for they are to what keeps the royal family going. Sons in the family are to never be wed for it is their job to serve their assigned heir till their dying day. The only time a son is expected to be wed and have children is if the Head Mistress has not conceived any daughters. The sons would then wed and have a family in hopes of a daughter to pass the HeadMistress role onto. Oftentimes Head Mistresses will pass the crown by the age of fifty five, assuming their eldest daughter is over the age of twelve, and they will resign. The daughters themselves however are expected to marry and start families, especially the first heir. If a heir marries and has a family but does not ever become HeadMistress after her death her family will return with the husband's family and will return to civil society no longer considered royalty after the former heirs death. The Deroses have been in reign for fifty two generations, the last name passed down through the women either from mother to daughter, grandmother to granddaughter, or sister to sister. Note: The Heirs are the most important people in the entire Drukarus/Derose empire, even more important than the Headmistress herself. Current Nobility: Current Headmistress: Fiona Derose (Husband, Master, Edmund Derose) Heirs (Order of age, eldest to youngest): Judas Derose, Eleanor Derose, Claude Derose, Athena Derose, Caspian Derose, Atlas Derose, Ruby Derose, Scarlett Derose. (My character descriptions suck by the way) Lord, Judas Derose: Eldest son of Fiona and Edmund Derose, and guardian of Elenor Derose. Judas Angelo Derose, born on July 21st. You’ll never meet a more proper gentleman. He was raised from a young age to treat his family and younger sister with the utmost respect, and he was educated well in caring for children in hopes of one day becoming a good uncle. You’ll never see Judas out of uniform or out of character, which can sometimes make him hard to communicate with if you're filtering everything through a ‘proper gentlemans’ screen all of the time. He takes much pride in being the guardian of his younger sister, Eleanor, who he has been close with since the first time he held her at birth. He has rich midnight black hair which was inherited from his maternal grandmother, former headmistress. Age: (In human years) 24 Lady, Eleanor Derose (First Heir): Eldest daughter of Fiona and Edmund Derose, and first heir to her mothers throne. Eleanor Arabell Derose, born on November 2nd. She is your classic proper older sister who is constantly bugging her younger siblings to behave themselves. She is always sticking close to her older brother Judas and has close relationships with many of her siblings. She inherited her mothers thick wavy hair and her fathers stronger jawline giving her a stern poker face. She is what one could say is ‘peak beauty’ in the Serpentarii world, but that could also be because she is the first heir to the throne as royalty. Age: 22 Lord, Claude Derose: Son of Fiona and Edmund Derose and guardian of Athena Derose. Claude Apollo Derose, born on January 13th. Claude is a silently judgemental man. His constant disgust with the way things are run in the Derose house give him an interesting view of his family. He is always getting angry and irritated over the slightest things his siblings do. A very irritable and stuck up snob of a man you could say. There has to be some compassion behind the layers however, he does have a love for the people of Drukarus. Age: 21 Lady, Athena Derose: Daughter of Fiona and Edmund Derose, and second in line for the throne. Athena Juliet Derose, born on May 17th. She has some tendencies to be a brat, she has a very giggly personality but she can quickly turn on you and go from giggles to anger. When you make her mad you'll have to watch your back for at least three weeks. She always had tendencies to throw tantrums especially as a young child but as she’s gotten older it's gotten much better, but it wouldn't be unreasonable to say that Athena throws a tantrum every once and a while still to this day. Age: 19 Lord, Caspian Derose: Son of Fiona and Edmund Derose, and guardian of Harlow Derose. Caspian Francis Derose, born on August 5th. He has a more bubbly and cheerful personality. He is also very big into astronomy, he loves to study space and the stars. He tends to spend long hours researching and studying them in silence. He is often on the more quiet side compared to the rest of the Derose family. Age: 17 Lord, Atlas Derose: Son of Fiona and Edmund Derose, and guardian of Rue Derose. Atlas Quentin Derose, born on January 19th. A more quiet and distant fellow, Atlas doesn’t like socially interacting very much, much like his older brother. He also has an excellent sense of direction and he finds interest in cartography. He spends as much time as he can outside and wants to travel the entire system one day. Age: 16 Lady, Ruby Derose: Daughter of Fiona and Edmund Derose, and third in line for the throne. Ruby Aries Derose, born on April 21st. Age: 14 Lady, Scarlett Derose: Daughter of Fiona and Edmund Derose, and fourth in line for the throne. Scarlett Rae Derose, born on December 1st. Age: 12 House Synopsis: Spoiler The House of Derose Administration Type: Absolute Monarchy, Matriarchy Location & Territory: The Planet of Drukarus, an Ice tundra and snowy plained planet. The planet has been claimed by the Serpentarii race and they continue to thrive on the planet as it has good mining resources. The Serpentarii have created wealthy and thriving cities within glass domes to keep out the harsh weather conditions of the planet. They traditionally stick to a more medieval style architecture with some steampunk as well. They use fast moving trains to travel from city to city so being stuck on the nearly barren or already stripped snowy wasteland is deadly. Cultural Gist: Respect is highly valued in their culture, whether between family members, allies, the royal family, or generally others it is a big priority to them. They tend to dress more properly, speak more properly, and have more respect for their elders. In their culture women are highly prioritized and oftentimes the men will serve their wives and their homes. The most important thing to the empire (More than the Headmistress herself) is the heirs to the throne. They are what keeps the dynasty alive. Political Vantage: The Serpentarii race and House of Derose are continuously known for their constant hunger for power. They see everyone and everything as a threat or competition, therefore making them sometimes aggressive and competitive with other houses. Primary Advantages (Resources, Political thisnthat, etc): The Derose house specializes in expensive metals and metal and stone making industries, along with a growing research and scientific industry. Recent History: Most recently there has been a famine on Drukarus after a great storm broke the dome near the edges of the farmlands, causing a two to three year time period of famine and starvation. It's been about ten years since and many households have recovered but there are still a fair amount in poverty or struggling to recover. This also caused the Derose house to stay out of most external conflict for the last fifteen years due to their own internal problems, and they are finally springing back with a new generation of political leaders. Priority Rankings: 1 - Intelligence 2 - Military 3 - Transportation 4 - Resources 5 - Cohesion Lotus Blossom - House Ancasia (7, -12, -3) Spoiler Races & Cultures: Spoiler Draecins Overview: This race is very elegant and quick with the bow. They are hunters in icy and cold areas of the planet, though few also inhabit the marshes and forests. They are very silent among anyone who isn’t their twin, and usually only speak when they feel they absolutely must. Draecins have their lifeline engraved delicately into their skin at 15. It is done with a small calligraphy pen dipped in molten hot flames. It is carved gracefully along their arms and body. They hunt with this tattoo always branded on them, reminding them of their life ahead of them even in the face of death. The carvings fade away once they die. Draecins have incredible eyesight, can see in pitch dark, and have a sense of sight even if eyes are closed or blindfolded. Their skin can withstand extremely cold or hot temperatures. Lifespan: Draecins live up to 300 years old. They usually have kids anywhere in their 50s- early 60s, and don’t hit puberty until around 25. They usually get married in their late 40s- early 50s. They stay young and beautiful until late 100s-early 200s, and start showing signs of aging at around early- mid 200s. Their “baby” and “toddler” years extend until they’re around 8, and “teenage” years from 16-30. Royals typically have kids a bit earlier, at around 49 or 50, because the first set of twins is ahead in the line of heirs. Personality traits: Varies person to person, though they are all quite morally ambiguous. Physical description: Typical Draecin appearance is bleach white hair and monolid eyes. They go barefoot, but their feet are able to withstand the cold. Nails are bleach white, and can retract to normal length but can also extend longer like claws of a feline. Hair is kept long and never cut until death. It is a custom that the longer one’s nails are when they are extended into claws, the more powerful and respected they are. Clans or tribes description: Families are small, so Draecins stick together by creating close friendship bonds. Draecins end up knowing many others on the planet of Karal, as they also spend time to themselves, observing. Each family has two children only: twins. Single children are extremely rare occurrences. Each Draecin has a twin. Only one sibling. It is common for two or three families to be living in the same house, but they are not referred to as clans, merely friends. Races interaction with other races: Each Draecin bonds with an Echo. Their Echo haunts them in a way. Echos have a translucent fluid white form, and only the Draecin that is bonded with that Echo can see the Echo itself. Echos are the same size and gender as the Draecin, and they can only repeat what a Draecin has already said in their mind. They are the voices in Draecins heads. Sometimes, they save a Draecin’s life. Sometimes, they drive them insane. It all depends on your relationship with your Echo. As far as the other races, Draecins work together with Havels and Trinxes. Race's alignments: You can assume most Draecins are Neutral, but they can occasionally shift from Neutral Good and Neutral Evil depending on the person. In today’s terms, their ideals would be seen as more liberal. -------------------------------------------------------------------------------------------------- Royal Family: Draecins Passing Down Names: Traditionally, Draecins have quite long official names. The family name gets passed down through middle names, and if two Draecins get married, they both take each other's family name in their own official name. A Draecin’s husband or wife’s last name goes before their family name. Their middle name is hyphenated between the last middle name of their mother and last middle name of their father. When they get married, their mother’s middle name disappears and instead their middle name is their father’s middle name hyphenated with their father’s last name, and their family name is their mothers. But a Draecin’s shorter name is just the first and last of their official names. Royal Titles: The current monarchs are referred to as “Aurelia” if female, “Aursen” if male, and “Aursil” as a gender neutral term. For example, “Aurelia Evlyn,” “Aursil Natalya,” or “Aursen Calsandro.” The two spouses of the two twin monarchs are referred to as “Aviansa” if female, “Avian” if male, and “Avial” as a gender neutral term. For example, “Avian Yolepo,” “Aviansa Gabranzzi,” or “Avial Zephr.” The four children of the two monarchs, so the heirs to the throne, are referred to as “Elwyn,” which is a gender neutral term. For example, “Elwyn Alesandresa,” or “Elwyn Jacquos.” Any other blood relation to the royal family has the title of “Emresse,” which is a gender neutral term. If someone is married into the royal family, they have the title of “Ereso,” which is a gender neutral term. Acansia Family: https://www.familyecho.com/?p=WNTJA&c=15tbr670ni3&f=117525867646220483 Evlyn Isabe-Vansil Torsun Ancasia. Natalya’s twin, and current monarch. Age: 216. Female. Husband: Yolepo Minze-Nikye Ancasia Torsun. Age: 218. Male. Child: Alesandresa Nikye-Torsun Jandy Ancasia. Age: 165. Female Husband: Jinsan Ponlin-Lensis Ancasia Jandy. Age: 167. Male. Child: Marianla Lensis-Jandy Brize Ancasia. Age: 116. Female. Wife: Siensa Clero-Weslew Ancasia Brize. Age: 116. Female. Adopted Child: Leidreial Weslew-Brize Wellow Ancasia. Age: 66. Female. Husband: Flix Doln-Astra Acansia Wellow. Age: 68. Male. Child: Theo Brize-Astra Wellow Ancasia. Age: 17. Male. Child: Aeryn Brize-Astra Wellow Ancasia. Age: 17. Female. Adopted Child: Janesse Weslew-Brize Xainve Ancasia. Age: 66. Female. Husband: Chesnoir Hustoa-Nathlan Ancasia Xainve. Age: 65. Male. Child: Sibnon Brize-Nathlan Xainve Ancasia. Age: 10. Male. Child: Sawyin Brize-Nathlan Xainve Ancasia. Age: 10. Male. Child: Viol Lensis-Jandy Freya Ancasia. Age: 116. Female. Husband: Celestin Ondri-Pastle Ancasia Freya. Age: 117. Male. Child: Octavia Jandy-Pastle Freya Ancasia. Age: 67. Female. Child: Olviere Pastle-Freya Ay Ancasia. Age: 67. Male. Wife: Andromedia Samra-Novis Ancasia Ay. Age: 67. Female. Died at 60. Child: Amyra Novis-Freya Ancasia Ay. Age: 18. Female. Child: Arielle Novis-Freya Ancasia Ay. Age: 18. Female. Child: Calsandro Nikye-Torsun Yarsow Ancasia. Age: 165. Male. Wife: Gabranzzi Klelo-Wensan Ancasia Yarsow. Age 165. Female. Child: Grenol Torsun-Ancasia Klint Yarsow. Age: 107. Male. Wife: Fiorenna Quarkle-Pinta Yarsow Klint. Age: 105. Female. Died at 94. Child: Delina Ancasia-Yarsow Idehn Klint. Age: 51. Female. Husband: Rapheli Blaow-Milu Klint Idehn. Age: 52. Male. Child: Cassius Yarsow-Milu Idehn Klint. Age: 1. Male. Child: Zora Yarsow-Milu Idehn Klint. Age: 1. Female. Child: Everline Pinta-Ancasia Yarsow Klint. Age: 51. Female. Child: Rivia Torsun-Ancasia Junise Yarsow. Age: 107. Female. Husband: Noilon Cosine-Rhien Yarsow Junise. Age: 106. Male. Child: Dylonis Ancasia-Rhien Junise Yarsow. Age: 48. Male. Child: Ulyseon Ancasia-Rhien Junise Yarsow. Age: 48. Male. Died at 45. Natalya Isabe-Vansil Linsage Ancasia (Evlyn’s twin, and current monarch. Age: 216. Female) Husband: Zephyr Hexan-Kallians Ancasia Linsage. Age: 215. Male. Child: Jacquos Kallians-Linsage Nepid Ancasia. Age: 154. Male. Husband: Vance Cisco-Svan Ancasia Nepid. Age: 157. Male. Adopted Child: Opelia Svan-Nepid Drion Ancasia. Age: 105. Female. Husband: Junad Bora-Frinse Ancasia Drion. Age: 103. Male. Died at 89. Child: Imincen Frinse-Drion Tremi Ancasia. Age: 53. Female. Husband: Maxem Crustin-Josen Ancasia Tremi. Age: 54. Male. Child: Valkon Nepid-Frince Karsyn Ancasia. Age: 53. Male. Wife: Xeniasa Phoenye-Shilon Ancasia Karsyn. Age: 52. Female. Child: Julieme Shilon-Frince Ancasia Karsyn. Age: 2. Female. Child: Karlise Shilon-Frince Ancasia Karsyn. Age: 2. Female. Adopted Child: Xandin Svan-Nepid Cistan Ancasia. Age: 105. Male. Wife: Yusra Eidle-Lind Ancasia Cistan. Age: 102. Female. Child: Llosay Lind-Nepid Ancasia Cistan. Age: 50. Male. Child: Tresund Lind-Nepid Ancasia Cistan. Age: 50. Male. Child: Miraben Kallians-Linsage Elsone Ancasia. Age: 154. Male. Wife: Amra Elesra-Kwhin Ancasia Elsone. Age: 155. Female. Child: Tatianya Linsage-Ancasia Balio Elsone. Age: 102. Female Husband: Vienfinyo Delcroz-Agnen Elsone Balio. Age: 101. Male. Child: Seren Ancasia-Agnen Balio Elsone. Age: 47. Female. Child: Azura Agnen-Balio Suneah Elsone. Age:47. Female. Wife: Rosil Talia-Wran Elsone Suneah. Age: 46. Female. Child: Serminad Linsage-Ancasia Graven Elsone. Age: 102. Female. Husband: Frantin Unda-Leonis Elsone Graven. Age: 102. Male. Child: Kayras Ancasia-Leonis Graven Elsone. Age: 43. Female. Child: Kylin Ancasia-Leonis Graven Elsone. Age: 43. Male. -------------------------------------------------------------------------------------------------- Race name: Havels General overview: Havels have controllable poisonous touch, so their hands are not covered during battle. In battle, Havels often grapple using a technique where they sweep grounding limbs off the ground and underneath the opponent. They also fit through small spaces very efficiently. They feel strong emotions and mood swings. Personality traits: Havels are more outgoing, so they help with general cohesiveness and planning. They carry a staff with them wherever they go, which can be used as a weapon. They are great at international relations and diplomacy. Most Havels are extraverts though some can be shy. Loving among themselves, but fierce in battle. Physical description: Havels are a humanoid species that are on average 5’5 (feet). Hair varies in shades of brown and black, and fluffy, cut short by the ear. They have two small horns on their head in between locks of hair, similar to horns of a satyr but too short to curl. Havels are usually adorned with fallen floral junids as part of their tradition. They have gold or amber eyes that look almost aflame. Lifespan: 150 years. Clans or tribes description: Havels often have loving households with many children (10-15). Extended families can get quite large, and so each family can be, in a way, seen as a clan. Extended family lives nearby, in houses right next to each other. But Havels get along with other clans, so there are rarely any disagreements or fights. Race’s interaction with other races: Havels and Draecins work closely together, and although Draecins are more reserved and quiet, Havels know their place to speak. They work alongside all the other races with no issue. Race's alignments: Chaotic Good Occupations: They have many opportunities and skills, so they are not only drafted in the Unquo Warriors but also participate in politics and in artistry. They are very creative and many are also linguists, musicians, and writers. They work in mines and fields. Those who are cunning but not strong may do technological research. -------------------------------------------------------------------------------------------------- Race name: Trinxes General overview: Trinxes have sharp, long, fangs, so their armor is specially designed to protect their face but still enable fang use. They also climb and run like creatures (they have tails), so their armor lets them move quickly. They are very quick-thinkers and have excellent reflexes. Lifespan: 200 years. Personality traits: Trinxes are highly intelligent, so they are the brains behind many scheming operations. Physical description: Trinxes have a dull maroon shade of smooth skin and black hair done in two or three ropes down their back. They are tall and thin, but fit. Their fangs show over their bottom lip even when their mouth is closed. They have ears similar to elven ears, and a deep voice. They have a language of whistles and clicks. 6ft. Clans or tribes description: None. Families range between one and five kids, with only children being common. Race’s interaction with other races: Working alongside and with them, but not attempting to reach out and form bonds. Trinxes culture is one of deep respect for others and accepting differences with the goal of equality. Race's alignments: Lawful Neutral Occupations: Those who are not drafted in the Unquo Warriors become research developers, aerospace engineers, labor workers, planning/strategy calculators, work in secret service, and some pursue creative arts. -------------------------------------------------------------------------------------------------- Race name: Chilnes General overview: Chilnes are a sea race, and they inhabit the waters of Karal. They defend Karal with their fatal stings and immediate healing. If their limb is cut off it can grow back quickly. If they touch a wounded warrior, the warrior heals. Although they cannot be on the battlefield, surviving wounded warriors are brought back to Karal and are healed. Chilnes’ hair is strips of what seems like seaweed, but a touch from their hair can lead to a deadly sting. Lifespan: 250 years. Personality traits: They are sweet and willing to help in any way, so they assist governing on Karal, though unlike Draecins, Havels, and Trinxes, rarely leave the planet. They are mostly introverts in the working class. Physical description: Chilnes’ skin can shift between cool colors depending on surroundings. At any one point in time, the recorded colors of a Chilnes are any shades of blue, purple, green, and pink. They can only survive in water, so those on the royal council float in clear glass rectangular boxes filled with water during the meetings. They have webbed hands and a long, wide scaled tail that forks into three. The tail varies based on the type of Chilnes. Each Chilnes’ tail corresponds to that of a small type of fish in the Ocean Ascendant. Clans or tribes description: They are separated into tribes (klons) regardless of family. By the age of 15 they must go klon-searching. It is expected that each Chilnes has found a klon by 20. There are many klons, which are basically just communities, such as Moonlit Elysium Klon or Sintai Shelldome Klon. Once they are born, a Chilnes leaves their children. That is the way. So these klons enable them to have a community like a family. Race’s interaction with other races: Chilnes are very friendly with Havels, and less so with Trinxes, but will try the best they can to enable safe passage across the waters for any Ancasian. Race's alignments: Neutral Good Occupations: Nurses, surgeons, working class artisans, politicians, underwater farmers. -------------------------------------------------------------------------------------------------- Race name: Faes General overview: Fae is an umbrella term for any creature with wings. This could mean animals, or fairies. Pixies are also a type of fae, but they’re very tiny spirits- extremely small versions of fairies. When talking about fae, I will mainly be referring to the humanoid fairies. Fairies each have a unique tattoo on their shoulder. Physical description: 5 foot humanoids with large, translucent wings. The delicate patterns on the wings mark which family a fae comes from. The more intricate the patterns, the more prominent and wealthy the family. Clans or tribes description: None. Lifespan: 100 years. Race’s interaction with other races: Work cohesively and stay in the background. Race's alignments: Chaotic Good Occupations: Faes also get drafted into the Unquo Warriors. Many Faes are creative and pursue the arts or music or languages. Faes are also common cityfolk, and they run small businesses such as restaurants, flower stores, or alchemy shops. There are many Fae merchants as well. They believe in family tradition and business. -------------------------------------------------------------------------------------------------- House Overview: Spoiler Pronounced ahn-kah-sia. Those that inhabit the planet are Ancasians. The planet ruled by Ancasia is Karal. Karal has very diverse ecosystems and mines providing many resources. Karal has 14 moons and an airspace similar to an atmosphere. All races (- Chilnes) do not need air nor water. General Leading Race: Draecins Government: A bit mysterious, but you could say mostly resembling a constitutional monarchy. The Ancasians are also quite devoted to Y’Theo, so that is incorporated slightly into their government. They do have consuls and meetings and elected positions, but they are led by a royal family of noble Draecins. The Family Ancasia. Although it happens that the noble family are Draecins, the other races play key political roles as well. At any one point in time, there are two monarchs. The two monarchs are both twins. The older set of twins rules after the current monarch, and after them rules the younger set of twins, so on and so forth. Officially, it’s a Constitutional Dual Monarchy. The monarchs are always 2 twins from the royal family, who rule alongside many advisors and councils with elected positions and local or regional authority. There is also a constitution that they must abide by. The top advisor is an elected position which also holds some planet authority. The Ancasian Council always holds 3 representatives from the army, 3 representatives from the impoverished, 3 representatives from the working class (research developers/artisans), 3 representatives from each race, and 1 randomized representative from the general population. In total, the Ancasian Council consists of 25 members. They change every 5 years, but there will always be the two top generals of the military in the council. There must always be 12 females and 12 males, with 1 left that could go either way. The Royal Advisors are 80% elected positions. Each origin (see the house page for details) has a leader who must also be a Royal Advisor. They are re-elected every 8 years. Within large origins there may also be local leaders, re-elected every 4 years. The amount of local leaders depends on the population size of each origin region. Spies, assassins, secret service, and family members also hold spaces in the Royal Advisory, but can be disposed of at a monarch’s will. Overview: The House of Ancasia values strategy and careful, detailed planning over anything else. Ancasians, while being reserved and enigmatic, are very keen on observing and only acting when they feel it is needed. The House of Ancasia is filled with very intelligent races that idealize justice for their planet, and see revenge as important, swift, and merciless. Ancasians look for many allies to form strong helping bonds across the galaxy, but also do not show weakness or back down from fear. Surrender or fear of a warrior has the penalty of exile to Karal’s 14 moons with deserters or convicts. Some moons are for refugees, open to all planets. Talent, creativity, intelligence, and dexterity is valued above anything else in Karal. Quick thinking and sharp, strategic, planning is taught to all Ancasians at young ages. Equality among the races. And, of course, religion: belief in Y’Theo. Connection with your echo, love for your twin, and celebration of tradition are also engraved in Ancasians’ beliefs. Other Races: Faes, Chilnes, Havels, Echos & Trinxes Trade: They have a large aerospace industry and research into effective spaceships for war. Due to the diverse geography of the planet, the mines are filled with many metal exports and crystals scattered underground, in cliffs, or under water. Alanite and Draa Crystals are found. Karal has a large trading supply of required materials for advanced weaponry, explosives, artillery, or machinery. Very open for trade with allies. They’re wiling to trade raw, unrefined, and expensive materials or crystals in exchange for fuel, technology, or other resources. They’ll make long-term deals, but also commonly arranges trading deals per-case. Ancasians already have an FTL communications network, but only for royals, the army officials, or authoritative powers. It isn’t open for the public, and has highly confidential communication methods and devices. Religion: Y’Theo [pronounced yuh-tay-oh] Beliefs circulate around the goddesses of the darkrise and lightbeams. Goddesses of the Darkrise: Light Dusk, Gentle Nightfall, Twilight Haze, Dark Silence, High Moon, Midnight Ambience. Goddesses of the Lightbeams: First Daybreak, Rosy Dawn, High Sun, Fire Flower, Low Daze, Crimson Set Y’Theo translates into “Rising Ashes.” This is because each household has a dish of ashes. Each time a new goddess slips into responsibility, the ashes rise, then fall. They believe it is the miracle of their religion. This is how the Ancasians keep track of time. Dead bodies, in order to have a proper ritual, must be set upon a canoe, carved with depictions of their descendents and ancestors, and sent off in the Ocean Ascendent. Without this ritual, they become a shadow. Superstitions/Taboos: 1) The color yellow. No writing besides that of Y’Seo (their devil) should be done in yellow. If one’s name is written in yellow, they will be cursed. Of course, this is just a superstition which Amyra Ay (I’ll write more about her later) doesn’t believe in, so she stubbornly writes everything in yellow. 2) Pepper scares away The Shadows (unclaimed souls). Deltas- the symbol- draw them near. You can’t come in contact with a Shadow or else they will trade your soul for their own. All Shadows want to be human again, so they will suck your soul out of you such that you are forced to switch places with them and become a Shadow. This is why you can’t go to the Forbidden Delta- Shadows may take your soul. 3) Marrying more than once is extremely taboo. You may divorce, but never remarry. It is believed that each Draecin finds one true love. This way, Draecins view marriage as very important and it prevents any corruption or political interference. If you divorce, you care for one twin, and your spouse cares for another twin. Draecins are comfortable with same-sex marriage, because of the emphasis on “true love,” and there are same-sex couples even in the royal family. They adopt twins, as long as the twins are true twins and never separated. Military: Draecins can fight with bows, and many Trinxes, Faes, and Havels are drafted into the Unquo Warriors. The Unquo Warriors are specially selected warriors separated from families and trained from age 5. They are skilled with all weapons, though they commonly fight with their feared deadly weapon, a Klaston (translated into Fatal Five). These are swords that are incredibly sharp, and have the ability to split into five blades if a hatch is clicked forward. When that is activated, the sword is spun in a technique called Terragravid, where the five blades spin counterclockwise at incredibly fast speeds. If properly executed, the five blades should burst into flame after spinning in five full rotations. Once the hatch is clicked back on the hilt of the sword, the Klaston returns back to its original singular sharp blade. A multitude of weapons and explosives are also used by the military, including small, portable weapons or explosives in specially designed pockets or chinks in armor to allow for back-up plans or escapes in worst-case scenarios. Ancasians like to be prepared. Origin Stones: The five races, excluding Echos, are born with the precious stone from their territory, or, their “Origin,” embedded on their stomach. Instead of a belly button, it is their precious stone marking their Origin. Each geographical location has a different precious stone. See below. Currency: Junids are floating forms of earth or flora, such as petals or leaves, which are attracted to silence and light, and also can only gather when no one is around. They are hard to find, but when there is an open space with floating junids it is truly beautiful. In spaces with low lighting or heat or underground there may be rock formations of junids such as pebbles. In the Zekkads, suspended ice junids could also be found. Their currency is fallen junids. This is surprisingly hard, because if you try to grab them from thin air, they disappear. Instead, they must fall naturally into a basket. If it touches the floor, it also disappears. It takes a long time for junids to fall naturally. Language (Translator? Bilingual?): Races on the planet of Karal often know at least five or six languages fluently in addition to Esperi, the dead language of their religion. A few Ancasians are also specifically skilled with languages and act as translators in the royal court, council, or advisory. Special Traditions: Pixies (a small, less relevant type of fae) are collected and released on Beacon’s Key on the 5th Dark Silence of each month Covrail. The week of Raedonev, meaning hospitality in Esperi, is celebrated from the First Daybreak of the month Parth to the last Dark Silence of the week. It means many communities come together to eat, drink, and have fun. No matter class, status, or wealth, you must be invited to whichever house you stop by. Children are given toys and treats. No one can be rejected. Past History: 4 Deafstone Wars: four consecutive wars, each lasting longer than the previous, were between the House Lastidia and the House Felconite. The city Nethvish Bastiorn was originally created by the House Felconite to shelter from incoming rays. The outcome of these wars splintered the Bitter Cliffcarves, infused the Crystaline Caves with wealth and, according to legend, shattered the sky to create the 6 forms of Darkrise and Lightbeams. Before the deafstone wars, there was peace and prosperity. After the destruction, on came a famine in the east, which did not reach the west. During this period of distrust, none of the societies helped each other. There was a mysterious massacre in the Highrise Duneswept, and the souls of those dead became the first Shadows. Yet it is believed that the goddesses of Darkrise and Lightbeams decided to help and swept life over Y’Theo. The world was filled with life again, covered with lush, crawling creatures. Except, of course, the Forbidden Delta. It is said that goddesses warned Theo not to enter there. It is only occupied by The Shadows. Water sprung from where the Lastidians and Felconites struck. Theo is believed to have given the House of Ancasia divine right. In some legends, Theo is even the first Ancasia, and the beginning of the House of Ancasia’s family tree itself. In other legends, Theo just specially chose the House of Ancasia to rule, and in others Theo had a competition in which Ancasia won. No matter which story, that is how the planet Karal has come to be inhabited by Ancasians. Geography: Different areas of Y’Theo The Core– the center of Y’Theo. It contains the famous “Heart,” a mountain in the middle of the Core, which pumps and beats as if it is a Heart. The top of the Heart is called “Scarlet Peak,” because instead of snow, blood drips down slowly like lava. No one dared to venture into the Heart’s caves. The Core’s Origin stone is alexandrite. Xanti Swamps: emerald Midland Marshes: jade Bitter Cliffcarves: bloodstone Zekkads, a snowy mountain range: sapphire The Forest (Mirrin) Villages: amethyst Largest Forest Village is Myrewitt The Halasor Acropolis– This is where Theo is claimed to have originated: diamond Silver Shores (the white rock pools): aquamarine Karsten, the military hold (in the sky) Tordran, the peaceful city of musicians and artists Highrise Duneswept– desert (Karsten floats above the desert): onyx Crystaline Caves– in Bitter Cliffcarves: topaz Nethvish Bastiorn– completely underground city underneath the caves: jasper Heronvale Bay: moonstone Pruschia Isles: tanzanite Ocean Ascendant: opal Wicerda Sea: opalite Beacon’s Key – center island with Tordran: rose quartz Forbidden Delta House Synopsis: Spoiler Administration Type: A Constitutional Dual Monarchy. The monarchs are always 2 twins from the royal family, who rule alongside many advisors and councils with elected positions and local or regional authority. There is also a constitution that they must abide by. The top advisor is an elected position which also holds some planet authority. The Ancasian Council always holds 3 representatives from the army, 3 representatives from the impoverished, 3 representatives from the working class (research developers/artisans), 3 representatives from each race, and 1 randomized representative from the general population. In total, the Ancasian Council consists of 25 members. They change every 5 years, but there will always be two top generals of the military in the council. There must always be 12 females and 12 males, with 1 left that could go either way. The Royal Advisors are 80% elected positions. Each origin (see the house page for details) has a leader who must also be a Royal Advisor. They are re-elected every 8 years. Within large origins there may also be local leaders, re-elected every 4 years. The amount of local leaders depends on the population size of each origin region. Spies, assassins, secret service, and family members also hold spaces in the Royal Advisory, but can be disposed of at a monarch’s will. Most races on Karal live to be very old. Draecins die on average at 300. Location & Territory: The planet Karal and its 14 moons, varying in sizes. Karal has very diverse ecosystems and mines providing many resources. The geography includes ice mountains, swamps, marshes, cliffs, caves, forests, deserts, islands, seas, oceans, bays, and even an underground city. The planet is filled with military holds, the capital, and cosmopolitan cities as hubs for commerce, travel, and trade. The planet Karal is quite diverse.] Cultural Gist: Talent, creativity, intelligence, and dexterity is valued above anything else in Karal. Quick thinking and sharp, strategic, planning is taught to all Ancasians at young ages. Equality among the races. And, of course, religion: belief in Y’Theo. Connection with your echo, love for your twin, and celebration of tradition are also engraved in Ancasians’ beliefs. Political Vantage: The House of Ancasia values strategy and careful, detailed planning over anything else. Ancasians, while being reserved and enigmatic, are very keen on observing and only acting when they feel it is needed. The House of Ancasia is filled with very intelligent races that idealize justice for their planet, and see revenge as important, swift, and merciless. Ancasians look for many allies to form strong helping bonds across the galaxy, but also do not show weakness or back down from fear. Surrender or fear of a warrior has the penalty of exile to Karal’s 14 moons with deserters or convicts. Some moons are for refugees, open to all planets. Primary Advantages: Large aerospace industry and research (not an advantage) into effective spaceships for war. Due to the diverse geography of the planet, the mines are filled with many metal exports and crystals scattered underground, in cliffs, or under water. Alanite and Draa Crystals are found. Karal has a large trading supply of required materials for advanced weaponry, explosives, artillery, or machinery. (They’re wiling to trade raw, unrefined, and expensive materials or crystals in exchange for fuel, technology, etc.) Ancasians already have an FTL communications network, but only for royals, the army officials, or authoritative powers. It isn’t open for the public, and has highly confidential communication methods and devices. Recent History: Consecutive wars between two major Houses led to splintering cliffs, infusing mines with wealth, and, according to belief, shattering the sky with the 12 goddesses. Famine, destruction, massacres in the desert, and a period of high distrust quickly followed. At last, when society was at its weakest, there was a miracle. Life was swept over Karal with lush, crawling creatures. Water sprung from where the war struck. The House of Ancasia came into power, claiming divine right. That is how the planet Karal has come to be inhabited by Ancasians. 1 - Intelligence 2 - Resources 3 - Military 4 - Cohesion 5 - Transportation Unintelligenius - House Min'oTaar (4, 5, -12) Spoiler House Overview: Spoiler Race name: Min’oTaar World description: The world is made up of volcanoes that are always erupting and always spewing free lava that flows out and covers large portions of the planet. The Min’oTaars live inside caverns at the bases of the volcanoes. They use the lava to make forges and produce axes from it. The caverns not only house their people but it also houses their ships and other valuable tech. General overview: Min’oTaars look extremely similar to minotaurs in our world (Tall, muscular, bull head, fast). There is one difference, the rich Min’oTaars wear highly ornamented gold tuxedos and the poor wear plain normal tuxedos. They are known for their calmness and control on their emotions even in strenuous situations. Long ago the Min’oTaars lived in two large clans. They fought long and hard over the large cavern with the biggest of their planets ships. Eventually the king of Taar and the queen of Min’o decided to set aside their past loathings and joined together. They became House Min’oTaar and worked together to become one of the largest ax production planets in the solar system. Modern Day Society: The Min’oTaars and ruled by almost absolute democracy. The king and queen both have absolute power unless the counsel of High Tezen simultaneously vetoes the king/queen's actions. There are ten members in the High Tezen including the two generals of the royal army & four high members and descendants of house Min’o and Tarr each. High society has decided to drop their differences for the greater good (politicianing and back stabbings). But there are small groups of peasants that hate members of the other clan. Rankings: King/Queen, High Tezen, Tezen (normal politicians), Quardlac (middle class (forgers, servants, ect.)), & Alfalahen (peasants) The Min’oTaars aren’t very intellectual in all things but one, war tactics. Most can’t read or write but many can expertly direct battles, though this doesn’t really help when they're alone on their own planet. But they want to be prepared just in case war breaks out so the Council elects Min’oTaars based on their intelligence in battle strategy. They have a game called Skakie (a super advanced version of chess) which they play in a tournament to determine the next king or queen. The counsel, if they decide simultaneously, can choose not to elect a king or queen even if they win the tournament. Political advantage: Sell big huge axes for money, provide armies for money, provide generals that are good at strategy for money The Min’oTaars are peaceful and always calm and in control unless they are provoked. But when they are, you get a huge army of angry (fashionable and dashing) Min’oTaars on your doorstep. Priority Rankings: 1 - Cohesion 2 - Military 3 - Resources 4 - Transportation 5 - Intelligence Nerdy Aarakocra - House Thlf’phhrmth (9, 15, 9) Spoiler Races & Cultures: Spoiler Wlphtbr General overview: Jellyfish that are colonial both in that they colonize planets and are colonial organisms (Like a portuguese man-o-war). They colonize water worlds and are just about one step away from being a hivemind. They have a weak space fleet but powerful defense systems. Do not attack the Wlphtbr. Personality traits: Varies. The Wlphtbr don’t experience emotion in the same way that we do. That’s not to say they’re not emotionless - they just act really weird all the time. Physical description: Jellyfish with 4-6 foot long tentacles. Some Wlphtbr have bioluminescent bells. The most powerful also have glowing tentacles. Clans or tribes description: The Wlphtbr empire is a collective of semi-autonomous planet-states with their own leaders (the actual term is unpronounceable - we’ll just call them senators) that communicate with each other through a highly developed FTL communications network. Each planet is more or less a single entity due to the quasi-hivemindness. Race’s interaction with other races: Minimal. Apart from trading resources normally found on water worlds and biopunk stuff that they make, the Wlphtbr stay out of diplomacy for the most part - but they have their fair share of secret alliances. Race history: After the “Dark Ages” of warring as clans, the discovery of FTL travel brought the various factions together to colonize other worlds. Race's alignments: LN Religion(s). None. The Wlphtbr psyche isn’t very conducive to religion. Language (Translator? Bilingual?): Unpronounceable flapping noises + swapping memory containing cells with other Wlphtbr. They need translators to communicate with most other races. The adventures your race has had: A communications cutoff due to a supernova caused infighting before communications were restored 300 years (About one generation) later. The Wlphtbr are still rebuilding but have mostly attained their former glory again. Lost in this kerfuffle was an entire shipment of Axiom crystals, which have never turned up (THIS IS A PLOT POINT THAT ANYONE CAN USE). Race's physical attributes: In addition to their powerful stings, the Wlbtphr can alter their physiology to adapt to most situations within a few days. Occupations: The standard set. Advancement: Wlphtbr society isn’t hierarchical - individuals do what they’re good at. Race's special powers: Due to memory-swapping, any individual Wlphtbr can communicate ideas and emotions nearly instantaneously with other Wlphtbr. In addition, Wlphtbr are incredibly adaptive, being able to change their physiology in order to adapt to most conditions in a few days. They also can and will sting you (ouch). History: Lrthjr, Nfrlnph, Ghshmnr, Phthshmhh, and Shnth are known as The Unifiers - Shnth was the scientist who discovered FTL and the rest were the first clan heads to unite. Population statistics: Around 2,000,000,000 - 4,067,000,000 per world. House Overview: Spoiler This house spans most, if not all, of the Wlphtbr worlds. It’s in the process of colonizing more water worlds right now. Currently controls at least one planet in over 10 different systems. It makes its trade primarily in metals and resources that can be extracted from the water of said water worlds, as well as some biopunk stuff. This includes various N A S T Y toxins, living cells that produce a lightweight keratin-like substance used in manned craft, and technology that can extract resources from organic materials, because why let a perfectly good corpse go to waste? Naturally, the house only trades a fraction of what it can produce. They also have some serious biopunk going on, and bio-goods make up a substantial portion of their power. They also trade in biological goods. Weak space fleet, great planetary defense. House Thlf’phhrmth also has several humanoid scions who manage affairs with other races. Notable house members are: Lphrthm - currently the “ruler” of the house although they don’t actually do much. However, as the current leader on Thltrthm, the Wlphtbr home planet, Lphrthm has a lot of influence on most colonized worlds. Thrthlmpdm - Currently the house member in charge of colonizing other water worlds. Lrthnthmph - The spymaster in charge of managing affairs with other races/houses and stealing the secrets of said Houses. Thrthml, Phrthtmthhr, and Rthmlplrth - Direct subordinates to Lrthnthmp and responsible for trade, treaties, and the bare-bones work of dishonest (and honest) diplomacy. The leaders of planets that have been colonized for a long time and/or are important research/trade worlds have a lot of clout in the House. Here’s an incomplete list: Rthl, of Thrmphllhth’mthrthlrhb’thmph XI, a world that is notable for its supply of maxim crystals. Thrmlthmthmthmth, of Rthmllthmlhllrrtrh’bth VII, the first Wlphtbr colony. Lrmhrh, Head of several colonies in the Thrm’prthm system, the main industrial and scientific capital of House Thlf’phhrmth. House Thlfphhrmth actually has a decent stock of Axiom crystals from a colony near a neutron star. Said colony got destroyed in the supernova that caused the communications cutoff (See “Race History” in the race page). The last and largest shipment is lost in space somewhere… who knows where it’ll turn up? Naturally, they keep their limited supply of Axiom crystals very hush-hush. House Synopsis: Spoiler Administration Type: Semi-autonomous planet-states communicate with FTL. Location and Territory: Water worlds in 10-ish systems located mostly in the Tau Cluster which is a place now I guess. Currently expanding because colonialism - a few of the newer colonies are located in random places that someone jumped to. Cultural Gist: Almost-hivemind colonial biopunk space jellyfish. Need I say more? Political Advantage: Highly developed FTL communications network, presence in multiple systems, biopunk technology, and a [REDACTED: Use espionage] Priority Rankings: 1 - Resources 2 - Intelligence 3 - Cohesion 4 - Transportation 5 - Military Thaidakar the Ghostblood - House Scythz'r (3, -13, 2) Spoiler House Synopsis: Spoiler House Name: House Scythz'r Administration Type: ??? It's been going through mysterious changes in the background. Aka, to be discovered when the time comes. Location & Territory: Skyirthora is their planet. The Scythz'rians took charge in a bloody revolution a century ago. They had a cultural shift about 75 years ago when they became more peaceful, that was before they shut off all communication with the outside. Cultural Gist: They have many different religions on their planet. They're a primarily humanoid species on Skyirthora. Their race is the Sivians, humanoids with higher intelligence, strength, powers of speech, fairer skin, tall and slender. The most popular religion is one that worships their seven moons. Political Vantage: In the hey day of House Scythz'r, they had many, many, many alliances all throughout the systems in the Galaxy. They were pushing for a better economical system between planets and an organized police force to keep the houses in line. Primary Advantages (Resources, Political thisnthat, etc): They have a load of quality stone that they still trade to this day, but with no communication with those they're trading with beyond simple orders, payments, receiving, etc. They also have a lot of rare spices and minerals that they love and use in religious rites. Recent History: The most recent history that people know of House Scythz'r is that it has been trading with people, but without real conversation. They've been giving stuff and receiving payments in the public eye, some trade deals in private, but nothing more that people would know of. They brought all of their people back to their planet in a summons. Priority Rankings: 1 - Intelligence 2 - Military 3 - Transportation 4 - Resources 5 - Cohesion The Known Novel - The Great House of Blood (-3, 8, -13) Spoiler Races & Cultures: Spoiler Race name: Tentacul(i)um (Name operates under moose principles, there is one Tentaculum, or there are several Tentaculum) General overview: WAR OCTOPUSES because more arms = fight better Personality traits: Tentaculum are a very aggressive species, from a young age they fight over small disagreements (which apparently octopodes already do?). When they get older, this morphs to small physical contests that are as common as calm words. This makes them very honed to combat, which along with their biological advantages makes them very dangerous. Physical description: So take an octopus. Make it amphibious. Now add twelve tentacles, then split each of them into three tentacles at the end for greater grabbing. That's the female. For a male, take that, then give it a shell and retractable claws. Now run in terror. Also, they speak with radio waves. Because why not have the killer spiky octopodes be silent killers. Races interaction with other races: DIE DIE DIE SLAVE DIE DIE DIE TOO HARD TO KILL DIE DIE DIE SLAVE DIE Race history: Top of the food chain, killed everything to near extinction, so they had to learn agriculture. Technology went on from there. They fought a bunch and had a lot of arms races, like, by the time they had nukes, humans still would have been using bronze. Religion(s): The Tentaculum don't particularly believe in religion although it is typical for each Grand Emperor to claim that they are ordained by god/god incarnate/descended from the gods. The particular one chosen is determined by political reasons, historical faith, or just plain chance. Which deity supposedly supports the current Grand Emperor is usually the token faith of most of the Tentaculum. Language (Translator? Bilingual?): The Tentaculum speak through radio waves, with the language being mostly universal, with region and accent being shown through frequency instead of vocabulary. Common first names (Optional): Due to the way radio waves are translated into most other languages, the Tentaculum have oddly literal names. These include: Masculine: Land, Frost, Blade, Anger, Gift, Light, Edge, Tomorrow, and Tool. Feminine: Free, Bloom (rough translation), Spin, Slither, Shine, Scowl, and Squish. Common family names (Optional): Since Tentaculum breed by forming great clusters that eggs (ish) are hatched from,Tentaculum claim spiritual ancestors like great leaders or simply those that helped teach them. These spiritual ancestors can choose whether or not to claim the particular Tentaculum. Names are formatted: Deathless (Earned Name) Blade(First Name) High-Tomorrow (Spiritual Ancestors First Name) If they aren't claimed, then the High is replaced by Low. The adventures your race has had: Race's physical attributes: As previously mentioned, MURDER OCTOPUSES. Take an octopus, give it 30 tentacles, that's the female. Give that monstrosity armor/shell and claws, and you get the male. They mostly see through heat and electrical signals, with their entire bodies senses pretty equally well. They can see some light, but mostly only reddish light. The males rely mostly on touch and sound/radio waves as their senses are limited by their shells. Their size probably averages at around 100 pounds when fully grown with tentacles reaching over 20 feet. They have very short lifespans, only living to up to around fifteen. To balance that, they have lots of children and, unlike real octopodes, they reproduce many times over their lifespan. Advancement: About equivalent to everyone else. They probably have superior weapons, but not any crazy technological advantages. They do have forcefield things, but it's up to everyone else whether or not it's common technology. History of your race and famous sapients from the past: Stuff. Doesn't matter too much, so I probably won't add it beyond maybe one or two. Population statistics: A lot, probably slightly over populated despite occupying the oceans as well as the land. House Synopsis: Spoiler Administration Type: Ruled pretty much completely by the head of the House, who is also the Grand Emperor of the Tentaculum. This doesn't mean much, as the other smaller Houses pretty much only listen on wartime. Location & Territory: ??? They come from a plant that has a huge moon, so big it's almost a planet in its own right. It created the high tides that allow their amphibious nature. Cultural Gist: They have a big superiority complex, thinking they're better than basically everyone they could kill. Which is most people. Political Vantage: Pretty established, the Grand Emperors have all been from the House of Blood for a while, so it has had plenty of opportunities to gain power. Primary Advantages: They have pretty good metal mines, in addition to their incredible war capabilities. Recent History: It's been a quiet decade, nearly a generation, since Worldbreaker Gravitar High-Shadows built back the Great House from its near fall. The Tentaculum itch for war, and they are more than willing to scratch that itch. Priority Rankings: 1 - Military 2 - Intelligence 3 - Resources 4 - Transportation 5 - Cohesion Justice Magician - House Tolls (11, -11, -8) Spoiler House Synopsis: Spoiler Administration Type: Total monarchy I guess, there's one guy in charge and he makes most of the important decisions Location & Territory: They live on a giant space whale, that periodically stops at planets for oxygen, the whale stays within one solar system, so don't worry about it wandering into other territories and such. Cultural Gist: Agriculture and scholarly pursuit are seen as the most important culturally. The Tellmen are used to harsh living circumstances, so they can get by with fairly little. The were lots of furs and layers of clothing because they live in the cold vacuum of space. Political Vantage: Very new to the scene, not considered a proper house yet. They have been very isolated for thousands of years and are just now reaching out to interact with others. Primary Advantages: What crops and food they have left is really high quality, and considered fine cuisine throughout the star cluster. They also have a lot of rare minerals/ ores that have sedimented on the space whales back over the century as it flew through space. Being able to study their space whale has led them to develop really great space travel technology, their ships are really well made. (TL;DR: nice natural resources, good spaceships) Recent History: Their space whale is getting old and dying, it can no longer produce the heat and other sciency factors that helped life be sustainable on its back. The current Chieftain Fiergid has decided to reach out and hopefully make political alliances and trade deals to stop ahs people from completely dying out. He is also completely insane, a good guy but very chaotic. Fiergid is completely in charge of the Tellish people as an absolute monarch, the only other people with political power on the space whale is the Scientific Counsel. Priority Rankings: 1 - Transportation 2 - Resources 3 - Intelligence 4 - Military 5 - Cohesion @Channelknight Fadran @Scars of Hathsin @Ancient Elantrian @Aeoliae @ΨιτιsτηεΒέsτ @Matrim's Dice @Experience @The Windrunner Supreme @Labyrinth @SmilingPanda19 @Lotus Blossom @Wisdumb @Unintelligenius @NerdyAarakocra @Thaidakar the Ghostblood @The Known Novel @Justice_Magician @xinoehp512 Edited August 21, 2023 by Channelknight Fadran 6
Channelknight Fadran Posted August 21, 2023 Author Posted August 21, 2023 (edited) The RP will officially begin tomorrow - Monday, August 21, at 12:00 AM, Mountain Daylight Time Edited August 21, 2023 by Channelknight Fadran 4
Aeoryi she/her Posted August 21, 2023 Posted August 21, 2023 (edited) [Wierd stuff only @Aeoliae does: Square brackets mean quote box (tech issues regarding quotes), Spoilers/spying will be avaliable 0-16 hours after the message has been released for aforementioned tech issues. If there isn't a spybox 32 hours after the post you can PM me, I won't hold that against you. Like, if u need to know details right now for spyboxes sucks to be you. Check reasons for edits to see if it was added.] HOUSE SKYVIVID'S PUBLIC ANNOUNCEMENT (1/A1): Hello, and first and foremost we would like to announce a big change to all of House Skyvivid. House Skyvivid is going to be all biosustainable in 6 cycles. It has long came to our attention that customers have been complaining about the toll that House Skyvivid has caused on the environment. We have decided on a path to take that will preserve the citizens of the future and what will remain then. As a major company and house, we believe that it is our duty to keep the future intact and safe. We hope that our action pursuade other industries to recognize their role in our future, and take actions accordingly. House Skyvivid will continue to do our service to the people of today and the people of tomorrow. Spoiler There are important words in this speech It was sent to all customers of House Skyvivid. It was not sent to employees of House Skyvivid. A different message was sent instead: (I'll add it here as a PDF so you can't misclick it) Spoiler This message was also sent to select people: TBA! Spoiler This message was sent to all admin of House Skyvivid Spoiler THE FULL RECORDED COUNCIL MEETING READS AS FOLLOWS: PDF soon ADDED SPYBOX MON AUG21 Edited August 21, 2023 by Aeoliae 1
Thaidakar the Ghostblood he/him Posted August 21, 2023 Posted August 21, 2023 Spoiler Confidential one Spoiler Archival sound tape: from the palace of Scythz'r 1 Hello? is anyone there? Spoiler Confidential two Spoiler I think this is on? Help! If you're out there and listening to this: Help us, please! Spoiler Confidential three Spoiler We're the last survivors in the palace. The enemies are coming! Surrounding us! Oh! Surrounding us! Spoiler Confidential four Spoiler They're bearing blood flags and shouting that hideous name! "The Leader approaches! The Servant of the One is here! All tremble before us!" We wait, holding our weapons. Oh, Lord of the Skies above, save us! Spy box
Unintelligenius he/him Posted August 21, 2023 Posted August 21, 2023 House Min'oTaars Radio Frequency to rulers of all planets: We are known for and are commonly a very peaceful people. But, we realize that war is inevitable and that it will happen no matter what we do. We all need more ships to sustain all of our fastly growing peoples. So we are offering up our armies to help attain ships from hostile peoples for the small, meager price of half of all the requisitioned ships. We believe that violence is not necessary so once multiple armies can be combined we can initiate and surrender of your ships that results in no casualties. We would also love to help defend your planet if you are against violence or if you are facing a bigger foe. (price would be decided based on # of warriors, time stayed, enemy's stopped, etc.) Thank you and we hope you choose to use our troops (If no one sides with House Min'oTaar then we will have to-unfortunately- use our full force with no mercy at your planets)
NerdyAarakocra They/Them Posted August 21, 2023 Posted August 21, 2023 Multiple launches are noticed in the Tau Cluster, the dominion of House Thlfphhrmth. House Thlf’phhrmth freighters with a medium escort are leaving the world of Thlm'rthmmmth. Spoiler Classified 1 Spoiler The freighters are carrying goods for trading Spoiler Classified 2 Spoiler The goods are going to House Tayllar, House Zefour, and House Trxn. There is also a passenger ship that's going towards another system in the Tau cluster. Spoiler Classified 1 Spoiler This ship is departing to an unclaimed system near a neutron star. Spoiler Classified 2 Spoiler It's heading out for the purposes of colonialism. Spoiler Classified 3 Spoiler It's being launched after careful surveying of the planet with the intent of mining Axiom crystals from the star.
Mags she/they Posted August 21, 2023 Posted August 21, 2023 An announcement made from Tolls (some place you've never heard of), to all willing receivers: Greetings Fellow Beings Resident of our lovely star cluster, though the great void of space will claim all our souls someday, it is my pleasure to begin relations before said desolate fate takes us all. The House of Tolls is opening the invitation for any communication with other factions in need of connections. We are also willing to make trade negotiations, though further discussion will of course be necessary. If interested please contact us. May the stars wait another few years before they destroy us all. High Chieftain Fiergid the Unsteady Spy box: Spoiler Secret 1: Spoiler 3 ships have left the Tellish system but don't have an obvious destination, all move in odd, seemingly random patterns. Spoiler Secret 2: Spoiler Tellish scientists are working on a new, modified space ship, the plan is to make it faster then ever seen before, but the results have yet to live up to such claims.
Experience he/him Posted August 21, 2023 Posted August 21, 2023 Quote Currently working on my post, but have a couple stuff. @Channelknight Fadran For public alliances are you still able to send pms and you just say you have the alliance in the thread? Also is there misdirection in spoiler boxes?
Mags she/they Posted August 21, 2023 Posted August 21, 2023 15 minutes ago, Experience said: Quote I think you have to put the @ outside the quote box for it to work, I could be wrong though @Channelknight Fadran
The Unknown Medallion he/him Posted August 21, 2023 Posted August 21, 2023 (edited) The Great House of Blood sends an armada towards the Astor System?. Their purposes are unclear, but the Tentaculum are known for little other than war. @Matrim's Dice Spoiler Precautionary Spoiler, proceed if spying. Spoiler The armada is merely a trading delegation. Spoiler The delegation is also seeking to make a public alliance with House Durral Edited August 21, 2023 by The Known Novel
Channelknight Fadran Posted August 21, 2023 Author Posted August 21, 2023 1 hour ago, Thaidakar the Ghostblood said: Reveal hidden contents Confidential one Reveal hidden contents Archival sound tape: from the palace of Scythz'r 1 Hello? is anyone there? Reveal hidden contents Confidential two Reveal hidden contents I think this is on? Help! If you're out there and listening to this: Help us, please! Reveal hidden contents Confidential three Reveal hidden contents We're the last survivors in the palace. The enemies are coming! Surrounding us! Oh! Surrounding us! Reveal hidden contents Confidential four Reveal hidden contents They're bearing blood flags and shouting that hideous name! "The Leader approaches! The Servant of the One is here! All tremble before us!" We wait, holding our weapons. Oh, Lord of the Skies above, save us! Spy box Quote In general you're supposed to include a few "rumors" or otherwise public information to accompany your secret stuff. 49 minutes ago, Experience said: Quote ...Dunno.
Thaidakar the Ghostblood he/him Posted August 21, 2023 Posted August 21, 2023 1 minute ago, Channelknight Fadran said: Quote Yeah, but almost no information besides official stuff is coming to the public. Said official stuff will just generally be posted.. There's a plot reason why it's what it is.
Channelknight Fadran Posted August 21, 2023 Author Posted August 21, 2023 Quote ...but still the honor system the general practice no one wants to waste their Spy action on you if they have no idea what they're trying to look into plz play nice
Thaidakar the Ghostblood he/him Posted August 21, 2023 Posted August 21, 2023 3 minutes ago, Channelknight Fadran said: Quote Yes, I know. that's why I'm only putting important things in them.
Channelknight Fadran Posted August 21, 2023 Author Posted August 21, 2023 Quote ...whatever boats your float, mate
Channelknight Fadran Posted August 21, 2023 Author Posted August 21, 2023 House Vitres publicly announces their new military budget, offering maritime alliances to their closest systems. Spoiler Top Secret - 1 Spoiler Their increased budget is mostly being sent to a new weapons development project. Spoiler Top Secret - 2 Spoiler The project, called Chains of Fire, seems to be studying the potential power of energy weapons. Spoiler Top Secret - 3 Spoiler House Vitres is looking into improving their infamous chainwhips.
SmilingPanda19 Any! Posted August 21, 2023 Posted August 21, 2023 A buzzing comes over the channel between the capitol of Drukarus and the rest of the system, a stray most likely unintentional message. An automated robotic voice breaks the silence, lots of beeping and clicking in the background. clickclickclick . . . transferring trade documents to terminal B64. . . clickclickclick. . . The radio goes back to buzzing silence and static. An interaction coming from some direction near the capitol of Drukarus. There appears to be some internal work shifting around within Drukarus's technology sector. A possible trade offer may soon be available? Spybox (Three Sectors) Spoiler Spybox: Sector 1 Spoiler Drukarus appears to be moving trading files and documentation through their technology system. Spoiler Spybox: Sector 2 Spoiler Drukarus is sending the trade documents from the capitol to the steel industries trade terminals. Possible preparation to begin steel trade may ensue. Spoiler Spybox: Sector 3 Spoiler Drukarus intends to begin trade with allying planets, trading steel (To build possible starships) for alliances or possible military benefits.
xinoehp512 he/him Posted August 21, 2023 Posted August 21, 2023 Deep in the forest of Efur, in a house hidden by leaves and dirt and sticks, a scientist watched a jar with all the fervor in his tired soul. For twenty long years he had lived isolated and alone, pouring every waking minute into a single project with unshaken devotion. An idea that had come upon him long ago, lodging itself in his mind like a parasite, spreading and growing until it had consumed his entire life. There had been countless nights in those twenty years just like this one- gazing intently at numbers written on a screen, hoping beyond hope that this time would be different, that this time would be the one where his quest would finally end. What he felt now, waiting for the result, was not hope- hope had died years ago. Instead, it was determination. Either it would fail, and he would start over; or it would succeed, and the world would be forever changed. 1.000 read the meter. The scientist stared. Up, he commanded. Go up. 1.000 read the meter. The scientist glanced at his watch. Twenty-nine minutes. If it didn't increase before thirty, it never would. He would have to go back to the drawing board, spend another year of his life in development before getting another chance like this one. At the thought, he felt no despair- only resignation. Twenty-nine minutes and fifty seconds. The scientist glanced back up at the meter- 1.001. His heart stopped. The scientist cried. From what, he didn't know. Joy? Sadness? Relief? He was too tired to sort through his emotions right now. So tired... Perhaps he should rest his eyelids for a second... A tiny stream of gray goo began to pour out of the jar. Then more, then more, then more....
Experience he/him Posted August 21, 2023 Posted August 21, 2023 Fervor inhaled sharply, letting the air run through her lungs. She loved the way the wind made the grass dance and the tree's branches jump around. Her hair was a soft blue, moving with the wind. She could see her home, the planet set large in the sky, starting to set. Fervor was different than most of her family. House Zefour didn't really mind if some of the less important members took some time on their planets beautiful moon, Efur. But, well... Fervor wasn't really a less important member. She was the oldest cousin to the heir of the house, Chovex. Chovex was an only child which put her second in the line of succession. Of course, Fervor didn't want to be a Lady. She just wanted to enjoy paradise. So she had borrowed one of her father's many ships and had flown herself here. And she was determined to stay as long as she could. Fervor glanced up at the green-blue sky and grinned, her golden white skin glowing. She couldn't wait for the sun to fall away so that she could admire all the stars. She knew almost all the constellations by heart as the heavens were one of the only things that interested her. She would fly away in her own spaceship and never come back if she ever had the chance. Someone in the distance yelled. It was too far away to tell what they were saying, but it was coming from the direction of the small town that had been established on the north side of the moon. Drat. They already figured out I was missing, Fervor thought. She wanted to run as fast as she could to her hidden cave, but she had to make sure that it was her family searching for her. She didn't want to miss one second of being outside. The girl snuck towards the town, and started to hear more yelling. But this time it was different. There were more voices. And there was something about their voices. Almost...panicked? As soon as Fervor recognized that nobody was looking for her, she started racing towards the town. As she ran to the top of a hill that overlooked the town below, Fervor's hair turned red in fear. People were running around in fear, some knocking into each other as they tried to race out of the confined space that the houses formed. Fervor wasn't sure why, there didn't seem to be anything out of the ordinary, no fire, no aliens. No nothing. A man from house Tayllar, with intricate patterns across his dark skin, rounded a corner of a building and came into Fervor's view. He tripped over a box and tried to get up quickly but tripped again. And then something flowed around the corner behind him. Something Fervor had never seen or even heard of before. A fluid of some sort, but with more structure. It was grey and didn't seem to have any form. She thought of the arctic stories her parents had told her when she was younger, and her hair changed from red to purple. Fervor realized she had heard of something like this before. Something that wasn't supposed to exist. ... Fervor was nine years old. She couldn't sleep, and even if she could have she would have only been met by nightmares. So she had decided to explore more of House Zefour's massive keep when there weren't a thousand guards in every hallway. She stopped as she realized a door ahead had some light shining out below, showing shadows of the two men on the other side. The small girl softly stepped up to the door to hear what was being said. She was shocked to hear her Father's voice. Her father wasn't even supposed to be on the planet, let alone in the solar system. What was he doing at home? The other voice began to speak, and Fervor recognized it immediately. "Father, just let me do some more experiments. I know I can succeed. Just think about the advantage our House would be! House Tayllar wouldn't be able to do anything to stop us." "Jafek," her Father said, "It's not right. We must do what is right for our people." Jafek tried to interrupt him, but her Father interrupted back. "Don't you interrupt me, son. You musn't forget that you are talking to your Father, and must show him the respect he deserves." After a short pause, he continued. "I don't care what you know, or what you think you know, you may not continue with this project. If I ever find out you resume with experiments again... well there better not be an again, do you understand?" "Yes, Father," Fervor's older brother responded in a defeated voice. And that was the end of the conversation. Fervor heard two sets of footsteps recede into the distance, probably taking one of the many secret tunnels hidden throughout the keep. Once she was sure nobody was inside, she opened the door and entered the small room. The stone room was mostly empty, except for a bookshelf along one wall and a desk sitting in the middle of the room. On the table sat a sketchbook, with handwriting so cramped only her brother could have managed to create. The open page was filled with drawings, and the top only held a few words. Words that wouldn't mean anything to Fervor for a very long time. "The Gjx: Say Goo(dbye)" ... Fervor shook her head and took a few seconds to remember where she was. It seemed that about half a minute had passed, and the man she had been watching earlier was nowhere to be seen. Only a greyish goo that perfectly resembled the drawings that she had seen in her older brothers drawings all those years ago. Only a month before he had disappeared. Every part of her wanted to go and help those below, but she felt that they were already lost. And she knew that someone had to survive to warn the others. To warn her father. Because the fate of the worlds hung in the balance. So, going against everything she stood for, Fervor turned and sprinted in the opposite direction, towards a settlement that stood on the south side of Efur. Her only other way off of the moon The brush slid across the colored canvas, adding a stroke of green to the crystal lake. Or at least what would eventually be a lake, as green was the only color this white canvas currently showed off. But Fllok saw so much more than a single stroke. He saw a beautiful forest with snowcapped mountains flocked behind, he saw gorgeous fish in the – “Fllok? Fllok?! Where are you?!” A vibration felt along the copper strip that followed the flow of the entire building, allowing him to hear when others called in their native language of Kyurin. Hear wasn’t exactly the best word to describe how he communicated, it was more…felt. Fllok waited for his sister to glide into the room before pointedly turning around and rolling his eyes at her. Many Llanta preferred using their Shadows as much as possible, but Fllok really did enjoy some of the uses his Shadow’s body lent him. Like annoying his sister. Ryos body was covered with intricate white lines that contrasted with her dark skin. She looked as much like her brother as any siblings might, but her patterns were more curved while Fllok had decided he preferred jagged lines. Of course, any member of House Tayllar could be mistaken as a sibling by outsiders, as not many of them could tell the difference between different Shadows. Ryos ignored Fllok’s reaction and instead glanced over his shoulder at his painting. “Your larcg looks a little lopsided –” “It’s not a larcg, genius,'' Fllok replied in Tagolre using his body’s vocal chords, trying to keep down the small grin that was attempting to climb up his lips. It will be a beautiful lake once I’m finished.” “I’m sure.” Ryos said, reverting back to Kyurin. “Anyways. The Elden Council meets today. Dad sent me to remind you. Like you would everrrr miss one of those.” “Yeah, yeah. I’ll make sure to be there this time.” Fllok looked over at his new painting, wishing he could just spend the entire day making art. By the time he turned back towards his sister, she was already gone. Clorg pulled out the data chip from his transmission device. He bent down to pick up his bag and the chip slipped out of his hand. His hair flashed green from embarrassment for a moment before he could get it back to its normal red, even though he was completely alone. Once he had gathered everything he started to make his way towards the Elden Hanger found on the cruiser he was currently inhabiting, slightly worried about how his preparations were going. @xinoehp512
Through the Living Elan He/Him Posted August 21, 2023 Posted August 21, 2023 (edited) Three seemingly unimportant supply ships fly away from planet Yaelar, then each jump away in different directions. Spoiler Sector 1: Spoiler These ships are disguised, but they do carry supplies. Spoiler Sector 2: Spoiler Each ship carries one Ydras specially trained in their occupation. Spoiler Sector 3: Spoiler They are all assassins. Edited August 22, 2023 by Ancient Elantrian
Channelknight Fadran Posted August 21, 2023 Author Posted August 21, 2023 4 hours ago, Unintelligenius said: House Min'oTaars Radio Frequency to rulers of all planets: We are known for and are commonly a very peaceful people. But, we realize that war is inevitable and that it will happen no matter what we do. We all need more ships to sustain all of our fastly growing peoples. So we are offering up our armies to help attain ships from hostile peoples for the small, meager price of half of all the requisitioned ships. We believe that violence is not necessary so once multiple armies can be combined we can initiate and surrender of your ships that results in no casualties. We would also love to help defend your planet if you are against violence or if you are facing a bigger foe. (price would be decided based on # of warriors, time stayed, enemy's stopped, etc.) Thank you and we hope you choose to use our troops (If no one sides with House Min'oTaar then we will have to-unfortunately- use our full force with no mercy at your planets) A reply comes from House Vitres. We are willing to ally with your glorious people.
Aeoryi she/her Posted August 21, 2023 Posted August 21, 2023 (edited) 3 hours ago, Channelknight Fadran said: A reply comes from House Vitres. We are willing to ally with your glorious people. A reply comes from House Skyvivid (to house min'oTaars): We are willing to ally with you, but we will not participate in active combat, but offer support with supplies. While war may be inevitable, not all sides will have to play this game. We hope you accept our help in your conquest. 2x deep Spoiler X1 Spoiler No message was sent to the employees, or managers. Message sent to Administrators read as follows: "It may be temporary but cooperation will be enforced. The others will catch on, but let them think." Spoiler X2 Spoiler The council did not make this decision with a consensus. The votes were 61% in favor. Edited August 22, 2023 by Aeoliae
Scars of Hathsin he/him Posted August 21, 2023 Posted August 21, 2023 House Griffin, sends out many ships, whose intentions are unknown, though none of them have any weapons attached to them, there intentions are unknown. Towards some of the other planets. Spoiler They have non armed personnel Spoiler They seem to be well dressed Spoiler They are a searching for allies by sending out at Diplomatic Party.
Guest Ψιτιsτηε Βεsτ Posted August 21, 2023 Posted August 21, 2023 (edited) 5 hours ago, Unintelligenius said: House Min'oTaars Radio Frequency to rulers of all planets: We are known for and are commonly a very peaceful people. But, we realize that war is inevitable and that it will happen no matter what we do. We all need more ships to sustain all of our fastly growing peoples. So we are offering up our armies to help attain ships from hostile peoples for the small, meager price of half of all the requisitioned ships. We believe that violence is not necessary so once multiple armies can be combined we can initiate and surrender of your ships that results in no casualties. We would also love to help defend your planet if you are against violence or if you are facing a bigger foe. (price would be decided based on # of warriors, time stayed, enemy's stopped, etc.) Thank you and we hope you choose to use our troops (If no one sides with House Min'oTaar then we will have to-unfortunately- use our full force with no mercy at your planets) Message reply—House Fīisoss would be honored by the chance to work with you, and have the opportunity to help you too. We look forward to a healthy respectful relationship. House Fīisoss wants to make it clear that they would like to be friends with all people and will gladly take alliances with those who share their opinions in that matter. Edited August 21, 2023 by ΨιτιsτηεΒέsτ
Lotus Blossom she/her Posted August 22, 2023 Posted August 22, 2023 (edited) Certain ships are seen leaving from House Ancasia. Royal ships. One ship is smaller than the others. None are military ships. They split directions. Many of the ships that departed from the planet Karal go in one way, fast and efficient. Spoiler Classified 1. Spoiler Two ships seem to be headed for Drukarus. They carry members of the royal family. One of the two current monarchs, Natalya Isabe-Vansil Linsage Ancasia, was seen confirmed boarding one of the ships. Spoiler Classified 2. Spoiler There are a few more ships that left Karal. Six, to be exact. They may be from the secret service? Five ships seem to be searching for something. Spoiler Classified 3. Spoiler The five ships part of the secret service are heading for the Tau cluster. A smaller ship is believed to be headed towards Ha-aikan-i. Spoiler Classified 4. Spoiler A radio recording between the five ships nearing the Tau cluster. I can't see it. I don't think it's here. Keep going. Spread out. Edited August 22, 2023 by Lotus Blossom
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now